Legend of Zelda Offical The Legend of Zelda Thread

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In another interview Aonouma said they're actually so far into it they might try to get it out for holiday 2010. I doubt that'll happen, I'm betting 2011.

I don't care though, I'll wait however long it takes.
 
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I liked the zeldas for the N64 the best personally. I'd like to see the next Zelda game look more like that maybe slightly more mature in the content. A T for teen wouldn't be bad for the next one. We have seen alot of Link as a child why not delve into Link as an adult or young adult more. Post Gannon Hyrule where suddenly a new evil emerges far greater than Gannon ever could have dreamed of. Have a game where link has to protect Hyrule and the Triforce from this new evil who is attemping to take over. This causes link to have to ride out on his trusty steed to meet the forces of this new evil head on but befor hand must find certain tools and gadgets befor he goes to battles. Just my thoughts.
 
I just want OoT remade for Wii. And by remade I don't mean anything changed, I'd be happy with just updated graphics. They could do a new LoZ Collector's Disc or something. The original and ALTTP could be given the NSMB treatment, OoT and MM updated, maybe even WW with realistic graphics and TP in WW's style. Although I'm sure completely changing the graphics engine like that would be far too much trouble, since it'd pretty much require designing two new games.
 
The only Zelda game that should be remade is Zelda II.
 
I'd rather see a sequel to Zelda II than a remake of it. Put it on the Wii and make it like New Super Mario Bros. Wii in which you have modern day graphics with the gameplay of the original games.
 
I would, too. But if you're going to remake a Zelda game, it should be the black sheep of the franchise that most people never bothered finishing.
 
Personally I'm in the strict opinion that the only games that should be remade are Metal Gear, Metal Gear 2: Solid Snake, Resident Evil 2, and Resident Evil 3: Nemesis. Anything else should be untouched.
 
As we are talking about remakes, there is the rumor that Capcom might do just that.

Resident Evil, RE2 and RE3 are being remade for the 360 and PS3.
The same goes to Onimusha 1 and 2, with the 4th being made as we speak.

Of course, all of this are rumors.
 
i'd like to see ocarina of time ported to the ds.
 
then maybe it'll get a remake on the ds' successor...hopefully.
 
If they're gonna bother doing anything with OoT, they need to update the graphics and port it to Wii. Something like they did with the Prime trilogy... a disc with OoT, MM and WW.

The one game I wanna see on the DS is a port of the first Smash Bros.
 
But I don't think they updated the graphics for Metroid Prime 1 and 2 since the Wii is nothing but a souped up GameCube.
 
But I don't think they updated the graphics for Metroid Prime 1 and 2 since the Wii is nothing but a souped up GameCube.
 
Isildur´s Heir;17854623 said:
As we are talking about remakes, there is the rumor that Capcom might do just that.

Resident Evil, RE2 and RE3 are being remade for the 360 and PS3.
The same goes to Onimusha 1 and 2, with the 4th being made as we speak.

Of course, all of this are rumors.

I'd rather they remake Resident Evil 2, 3, and Code Veronica for the Wii and focus on Resident Evil 6 for the PS3/360. Best of both worlds IMO.
 
i'm sure we'll be seeing tons a remakes of classic videogames, b/c like hollywood, the game developers are running out of ideas.
 
There are no original ideas anymore. Everything is based off of something.
 
^i know. supposedly nintendo is working to make the new zelda different from the others by breaking the 'field-dungeon-field' formula.
 
I liked the zeldas for the N64 the best personally. I'd like to see the next Zelda game look more like that maybe slightly more mature in the content. A T for teen wouldn't be bad for the next one. We have seen alot of Link as a child why not delve into Link as an adult or young adult more. Post Gannon Hyrule where suddenly a new evil emerges far greater than Gannon ever could have dreamed of. Have a game where link has to protect Hyrule and the Triforce from this new evil who is attemping to take over. This causes link to have to ride out on his trusty steed to meet the forces of this new evil head on but befor hand must find certain tools and gadgets befor he goes to battles. Just my thoughts.


Co sign, OOT was the best damn game ever made after goldeneye, I haven't seen a Zelda game worth considering after that blueprint. Comon nintendo!!
 
I'd like to see a Zelda that's less populated. Hyrule gets more crowded with each game, and a huge cast of NPC's that lead you from one fetch quest to the next has become a series hallmark. I know it was probably the limits of the available tech, but I liked the lonliness of the original game. Link was truly on his own, in an untamed and uncharted wilderness. It'd be cool to just head out and hunt for the Triforce in any direction I choose, stumbling across story elements and settlements as I cut my own path through the fields, forests and caves. A quieter game filled with atmosphere and ambient sounds, with the iconic music used sparsely only to punctuate action. A real sense of adventure and discovery reinfused into the series, as opposed to being led by the nose from one set-piece or local to the next.

Classic Zelda, simplified and non-linear. It'd be cool to see Link in Man-vs-Wild mode, struggling to survive, stretching his supplies. No more hearts in bushes. You've got to make that red potion last and really keep that shield up if you want to live. In addition to the orchestrated puzzles you'd expect to find in dungeons, just figuring out how to get from point A to point B would be an organic sort of puzzle itself. I guess what I'm proposing is a mash-up with Ico's style of gameplay, at least for traversing the overworld.
 
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It sounds good but I think it'd get boring because of no story.
 
Never said there wouldn't be a story. Just one with less structure. It'd be told in bullet-points as opposed to lengthy prose, revealed by triggers you could discover yourself instead of sending you off to do things and waiting for you to get back - repeat.
 
Wandering around an open world hoping you stumble across something to continue the story (which would probably suck if it's being told this way) would be bad. Zelda is Nintendo's most story driven franchises and they'd be doing a great disservice to doing it in that way.
 
Have you ever played the original Zelda? That's pretty much how the game was designed. What I'd like to see is really a return to its roots, but taking advantage of the type of world that could be designed with current technology. Essentially what has been done with great success for the Mario series recently, although not so restrictively retro in its gameplay.

Shadow of the Colossus had a sparsely told story, and you were only given a direction to go in, not instructions on what to do. And yet it was a very engrossing game, and its story is still discussed and debated amongst its fans today. Imagine that kind of game, but with that certain crackle of creativity that Miyamoto adds to his Zeldas, and of course deep, intricate dungeons waiting below the surface.

I suggest no disservce to storytelling, just a hiaku as opposed to a poem.
 
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