Legend of Zelda Offical The Legend of Zelda Thread

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I pretty much agree with everything Timstuff has said, but I also feel that Twilight Princess was too much of a rehash of Ocarina of Time. All the other Zelda games had something to it that made them feel unique.

Twilight Princess on the other hand really didn't. It felt like a Ratchet & Clank game in terms of "Don't fix what's broken" game play in that sure it's really, really good. And you enjoy it a lot to where you buy the new iterations, but it's still been there, done that.
 
As long as Miyamoto is around we are never going to hear voice over work in a Zelda game. He believes that everyone should hear their own voice and idea of what Link/Zelda/Ganondorf sound like.
 
I'm actually ok with no voice for Link. It would be cool if they added it in, but it doesn't ruin the games. I would love for them to voice everyone else though, and just make Link be the silent one.
 
Legend of Zelda, Zelda II, Link's Awakening, Majora's Mask, Four Swords, Four Swords Adventure, Phantom Hourglass, Spirit Tracks didn't have the Master Sword. Only 5 games have it: Link to the Past, Ocarina of Time, Oracle of Ages/Season, Wind Waker, and Twilight Princess.
 
I'm actually ok with no voice for Link. It would be cool if they added it in, but it doesn't ruin the games. I would love for them to voice everyone else though, and just make Link be the silent one.

The problem with that is if everyone else is talking, it makes it even more noticeable and pretty weird that the main character isn't talking.

I don't really mind the no-talking thing. It's not a big deal to me.
 
Your character didn't talk in KOTOR and that didn't bother me. And most of the time, it's the NPC that's talking.
 
Using the actual player as 'the voice' of the main character but at the same time keeping him mute is nothing new. It has been one way of telling the story for years.

KOTOR is just one of many examples of this sort of thing.

RPGs in general have been doing it for years.
 
February 3, 2010 - It's been known for some time now that you'll be using the Wii MotionPlus to directly swing your sword in the next Zelda game. Today, we heard something new. The peripheral may play a part in puzzle-solving.

Producer Eiji Aonuma re-confirmed the game's MotionPlus requirement in an interview in this week's issue of Japan's Weekly Famitsu magazine. According to Aonuma, thanks to Wii MotionPlus, the game's sword swinging mechanics feel natural, like your controller and Link's sword are one.

There may be more than just swordplay in your swings, though. Aonuma hinted that how you kill off enemies could end up solving puzzles.

As with all current Zelda interviews, Aonuma was being a bit on the vague side here. But the wait for specifics may not be too long. Aonuma told Famitsu that he hopes to have the game in a playable state with all its core components in by June's E3. His aim is for the game to be playable at the trade show.

He also said that he's pushing his team to get the game out soon. The last time he made this kind of push, we ended up getting Spirit Tracks in time for the holidays. According to Aonuma, the staff had originally wanted a Spring 2010 release for the game.

Aonuma's encouragement worked with Spirit Tracks last year. If it works again, 2010's holidays could be merry indeed
 
I pretty much agree with everything Timstuff has said, but I also feel that Twilight Princess was too much of a rehash of Ocarina of Time. All the other Zelda games had something to it that made them feel unique.

Twilight Princess on the other hand really didn't. It felt like a Ratchet & Clank game in terms of "Don't fix what's broken" game play in that sure it's really, really good. And you enjoy it a lot to where you buy the new iterations, but it's still been there, done that.

twilight was significantly different, however there were similarities. but what zelda doesnt have similarities to others? as far as i can tell, i never spider-maned around fighting a dragon in other zeldas. i never rode the back of a huge eel creature. a bow and arrow scope. there was alot... many may seem like just improvements, but whats so bad about that.

What is a zelda game without the Master Sword?

No.

Legend of Zelda, Zelda II, Link's Awakening, Majora's Mask, Four Swords, Four Swords Adventure, Phantom Hourglass, Spirit Tracks didn't have the Master Sword. Only 5 games have it: Link to the Past, Ocarina of Time, Oracle of Ages/Season, Wind Waker, and Twilight Princess.

Yes.
 
They are showing it any minute. Boo-yah, *****.

The Legend of Zelda: Skyward Sword. May as well change the thread title.
 
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Oy, this looks like it will be tiring to play. :( Looks much brighter than TP. Kinda like a middle ground between Twilight Princess and WW. None the less, he's right, the world in it is stunning and the beetle's flight emphasizes that.
 
That was an embarrassing demo. Nintendo should have stuck with the aiming-only function of the Wiimote. Now they've royally f'd it up by making the entire foundations of control based on 1:1 simulation. They can market the "experience" all they want, but this just showed how traditional buttons cannot be replaced right now. They spent half the showcase just trying to keep the reticle steady and prevent it from spazzing out.

I hope to god there's a huge backlash and they allow a more conventional control style. Honestly this could really prevent me from playing the game. It looked terrible to play.
 
The demo didn't look good, but I will take their word that it played well in rehearsal and wait to hear from people who have tested it out. It's Nintendo. Have they ever made a ****** Zelda game?
 
They never mucked with the controls. I'm just not a fan of 1:1 simulation. It's not going to work 100%, when there are still animations and lack of force feedback.
 
The game look quite pretty (somewhere between Twilight and Wind Waker in style), but the demo was kinda ehh..., but I'll take Nintendo's word that it worked great during rehearsal. If they can get the controls to be precise and tight, then I have nothing to be worried about.
 
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They never mucked with the controls. I'm just not a fan of 1:1 simulation. It's not going to work 100%, when there are still animations and lack of force feedback.

I'll wait for impressions from people who've tried it. I have faith in Nintendo. At least they didn't pretend it worked like MS did with Kinect.
 
Show impressions from people will be important. If they say it's solid then it's a winner.
 
Is this game the sequal???? I was expecting something new in terms of graphics
 
I love the art direction, it looks like something was screwing over his wiimote but I know for a fact that it'll control amazing, I'm sad that it won't come out til next year
 
The IGN dudes played a demo, and they said that it controlled perfect. Miyamoto's thing might have just had a delay or something.
 
Is this game the sequal???? I was expecting something new in terms of graphics

We don't know if it has any connection to other games yet. The graphics are new. This type of art style hasn't been done before.

The IGN dudes played a demo, and they said that it controlled perfect. Miyamoto's thing might have just had a delay or something.

He said cell phones may have been causing interference. It sounded like a reach but when you consider every single person has either a cell phone, iPod, iPhone, Blackberry, or laptop on (I'm sure some had more than just one), it probably does have some effect. But it doesn't matter since there are videos confirming it controlled much better than shown.
 
The IGN dudes played a demo, and they said that it controlled perfect. Miyamoto's thing might have just had a delay or something.
That's encouraging. I was afraid after the wonky demo that they had failed with the controls, which for now anyway is the biggest selling point of the game. The trailer gave almost nothing away and I have to say I wasn't incredibly impressed by all of it, but I remain intrigued and hopeful. It is Zelda after all.
 
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