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On the plus side, found my first memory.
 
I have one more memory to find and I'm pretty sure it's in the castle. I don't want to go there yet so I guess I'll be putting it off. I loved finding all the memories though. They were well hidden, but not frustratingly so.
 
I'm assuming he's referring to the... reaction, to one guy giving the game a 7.
Yep. Jim Sterling gave it a 7, wrote an actual review and everything, and people decided they needed to mess up his website.
 
I found all 12 memories just because finding them was annoying as **** and i wanted to knock it out, I just followed a guide... If you are thinking about skipping them, DON'T. I don't know if they are needed to progress the main story or not, but definitely find them.

And Matt, one of them is on the side of Hyrule Castle... you can go there and run around outside as long as you don't go in... It's basically a suicide mission but it can be done. its on the west side on the top bridge of 2 towers.
 
Yep. Jim Sterling gave it a 7, wrote an actual review and everything, and people decided they needed to mess up his website.

wow... lol the thing is, I can see/understand why some people would give it a 7... it's not a typical Zelda for one thing. it's also a mix between the NES game and modern games (little to no help as to what to do next... pretty difficult at times... Adventure of Link was hard as ****, especially getting to Gannons castle)

edit: what was a spoiler? if its the memory location then **** you :lmao: those *****es are hard to find, you should thank me.
 
wow... lol the thing is, I can see/understand why some people would give it a 7... it's not a typical Zelda for one thing. it's also a mix between the NES game and modern games (little to no help as to what to do next... pretty difficult at times... Adventure of Link was hard as ****, especially getting to Gannons castle)

edit: what was a spoiler? if its the memory location then **** you :lmao: those *****es are hard to find, you should thank me.
I like the game quite a bit, outside of the weapons thing. It bothers me, a lot. I know it is a me thing, but I hate having to manage it. I'd be fine if you have breakable weapons, but then could craft some that didn't break. Also weird the hype the voice acting when it really isn't all that prevalent. Still a very quiet game. Really does remind me of the original game really.

Still a spoiler!!! :o
 
yea its weird when some characters start off with voice over then randomly jump to text lol

i think ill go mini boss hunting tonight... i've only killed one rock talus and the other minibosses killed me.
 
yea its weird when some characters start off with voice over then randomly jump to text lol

i think ill go mini boss hunting tonight... i've only killed one rock talus and the other minibosses killed me.
One thing this game has surprisingly reminded me of is Bloodborne. My brother and I have been exchanging stories of the things we have run into in the wild. The "minibosses" have been fun.
 
oh good god i just looked at the interactive map... clicked korok seeds...

I'm a completionist with Zelda games... this may take a few years.
 
oh good god i just looked at the interactive map... clicked korok seeds...

I'm a completionist with Zelda games... this may take a few years.
Or a few decades.
 
So, I found my first Lynel...

So I just zoom in to take a picture after he seems to have not discovered me. And he is posing nice and still. Just as I take the picture, white light pops up in front of him. As it splits into three, I realize what it is. So I turn to run, seeing him starting to charge me. But I get an ice arrow in the back to kill me. I love this game

Also, I didn't realize how much I needed a Hyrule Snap game until now.
 
got a few article like how to find the master sword and we all knows that won't break. No it really shouldn't .





It's mostly the glasses and hair, but there's more to it than that..





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[FONT=&quot]As many of us know, Satoru Iwata was the president of Nintendo since 2002 and even before was a renown developer for Nintendo. Known for his charming presence and overall good nature, Iwata's presence was irreplaceable after his death in 2015. In fact, he passed away mid-way through the development of Zelda: Breath of the Wild and it seems that Nintendo has snuck a very respectful tribute to the man into the game.




In the video below, YouTube contributor Sean Buckley (Seaniccus) talks about the Breath of the Wild NPC named Botrick. He's a watchman who patrols the areas around Outskirt Stable, and his appearance seems very... familiar.


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The Iwata Tribute hidden in 'The Legend of Zelda: Breath of the Wild'


  • 86,097 views3 days ago


The resemblance is clear, sure. But what's interesting is how different he looks from the other watchmen, as if the draw to attention was intentional. The quest Seaniccus mentions in his video is also not even an official "quest" (as in there is no objective listed) and simply something to follow at your heart's content.
As a famously skilled developer, it's only fitting that Iwata would have a tribute in a game that is currently breaking Metacritic records.
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[FONT=&quot]Equip yourself with Link's iconic weapon![/FONT]
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[FONT=&quot]The Legend of Zelda: Breath of the Wild is a bit "unconventional". It changes a lot of the mechanics, it puts a new spin on the series, and Link is fairly weak. He starts off with nothing but something to cover his lower half and that's it. He's without his iconic green outfit and his legendary Master Sword. It's entirely possible to play through the entire game without even knowing it exists in the game. So, where exactly can you find Link's iconic weapon of choice? Follow the guide below and you should be able to get it pretty quickly!
Find the Great Hyrule Forest and navigate through it
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Just north of the castle under Gannon's rule, there's a small forest you can find. Once you've made your way into the Lost Woods at the entrance of the forest, you'll need to carefully navigate your way through. Follow the steps below very carefully as the Lost Woods are essentially a maze and will reset your progress if you make a wrong turn. As you make your way through, there are sets of torches along the way. Follow these all the way through until you hit a singular torch where it seems like there are no more torches to be found (pictured below).
botw-lostwoods2.jpg

From here, go west until you hit two more torches by some large trees. Pick up the handheld torch resting against the one on the right and light it. This is absolutely essential to get you through the Lost Woods. From here on, there will be no more torches to guide you through so you'll have to use the embers that fall off your torch to help guide you. Follow the direction of the embers and if your shrine indicator starts to go off, you'll know you're going in the right direction. Although you don't have to, we highly recommend activating the shrine so you have a travel point for later.
You'll eventually see a clearing to the east on your mini-map, go towards it and you should hit the Korok Forest.
Take the Master Sword
mastersword2.jpg

After a short walk into the forest, you'll find the sword sticking out of the ground but hold your horses. You won't be able to just yank it out of the ground, you're going to have to prove your worth. In order to pull this bad boy out of the ground, you'll need 13 hearts. Elixers and other enhancements that give you additional gold hearts will not work, you need 13 permanent hearts. Defeating the 4 Divine Beasts and knocking out some shrines for Spirit Orbs will earn you some hearts.
Once you have the required health, pull it out and there you have it! The sword does 30 damage and doesn't appear to be breakable but sometimes you'll have to put it away to let it recharge after extended use. The sword will not only be helpful against regular enemies but will prove to be incredibly helpful during your battle against Gannon at the end of the game.
For more The Legend of Zelda: Breath of the Wild guides, stay tuned to GameZone.
[Images courtesy of Eurogamer]
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And lastly










NEWSThe Legend of Zelda: Breath of the Wild Guide: 5 essential tips for survival Today at 10:14 pm

In The Legend of Zelda: Breath of the Wild, you're thrust into this vast, open world where you can do almost...
Read more



Some basic tips to help you survive the dangers that lie within Hyrule.



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[FONT=&quot]In The Legend of Zelda: Breath of the Wild, you're thrust into this vast, open world where you can do almost everything you think of. See a mountain? You can climb it. Want to kill Gannon right away? You'll get utterly destroyed but you can try it! See a camp of enemies that you don't know how to take on? Observe your environment and experiment with the tools at your disposal.
Since the game doesn't hold your hand and basically just says "Go!" with no directions, you may need some tips and tricks to help you fend for yourself. Although the game is more fun to play by just discovering all the things you can do, there's nothing wrong with getting a bit of help to get you started! Below you'll find some essential tips to help you survive the lands of Hyrule.
1. Search every inch of the map
While we don't recommend that you go explore every inch right away as you might put yourself in some perilous situations, it's wise to thoroughly search each every tree, rock, crevice, cave, and house in the areas you explore. This could give you life in a situation where death is certain. Not only should you do this when freely roaming, but you should take advantage of this in battle. Even if you feel you might not use a tree branch as a weapon when fighting enemies, you should pick it up off the battlefield because an enemy might beat you to death with it.
2. Do not underestimate your enemies
botw-bobokins.jpg

Typically in video games, AI are flawed and can come off as pretty stupid. In Breath of the Wild, they aren't flawless but they're pretty smart. Enemies use their environment to take you down, they cleverly aim their bow and arrows at you to hit you even when you're behind cover, even attacking them in certain ways might make them stronger. If you try to light them on fire, it could light their club on fire making them deadlier!
Some bosses you encounter will even pick up the average tree and swing or throw it at you. It's very wise to be aware of your surroundings when fighting enemies in Breath of the Wild and to carefully think out your attacks.
3. Learn to cook like a professional chef
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Food and elixirs are a vital piece of Breath of the Wild. You'll make the most out of the food you find by cooking it and combining it with other foods to make dishes that give you a variety of benefits like stamina or health upgrades. You can cook foods by selecting the hold option on foods/ingredients in your inventory and dropping into one of the campfires that has a bowl over it. You can learn new recipes from talking to people or simply experimenting with different foods and finding the results. Of course, you can't combine apples with toenails and expect a good meal. If you mess up, you'll get a substantially weaker piece of food but it'll heal a heart or two in a pinch if you need it.
Food can also be cooked in a much simpler, less beneficial way by throwing it into a regular campfire or lighting it on fire with a torch or arrow. It'll cook things like meats so it gives you more health, but it won't create dishes that give you those extra benefits of stamina, weather resistance, etc..
In addition to all those benefits previously mentioned, depending on what you make, you can sell foods for a hefty price and become a rich man!
4. Everything is a weapon
botw-branch.jpg

Lots of your weapons will break over time, so you may need to scavenge around for whatever you can in between battles (or even during) to help you fight off enemies. Everything from a rock on the ground to a small breeze is your ally (or your enemy), you can use a big leaf to cause a small gust of wind that'll knock an enemy off a cliff or you can push a rock down a hill into a group of unsuspecting enemies. The world is your oyster, use it to your advantage.
5. If you think it, you can probably do it
botw-chicken.jpg

There will be times where you need to really think outside the box. Realistically speaking, it probably isn't super outside the box but video games require a different kind of logic when playing them. Real life physics and logic typically don't apply because, at the end of the day, these worlds are created by people who spend years tirelessly making them as extraordinary as possible. Somehow, Nintendo has created this fantasy world in Breath of the Wild that feels life-like in terms of the rules of our world. You can cut down trees and make a makeshift raft, you can start a fire by striking flint with some metal, you can even complete puzzles in ways that they weren't meant to technically be completed in. The best part of Breath of the Wild is just discovering all the wonderful things you can do.
If you're looking to find Link's iconic Master Sword, click here to read our guide! For more The Legend of Zelda: Breath of the Wild guides, stay tuned to GameZone!
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source:http://www.gamezone.com/
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So, I found my first Lynel...

So I just zoom in to take a picture after he seems to have not discovered me. And he is posing nice and still. Just as I take the picture, white light pops up in front of him. As it splits into three, I realize what it is. So I turn to run, seeing him starting to charge me. But I get an ice arrow in the back to kill me. I love this game

Also, I didn't realize how much I needed a Hyrule Snap game until now.

lol i have barely paid attention to the camera, though i probably should. I'm in the gerudo desert now... about to ....

rent a seal?

yes that was read correctly...
 
two more articles from the same places





The Legend of Zelda: Breath of the Wild Teases Its “The Making Of” Video Series . March 13, 2017 . 8:30am

Nintendo is treating fans with a 3-part behind-the-scenes video series to show “The Making Of” The Legend of Zelda: Breath of the Wild starting tomorrow. Here’s a sneak peek that the company shared on Twitter.

3 comments Read >


botw1000x562_thumb.jpg


Nintendo is treating fans with a 3-part behind-the-scenes video series to show “The Making Of” The Legend of Zelda: Breath of the Wild starting tomorrow. Here’s a sneak peek that the company shared on Twitter.

Click here to watch >>: https://***********/NintendoAmerica/status/841272654589902848



The 3-part series begins tomorrow, Tuesday, March 14 at 6:00am PT/9:00am ET/2:00pm CET.

The Legend of Zelda: Breath of the Wild is available on Nintendo Switch and Wii U.

Read more stories about Nintendo Switch & The Legend of Zelda: Breath of the Wild & Wii U on Siliconera.


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Zelda: Breath of the Wild Director On How Minecraft And Terraria Inspired Him. March 13, 2017 . 12:00pm

“I could learn from the sense of adventure, exploration and how it inspired curiosity,” Breath of the Wild’s director Fujibayashi said of the two games that helped inspire the latest Zelda title.

24 comments Read >


With The Legend of Zelda: Breath of the Wild having released just over a week ago, the game’s vast open world setting has already been explored by countless players.



That vastness could be attributed to producer Eiji Aonuma’s inspiration from games such as The Elder Scrolls V: Skyrim, another title featuring an expansive open world.



Now, Breath of the Wild’s director Hidemaro Fujibayashi has spoken to gaming magazine EDGE about the various inspirations he drew from while creating the latest Zelda game. [Thanks, NintendoEverything.]

First, Fujibayashi told EDGE that both Minecraft and Terraria had influenced the creation of Breath of the Wild:
“I was rather inspired by playing Minecraft and Terraria. I was able to learn from the gameplay and the possibilities found in. I could learn from the sense of adventure, exploration and how it inspired curiosity.”

Fujibayashi also drew on real-life inspiration, noting his involvement with an adventure club in which participates in outdoor activities:
“[We do] things like cave diving where you actually go down into the water to get into the cave, as well as rafting tours and so on. I know this may not be such a big deal in the west, but in Japan it’s quite an adventure!”

Additionally, Fujibayashi talked about how the development team’s thinking changed when they began developing the game for the Switch in addition to the Wii U.
“Of course, we didn’t have a huge amount of leeway in terms of time. But as director I wasn’t particularly fazed by this. I have a very strong impression that work proceeded without panic under the specific instructions of our producer, Mr. Aonuma. Personally, when I started thinking about what kind of features the Nintendo Switch hardware had, I ended up thinking about whether we could add in any new ideas, which looking back on it now was probably not the best thing to be thinking of at the time!”

To read more on the interview with Breath of the Wild’s director, you can go here.

The Legend of Zelda: Breath of the Wild is available for the Wii U and the Nintendo Switch.

Read more stories about Nintendo Switch & The Legend of Zelda: Breath of the Wild & Wii U on Siliconera.

source: Siliconera
 
here's something on upgrading weapon so they won't break as much



Octoroks won't repair weapons but they will refurb a rusty one into something that breaks less often.






GUIDES

1[FONT=&quot]Zelda: Breath of the Wild upgrades your sword with this weird trick

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[FONT=&quot]6 COMMENTS on Mar 11, 2017
If you got nothing else, a rusty broadsword will do in a pinch in The Legend of Zelda: Breath of the Wild. They’re quite common and found most anywhere. The damage they do isn’t the problem, it’s the fact they’re prone to breaking. So wouldn’t a [/FONT]

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People who gripe about a "bad review" aren't doing so because they were cheated out of their time or money.










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OPINION

103 COMMENTS[FONT=&quot]Let’s talk about that ‘bad review’ of Breath of the Wild


on Mar 13, 2017
This morning brought news that Jim Sterling, the well known video games raconteur who definitely does not participate in groupthink, was under attack. Jim could bait someone by reading a phone book in the wrong tone of voice, and everyone Read more


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[FONT=&quot]source:http://www.polygon.com/[/FONT]
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I want to be clear up front and say that I really like this game a lot. I've been devoting as much time to it as I can since it came out. It's really got its hooks in me in a way I wasn't expecting. Also, I haven't finished it yet, but I think it's overall pretty great so far.

Having said that, I can't help but feel that some percentage or some aspect of the traditional Zelda charm, soul, identity, call it what you want, is missing from this game. It all feels a bit too... calculated for my liking. I have this image in my head of Miyamoto and Aonuma sitting a bunch of underlings down and telling them to play and study a bunch of popular western open world games to figure out what kids these days like, and that team came up with a checklist of like 50 things they need to put into the new Zelda... And then they ran down the checklist and did exactly that. Crafting? Check. Ubisoft towers? Check. Lots of customization? Check. etc.

As I said, I am having a lot of fun with it, but I can't help thinking it feels somewhat sterile at times. Nintendo has made thoroughly modern game, with all the good and bad that entails. At least it's an improvement over the past several games though. (ALBW notwithstanding)
 
alot of fans have been doing this acrss the web so this is no surpise . ok it's back the EPN.tv versus review
Title Fight!

15:37
[YT]k41c6xqWoZs[/YT]

Zelda VS Horizon!!! - Reviews on the Run - Electric Playground

3 minutes ago 17 views
The Legend of Zelda: Breath of the Wild VS Horizon Zero Dawn may be the biggest VERSUS segment we’ve ever produced at EPN! Victor Lucas and Johnny Millennium (HappyConsoleGamer) get together to
break it all down: Visuals, Audio and Gameplay! We can all agree these are two excellent games so can the guys decide on the winner!? Watch and see. Let us know what you think of our conversation and our choices and feel to share yours below! One thing we can all agree on though…2017 is already a damn fine year for videogames!



source:
EPN.tv
 
I want to be clear up front and say that I really like this game a lot. I've been devoting as much time to it as I can since it came out. It's really got its hooks in me in a way I wasn't expecting. Also, I haven't finished it yet, but I think it's overall pretty great so far.

Having said that, I can't help but feel that some percentage or some aspect of the traditional Zelda charm, soul, identity, call it what you want, is missing from this game. It all feels a bit too... calculated for my liking. I have this image in my head of Miyamoto and Aonuma sitting a bunch of underlings down and telling them to play and study a bunch of popular western open world games to figure out what kids these days like, and that team came up with a checklist of like 50 things they need to put into the new Zelda... And then they ran down the checklist and did exactly that. Crafting? Check. Ubisoft towers? Check. Lots of customization? Check. etc.

As I said, I am having a lot of fun with it, but I can't help thinking it feels somewhat sterile at times. Nintendo has made thoroughly modern game, with all the good and bad that entails. At least it's an improvement over the past several games though. (ALBW notwithstanding)
I understand why you would feel that way, but I feel quite the opposite. I feel like this game has captured the spirit of the original Zelda in a way that no other 3D Zelda ever has.
 
I agree with Von Zombie. This is probably the best Zelda game they've made. I just finished finding all the memories and the story has wowed me in a way no other Zelda game was able to.
 
I understand why you would feel that way, but I feel quite the opposite. I feel like this game has captured the spirit of the original Zelda in a way that no other 3D Zelda ever has.
It also misses it in a big way with the weapon problem imo. Its like if they fixed one thing, it would be really great imo. But there is this constant annoyance that makes it easy for me to say it isn't the "best".
 
Ending was underwhelming... But everything else makes up for it.
 
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