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Official Silent Hill Discussion **

Wrote a bit of a story I've had long in mind. I'll post it in my Fanfic page once it's completed. Scared myself a little when writing it :hehe:

To ask myself why I was here, would be unanswerable. I shouldn't be here, I should be running with all the strength I have in me to the exit. But with the fog outside, losing myself in its emptiness, and these holes in the ground everywhere I turn, trying to swallow me up, escape was impossible. I didn't come to this hospital to seek refuge. I've hated hospitals since I was a boy. Ever since my father died in one. Lung cancer. He sure loved his damned cigarettes. He lit up worse than a chimney, about 30 times a day, and that's not including night. The smoke that escaped through his lips and nose, the infamous aroma, it actually reminds me of the fog outside. How ironic.
This hospital, it certainly reminds me of cancer. The walls and floors in the corridor are absolutely filthy. A cockroach scurries by my feet. I think of stepping on it, just to put it out of its misery, I've always been the merciful type. It explodes with a sickly crunch beneath my shoe. What I wouldn't give to have our roles reversed right now.
There's a map on the table. I examine it. Don't know why, it's weird, but I want to be in the maternity ward. Why there? Again, another unanswerable question. ****ing sick of that.
There's a lift. For some reason I press the button for the fifth floor, but I know the place's power is out. I take the stairs. Such a big, filthy place. Filthy. Corrupted. Eaten alive by cockroaches and maggots. They scream and cry as I crush them to death. It's mercy, I promise. Oh, God. I'm losing my mind. No, wrong. I've already lost it. Fourth floor, nearly there. I can still hear them beneath my feet. Then, I hear footsteps. Faint at first, then louder they grow. I'm not sure if they're coming from above or below me. I remain still and silent, holding my breath. I kill the lighter. It's above me, somebody is coming down the stairs. There's a lapse in the pace. Slower. Closer now. Did they just whisper my name? Yes, they did. Christ. Finally, whoever this was, was on the same stop as me. They're staring at me. Unmoving. ****, I can smell blood. Whoever this is, they giggle, before heading down the stairs away from me. It was a child, I'm sure of it. A child that knows my name to whisper it, could see me in the pitch darkness, and reeked of blood, and, smoke?...I'm laughing. Time for the maternity ward. What a filthy hospital. Somebody should clean it.

Not bad. Btw, had anyone watched rageaholic's silent hill retrospective? He thought homecoming was great, which I found hilarious. I never played it myself, but I did watch a let's play by the two best friends, and they hated it. They also played downpour, which they disliked slightly less. What did everyone else think of the last two silent hill games? Homecoming got a 9 according to GT users, but there could've been under a hundred people that created that average.
 
Not bad. Btw, had anyone watched rageaholic's silent hill retrospective? He thought homecoming was great, which I found hilarious. I never played it myself, but I did watch a let's play by the two best friends, and they hated it. They also played downpour, which they disliked slightly less. What did everyone else think of the last two silent hill games? Homecoming got a 9 according to GT users, but there could've been under a hundred people that created that average.
Thanks man! :)

Homecoming and Downpour. Aside from a few little nitpicks, I really like Homecoming. It felt more like a Silent Hill game than Downpour. Though I loved many aspects of Downpour, to me, it just didn't feel much like SH. The monsters, the design, the way things happened, it just wasn't what I associate the franchise with.
 
Homecoming was fine, I thought. It's like a lot post-Team Silent SH games, it lacked that feel of the previous games (specifically talking about SH1-3), but overall it was a solid enough attempt. But to be honest, I actually don't think the Post-Team Silent games are all that bad. None of them reach the heights of the first three, but I don't think I judge the latter parts of the series nearly as harshly as anyone else.

Never did play Downpour, though. Don't know why, just never quite got around to it.
 
Wasn't the hugest fan of PT demo(or anything that Hideo Kojima makes, for that matter), but I guess it would've interesting to see what the game could've been if it was finished.
 
I played a good chunk of Downpour but I just couldn't get into it. I liked Homecoming a good amount but the endings and how they did the UFO one was weird. Usually you have to work for it but you could have gotten it by accident if you did certain things.
 
I love Downpour, and while homecoming is flawed, it's far from being a bad game.
 
My biggest issue with Homecoming was that it tried to be more like the movie than was needed.

I loved the soundtrack from Downpour though, hearing Born Free when not expecting it creeped me the **** out.
 
The Otherworld in Homecoming didn't make much sense to me. It was essentially just Hell.
Silent Hill's Otherworlds always hold a purpose, exposing the fears and feelings of the mind. In SH, it was Alessa's horrific nightmare. With James, it was the depressing loneliness and the desperation of seeing his wife again that the town exposed to him. In both cases, rooms were dark and dismal, void of comfort and warmth, which was through the loneliness of Alessa, and the loneliness of James.
Alessa's world represented Hell in the literal sense, and James' was essentially his own idea of Hell. Both were living nightmares for the characters.

Instances of Downpour were odd. Murphy's Otherworld elements such as prison, murder, fleeing, they made sense. But other places, and while I enjoyed them, places like delving into the story on the stage, and entering the movie in theatre, just seemed too out of place. I know they were side missions, but the inclusion was just too out of place for Silent Hill.
Homecoming's idea of the Otherworld had nothing personal to Alex's mind, and that was ****.
 
The Otherworld in Homecoming didn't make much sense to me. It was essentially just Hell.
Silent Hill's Otherworlds always hold a purpose, exposing the fears and feelings of the mind. In SH, it was Alessa's horrific nightmare. With James, it was the depressing loneliness and the desperation of seeing his wife again that the town exposed to him. In both cases, rooms were dark and dismal, void of comfort and warmth, which was through the loneliness of Alessa, and the loneliness of James.
Alessa's world represented Hell in the literal sense, and James' was essentially his own idea of Hell. Both were living nightmares for the characters.

Instances of Downpour were odd. Murphy's Otherworld elements such as prison, murder, fleeing, they made sense. But other places, and while I enjoyed them, places like delving into the story on the stage, and entering the movie in theatre, just seemed too out of place. I know they were side missions, but the inclusion was just too out of place for Silent Hill.
Homecoming's idea of the Otherworld had nothing personal to Alex's mind, and that was ****.

I agree about homecoming's otherworld, but I disagree about downpour.

There are several instances where we're shown both Murphy's and Anne's inner child. Like when you have the little boy singing the creepy song. the part on stage is really symbol of the loss of innocence, and the inner child is part of that too. when Murphy's son was killed, murphy lost his innocence (or so he thought, depending on the ending, that's not really true), and he lost track of his inner child, and the part on the stage really reflects how lost he is, with the scary setting, the wind, the night. The cabin shows that there is still a kind of haven somewhere deep inside of him.
 
I need to get around to trying downpour again. I keep managing to get through the mines and into the city then losing interest.
 
when you reach the city, the game becomes really interesting. I think the sidequests added a real flavour and gave it its own identity.
 
I actually loved the way the movie portrayed the way Silent Hill transformed into the Otherworld, so I'm kind of glad they brought that over. Besides that, it didn't really remind of the movie, though, since the movie is essentially a version of the first game more or less.
 
After losing Kojima and the dude who created Castlevania, I'm convinced that Konami is just a badly managed company to work for.
 
Ya think? Jeez, they're going insane. They have incredibly talented and sought after people making games where the demo alone was widely received to massive acclaim then basically cancel it all due to ****ing around with their vision, which was the exact reason that they wanted them to work on it in the first place!
 
To ask myself why I was here, would be unanswerable. I shouldn't be here, I should be running with all the strength I have in me to the exit. But with the fog outside, losing myself in its emptiness, and these holes in the ground everywhere I turn, trying to swallow me up, escape was impossible. I didn't come to this hospital to seek refuge. I've hated hospitals since I was a boy. Ever since my father died in one. Lung cancer. He sure loved his damned cigarettes. He lit up worse than a chimney, about 30 times a day, and that's not including night. The smoke that escaped through his lips and nose, the infamous aroma, it actually reminds me of the fog outside. How ironic.
This hospital, it certainly reminds me of cancer. The walls and floors in the corridor are absolutely filthy. A cockroach scurries by my feet. I think of stepping on it, just to put it out of its misery, I've always been the merciful type. It explodes with a sickly crunch beneath my shoe. What I wouldn't give to have our roles reversed right now.
There's a map on the table. I examine it. Don't know why, it's weird, but I want to be in the maternity ward. Why there? Again, another unanswerable question. ****ing sick of that.
There's a lift. For some reason I press the button for the fifth floor, but I know the place's power is out. I take the stairs. Such a big, filthy place. Filthy. Corrupted. Eaten alive by cockroaches and maggots. They scream and cry as I crush them to death. It's mercy, I promise. Oh, God. I'm losing my mind. No, wrong. I've already lost it. Fourth floor, nearly there. I can still hear them beneath my feet. Then, I hear footsteps. Faint at first, then louder they grow. I'm not sure if they're coming from above or below me. I remain still and silent, holding my breath. I kill the lighter. It's above me, somebody is coming down the stairs. There's a lapse in the pace. Slower. Closer now. Did they just whisper my name? Yes, they did. Christ. Finally, whoever this was, was on the same stop as me. They're staring at me. Unmoving. ****, I can smell blood. Whoever this is, they giggle, before heading down the stairs away from me. It was a child, I'm sure of it. A child that knows my name to whisper it, could see me in the pitch darkness, and reeked of blood, and, smoke?...I'm laughing. Time for the maternity ward. What a filthy hospital. Somebody should clean it.

You should be working for these people:http://theonyxpath.com/submission-guidelines/
 
Ya think? Jeez, they're going insane. They have incredibly talented and sought after people making games where the demo alone was widely received to massive acclaim then basically cancel it all due to ****ing around with their vision, which was the exact reason that they wanted them to work on it in the first place!

I know it's probably no good to say this, since it seems like nobody listens to it, but:

Well, again, we have to keep in mind that we really don't know how much work was actually done to begin with. For all we know, it was just in the planning stages. Projects get aborted all the time whenever certain people, teams, or studios leave the development before work gets to a certain point, sometimes even when work has been worked on.

For all we know, nothing outside the planning of the project had been even done since Kojima and Kojima Productions has been very busy with MGSV and the Fox Engine for going on 5 years or something.

If Kojima was a big part of Silent Hills, him leaving and his team getting absorbed into Konami as a whole really doesn't make the cancellation that big of a question mark.
 
Konami succeeded: I don't care for silent hill anymore, but I want Kojima and del toro to make their horror game without the ip.
 
and Microsoft is trying to purchase the property for "billions" of dollars by E3 this year

Horse.

****.

No way in hell they are spending anywhere near a dammed billion dollars on the Silent Hill franchise. In it's heyday it probably wasn't worth half that.

As far as them pulling a Nintendo and pulling it out of the grave as an exclusive they're funding...I mean, sounds like a load, but stranger things have happened. I don't think anyone ever expected Nintendo would swoop in to save Bayonetta 2 of all titles, but there it is. But that billions of dollars thing and the whole 80% complete part really makes this highly suspect.
 
80% complete? Wasn't it confirmed after the whole Kojima thing that they hadn't even entered full production on it yet?
 
I don't think anything was officially said, but since they announced it as canceled after this falling out with Kojima and Del Toro said he didn't get a chance to work with Kojima at all, the general assumption was that it never got past concept, or at least P.T.
 
https://***********/XboxP3/status/604697441447731201

Spencer squashes this for those who don't follow the Xbox One thread. Not surprising, since the rumor was shaky as hell.
 
So what is Konami's endgame if they chased off all their talent away?
 

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