narrows101
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Film is intellectual property. The theft of intellectual property is against the law. I work for lawyers, and this is a big department in my office.
Technology and Crime - Intellectual Property Theft
Intellectual property, which includes such copyrighted material as games, software, and movies, is a huge part of the U.S. economy. The industries that produced copyrighted material in 2002 contributed 6% ($626.6 billion) to the domestic economy of the United States and employed roughly 4% of the U.S. workforce, according to the Report of the Department of Justice's Task Force on Intellectual Property (October 2004). The task force further reported that between 1997 and 2002, the copyright industries added workers at an annual rate of 1.33%, which exceeded overall U.S. job growth by 27%. These industries are important to the American economy and to the people employed in them; financial profit is vital for those who create music, video games, books, or software.
Intellectual property theft has posed perhaps the greatest single threat to the copyright industries since the 1990s. In the mid-1980s, pirating software and entertainment media on a large enough scale to make a profit demanded a large initial investment and a huge time commitment. Pirating movies, for instance, required large banks of VCRs along with hundreds of blank tapes. Copies of the movie were typically of much lower quality than the original, and national copyright laws made storing, selling, and distributing the bulky tapes very difficult. As a result, most pirated copies of movies, music, games or software were copied and distributed overseas in countries where copyright law was nonexistent or not enforced. Technological advances in the 1990s put an end to many of the hassles faced by intellectual property thieves. The Internet, along with powerful computers and the conversion of nearly every type of media into digital form, made copying and distributing intellectual property very easy even in the United States. Once a thief found a way around the copyright protection that existed on the copyrighted material, the computer provided an easy way to store the material. Since digital media do not degrade when copied, the thief could produce perfect duplicates. FTP file sites and peer-to-peer networks allowed for easy distribution of the media over the Internet to any country in the world.
The Justice Department report revealed that in 2002, intellectual property theft worldwide cost American companies $250 billion. The Motion Picture Association of America (MPAA) estimated that the movie industry lost $3.5 billion in 2004. The Recording Industry Association of America (RIAA) reported losses in the music industry of roughly $4.2 billion per year in 2004. The MPAA estimated that during each month of 2003, 2.6 billion songs, movies, and software programs were distributed illegally over the Internet, representing a 25% increase in the theft of intellectual property since 1997.