infamous is better of the two. but im guessing uncharted will be the best of the three.
Which has more replay value? Prototype does but that doesnt neceasrily mean its the better game. Prototype is pretty bad when compared to Infamous. Infamous is definetly the better title which I felt had a more solid gaming experience
Yes I did play both games all the way through, twice. The gameplay and controls in Infamous are much more refined. Eveything "feels" right and the powers work well. Theres a bit more strategy when taking on enemies as you cant always just go in and mindlessly attempt to kill everyone. Gameplay with Prototype is pretty much all about killing and destroying all in your path. It gets too hectic and chaotic. There are more powers in this game but I felt too much. You wont even be using most of them. Theres so many abilities and powers that it becomes hard to pull them off as the developers had to come up with some different way to map them onto a controller and bc of this they dont feel intuitive.Did you play thru both all the way? Just curious how you came to your conclusion. I can read all the official review on the web, but I can't get feedback I trust.
And I pose the same question to projectpat. I've only played the demo of Infamous, but it just makes me angry, knowing I'll have to wait to fully explore Empire City. Prototype I know nothing of firsthand, only that IH: UD is my favorite open-world action game by a mile. Not alot of competition, with only the Infamous demo, and SM2 to compare.
The final game is better than the demo. Demo only offers a small slice of the game and its not really the best way to convey the tone and story of it as you are pretty much just thrown into the actionI found the Infamous demo to be underwhelming and frustrating. Though, I'm such a huge fan of Sucker Punch I'll buy the game when it becomes a "hit" and the price is lowered significantly.
The final game is better than the demo. Demo only offers a small slice of the game and its not really the best way to convey the tone and story of it as you are pretty much just thrown into the action
I never played Crackdown, but I loved the platforming. One issue I had was that Cole (the protagonist) always autograbbed when coming from an edge. Sometimes I wish he would fall straight. He also sort of auto adjusts himself to land on rails when you are in the air. I think the developers simplified things bc theres alot of jumping in the game and I think it would be annoying if you had to be super precise as Ive seen that in games and it killed the gameplay.True, as with most games, but for some reason the demo didn't sit well with me. I found the health system to be too unforgiving and the select missions were more tedious than fun. Also, the "platforming" -- for the lack of a better term(climbing up buildings, etc.) felt like an inferior version of Crackdown. Though, since this game has recieved a lot of critical praise and I love the three Sly Cooper games, I'll definitely buy it in the not too distant future. Though, I doubt I'll ever buy Prototype 'til it's less than $15. Its New York must be one of the ugliest open world settings in a next-gen game I've ever seen.
True, as with most games, but for some reason the demo didn't sit well with me. I found the health system to be too unforgiving and the select missions were more tedious than fun. Also, the "platforming" -- for the lack of a better term(climbing up buildings, etc.) felt like an inferior version of Crackdown. Though, since this game has recieved a lot of critical praise and I love the three Sly Cooper games, I'll definitely buy it in the not too distant future. Though, I doubt I'll ever buy Prototype 'til it's less than $15. Its New York must be one of the ugliest open world settings in a next-gen game I've ever seen.
Personally I hated Prototype and loved inFamous. I'd go with inFamous.
Agreed. The last boss battle in Prototype really made me dislike the game even more.
I was really disappointed with the whole game. The controls, the story, everything
I think my biggest quarrel with the game though was the fact that they gave you all these super powers and make you feel like a beast but nerf it by throwing so many enemies at you that you end up feeling like a regular civilian.
same here, especially the level where at the end when you are chasing that one guy in the tank and they have swarms of other tanks, and soldiers with missiles on every rooftop, it got frustrating really fast. It took me 5 days to beat that part because i would get close to him and then all the sudden i got 8 missles coming from 10 different directions. I think the only negative with prototype is that there is too much chaos with the soldiers and creatures simultanously attacking you. also if your suppose to be this powerful character then why does your attacks do so little to the creatures but when they hit you with one punch you almost die?
with infamous they struck a balance where you could enjoy the game with out having 100 hundred villians attacking you.