PSP - Coded Arms Contangion (Leizip GC 2006)

Zenien

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Mmmkay said:
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http://uk.media.psp.ign.com/media/827/827133/imgs_1.html

IGN Hands On:
http://uk.psp.ign.com/articles/727/727719p1.html

Gamespot short interview:
http://uk.gamespot.com/psp/action/codedarmscontagion/media.html

And there you have it.
 
asmanyasittakestocatchuptothexbotforum

So no more randomly generated levels! But it somehow looks not as good as the previous game, to me.
 
You have made over 500...but that's as many as the counter will do...I'd guess 596 :(
 
Look uglier than before :(

Oh, and the PS3 version barely looks better than Red Steel :O
coded-arms-assault-20060822041756033.jpg


red-steel-20060817041651754.jpg
 
Yeah the PS3 version isn't going to be winning any awards for graphics. :o
 
Thats horrible :( I had hoped that it would be looking better now... Looks as bad as it first did at E3.
 
I'll be picking both up however. Graphics don't make the game for me. I liked the original enough for me to buy the sequals.
 
The design work looks goood.. But seriously thats not the best way to be showing off PS3s power :mad:

That game needs serious work done before its release.
 
It could be a case of another Japanese dev team getting burned by Unreal Engine 3.0. I doubt the game has a huge budget to begin with (by Japanese standards, which, on average, have smaller game budgets then those seen in America and Europe) and it could be another example of smaller budget games running into trouble when they have to break away from the UE3.0 framework sooner then they expected...

Or they just aren't that talented! :o

Anyway:

GC 2006: Coded Arms Contagion Hands-on
Blast through another virtual world.
by Juan Castro
August 23, 2006
- Konami had the sequel to Coded Arms at its annual summer event, which took place today in San Francisco. Set a year after its predecessor, Coded Arms Contagion drops you in the middle of hostile virtual environments. This may sound familiar to fans, of course, because the first game had the same setup. But for those who need a refresher course, just know you play a hacker charged with cleansing the world of techno terrorism.

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The demo only offered a few stages, and the build had about 70% left to go in terms of development time. That aside, it gave a good indication as to where the game should be at the end of its development cycle. To start, Contagion plays a lot like the first Coded Arms game. You still maneuver virtual rooms and corridors blasting everything from insects to robot soldiers. So in that respect, fans of the first outing will most likely find a lot to like.

However, the development did change a few things that didn't work too well in the first game. It also added certain things and refined others, all in hopes of topping its first effort. One of the most noticeable differences deals with the environments. You can now see the sky, for instance. Instead of trolling through cramped corridors the entire time, you can now venture outside and see clouds and other natural phenomenon. Along the same lines, the environments just look far bigger than they used to be.

They no longer appear cramped, as least not as much as in the first game, so that's a refreshing change. Also, the levels don't generate randomly anymore. Each level is comprised of static sections connected by hallways and doors, much like in your standard first-person shooter. While this may sound like a negative, it actually allows level designers make the game feel varied. Before, levels became somewhat repetitive, even if they generated randomly. That's not an issue now and players can expect to rip through enemies and look at pretty environments.

coded-arms-contagion-20060823045920863.jpg

The team says it also improved enemy variety and artificial intelligence. Again, while enemy intelligence put up a decent fight last time, Contagion should still offer improved enemy behavior. Sadly, the demo only showed a few enemy types, including robot soldiers and overgrown insects, but developers promise a ton more.

In terms of multiplayer, Contagion ups the four-player online mode to allow eight players. Which, as PSP owners know, is moving in the right direction. Where many developers see fit to avoid online connectivity altogether, Contagion outdoes itself with support multiple modes (last man standing, deathmatch) and eight player functionality.

The game should have about six missions, each of which has various subsections. The groovy auto-aim system from the first game isn't finalized yet, neither is the save system, so there's not much to report there. Still, you can expect slight improvements from the last game. As far as weapons go, the demo only showed the basics, including a shotgun, pistol, assault rifle, rocket launcher and pistol. You can upgrade each of these with a new monetary system, though. But again, this aspect didn't make it in time for Konami's event.

Stay tuned for more.

TRAILER

So no randomly generated levels + 8 players online play.

Is the first game worth picking up?
 
Only if you like ugly overhyped games with horrible A.I and glitches.

Oh, you do :O
 
HAHAHAHAHAHAHA!!! :D:D:D

^ makes me laugh :)
 
Killzone was pretty fugly, and Coded Arms was very good.


But 8 player infrastructure might kick ass.
 
Killzone varied level to level, but overall it was good for a PS2 game, they had an overall great design direction which really helped. There was an exception or two, but overall Killzone was really strong in the visual catagory. Play the New Allies Chapter and tell me that it doesn't look good!
 

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