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Rumor: New SSX game being developed

This conversation seems irrelevant to the new SSX's level of 'grittiness.' I wait until I see some gameplay footage until I even start trying to judge this thing. But I'm definitely excited to see what we've got. That "Untracked" level in the original SSX is still one of my favorite game experiences ever, so hopefully they're going more of the direction of the beauty of skiing/snowboarding rather than the over-the-top culture that surrounds it. And that flying-squirrel type parachute thing looks like it's going to be badass.
 
This is going alongside ''DMC" as a reboot, I want to flop hard. This is NOT SSX. This is some impostor.
 
I'm just really excited about the physics, because the guy in charge of the Fight Night physics has been working on this for a couple years. His son was my roommate, haha.

Either way, I'm waiting til I see the gameplay to make any kind of judgement.
 
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Can't possibly be anything like Tricky. Tricky was bright, colorful and different from your stereotypical snowboarding game. This just looks like one of those. :(
 
This sounds like a game that will be using PS Move's technology. I think compatibility with the new motion-detecting peripheral can justify resurrecting this old franchise.
 
New details: http://www.gamingeverything.com/2011/1/first_ssx_deadly_descents_details



SSX: Deadly Descents was announced at the Spike TV Video Game Awards in the form of a teaser trailer. Due to the nature of the video, fans were concerned about the direction the game seemed to be heading in. Now that the first round of concrete gameplay information has been released from this month’s EGM, which will hopefully ease some concerns. You can check out the details below.


- Will have a rewind feature
- 17 regions
- Takes place across the globe
- All mountains ridable in 360º degrees of slopes
- Team hoping to include 70 open mountains
- Mountains automatically generated by the game
- The above includes some from topographic data like Google Earth
- Producer named the Everest mountain, programmer plugged in the info into the mountain building program, program spit out a 100,000+ polygon rendered mountain
- Mountain building program dubbed "Mountain Man
- Confirmed regions: Siberia, Himalayas (split into two mountains it would seem), Kilimanjaro, Siberia, Caucasus, The Alps
- Mountains have one type of danger
- Dangerous elements: thin air, ice, temperature
- Gear purchased/earned are important
- Gear may be better suited for a certain condition/danger
- Elise is back
- Tracks are in the game
- Natural shortcuts, some of the runs are pinched together, some others intersect
 
I do love the over-the-top feel from the previous games but I have to say that I'm actually looking forward to this realistic take on the franchise.
 
New Info From The Latest Issue of OXM

"Sequel is said to feature “great characters, great tricks, great environments, awesome speeds, great music, tight controls, and totally ridiculous gameplay.”

Like SSX games from the past, Deadly Descents will include short and longcuts.

One of the game’s taglines is “Race It, Trick It, Survive It,” with one main goal being getting off the mountain alive.

EA also gave examples of how survival challenges work in Deadly Descents, such as outracing avalanches, avoiding potentially fatal freezing “shady” areas and “getting through the Himalayas’ oxygen-barren ‘death zone’ before you black out.”

The mag also seemed to hint the dev team at EA Canada is looking to implement a social system similar to Need for Speed’s Autolog, saying the devs were impressed with how it was added into Criterion’s Hot Pursuit.

-It’ll also be more approachable than Shaun White Snowboarding and 360-exclusive title Stoked.

The dev team was keen to point out that, despite previous rumours, the Skate team aren’t working on Deadly Descents. However, creative director Todd Batty was keen to compare the game to another EA title, saying it is “Burnout on snow”.
 

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