The Dark Knight So, how much does this all cost, anyway?

Ammo

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It can't be cheap. I wonder if it's worth the money spent for the film's success, considering those who are playing the game plan on seeing it anyway.

I haven't seen any press regarding the viral marketing in newspapers or TV shows either.
 
Probably less than a 30 second prime time commercial slot.
 
Probably less than a 30 second prime time commercial slot.

And that cost is??

Something like is easily in the seven figure mark.

42 Entertainment has been at it now for over a year with just the game alone. That doesn't include all of the planning, scouting of locations for the scavenger hunts and other timeless tasks: shipping the items, packaging them, manufacturing all of the free goodies, designing and manufacturing The Gotham Times, designing all of the artwork, the entire fleet of websites, Harvey's campaign materials, the videos...GEEZ, this was a HUGE effort and I know that I forgot a TON of things.

42's staff is VERY talented and that talent doesn't come cheap. I could see all of this topping the $4-5 million mark easy.
 
Im sure that they counted in the cost.

And when it came down to it that they felt it would be worth every penny. Because of all of these games that they have done they have gotten the word out about the movie.

So saying that I think they accomplished there goal.
 
Average blockbuster marketing budget is around 30 million. So if you take out the average ads on TV and posters and tie-ins and such, I'd say 42's getting about 10 million out of this.
 
Average blockbuster marketing budget is around 30 million. So if you take out the average ads on TV and posters and tie-ins and such, I'd say 42's getting about 10 million out of this.

Youve got to be joking.

Key to an ARG is that the alternate reality is VIRTUAL. Let's be liberal and give Sean Stewart and Elan Lee $100,000. Perhaps a team of three designers, $50,000 each so we're just above a quarter of a million for the talent.

My guess is product tie-ins like dominos are free--probably paid for. We know domino's managers, e.g., paid invoices for the gothampizza game. Comcast certainty chipped in and likely donates server time.

What's left is promo material--buttons, flyers and the like. Again, liberally, $50,000. If the game topped $500,000 I'd be surprised, and minus kickbacks could even pay for itself.

That's a cute concept: an ARG with so many product tie-ins the main sponsoring company pays nothing. You're like google--here, we've got the brand (batman) and the audience (us) and if you pay us 5 cents per click we'll give you access to them. Wow is THAT a modern business model.

What's interesting is that the virtual world is so large and so convincing a number like $10 million could sound reasonable.
 
It can't be cheap. I wonder if it's worth the money spent for the film's success, considering those who are playing the game plan on seeing it anyway.

I haven't seen any press regarding the viral marketing in newspapers or TV shows either.

Well, I am a huge fan of NIN and HALO and I never heard of any one of those virals...Which is sad cause I would have loved to participate.
Thing is ...they are getting us hyped up..and there are PUBLIC displays for this too. Quite a few times we have bee outdoors IBIHD & Slipknot. So people are taking notice. I figure the Viral stuff is just the new way of advertising. We are all tired of getting mcdonalds toys for the movies or friking reeses piecees with TDK stamped on the outside....and I am glad they are coming up with something new to intrigue us....
 
Youve got to be joking.

Key to an ARG is that the alternate reality is VIRTUAL. Let's be liberal and give Sean Stewart and Elan Lee $100,000. Perhaps a team of three designers, $50,000 each so we're just above a quarter of a million for the talent.

My guess is product tie-ins like dominos are free--probably paid for. We know domino's managers, e.g., paid invoices for the gothampizza game. Comcast certainty chipped in and likely donates server time.

What's left is promo material--buttons, flyers and the like. Again, liberally, $50,000. If the game topped $500,000 I'd be surprised, and minus kickbacks could even pay for itself.

That's a cute concept: an ARG with so many product tie-ins the main sponsoring company pays nothing. You're like google--here, we've got the brand (batman) and the audience (us) and if you pay us 5 cents per click we'll give you access to them. Wow is THAT a modern business model.

What's interesting is that the virtual world is so large and so convincing a number like $10 million could sound reasonable.
Pretty much my thoughts on the matter. Although, I might be willing to withhold my surprise unless the price tag exceeded well over 1M. Had it not been for coming across this article (which makes specific reference to 42E, though no TDK campaign) a while ago, I would have had lower estimations of the viral tab.

ARGs are becoming increasingly sophisticated and complex and can cost more than $1 million to roll out, although the average cost is generally between $500,000 and $1 million.
http://www.imediaconnection.com/printpage/printpage.aspx?id=18993
 
teufelsdrochk said:
Key to an ARG is that the alternate reality is VIRTUAL. Let's be liberal and give Sean Stewart and Elan Lee $100,000. Perhaps a team of three designers, $50,000 each so we're just above a quarter of a million for the talent.

What's left is promo material--buttons, flyers and the like. Again, liberally, $50,000. If the game topped $500,000 I'd be surprised, and minus kickbacks could even pay for itself.

I find it funny that you think that $500k will cover everything that has transpired over the ENTIRE course of TDK viral. (And yes, I am very aware that this campaign has benefitted from quite a bit of freebies) This campaign has been active for well over a year. That does not include the pre-planning that this monstrous campaign needed. It wouldn't surprise me at all if the entire staff at 42 entertainment salaries alone are close to $500K a year. Three designers wouldn't cut it with what they are doing. They'd need programmers, along with designers who are very fluent to achieve the level of artwork with this campaign.

By your estimate, 42 Entertainment is doing this stuff for chump change if you ask me. I could see 42 Entertainment pocketing $500K gross profit on this deal, but there is no chance that it is that cheap to run a marketing campaign of this magnitude for that figure for over a year.
 
I find it funny that you think that $500k will cover everything that has transpired over the ENTIRE course of TDK viral. (And yes, I am very aware that this campaign has benefitted from quite a bit of freebies) This campaign has been active for well over a year. That does not include the pre-planning that this monstrous campaign needed. It wouldn't surprise me at all if the entire staff at 42 entertainment salaries alone are close to $500K a year. Three designers wouldn't cut it with what they are doing. They'd need programmers, along with designers who are very fluent to achieve the level of artwork with this campaign.

By your estimate, 42 Entertainment is doing this stuff for chump change if you ask me. I could see 42 Entertainment pocketing $500K gross profit on this deal, but there is no chance that it is that cheap to run a marketing campaign of this magnitude for that figure for over a year.

I don't doubt that 42e is working for considerably less than they deserve, but I do think that they are working for virtually nothing. When it comes down to it, most of the costs of this campaign are in payment of 42e's employees. Research tells me 42e employs about 50 people (and no doubt many more--actors, etc.--on a freelance basis--but for all I know, 42e employees are our actors [although I doubt that because when they can help it ARG creators seem to remain anonymous, and this has failed in doing so because it's the biggest one yet]), and they probably get paid utter crap. (One hopes they have job satisfaction.)

The question is of whether or not 42e is doing anything else concurrently, which is possible (they've done more simple viral campaigns that don't amount to ARGs), in which case, Warner Bros is probably not paying everyone a full year's salary.

But, say that they averaged out at $50k a year, which is not unreasonable although somewhat thankless--that's about $2.5 mil. The swag is relatively cheap, especially considering a lot of it--such as the free pizzas--is likely from WB's buddies so it's free. (The Dent stuff, though...wouldn't be...but they had that stuff produced en masse so it probably wasn't incredibly expensive.)

That's probably part of why viral campaigning is becoming more frequent and necessary--because it's effective, and people want something participatory, and best of all, it's dirt friggin cheap. The most brilliant part about viral marketing is that it gives you the most lusted-after kind of publicity these days--word of mouth. Perhaps lusted after because it officially costs $0 to have one person tell another person, "Oh man, did you check out ibelieveinharveydent.com? It's amazing!" If you've told anybody about this campaign, there you go. And look at how the numbers of people actively playing grow as time goes on...for the price of cheap and comped merchandise and a few virtual spaces (which anyone can tell you are inexpensive).

So again, the cost of this campaign is simply the cost of hiring 50 more full-time employees. Assume this comes out to maybe, I dunno, $2.5, $3 mill a year--even if you doubled it...$6 million would buy at MOST 12 30-second spots in primetime television and it generates astounding publicity considering if you turned it into time in TV spots it'd be about 3 minutes.
 
And that cost is??

Something like is easily in the seven figure mark.

42 Entertainment has been at it now for over a year with just the game alone. That doesn't include all of the planning, scouting of locations for the scavenger hunts and other timeless tasks: shipping the items, packaging them, manufacturing all of the free goodies, designing and manufacturing The Gotham Times, designing all of the artwork, the entire fleet of websites, Harvey's campaign materials, the videos...GEEZ, this was a HUGE effort and I know that I forgot a TON of things.

42's staff is VERY talented and that talent doesn't come cheap. I could see all of this topping the $4-5 million mark easy.

Just trying to put it into perspective.

But if you want to get picky (and 4-5 million is a pretty broad guess, might as well just say A WHOLE BUNCH) I think it is probably $653,589.62. And if you think it is different, well then I guess I would have to see your research else I would just call ******** on any number you threw out. Perhaps if you broke it out into the specific parts of the total campaign, and then listed the rewards/estimated costs, then you might get a more realistc number, rather than guessing it cost "A WHOLE BUNCH".
 
Ekricket, I think you are totally off. I estimate the cost to be $653,590.87

Learn to do math :woot:
 
Just trying to put it into perspective.

But if you want to get picky (and 4-5 million is a pretty broad guess, might as well just say A WHOLE BUNCH) I think it is probably $653,589.62. And if you think it is different, well then I guess I would have to see your research else I would just call ******** on any number you threw out. Perhaps if you broke it out into the specific parts of the total campaign, and then listed the rewards/estimated costs, then you might get a more realistc number, rather than guessing it cost "A WHOLE BUNCH".

It's really not that hard to come up with a ball park figure that isn't ********.

The biggest cost like cinematique said is the employees that work for 42. 50 employees seems like a high number, but you never know. Let's run with that. I have no clue what a decent wage is out in California. Let's just say average salary at 42 is $40K a year. $40,000x50 = $2,000,000. Ok, at least the last year and a half they have been planning/participating in the TDK viral game. That is $3,000,000 worth of salary alone just focusing on this game. Then you have the shipping costs (imagine the cost of shipping a damn bowling ball??), manufacturing costs of the game pieces/prizes, plane tickets for people to scout locations for the scavenger hunts, car rentals, food, lodging, Dentmobile rentals, paying the freelance actor's fees, wardrobe, production costs, The Gotham Times print bill, etc.

I'm sorry, but I find it hard to believe that 42 Entertainment makes little money off of these ventures. Especially after this little TDK campaign, their price will go up substantially.

If you break it down further, it's very realistic to see that this game's cost could EASILY be somewhere in the neighborhood of $3-4 million just for starters.
 
Well, blockbuster movies tend to have worldwide marketing costs of 125 million or more these days, and TDK is no different. It probably has a worldwide marketing cost of 150 million, simliar to Indy 4.

And out of that 150 million, I'd say about 5% or 7.5 million was spent on viral. Which really isn't that bad considring that a film like TDK, released in July, spends less money on TV campaigns than a film like Iron Man, released in May.

When it comes to marketing, you first set a total budget and then divide it up into different areas. It's not like WB spent more than they did if they didn't do viral. If they didn't have this viral campaign, they probably would have just spent more on TV spots or other sorts of things.
 
Well, blockbuster movies tend to have worldwide marketing costs of 125 million or more these days, and TDK is no different. It probably has a worldwide marketing cost of 150 million, simliar to Indy 4.

I've always wondered what the actual cost of marketing is for these films. It makes sense now that I've heard several times that these large films have to gross more than double their costs just to break even.
 
It can't be cheap. I wonder if it's worth the money spent for the film's success, considering those who are playing the game plan on seeing it anyway.

I haven't seen any press regarding the viral marketing in newspapers or TV shows either.

I also think you're missing the point slightly, it's a new thing, it's interactive and it is digital literature if anything. Books released online have faltered massively and this is another good way to keep the literature/narrative themes flowing.

It truely shouldn't cost that much in advertising sense, because a lot of online stuff could have been made quite cheaply and especially as 42 are SO GOOD, with their skills and resources in regard to availablity, a cool $1m (if that) is more than possible.

The best thing about these ARGs is the fan based approach, it doesn't need to be shown on every channel, every ten seconds and thrown into your face...I feel the whole point on these style of games and narrative is to not achieve that.

But for a serious fan, then this type of thing is an absolute bonus and that alone to a filmmaker is worth it's weight in gold, regardless of cash rewards...everything in life isn't just about money you know! ;)
 
I forgot I made this earlier. Whoops.

Anyway...I think it's an interesting discussion.

I'd have to imagine viral campaigns will be a new method for other blockbusters due to TDK's success.
 
I can't add, so I won't contribute to the numbers. But I would like to agree with "worth its weight in gold" "priceless" and add worth way more than traditional advertising despite the cost AND that whatever the cost, I hope that the folks at 42E get one hell of a bonus.
 
42 Entertainment probably gets around 5 million for everything that they did. I know I have probably gotten about 40-50 people to see this movie on the first day or two just because of the viral marketing.

I feel like the viral marketing was very unique though, and it brought an aspect to the movie that made everyone have a good time and feel even excited on the opening night. Now that the movie is over, I am kinda sad that I saw it. I remember when just seeing a new 3 second shot of the Joker in the 3rd trailer was mind blowing exciting. Oh well, the viral marketing will allow me to have memories forever.
 

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