Is this a meme or something?
I think the fleet vendors are limited to rank 1 and 2 gifts. Underworld trading and diplomacy crew skills have the missions to get better ones.
If you're just starting out, Hellion, I'd highly recommend you taking:
- cybertech to make your own ship upgrades, earpieces and item mods (once you find modable gear that you like you can upgrade it every few levels)
- scavenging because it's very easy to build up even without running special missions
- underworld trading to get the special crafting materials and higher rank companion gifts
one more thing though.......I have my desktop plugged in using hdmi to a 32" Sony Google TV, and in the game the top tool-menu bar is almost completely cut out, and the bottom tool-move bar is slightly cut out...how could I adjust the screen to fit everything...would I do that through the game settings/preferences, the desktop, or the tv?
Every "sub trade skills" ( the one linked to the main crafting skill ) have compagnon gift missions.
About the trade skills/crew skills: all of them are close to useless and are a waste of time and money ( unless you like crafting for the sake of it ).
At the moment, the only usefull skill is: Biotech ( stim, medpack, implant ).
Cybertech is ok, you can craft and sell or use for yourself armoring and mod ( the stuff that goes into the orange armor ).
I would strongly advice those who wish to craft to read the official SWTOR forum "Crew Skill".
Nope. Not all do. Slicing for example only allows you missions for augments and lockboxes. You might hit a crit success to get gifts but not likely.
Biotech? Not sure about that. I guess it depends on your play-style.
I've found that if you go with a modable item in every slot, cybertech will save you a TON of money over the course of levelling and you get to keep the gear that looks/sounds best.
Darth Hellion The EmoSith, not a bad title