• The upgrade to XenForo 2.3.7 has now been completed. Please report any issues to our administrators.

Superman Video Game

Reviving an Old Fave

Other Threads:

New Superman Game? - 2011
We Need a Great Superman Game - 2010-2011
How Can You Make a good Sueprman game? - 2009
Superman (Factor 5's Cancelled Game) 2009

Some stuff from the recent Arkham Knight thread:

I know this stuff is up to the developers to conceive, but I can't even picture how a great Superman would work. You can't "select" his abilities as if they're in a utility belt.

I don't think the flight thing would be impossible, especially if you utilized an adjusted "slo-mo" mechanic like in GTA V for driving with Frank. Especially with the advanced physics of today, it will be easier than ever for it to look right. The pressure sensitive triggers allows for speed adjustability, and utilize another trigger to go into hover mode. Using both analogs similar to skate but in a way that makes sense for Superman.

To me, the harder thing is making satisfying combat, but I think there's a way to utilize the same attack + combo they have going on in Arkham but obviously with different animations/effects/kinds of enemies.

I dont get why people always bring this up as some major obstacle to making a Superman game. He's had over 70 years worth of books, cartoons, movies, and even games, etc... where several creators have worked around his invulnerability. There are any number of ways to adapt this to a game. I think the actual gameplay mechanics, primarily the flying is the biggest challenge, not his strength/durability. If one can get those down, then that would be a major step in the right direction with the latter really being secondary

My thoughts:

  • Flight is the biggest challenge. Making flight fun with great controls is not something that's been done often like, say, stealth, or gadgets. Start with combining the flight from Lego Batman 2, which was great fun and the flight from Superman Returns which was a different kind of great fun and incorporate the gliding from the Arkham series and you can have a ton of fun in the air. Work on the controls until they're smooth and easy and fun.
  • Please no to thugs with super-guns, because Superman can just heat vision them from the air or dive bomb them.
  • I'm not sure why selecting his powers is a strange thing. All super hero games have you select powers, from Saints Row IV to X-Men Legends. Just because it's in your body instead of on your belt doesn't mean pressing a button on a control pad is more or less accurate does it? But if it really just gives you headaches to correlate the two, do powers ngs as quickdraw like in Arkham.
  • Free Roam and Procedural Generation really is the only way to go.
  • Combat should be more inspired by Radical's games like Hulk Ultimate Destruction and the Prototype series. Except, with more destruction. :)

So my question for you: What would make a Superman Game fun for you?
 
I liked the flight in Superman Returns. It was quite fun to dodge the buildings while flying, go through Metropolis, fly high up in the sky then dive bomb to the ground at max speed. Since it was the only fun thing in that game, it got boring after 5 minutes, though.

What I find hard to imagine are the enemies. I can't picture myself having fun battling against common humans, because Superman is too strong then it's too easy, they can't do anything to us, but I can picture myself having fun battling Kriptonians, but for how long? What do we do to keep the game exciting until the next wave? Batman has the predator challenges to give some variation and the detective job. What does Superman do? We save civilians, blow fire away, freeze something...but that's not really threatening to us. I looked up again a SR gameplay because it has been a while and I'm not attracted to doing that. And if we only face Kriptonians or another kind as strong to match Supes' powers, then how are we going to feel like the almighty Superman? And for how long is it fun to feel like that? I think a Superman game can be fun, but for a really limited time because, once we explore all he can do, then that will be it.

The more ideas I hear, the more convinced I am that a good and serious Superman game can't be done. Unless it doesn't take itself seriously like most want it to, maybe Superman just isn't a fun character to play with for many hours, even with all his powers. For the first hour, yeah, but not more than that once you explored all he can do.

I like seeing ideas all around, just haven't seen anything that attracts my attention. But my mind is open, right now.
 
The Arkham games work because you're always in an enclosed area, with no civilians.

To replicate it you'd need to have some sort of invasion, filled with enemies. Solve the problem of Superman not harming civilians and it can give him threatening enemies.
 
Hold A (X.) to start flying (hovering) in one stop movement
Then use the RT for speed like a car game, so the harder you press the faster you go.
Use the LS (left stick) to move him. The same sort of mechanic in the arkham games to gliding.
When on the ground and not holding A you can hold RT to charge up your boost (ala spider man 2 game) and when you hold A you blast off at high speeds.
Then, when you want to stop flying you simply release A.

Oh and for the "thugs" I was thinking either Metallo thugs that have less kryptonite in them than Metallo but you still get fairly weak so it's a somewhat "even" match.
Or, Zods kryptonian army come but aren't as strong as Superman because they haven't soaked in as much yellow sun.

thoughts?
 
Every time I hear about a Superman game I keep thinking of SR. I detested that game.

Edit: Just went back a page and realized I said the same thing last year. :p
 
I always said it was the enemy thing that was the issue here. which why I said intergang with hightech weapons be stolen alian tech or otherwise would next to super poerwered villains all the thing thavt have weaked superman are those od radiaon really hih tech weapons people on par with him on power lik the leech and magicsand telepathic users . it's not hard really there's lot to do there which the death and return of superman from blissard showed us

flying won't be to hard of an issue some one will solve it as we saw DCUO solved it just make that work for a triple A title.

Most importantly
Making us feel like super man It's obvious there, superman is about helping out his fellow man first and for most, have him save npc people from major disasters but struggle with it as Bruce timm animated series, did first and for most before you head to the story line of the villains and their Hench men and his job as Clark as an investigative reporter.

Bruce Timms did this well and already showed us how to do all this. Just make it work in games and movie's and move past the stupid thug with a normal gun and bullets where superman jiust stand there waiting for you to run out of bullets or just using kryptonnite, he has other weakness's. which even lois and clark the TV show high lite with him being under a space shuttle and being affected by the rocket fuel's radiation. which Bruce did as well befor that. it's always been the combat issue that people can't get past it's not him feeling like superman that's the issue it's the combat and who he should fight .
 
Last edited:
I liked the flight in Superman Returns. It was quite fun to dodge the buildings while flying, go through Metropolis, fly high up in the sky then dive bomb to the ground at max speed. Since it was the only fun thing in that game, it got boring after 5 minutes, though.

What I find hard to imagine are the enemies. I can't picture myself having fun battling against common humans, because Superman is too strong then it's too easy, they can't do anything to us, but I can picture myself having fun battling Kriptonians, but for how long? What do we do to keep the game exciting until the next wave? Batman has the predator challenges to give some variation and the detective job. What does Superman do? We save civilians, blow fire away, freeze something...but that's not really threatening to us. I looked up again a SR gameplay because it has been a while and I'm not attracted to doing that. And if we only face Kriptonians or another kind as strong to match Supes' powers, then how are we going to feel like the almighty Superman? And for how long is it fun to feel like that? I think a Superman game can be fun, but for a really limited time because, once we explore all he can do, then that will be it.

The more ideas I hear, the more convinced I am that a good and serious Superman game can't be done. Unless it doesn't take itself seriously like most want it to, maybe Superman just isn't a fun character to play with for many hours, even with all his powers. For the first hour, yeah, but not more than that once you explored all he can do.

I like seeing ideas all around, just haven't seen anything that attracts my attention. But my mind is open, right now.

That is the million dollar question. What does Superman do between challenging fights? I think saving people is a part of that, but clearly just using our powers on threats isn't too exciting, and it's kind of just a tamer version of a boss fight. Instead, I think what Superman actually does is help people, inspire people, and really just enjoy being Superman

I think you're referring to pacing, though. There is one game where the only fights are boss fights, it's called 'Shadow of the Colossus.' It handles the between-fights portions with world exploration, you have to find the monsters, and there are puzzles needed to unlock the bosses. Completing these, even without a threat, is actually fun because it's challenging, even though it's not life threatening, and it makes a good contrast with the extremely threatening boss fights.

To me, saving civilians from common criminals is about as challenging for Superman as opening a grate is for Batman. It's just a thing that he does with the click of a few buttons. It makes him feel heroic, without taking much time. Though it too could be used as part of the 'puzzle' to unlock/find/explore the villains.

But even on the bosses, there's a lot of variation between, say a Kryptonian and Parasite or Doomsday and Toyman's giant Mecha.

The Arkham games work because you're always in an enclosed area, with no civilians.

To replicate it you'd need to have some sort of invasion, filled with enemies. Solve the problem of Superman not harming civilians and it can give him threatening enemies.

Interesting... I think an abandoned Metropolis would be weird. It's supposed to be this city of hope and stuff.

Hold A (X.) to start flying (hovering) in one stop movement
Then use the RT for speed like a car game, so the harder you press the faster you go.
Use the LS (left stick) to move him. The same sort of mechanic in the arkham games to gliding.
When on the ground and not holding A you can hold RT to charge up your boost (ala spider man 2 game) and when you hold A you blast off at high speeds.
Then, when you want to stop flying you simply release A.

Oh and for the "thugs" I was thinking either Metallo thugs that have less kryptonite in them than Metallo but you still get fairly weak so it's a somewhat "even" match.
Or, Zods kryptonian army come but aren't as strong as Superman because they haven't soaked in as much yellow sun.

thoughts?

That could be a cool control scheme.

I always said it was the enemy thing that was the issue here. which why I said intergang with hightech weapons be stolen alian tech or otherwise would next to super poerwered villains all the thing thavt have weaked superman are those od radiaon really hih tech weapons people on par with him on power lik the leech and magicsand telepathic users . it's not hard really there's lot to do there which the death and return of superman from blissard showed us

flying won't be to hard of an issue some one will solve it as we saw DCUO solved it just make that work for a triple A title.

How does intergang pose a challenge? I can't Superman just heat vision them from far away or dive bomb them and take them out before they can shoot him at all? Or are they as quick as Superman?

The flying in DCUO wasn't fun at all, iirc. Couldn't you go and make a sandwich while you were flying and come back when it was done? It was functional, but there was nothing that would make you want to fly just for the fun of flying was there? Contrast with Arkham Asylum, where grappling and gliding was fun in it's own sake.

Most importantly
Making us feel like super man It's obvious there, superman is about helping out his fellow man first and for most, have him save npc people from major disasters but struggle with it as Bruce timm animated series, did first and for most before you head to the story line of the villains and their Hench men and his job as Clark as an investigative reporter.

Bruce Timms did this well and already showed us how to do all this. Just make it work in games and movie's and move past the stupid thug with a normal gun and bullets where superman jiust stand there waiting for you to run out of bullets or just using kryptonnite, he has other weakness's. which even lois and clark the TV show high lite with him being under a space shuttle and being affected by the rocket fuel's radiation. which Bruce did as well befor that. it's always been the combat issue that people can't get past it's not him feeling like superman that's the issue it's the combat and who he should fight .

I think fighting disasters can actually get boring. It basically makes the game a big escort mission, where superman is not in trouble, but everyone around him is. Unless they figure out how to make escort missions fun, no amount of Bruce Timm writing a great context and dialogue for an escort mission will make it fun. He has showed us what to show and say that will be engaging, but he hasn't shown us what controls will make it engaging. That's why Bruce Timm can't make a great game on his own, because making a game fun is more than just writing good dialogue.

Case in point: "The Late Mr. Kent," where Clark Kent supposedly dies and Superman follows Lois around makes for a GREAT GREAT episode, and perfectly occupies Superman with Superman-like problems for a whole episode, but it amounts to almost no gameplay. It would not be fun to play, even if it's fun to watch.
 
How does intergang pose a challenge? I can't Superman just heat vision them from far away or dive bomb them and take them out before they can shoot him at all? Or are they as quick as Superman?

The flying in DCUO wasn't fun at all, iirc. Couldn't you go and make a sandwich while you were flying and come back when it was done? It was functional, but there was nothing that would make you want to fly just for the fun of flying was there? Contrast with Arkham Asylum, where grappling and gliding was fun in it's own sake.
inter gang pose's a threat cause they have alot of high tech stuff and stolen alien tech and more then just guns they stuff like stolen suit that are akin to iron man's armor only more dangerous and other stuff that will make other meta human fall down in pain other you'll be forever in a rut there. hell bring in bruce timm if need be, but that what needs to be done

and DCUO is always changing it's an MMo when was the last time you touched it? I 'm just asking ?

I think fighting disasters can actually get boring. It basically makes the game a big escort mission, where superman is not in trouble, but everyone around him is. Unless they figure out how to make escort missions fun, no amount of Bruce Timm writing a great context and dialogue for an escort mission will make it fun. He has showed us what to show and say that will be engaging, but he hasn't shown us what controls will make it engaging. That's why Bruce Timm can't make a great game on his own, because making a game fun is more than just writing good dialogue.

Case in point: "The Late Mr. Kent," where Clark Kent supposedly dies and Superman follows Lois around makes for a GREAT GREAT episode, and perfectly occupies Superman with Superman-like problems for a whole episode, but it amounts to almost no gameplay. It would not be fun to play, even if it's fun to watch.
that's what super man does in his daily basis though and they even have a super powered villain on occasion try to attack him when he's doing normal saving people from event like earth quakes volcano Explosions ETC. but if you want to show the power of super man you have show him do that stuff like that like they did with saving people From an air plane crashing or stopping a volcano from destroying an island with people still evacuating . other you'll not be show him and what he does with that power and is indeed what he does with it more then dealing with villains. he's a bout helping his fellow man how ever he can .

And inspiring others to better people through that. that always been the whole point to him more then anything else. just have a good writer like Bruce Timm and it'll work out.
 
Last edited:
We've already seen Bruce Timm's Intergang. They just have guns, really.

It be silly to have Earthquakes and Volcanoes all the time. They are rare by definition, take place away from Metropolis and they don't actually move the story (unless the story is about Lex Luthor making natural disasters or something).

If that's really what Superman does on a daily basis, then he can't be fun to play, because all he does is either nothing, or have epic struggles. I think there's more to him than that though, and I think there's a way to make it fun.
 
And they have bombs that kill can meta humans like superman and they have remote control device's that control cross bred creatures and robots the give superman and his family a run for their money like what was shown in young justice invasions. next to suit like ironmans in there as well and their guns are reversed engineered after they stolen them from places like apoKalypes.

and they're better then bullets kind where super man will stand there with his hands on his hips waiting for you to run out and see you look stupid fuel the issue people have with him cause of the Donner movies. And them saying he'll never work in a game ever.

there weapons aren't normal and there a black market in the DCU that will make Meta humans scream in pain from those weapons being used on them. Bruce Timm is one of the few people that under stand him and is able to translate to people working with him how to make super man work. where others are still caught up in the Donner's vision com plain about the combat cause of the latter . He's not caught in that vision trap.
 
Last edited:
Your stuff is starting to get unreadable. There's no rush. Here's what I think you're saying:

"And they have bombs that kill metahumans like Superman, and they have remote control devices that control cross bred creatures that I've seen give Superman a run for his money, like what was shown in Young Justice: Invasion. And their guns are reverse engineered after they stole them from places like Apocalypse. And the bullets are the kind where Superman will stand there with his hands on his hips, waiting for you to run out and look like a stupid fool. The issue people have with him is because of the Donner movies. And people saying he'll never work in a game ever."

In response to that, people have specific problems with Superman that are often ignored by people who like Superman. In a video game, the player isn't going to stand in front of Intergang guns, because they know these foes are dangerous, at least, after the first time.

My problem with your ideas is the same as before: no matter what explanation is given for every thug on the corner being able to fight Superman, you still have the problem where every thug on the corner can fight Superman. Now he's just Batman, who is constantly on the lookout for things that might hurt him. That's not Superman, where any thug on the street can take him down.

You might want to look to something other than fighting for Superman to do between fights.
 
Last edited:
stop reading from the E-mails and I corrected them pretty fast. but it happens I'm human and the best I can do is correct them after words to make them make sense

This is about making him feel like super man when you play. but others issue is they don't want the combat where he unstoppable with the Stupid ordinary gun with thug issue when his hands are on his hips.

With inter gang and their high tech weapons that changes things up. and after the first shot from, them , no super man should not stand there. and they don't just use guns they use a variety of tech as even young justice expanded up on

which takes that issue away since that is peoples biggest problem with him. it may make him like the other heroes, a normal human to you, but the players and those saying a game with him won't work cause he's invulnerable/ too powerful due the fact he can't be taken on by just any one is the problem.

I'm only doing this cause people can't move past this state. I'm not the difficult person here it's those that say that way too often. cause they want a challenge for him to fight as they play as him like when Dooms day is fighting him, only from all sides and levels.

and the only other thing super man does is save people from disasters. it's who he is

other then that there's just the investigative reporter parts as Clark. that I can see working but not for the long haul.

since you want this to be about super man mostly.
 
Last edited:
I think missions as Clark that turn into Superman missions would be awesome. So you start out wanting to investigate a story, and you use your powers to covertly figure out clues. To increase the tension you have every citizen in these areas have suspision bars, so if you're overtly using your powers, there's a consequence. And these would lead into parts of the mission where you actually need to be Superman to right the wrongs you've uncovered. That could be a nice diverse element of stealth and add side missions.

Have there be an open world that connects you to sections of the story that are more contained, but where you still enjoy just being in an open world.

Have a range from small things Superman does (stop a purse robbery, save a cat) to bigger threats (bank heists, terrorist threats, side mission villains starting a ruckus (Metallo!)). You could even have a riddler type big mystery that he's slowly unraveling throughout the game where you complete puzzle challenges to retrieve more intel. That gives you three different types of gameplay, and if it's backed by a good story for once, you have one hell of a Superman game. It honestly doesn't have to be too far removed from the Arkham formula.

Another thing that be easy to implement for enemies is varied enemies - ones that just have handguns and don't really have any threat at all, ones with super powered guns that actually bring down Superman's health bar (regenerative of course, like every other game) but you can dodge or go into slomo mode and dodge, and robots or whatever that actually put up a good fight and you use the now classic attack/counter system with animations that make sense for Superman. I'm also sure that nowadays it would be feasible to implement that same system in the air and have the fights smoothly transition from one to the other - you'd kind of auto-go onto their plane once you get close to them and if you hit them in the air (or you get hit), they come down to the ground via gravity.

It's definitely feasible, it just takes alot of effort and an incredible team that understands why people would want to be the character and how to make that awesome as well as delivering a story that is involving and true to the character while being badass and fun as hell.
 
I think missions as Clark that turn into Superman missions would be awesome. So you start out wanting to investigate a story, and you use your powers to covertly figure out clues. To increase the tension you have every citizen in these areas have suspision bars, so if you're overtly using your powers, there's a consequence. And these would lead into parts of the mission where you actually need to be Superman to right the wrongs you've uncovered. That could be a nice diverse element of stealth and add side missions.

Have there be an open world that connects you to sections of the story that are more contained, but where you still enjoy just being in an open world.

Have a range from small things Superman does (stop a purse robbery, save a cat) to bigger threats (bank heists, terrorist threats, side mission villains starting a ruckus (Metallo!)). You could even have a riddler type big mystery that he's slowly unraveling throughout the game where you complete puzzle challenges to retrieve more intel. That gives you three different types of gameplay, and if it's backed by a good story for once, you have one hell of a Superman game. It honestly doesn't have to be too far removed from the Arkham formula.

Another thing that be easy to implement for enemies is varied enemies - ones that just have handguns and don't really have any threat at all, ones with super powered guns that actually bring down Superman's health bar (regenerative of course, like every other game) but you can dodge or go into slomo mode and dodge, and robots or whatever that actually put up a good fight and you use the now classic attack/counter system with animations that make sense for Superman. I'm also sure that nowadays it would be feasible to implement that same system in the air and have the fights smoothly transition from one to the other - you'd kind of auto-go onto their plane once you get close to them and if you hit them in the air (or you get hit), they come down to the ground via gravity.

It's definitely feasible, it just takes alot of effort and an incredible team that understands why people would want to be the character and how to make that awesome as well as delivering a story that is involving and true to the character while being badass and fun as hell.

I fallow you this was also the only reason I did bring up Bruce Timm and for that reason only. All cause he under stood superman and his mind didn't t head to Donners vision when dealing with that stuff. other I would not bring it up.

As soon as people get past that part the better. they are great movies but when your stuck with out that image only of how unstoppable super is from that you've put your self in a rut . and there's not getting out of it.
 
They should not limit Superman to Metropolis.
 
Your stuff is starting to get unreadable. There's no rush. Here's what I think you're saying:

"And they have bombs that kill metahumans like Superman, and they have remote control devices that control cross bred creatures that I've seen give Superman a run for his money, like what was shown in Young Justice: Invasion. And their guns are reverse engineered after they stole them from places like Apocalypse. And the bullets are the kind where Superman will stand there with his hands on his hips, waiting for you to run out and look like a stupid fool. The issue people have with him is because of the Donner movies. And people saying he'll never work in a game ever."

In response to that, people have specific problems with Superman that are often ignored by people who like Superman. In a video game, the player isn't going to stand in front of Intergang guns, because they know these foes are dangerous, at least, after the first time.

My problem with your ideas is the same as before: no matter what explanation is given for every thug on the corner being able to fight Superman, you still have the problem where every thug on the corner can fight Superman. Now he's just Batman, who is constantly on the lookout for things that might hurt him. That's not Superman, where any thug on the street can take him down.

You might want to look to something other than fighting for Superman to do between fights.

Unfortunately, this is true. People look at Batman's Arkham series and think, wrongly, they're some all encompassing series on being Batman. They're not. They have very specific settings where Batman is isolated from a lot of what makes him Batman in comics/film/television.

Now, before people jump up and say Origins/Knight are in Gotham, they're not. Not really. Origins has no civilians because of Christmas and Knight has no civilians following a terrorist strike from Scarecrow. They need to have Batman isolated, otherwise, how would mechanics like the Batmobile work if there were people on the street who you could run over?

So, firstly, you need to adjust the setting, one that makes Superman as isolated as Batman. Now, this isn't actually too much of a problem, plenty of these exist: Kandor/New Krypton, Apokolips, Phantom Zone.

Then you've got the problem of enemies. In the Arkham games, obviously a single thug can kill you, even quicker if they are armed. So you need villains that are sufficiently powerful to harm Superman, but not of equal power so that every random thug would be able to fight off several Supermen. I guess this isn't too hard. Phantom Wraiths/Parademons/New Kryptonians just aren't as powerful. You could also introduce areas of the game with Kryptonite so more damage is done to Superman.

But then again, under siege like that, he's a superpowered Batman, like you said.

Then you need to get to the meat of the game. Arkham's games, are essentially all just detailing a chase (Arkham had Joker, City the cure etc), so what could Superman have? A way to get home? No matter what, this is probably the biggest challenge, in terms of constructing the game narrative.

Then you've got to factor in how his powers work. Would heat vision have a reticule? Can he run out of power? Just small things like that could throw off an entire game.

It's certainly not impossible. But people aren't looking at how the Arkham series was successful. Just that it was.
 
Unfortunately, this is true. People look at Batman's Arkham series and think, wrongly, they're some all encompassing series on being Batman. They're not. They have very specific settings where Batman is isolated from a lot of what makes him Batman in comics/film/television.

Now, before people jump up and say Origins/Knight are in Gotham, they're not. Not really. Origins has no civilians because of Christmas and Knight has no civilians following a terrorist strike from Scarecrow. They need to have Batman isolated, otherwise, how would mechanics like the Batmobile work if there were people on the street who you could run over?

So, firstly, you need to adjust the setting, one that makes Superman as isolated as Batman. Now, this isn't actually too much of a problem, plenty of these exist: Kandor/New Krypton, Apokolips, Phantom Zone.

I see what you are saying, but Batman at least in the Arkham games is still in Gotham. Maybe he's cut off from the whole city, or he's isolated to a particular place(the Asylum) but he's still in Gotham. Most people would associate Clark with Metropolis. Now as fans we can yell all we want about how many other places he's visited but it doesnt matter, his link will always be to Metropolis in the eyes of the avg gamer.

I don't think we'll ever see a Supes game where the majority of the action takes place away from Metropolis.
 
That is the million dollar question. What does Superman do between challenging fights?
Good question.

Changing back into Clark could be something to explore when the player isn't in epic battles. Saving people without breaking cover, investigating leads, etc.
 
stop reading from the E-mails and I corrected them pretty fast. but it happens I'm human and the best I can do is correct them after words to make them make sense

This is about making him feel like super man when you play. but others issue is they don't want the combat where he unstoppable with the Stupid ordinary gun with thug issue when his hands are on his hips.

With inter gang and their high tech weapons that changes things up. and after the first shot from, them , no super man should not stand there. and they don't just use guns they use a variety of tech as even young justice expanded up on

which takes that issue away since that is peoples biggest problem with him. it may make him like the other heroes, a normal human to you, but the players and those saying a game with him won't work cause he's invulnerable/ too powerful due the fact he can't be taken on by just any one is the problem.

I'm only doing this cause people can't move past this state. I'm not the difficult person here it's those that say that way too often. cause they want a challenge for him to fight as they play as him like when Dooms day is fighting him, only from all sides and levels.

and the only other thing super man does is save people from disasters. it's who he is

other then that there's just the investigative reporter parts as Clark. that I can see working but not for the long haul.

since you want this to be about super man mostly.

Well... honestly, those people who feel that way won't "get it" until they see it. And if they do see it and it's not fun or superman-like, then they'll just have a different problem, and we're right back to square one.

As for what Superman does, he seems to do several things:

Stop Natural Disasters Around the World
Fix/Repair/Help with Huge Stuff
Be Clark Kent
Talk to People to get Information
Talk to People to Inspire/Give Hope

I think missions as Clark that turn into Superman missions would be awesome. So you start out wanting to investigate a story, and you use your powers to covertly figure out clues. To increase the tension you have every citizen in these areas have suspision bars, so if you're overtly using your powers, there's a consequence. And these would lead into parts of the mission where you actually need to be Superman to right the wrongs you've uncovered. That could be a nice diverse element of stealth and add side missions.

Why can't I just use my super senses as Superman at a distance? Why do I have to be Clark Kent and get close?

Have there be an open world that connects you to sections of the story that are more contained, but where you still enjoy just being in an open world.

Have a range from small things Superman does (stop a purse robbery, save a cat) to bigger threats (bank heists, terrorist threats, side mission villains starting a ruckus (Metallo!)). You could even have a riddler type big mystery that he's slowly unraveling throughout the game where you complete puzzle challenges to retrieve more intel. That gives you three different types of gameplay, and if it's backed by a good story for once, you have one hell of a Superman game. It honestly doesn't have to be too far removed from the Arkham formula.

Another thing that be easy to implement for enemies is varied enemies - ones that just have handguns and don't really have any threat at all, ones with super powered guns that actually bring down Superman's health bar (regenerative of course, like every other game) but you can dodge or go into slomo mode and dodge, and robots or whatever that actually put up a good fight and you use the now classic attack/counter system with animations that make sense for Superman. I'm also sure that nowadays it would be feasible to implement that same system in the air and have the fights smoothly transition from one to the other - you'd kind of auto-go onto their plane once you get close to them and if you hit them in the air (or you get hit), they come down to the ground via gravity.

It's definitely feasible, it just takes alot of effort and an incredible team that understands why people would want to be the character and how to make that awesome as well as delivering a story that is involving and true to the character while being badass and fun as hell.

It's a good start. I still think people will just kite and dive bomb the thugs, who should all be one-hit KOs, same with the mid-level robots to a degree, and that's not actually three different types of gameplay, that just three different levels of enemies for the same combat system/gameplay.

They should not limit Superman to Metropolis.

Sounds nice, challenge is... okay, how do you program that? How do you fit the world world (solar system? universe???) onto a disc? We can talk about Procedural Generation, but it's not to the level where you can make a beautiful fun filled gameworld, is it?
 
Unfortunately, this is true. People look at Batman's Arkham series and think, wrongly, they're some all encompassing series on being Batman. They're not. They have very specific settings where Batman is isolated from a lot of what makes him Batman in comics/film/television.

Now, before people jump up and say Origins/Knight are in Gotham, they're not. Not really. Origins has no civilians because of Christmas and Knight has no civilians following a terrorist strike from Scarecrow. They need to have Batman isolated, otherwise, how would mechanics like the Batmobile work if there were people on the street who you could run over?

So, firstly, you need to adjust the setting, one that makes Superman as isolated as Batman. Now, this isn't actually too much of a problem, plenty of these exist: Kandor/New Krypton, Apokolips, Phantom Zone.

Then you've got the problem of enemies. In the Arkham games, obviously a single thug can kill you, even quicker if they are armed. So you need villains that are sufficiently powerful to harm Superman, but not of equal power so that every random thug would be able to fight off several Supermen. I guess this isn't too hard. Phantom Wraiths/Parademons/New Kryptonians just aren't as powerful. You could also introduce areas of the game with Kryptonite so more damage is done to Superman.

But then again, under siege like that, he's a superpowered Batman, like you said.

Then you need to get to the meat of the game. Arkham's games, are essentially all just detailing a chase (Arkham had Joker, City the cure etc), so what could Superman have? A way to get home? No matter what, this is probably the biggest challenge, in terms of constructing the game narrative.

Then you've got to factor in how his powers work. Would heat vision have a reticule? Can he run out of power? Just small things like that could throw off an entire game.

It's certainly not impossible. But people aren't looking at how the Arkham series was successful. Just that it was.

Hmmm... very good questions. Very good observations. Yes, the Arkham series has slowly included vital things of the Batman mythos. All they did the first time was get JUST enough for you to feel like Batman, and then they polished the heck out of it. Superman should get a similar tack. So what's the bare minimum?

The flip side is that while Batman is about striking fear into the villains, Superman is about instilling hope into the civilians. Without people to immediately protect, you can't really be Superman, at least, I can't.

I think the basis for a Superman game, the core of the plot/gameplay is him building something. Superman is helping with construction, or reconstruction, rescuing hostages, fixing problems that might be a challenge map for Batman, but for Superman are as simple as opening a grate, and finally talking to people to 'activate' them with hope or whatever, just as Batman 'activates' thugs with interrogation after he finishes a stealth challenge. This brings the people out, and they (or one in particular) in turn give him what he needs for the next bit of the story, then he goes on to face the next monster, who is camped out somewhere that functions as an arena for gameplay purposes, who is making that part of town no longer safe/hopeful and tearing down what Superman has built. Someone's gotta go. So it's more a territory defense/acquisition thing than a chase, so to speak.

How his powers work, that stuff is just tweak. We've seen super powers in video games enough that we can get a pretty good idea how things can go, and how we can improve them to be even more fun. Yes, you'd need a reticule for heat vision (bonus for having two small red eye-shaped dots). I'd have his powers based on his 'focus' bar that works just like the blue mana/endurance/whatever energy bar in every other game.

BUT even with all this, it might be better to have Superman on War World or somewhere that's some kinda feasible for procedural generation to handle, and do all this. It also would make more sense then to have constant natural disasters.

Overall here's how things workout to me gameplay wise, in terms of fun analogizing:

Arkham Batman -> War World Superman
Boss Combat Puzzles -> Boss Combat Puzzle (Odd Stages of Final Fight)
Room of Thugs Combat Challenges -> Boss Smash Fest (Preliminary fight(s), Even Stages of Final Fight)
Stealth Predator Challenges using Gadgets -> City Building/Repair Challenges using Powers
Grappling/Gliding Platforming Objectives-> Flight Race/Stunt/Courier Objectives
Rapidly tapping button to open Grates -> Rapidly tapping a button to stop a group of criminals
Interrogation Scenes -> Inspirational Scenes
Tracking Clues/Threats w/ Detective Vision -> Searching for Trouble/Information with Super Senses
Riddler Clues -> Myxlsptlk Knick-Knacks
5 minute intro scene as Bruce Wayne -> 5 minute intro scene as Clark Kent

Yeah, fighting the boss multiple times sounds like a very Superman thing to do. The bosses I think would make for great even fights include:

Kryptonians: Zod, Ursa, Faora, Non, Quex-El, Jax-Ur, Eradicator (sorta)
Earthlings: Luthor (Powersuit?), Bizzarro, Toyman (Huge Mecha), Metallo, Parasite, Solomon Grundy
Other Aliens: Mongul, Lobo, Maxima, Kalibak, Brainiac, Myxlsptlk, Doomsday

Good question.

Changing back into Clark could be something to explore when the player isn't in epic battles. Saving people without breaking cover, investigating leads, etc.

If they can come up with a good way that using super senses as Superman won't work, that might be cool, otherwise, it seems very restrictive, and not very Superman-like.
 
Last edited:
Why can't I just use my super senses as Superman at a distance? Why do I have to be Clark Kent and get close?

Because that isn't fun? Whoever makes the game can dictate the strength of his powers - so make him able to see through things, but only so far, as needed. It's also a staple of the character to use his journalistic license to investigate things.

It's a good start. I still think people will just kite and dive bomb the thugs, who should all be one-hit KOs, same with the mid-level robots to a degree, and that's not actually three different types of gameplay, that just three different levels of enemies for the same combat system/gameplay.

I was referring to there being three types of gameplay - stealth/investigator, puzzle solving while infiltrating areas, and combat. All mixed with flight. Once again, it's up to the creators of a game to determine how to utilize his powers in a way that creates interesting and fun gameplay - they don't have to be slaves to the overly powerful Supes most are used to.
responses in Bold.
 
responses in Bold.

If using Super senses isn't fun when you're Superman, why would it suddenly be fun when you're Clark Kent? All Clark Kent does taht Superman doesn't is ask questions. Clark doesn't sneak into places, he calmly walks in and asks the questions others aren't without drawing attention. That is literally all he's good for in terms of getting the job done.

Also, stealth/investigator and "solving puzzles while infiltrating" sounds like the exact same gameplay. What would be the difference?

Finally, they do have to be slaves to what people expect from Superman because they put Superman on the cover, and people buy the game to experience Superman. If then, a major component of the game is Clark sneaking around like a low-rent Batman, something we don't see often, even in the comics, then people will immediately recall things that are true about all Supermen: he's strong enough to deal with this situation head on, and he has supersenses that can get him virtually any information he needs. Why would the developers take the player away from the Superman that gets people excited to spend lots of time in something that is, by definition, the complete opposite of Superman.

I mean can you imagine if half of Arkham City had been you as Bruce Wayne with no gadgets? Would that have been fun? Would that have made you feel like Batman? Not me.
 
Basically you should be able to control when you can go back into Clark's garb and Superman's at will. You still have all your power array when as Clark, but if you **** up and do something "super" while dressed as Clark, there is a penalty or a game over or something. Like someone sees you, and you have to later on act non-super to lower their suspicion of you.
 
I still want to pick up Superman Returns to at least try it.

I was like....13(?) when the game came out. It can't be thaaaaaat bad? Amirite?
 
SR was fun purely for the aspect of flying around the city.

of course, I think there was a code you had to input to give Metropolis "infinite health" so you had the luxury of just flying around and goofing off.......lol
 

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"