DrCosmic
Professor of Power
- Joined
- Jun 17, 2011
- Messages
- 8,743
- Reaction score
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Reviving an Old Fave
Other Threads:
New Superman Game? - 2011
We Need a Great Superman Game - 2010-2011
How Can You Make a good Sueprman game? - 2009
Superman (Factor 5's Cancelled Game) 2009
Some stuff from the recent Arkham Knight thread:
My thoughts:
So my question for you: What would make a Superman Game fun for you?
Other Threads:
New Superman Game? - 2011
We Need a Great Superman Game - 2010-2011
How Can You Make a good Sueprman game? - 2009
Superman (Factor 5's Cancelled Game) 2009
Some stuff from the recent Arkham Knight thread:
I know this stuff is up to the developers to conceive, but I can't even picture how a great Superman would work. You can't "select" his abilities as if they're in a utility belt.
I don't think the flight thing would be impossible, especially if you utilized an adjusted "slo-mo" mechanic like in GTA V for driving with Frank. Especially with the advanced physics of today, it will be easier than ever for it to look right. The pressure sensitive triggers allows for speed adjustability, and utilize another trigger to go into hover mode. Using both analogs similar to skate but in a way that makes sense for Superman.
To me, the harder thing is making satisfying combat, but I think there's a way to utilize the same attack + combo they have going on in Arkham but obviously with different animations/effects/kinds of enemies.
I dont get why people always bring this up as some major obstacle to making a Superman game. He's had over 70 years worth of books, cartoons, movies, and even games, etc... where several creators have worked around his invulnerability. There are any number of ways to adapt this to a game. I think the actual gameplay mechanics, primarily the flying is the biggest challenge, not his strength/durability. If one can get those down, then that would be a major step in the right direction with the latter really being secondary
My thoughts:
- Flight is the biggest challenge. Making flight fun with great controls is not something that's been done often like, say, stealth, or gadgets. Start with combining the flight from Lego Batman 2, which was great fun and the flight from Superman Returns which was a different kind of great fun and incorporate the gliding from the Arkham series and you can have a ton of fun in the air. Work on the controls until they're smooth and easy and fun.
- Please no to thugs with super-guns, because Superman can just heat vision them from the air or dive bomb them.
- I'm not sure why selecting his powers is a strange thing. All super hero games have you select powers, from Saints Row IV to X-Men Legends. Just because it's in your body instead of on your belt doesn't mean pressing a button on a control pad is more or less accurate does it? But if it really just gives you headaches to correlate the two, do powers ngs as quickdraw like in Arkham.
- Free Roam and Procedural Generation really is the only way to go.
- Combat should be more inspired by Radical's games like Hulk Ultimate Destruction and the Prototype series. Except, with more destruction.
So my question for you: What would make a Superman Game fun for you?