The All-Star Marvel RPG: Season 2.0 Signup/OOC Thread

The All-Star Marvel RPG
Character Application

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Character you would like to play: Bram Velsing / Dreadknight

Powers: Velsing doesn't have any inherrent powers, but his armoured Dreadknight suit allows him abilities very similar to the Iron Man armour. This includes flight, repulsor blasts, technology interfaces and so forth. Helsing has also integrated an energy charged blade into the right arm.

Basic history of the character (Up until this point): Bram Velsing comes from Darmstadt in Germany. The last in a long lineage of an influential family, Velsing used his wealth to rebuild Castle Frankenstein. He also uses his position to manouver his way through politics and business, aquiring technology, data, armour and weaponry all on the black market.

One of the few European dynasties so powerful that despite being Nazi supporters, Velsings family were untouched by Nuremburg. Bram Velsing now sits in his castle, his business, his motives and his future shrouded in the kind of secrecy that even money cannot buy.

Why Have You Chosen That Character?: Well, this game lacks villains and I thought I'd dip my toe in the pool by picking something of a D lister to begin with. I loved the Ultimate Dreadknight armour and his backstory gives him much potential to be a decent foil for anyone.

What Do You Plan On Doing With This Character (IE: How are you changing him or her?): Well, My version of Dreadknight will be an expanded version of the 'Ultimate' interpretation. I plan to make him more of a legitimate threat than the hired goon he was in the 616 universe.

Two Complete Sentences Explaining What You Can Bring To This RPG (As A Player): I think that I could offer freshness and creative opportunities. I think I'm a pretty cometent writer who could have great interactions with other players and provide a decent foe for the many established heroes.

Please provide a small sample post in the format you wish to portray your character in (Minimum three paragraphs/one line of dialogue, maximum six paragraphs):



Castle Frankenstein. Not Long Ago.

Sunlight poured through the lightly tinted glass of the floor to ceiling length windows that lined the corridor. Two men, one in a crisp all-black Versace suit, the other attired far less exclusively in faded pants and a plaid shirt marched side by side. Paintings and various other works of art lined the walls, some of them priceless but neither men paid much attention to their surroundings.

""I have paid you handsomely for a service Mr Porter. A service I have not yet recieved..." The man in the Versace said, his hands clasped behind his back as he walked.

The man next to him, tall, slender and bald headed nodded nervously and rubbed at his chin. "Well, I ain't disagreeing with that pal, but the job has turned out to be a damn sight harder than any of us could have even realised. The mark is locked down tighter than anything I ever saw".

The suited man stopped and turned to Porter. "You assured me that there wasn't a place in the world that you could break into. You gave your word that this wouldn't be a problem. Am I to assume that your word means nothing, Telford?"

Porter swallowed hard and shook his head. "Not at all Mr Velsing. My word is my bond. It's just, my word ain't going to get me past laser grids, thermal imaging, DNA and retinal imprints. And some of those walls are so thick that I have idea where I need to teleport into. One wrong move and I'll be stuck in a wall ...or worse".

Velsing took a long deep breath and clasped a hand on the other mans shoulder. "Then it appears I have the wrong man for the job. Worry not Telford, I have many more like you in my employ, I am sure there will be someone who can do what you cannot. Simply return the money I advanced you and we shall part ways".

"Well, uhh... yeah" Telford muttered, "...I mean, I would but there may be a problem there too. Listen! I'll get the job done. Leave it to me Mr Velsing".

Bram Velsing smiled at the thief and released his shoulder. "Good. Next time I see you I expect to recieve what I have paid for, not more snivelling excuses. Am I understood?"

Porter stopped and nooded a bit too enthusiastically. "Sure thing chief. But uhh... Mr Velsing? This box you want so badly must be pretty important for all of the security surrounding it. What's in it?"

Velsing continued his stride, reaching the large oak doors that sat at the end of the long corridor. He pulled one open, turning back to the thief as the hinges groaned a loud creak. "It holds the future Mr Porter. A very bright future".
 
I went on a last minute vacation. Chevy post up this weekend.
 
I'm back baby...
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Character you would like to play: The Super Skrull a.k.a. Kl'rt. Multiple other aliases including The Premier and Ambassador Tran.

Powers:

Thanks to extensive genetic engineering and experimental exposure to intense cosmic radiation Kl'rt posseses a number of incredible powers. These powers include a heightened degree of physical malleability (a trait common to all Skrulls); superhuman strength, stamina, durability, agility, and reflexes; the ability to envelop himself in fiery plasma and to utilize this heat energy for various effects, including flight, formation of fiery shapes, and energy release in the form of heat blasts, "nova flame bursts", and concussive force blasts, the ability to control ambient heat energy in his immediate environment allowing him to take control of flames not of his own generation and to absorb heat from outside sources; and the ability to render himself and others invisible and the creation of invisible force fields.

Kl'rt possesses the Skrull's innate racial ability to shape-shift, as well as the unique ability to project a potent hypnotic force from his eyes.

Kl'rt can use these powers in any combination, making him a dangerous and versatile combatant.

In addition to the above, Klr't is a masterful strategist, excellent in hand to hand combat, and and is an expert in all forms of armed and unarmed combat known to the Skrulls. He has detailed knowledge of and access to technology centuries ahead of conventional Earth science. He is a trained starship pilot, and is also a skilled impersonator.

Basic history of the character (Up until this point):

For millenia the Skrulls have the most advanced (several centuries more advanced than present day Earth) and enlightened race in the interstellar community. With their natural powers, their considerable intellect, and their vast technology, the Skrulls who have been space faring for hundreds of generations quickly spread from their home world and their own solar system and established colonies through out the Andromeda Galaxy.

What followed was a five hundred year period (approximating roughly 1400 to 1900 AD by Earth reckoning) known as the Golden Age of the Skrulls. It was during this time that the Skrulls sought to establish lasting ties of friendship with other space faring races, many of which possesed technology far inferior to that of the Skrulls. The Skrulls greeted each new race benevolently, and in some cases, provided gifts of technology to, and came to live with, many other species. The goal was to bring Skrull Enlightenment to the entire Andromeda Galaxy.

The driving figure behind this Enlightenment project was Emperor Dorrek the Third who believed it was the destiny of the Skrulls to spread peace and tranquility throughout the stars in keeping with the long held belief that the Skrulls were a people chosen by divinity to the be the caretakers of the Galaxy. Established Skrull mythology and religion at this time was an amalgam of countless traditions that had merged into a single belief system long before the Skrulls ventured off of their homeworld. It was therefore no surprise that many aspects of the generally accepted mythology were open to some level of interpretation. It was just such interpretation which caused the Great Schism that lead to what would later become known as the Great Civil War.

While Dorrek advocated the belief in Kly'bn the Eternal Skrull of Peace, while others, while not disbelieving in Kly'bn sought to look to Sl'gur't the Skrull God of War. Dorrek considered the Skrull's future, their divine destiny, to be in the pursuit of universal peace while his opponents believed the Skrulls' destiny was to follow Sl'gur't example and conquer the cosmos.

Thus did the Great Schism come to be. The Skrull Empire, fractured and split along theological lines, turned on itself.

On one side were Dorrek and his suporters, while the rebels were led a noble woman named S'Byll. The Lady S'Byll was matriarch of one of the oldest and most respected noble houses on the Skrull Homeworld. She advocated conquest as an alternative to Dorrek's vision of peace, and as the Schism grew worse and tensions contiuned to escalate S'Byll took the unheard of step of rallying her supporters and declaring herself Queen, thus starting the Skrull Civil War where hatching fought his fellow hatchling and fire and death scorched the worlds of the Skrulls.

Kl'rt was conceived during the height of what would come to be known as the Great Civil War amd from the day he was hatched his Mother, at this time Queen of her own bloody empire, raised him to consider himself the highest of nobility and a warrior champion of the Skrulls. The young Kl'rt relished his teachings and excelled at the arts of war and as the years passed he quickly established himself as a future Emperor to be feared.

Unfortunately for Kl'rt and S'Byll, the War did not proceed in their favor and they soon found themselves on the losing side of the conflict. With defeat looking more inevitable by the day, a desperate S'Byll accelarated her plans for young Kl'rt and instructed her top scientists to begin the augmentation process they had long been developing for use in building an army of Super Skrulls. The so called Sl'gur't Process proved to be a resounding success and Kl'rt developed powers and abilities undreamed of in Skrull space.

But it was already too late. The Civil War had already been lost and even Kl'rt's new found abilities could not turn the tide. Though the Super Skrull made sure the final campaigns of the war were both hard fought and bloody, successive defeats soon led to the collapse of S'Byll's forces and their complete surrender after the queen herself was killed in a raid by Imperial forces.

Kl'rt managed to survive the death of his Mother and he was determined that her dream (and his destiny) would not die with her. Thus did the Super Skrull spend the next several years engaging in terrorist acts as he attempted to undermine the Empire and take control for himself, actions he justified as being for the good of the Skrull race. At this point it is important to note that the Super Skrull was raised to be a supremly patriotic champion of the Skrulls and to his mind his actions are intended to save the Skrulls from their own nature.

Regardless of his intentions, the Super Skrulls campaign eventually ended in failure. Roughly 5 years ago, by Earth reckoning, Kl'rt made a failed attempt on Dorrek's life and was pursued by Imperial Forces. With his shipe damaged and his avenue of escape cut off, Kl'rt was forced to make a blind jump to avoid destruction.

The jump brought his crippled ship to our solar system where the badly damaged craft crashed on the island nation of Madripoor. Only the craft's stealth systems, intended to allow Kl'rt to get close enough to kill Dorrek, prevented the ship's descent from being noticed by the powers that be on Earth.

After having made an emergency landing, and with his craft damaged beyond repair, the Super Skrull turned his attention on the pirates who had followed the light from his falling craft and now sought to claim whatever was left of it for themselves.

Kl'rt promptly killed the pirates and in a swift and brutal guerilla war, murdered the ruler of the Island (Prince Baran) and took his place by creating the first of many human alter egoes who would later use. This first alter ego was that of a mysterious defector from China known only as the Premier. Using the Premier alter ego, Kl'rt established himself as the ruler of Madripoor and quickly set about cementing his power base and using his advanced knowledge of science and the technology at his disposal, to catapult Madripoor from a forgotten, semi lawless, island nation, into one of the most powerful economies in the world.

Today Madripoor remains a land of mystery as if mimmickig its own extremely mysterious, and rarely seen, Premier but it also is one of the world leaders in Microchip and Jet rocket manufacturing. Unofficially, Madripoor remains a haven for smugglers, slave traders, and pirates, all under the watchful eye and with the blessing of, the Premier who remains a polarizing and controversial figure through out the globe.

In early 2010, the American government, looking for relief from the international ecnomic meltdown and seeking new markets for its products, finally officially recognized the Premier's Governmnet, granting it legitimacy and prompting the Premier to send an ambassador to the United States to serve in the embassy of Madripoor in New York.

Little does anyone realize that the Ambassador, the Premier, and many others, are all the Super Skrull in disguise.

For now only a handful of Kl'rt's closest confidants know of his true origins, and even they had have their minds dulled by repeated use of his hypnotic stare to bend them to his will. The Super Skrull's motivations are his own, but whatever they are, they are without doubt, not in the best interests of humanity.

Season One History:

Demonstrating his disdain for the world's super powered defenders, Kl'rt revealed himself in Times Square and began massacring civilians with the aim of bringing the heroes into a direct confrontation with him. A confrontation which he expected to end with their deaths. But Kl'rt was defeated by Spider-man and the Avengers and forced to retreat. Realizing that his plans would not be successful if he could not find a way to defeat the heroes, Kl'rt shifted gears by faking the suicide of his alter ego, Ambassador Wu (who HAMMER suspected might be involved with the attack on Times Square) and as the Premier condemned Wu as a traitor before assuming the identity of Ambassador Tran. The Super Skrull has laid low these last few months while continuing to spread his influence and seek allies. He now believes he has discovered the ultimate weapon. One that will give him the edge against Earth's Defenders.

Note: At this point some in the Intelligence community might suspect that the Super Skrull who attacked Times Square is an alien and that he has a relation to Madripoor beyond the late Ambassador Wu but nothing has been proven and most people consider Madripoor to be a reformist technological heaven led by a benevolent, if enigmatic Premier.


Why Have You Chosen That Character: We need more villians and the Super Skrull rocks. I would like to do something about the jobber aura Marvel has built up for him over the years because really, Kl'rt is a bad ass.

Two Complete Sentences Explaining What You Can Bring With This RPG (As a player): You guys know me. I'm already in the game.

Please provide a sample post in the format you wish to portray your character in (Minimum three paragraphs/one line of dialogue, maximum six paragraphs):


Deep inside his private wing of the Madripoorian Embassy in New York sits the brooding Super Skrull. His mood is sour but the wounds he sustained in his battle with the Avengers are healing and he knows that he will soon regain his full strength.


On the desk before him is a hastily assembled dossier containing photos, files and analysis of each hero the Super Skrull battled in Times Square, sans the amateur in black who first arrived on the scene. Klr't's people could find very little on him, not that Kl'rt cared.


No he was more interested in the soldier, Captain America, he was a shining beacon of America's strength, a light than inspired this nation's pitiful populace to achieve more than they normally would. His light would have to be snuffed out.


Picking up a phot of Captain America Kl'rt scowled "You refused to give up your superior officer Captain." Klr't said to the photo, recalling the events of the battle in Times Square "That means I will just have to kill you to make him reveal himself."


A buzz from the intercom shakes Kl'rt from his thoughts and he clicks the intercom and opens a channel to his secretary, or rather the new Ambassador Madripoor's secretary.


"Yes Rachel." he says in a voice that is not his own.


"Sorry to disturb you Ambassador Wyn, but Mexican Ambassador is here for his appointment." Came the reply of Rachel Wyn. It was obvious from her voice that she had been crying earlier, that she was under alot of stress. Of course that was to be expected so soon after the apparent suicide of her former boss.


The thought makes Kl'rt want to chuckle, but he stifles the urge and replies in a tone that is both fatherly and sympathetic.


"Yes of course my dear, please show them in and thank you."


As soon as the words leave his lips, Kl'rt begins to change, his body morphing into that of a tall thin man with a wispy mustache and time weathered features.


The transformation is complete just in time for Ambassador Tran to greet his Mexican counterpart as he enters his office.


Roster Pic:

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Character you would like to play: Hyperion

Powers:

Hyperion's body is imbued with vast amounts of an unknown energy due to genetic manipulations by his late Father. As a result of these energies Hyperion posseses the following abilities:

Strength
Hyperion possesses incredible physical strength, the upper limits of which is unknown. His strength cannot be measured on conventional devices such as free standing weights, and can only be charted on the Richter scale, being compared to the movement of tectonic plates.

Speed
Depending on the terrain Hyperion's running speed is well over 300 miles per hour. His top speed on foot is unrevealed, as flight is his preferred method of travel.

Stamina
Hyperion does not seem to tire from physical exertion. The explanation for this is that Hyperion's body is fed by the cosmic energy, which his cells produce and store, there for his muscles need no rest or extra energy from an outside source such as food. However, again it is unknown if this is true for the current incarnation of Hyperion.

Invulnerability
Hyperion is virtually impervious to physical harm, he is immune to temperature extremes of cold and heat, and can survive unaided in the vacuum of space indefinitely.

Flight
He is able to achieve independent flight through an unknown means. His ability to fly seems to be controlled through a conscious act of will, he flies with grace and perfect coordination. His speed in flight has clocked in at well over mach seven, he can achieve escape velocities (7 miles per second) and is even able to perform interplanetary travel under his own power.

Flash Vision
Hyperion is able to expel some form of internal energy from his eyes, he can fire the energy in a single devastating blast with the power to vaporize matter over a relatively short distance, or in controlled beams of purple light firing from his eyes. In it's most controlled and focused form, his flash vision is an effective weapon at up to half a mile, and can reach temperatures more intense than that of a nuclear detonation.This power is also referred to as Atomic Vision for some incarnations of the character.

Accelerated Healing
Has shown to be able to heal faster and with more efficiency than a human being. The full extent of his healing factor is unknown but is sufficient to repair the damage done to his eyes after they were burnt out by Michael Redstone in their second fight.

Telescopic/Microscopic Vision
He can use his telescopic vision to clearly see targets on the ground while hovering in low earth orbit, and can also see extremely small objects and images down to the sub atomic level. He can see every vein in a blade of grass, the chlorophyll inside the veins, and even the molecules that make up the chlorophyll.

X-Ray Vision
His eyes are able to emit a form of radiation that allows him to see through solid objects. How this power works in unknown but is linked to his Flash Vision.

Hearing
The exact range he is able to hear is unknown but Hyperion appears to possses enhanced superhuman hearing which, while not on par with his vision, remains impressive.

Hyperion's powers did not manifest simultaneously, but did so over a period of time as he matured with his Flash vision being the most recent manifestation of his power. His durability seems to be increasing and it remains to be seen whether or powers will manifest themselves and what his upper limits are.

Basic history of the character (Up until this point):

Unbeknownst to Reed Richards and the rest of the Fantastic Four, they are not the first sentient beings in the universe to receive the Watcher’s warning. Decades ago the greatest scientific mind of a distant and technologically planet known to its inhabitants as Hyperia was visited by the Watcher and received the same warning. This scientist, a gifted man by the name of Zhib-Ran, desperately tried to convince his colleagues of the coming danger but to no avail.

With his options limited, Zhib-Ran and his wife decided to take the drastic step of imbuing their unborn ison with incredible power while he was still in the womb via a heretofore untested process that Zhib-Ran had been developing to push his people into the next stage of their evolution. The original process would have vastly increased the physical abilities of any Hyperian, and was meant to but knowing this would not be enough, Zhib-Ran intensified the process to the point where he believed his son, once born, would be suitably empowered to defend Hyperia.

With no way of knowing whether the process had succeeded or not, and still unable to convince any of his fellows of the coming danger, Zhib-Ran and his wife Mara-Ran could do nothing but wait and pray to their gods.

When the day of their child’s birth came, it was joyous but short lived. The boy had barely come into the world before Hyperia suddenly found itself under attack by the Great Devourer. Tragically Zhib-Ran could do nothing but take the newborn from his wife’s arms and kiss her goodbye before racing to his lab with his infant son cradled in his arms as his world collapsed around him. It was from within his lab, with the boy clutched closely to him, that he saw the birthing facility collapse in the distance with his recuperating wife still inside. Choking back his grief, Zhib-Ran raced to the roof of his lab where a prototype space capsule of his design. Zhib-Ran had always been a man who planned for any contingency, and while he had hoped that his son would be able to save Hyperia, he also recognized that his plans might fail. Knowing now that they had, that the end had come and that there was no way a new born could hope to hold back the destruction he watched unfold around him, Zhib-Ran carefully placed his unnamed son into the capsule and kissed him goodbye before activating the ship and sending it hurtling into space with scant but the most vital of life support equipment and a brief history of Hyperia and its heritage on board.

Zhib-Ran watched as the capsule disappeared into the distance before the very sky caught fire. He had no way of knowing whether or not his process had even succeeded, whether or not his son had actually been empowered by the experiment as hoped; but he knew that he was witnessing Hyperia’s final moments and that his son, at least, would outlive his world.


****

The Capsule’s flight path was not random, for Zhib-Ran had taken it upon himself to study the cosmos in light of the Watcher’s warning, and he was convinced that had more or less been able to trace the Great Devourer’s swath of death and destruction as he made his way through the universe. If the Devourer did come to Hyperia then it would confirm his theory that the Devourer would, within a few decades, make his way to an underdeveloped world not unlike Hyperia; a world capable of sustaining Hyperian life. It was to this planet that Zhib-Ran had sent his son with his last act and it was on this planet, in an area the natives of the planet know as the American Midwest that Zhib-Ran’s capsule ended its brief hyper speed journey.

The capsule was immediately set upon by United States Military personnel who took the capsule and its sole passenger into Government custody. There the boy and the ship were moved to a secret underground facility in the Nevada desert for study. It quickly became apparent that the infant and ship were not terrestrial in origin and that the boy was possessed of incredible physical gifts the limits of which were unknown. A black ops project was set up under the command of General Alexander Leighton to determine whether or not the boy and the craft posed any threat to the security of the United States and if there was any way to benefit from the information found in the craft, or to duplicate the boy’s abilities. The operation was codenamed Project Hyperion after the planet Hyperia, on which information was gleaned from within the capsule and one of General Alexander’s first orders was that the boy be isolated from any contact with the outside world for fear that he may simply be an alien spy or advance scout for an extraterrestrial invasion. The fact that the boy possessed extraordinary power and appeared human only fueled the suspicion that he could be some kind of hostile agent sent to infiltrate human society.

The boy, codenamed Hyperion, was subjected to rigorous experiments, but was not treated with undue cruelty (aside from his isolation) and was even given an approximation of an American education, albeit with numerous aspects deemed “sensitive” left out.

With his education moving along, and with no evidence of any hostile intent found, General Alexander decided that it was time to allow Hyperion some human interaction besides that of his handlers. A psychologist was brought in to examine the adolescent Hyperion in hopes of getting him to reveal some aspect of why he had been sent to Earth. During the psychoanalysis, Hyperion became increasingly frustrated both with the line of questioning and with the realization that neither he, nor his handlers knew anything about his past. Additionally, the appearance of a new person in his life, one who seemed to be a source of information heretofore denied to him about the outside world, prompted Hyperion to reject further questions and start asking questions of his own. When the Psychologist told him that he was there to ask questions, not answer them, the teen retorted angrily and to everyone’s shock a flash of intense purple light burst forth from his eyes, instantly vaporizing the hapless psychologist and setting off alarms all over the underground base. This was the first instance of Hyperion’s flash vision and a specially equipped squad quickly entered the chamber to subdue Hyperion only for the terrified and traumatized youth to lash out defensively and instinctively. In doing so he instantly killed three members of the six man squad by hurling them against the hardened titanium walls or dismembering them accidentally. General Alexander quickly ordered the rest of the men to withdraw and authorized the use of a high yield thermobaric nuclear device which vaporized everything in the chamber and left the young Hyperion unconscious. This was yet another shock for the members of Project Hyperion as the thermobaric nuclear explosive had been designed to kill the boy if need be and fully expected to, but the weapon had been developed some years before this incident and it, along with the manifestation of his flash vision, provided further proof of what his handlers already suspected: that Hyperion’s powers were still developing and growing as he matured. At that point killing him seemed to no longer be an option, but further human contact was deemed an unacceptable risk and since nothing useful had been learned in nearly 20 years since the project’s inception it was deemed a failure and a waste of resources, particularly with numerous super powered beings now appearing on the global scene. The project was promptly shut down and General Alexander and his men were tasked with the duty of keeping the secret facility operating as a prison for Hyperion who was now deemed a “dangerous extraterrestrial agent”.

Their orders are to remain at their posts and to prevent Hyperion from escaping his confinement by any means necessary. This seemingly impossible mission is only accomplished by the fact that Hyperion remains beside himself for the accidental killings of the psychologist and the security agents and is content to remain in confinement as he has come to the conclusion that he has somehow done something to deserve this fate. This is due in no small part to the education he received at the direction of General Alexander which heavily focused on the importance of duty and of following orders. Though many members of the project, including the old General himself, have grown sympathetic with the young man’s situation they nonetheless stand fast, determined to do their duty.

Little do they know that a sinister outsider has learned of Hyperion’s existence and set in motion a plan to free the powerful young man for his own diabolical ends. Of greater concern, and equally unknown to all involved, is the impending arrival of the Great Devourer whom Zhib-Ran had empowered his son to combat. It remains to be seen what role, if any, Hyperion will play in the trial the Earth is sure to face when Galactus arrives.

Why Have You Chosen That Character: Hyperion people. HYPERION!!!

Two Complete Sentences Explaining What You Can Bring With This RPG (As a player): You guys know me. I've already been in the game.

Please provide a sample post in the format you wish to portray your character in (Minimum three paragraphs/one line of dialogue, maximum six paragraphs):

Deep below the most barren part of the Nevada desert is a facility that officially does not exist. There, isolated from those around him and seperated from the surface by two miles of rock, steel and earth sits a young man. His accomodations are spacious and not uncomfortable. He has access to books and entertainment, though these are screened for content and must be approved by a dozen different psychologists before they are given to him.

For he is a prisoner here, of that there can be no doubt. This, despite the king bed, the large flat screen television, the video games, the rows upon rows of book shelves. He is a prisoner for sure, but it is his jailers who live in fear. Fear that he might grow bored with his confinement. Fear that he may choose to leave this place and that if he does they will not be able to stop him; and most of all, fear of what he might do if he did get out.

So they placate him, entertain him, keep him docile and satisfied as much as they can even as they hedge their bets and security lasers, neural scramblers and adamantium reinforced titanium walls.

It is all for naught. He suspects, as they do, that he can leave this place anytime he wants. But why would he? Where would he go? His past is a mystery, his present is all he knows. And so he sits in silence, listening to them go about their business. They know he can hear them. They are careful with what they discuss and more often than not their conversations focus on him.

Just outside the walls of his living quarters, his cell, two guards whisper to each other about how human he looks. Three levels up the familiar voice of General Alexander Leighton, the base commander, argues with a superior over a secure line. The General is requesting a budget increase. He's been doing that more often lately. A level up from him a male guard and a female technician are making out in an empty office. He can hear the thumps of their heart beats speeding up, the wet swish of their tongues pressing against each other. Not for the first time he wonders what it would be like to kiss a woman and not for the first time he thinks about leaving this place and finding out, but then the memory returns unbidden. Vivid and bright as if it was only yesterday. A human being vaporized in a flash, three more dying right after, their frail bodies squishing like bags full of water as he swings his arms.

He shudders then, as he always does when the thinks of that day and for the hundredth, hundredth time banishes any thoughts of leaving this place from his head.

That is until he hears it. A sound from the surface. The sound of something he can not identify walking on the desert sands. Something heading towards the secret facility which does not officially exist.

Roster Pic:

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Awesome! Bk's back!

Super Skrull is most definitely APPROVED, seeing as A) we're seriously starved for major villains at the moment, and B) he rocked in Season 1.

Hyperion, however, has already been established in continuity. Mr. Majestic played him as a mutant, part of the HAMMER-funded X-Men. If you can figure out a way to reconcile that then I'll approve it, but as it stands it would be a retcon, which isn't allowed in this game.
 
Also, the FF know there's a Skrull somewhere inside the Madripoor government.

They're coming for you, baby. :cmad:
 
Also, the FF know there's a Skrull somewhere inside the Madripoor government.

They're coming for you, baby. :cmad:

Its their funeral :o

As for Hyperion, how about I change it up so that he's actually an orphaned alien from another world who thinks he's a mutant?

Would that fly?

Don't answer yet, wait till you read the app I'm posting now.
 
How's this?

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Character you would like to play: Hyperion , Mark Milton

Powers:

Hyperion's body is imbued with vast amounts of an unknown energy due to genetic manipulations by his late Father. As a result of these energies Hyperion posseses the following abilities:

Strength
Hyperion possesses incredible physical strength, the upper limits of which is unknown. His strength cannot be measured on conventional devices such as free standing weights, and can only be charted on the Richter scale, being compared to the movement of tectonic plates.

Speed
Depending on the terrain Hyperion's running speed is well over 300 miles per hour. His top speed on foot is unrevealed, as flight is his preferred method of travel.

Stamina
Hyperion does not seem to tire from physical exertion. The explanation for this is that Hyperion's body is fed by the cosmic energy, which his cells produce and store, there for his muscles need no rest or extra energy from an outside source such as food. However, again it is unknown if this is true for the current incarnation of Hyperion.

Invulnerability
Hyperion is virtually impervious to physical harm, he is immune to temperature extremes of cold and heat, and can survive unaided in the vacuum of space indefinitely.

Flight
He is able to achieve independent flight through an unknown means. His ability to fly seems to be controlled through a conscious act of will, he flies with grace and perfect coordination. His speed in flight has clocked in at well over mach seven, he can achieve escape velocities (7 miles per second) and is even able to perform interplanetary travel under his own power.

Flash Vision
Hyperion is able to expel some form of internal energy from his eyes, he can fire the energy in a single devastating blast with the power to vaporize matter over a relatively short distance, or in controlled beams of purple light firing from his eyes. In it's most controlled and focused form, his flash vision is an effective weapon at up to half a mile, and can reach temperatures more intense than that of a nuclear detonation.

Accelerated Healing
Has shown to be able to heal faster and with more efficiency than a human being. The full extent of his healing factor is unknown but is sufficient to repair the damage done to his eyes after they were burnt out by Michael Redstone in their second fight.

Telescopic/Microscopic Vision
He can use his telescopic vision to clearly see targets on the ground while hovering in low earth orbit, and can also see extremely small objects and images down to the sub atomic level. He can see every vein in a blade of grass, the chlorophyll inside the veins, and even the molecules that make up the chlorophyll.

X-Ray Vision
His eyes are able to emit a form of radiation that allows him to see through solid objects. How this power works in unknown but is linked to his Flash Vision.

Hearing
The exact range he is able to hear is unknown but Hyperion appears to possses enhanced superhuman hearing which, while not on par with his vision, remains impressive.

Hyperion's powers did not manifest simultaneously, but did so over a period of time as he matured with his Flash vision being the most recent manifestation of his power. His durability seems to be increasing and it remains to be seen whether or powers will manifest themselves and what his upper limits are.

Basic history of the character (Up until this point):

Mark was just your average every day kid who never liked listing to his parents or any type of authority figure for that matter. Just at the age of 8 he would get in fights at school becoming a school bully. His father would bring the belt to him every time thinking maybe punishment would knock some sense into him but that didn’t help if anything probably made the situation worse. So his mom went with another approach by using a mother’s love.

His mom’s love was what he needed to turn his life around. For a good three years he became a son that any parent would be proud of he even stop fighting in school and lashing out. The Milton’s knew that there son was finally shaping up to be the good person they knew he could be.

At 13 Mark’s mother died from cancer. Soon after that Mark’s powers began to emerge. Without his mother around to help guide him Mark went back to his old ways causing trouble for not only himself but also for the people around him. His father didn’t know what to do, after the death of his wife he pretty much gave up on Mark and on himself.

Thinking that he was pretty much unstoppable Mark turned to a life of crime. First he began small just robbing gas stations and video stores just things on that level. But soon later he joined a group of other teenage mutants who formed a gang that went by the name Morlocks.

Being now with the Morlocks changed Mark for the worse. Petite crimes he used to do as a kid now turned to crimes that would give him serious jail time. But he had no worry about any of that till he and few others were caught by the X-men. He ended up in the one place he promised himself he would never be. Thinking it was going to be all over for himself he was more than surprise when he was told some unbelievable news from Haller himself. Colonel Haller told him that he would give him a better life than that of what he had. Only catch he would have to join the X-men and learn to fallow orders like a good boy. Seeing that Mark didn’t want to spend his life behind bars he took him up on his offer.

At the age of 17 he became an X-Men and from then on went by the name Hyperion.

Having never grown comfortable amongst the X-men and grown dissillusioned with his role on the team, Mark has recently left the group without explanation and has not been seen for months.

He has recently (the past 3 weeks) begun having a bizarre recurring dream which has stuck with him for weeks. A dream that has gone from being simple curiousity to cause for concern.

Little does he know that a sinister being, who knows the truth about his origins, has developed an interest in him and has set in motion a plan to use the powerful young man for his own diabolical ends.

***​

What Mark and those who know him do not know, what they do not even suspect, is that Mark is not only not a mutant, but that he's not even from the planet Earth.

Unbeknownst to Reed Richards and the rest of the Fantastic Four, they are not the first sentient beings in the universe to receive the Watcher’s warning. Decades ago the greatest scientific mind of a distant and technologically planet known to its inhabitants as Xandar was visited by the Watcher and received the same warning. This scientist, a gifted man by the name of Zhib-Ran, desperately tried to convince his colleagues of the coming danger but to no avail.

With his options limited, Zhib-Ran and his wife decided to take the drastic step of imbuing their unborn ison with incredible power while he was still in the womb via a heretofore untested process that Zhib-Ran had been developing to push his people into the next stage of their evolution. The original process would have vastly increased the physical abilities of any Xandarian, and was meant to but knowing this would not be enough, Zhib-Ran intensified the process to the point where he believed his son, once born, would be suitably empowered to defend Xandar.

With no way of knowing whether the process had succeeded or not, and still unable to convince any of his fellows of the coming danger, Zhib-Ran and his wife Mara-Ran could do nothing but wait and pray to their gods.

When the day of their child’s birth came, it was joyous but short lived. The boy had barely come into the world before Hyperia suddenly found itself under attack by the Great Devourer. Tragically Zhib-Ran could do nothing but take the newborn from his wife’s arms and kiss her goodbye before racing to his lab with his infant son cradled in his arms as his world collapsed around him. It was from within his lab, with the boy clutched closely to him, that he saw the birthing facility collapse in the distance with his recuperating wife still inside. Choking back his grief, Zhib-Ran raced to the roof of his lab where a prototype space capsule of his design. Zhib-Ran had always been a man who planned for any contingency, and while he had hoped that his son would be able to save Hyperia, he also recognized that his plans might fail. Knowing now that they had, that the end had come and that there was no way a new born could hope to hold back the destruction he watched unfold around him, Zhib-Ran carefully placed his unnamed son into the capsule and kissed him goodbye before activating the ship and sending it hurtling into space with scant but the most vital of life support equipment onboard.

Zhib-Ran watched as the capsule disappeared into the distance before the very sky caught fire. He had no way of knowing whether or not his process had even succeeded, whether or not his son had actually been empowered by the experiment as hoped; but he knew that he was witnessing Xandar's final moments and that his son, at least, would outlive his world.

****​

The Capsule’s flight path was not random, for Zhib-Ran had taken it upon himself to study the cosmos in light of the Watcher’s warning, and he was convinced that had more or less been able to trace the Great Devourer’s swath of death and destruction as he made his way through the universe. If the Devourer did come to Xandar then it would confirm his theory that the Devourer would, within a few decades, make his way to an underdeveloped world not unlike Xandar; a world capable of sustaining Xandarian life. It was to this planet that Zhib-Ran had sent his son with his last act and it was on this planet, in an area the natives of the planet know as the American East Coast that Zhib-Ran’s capsule ended its brief hyper speed journey.

The charred and ruined capsule was found by a lower class working woman who, not recognizing the capsule as anything more than a ruined husk of metal, assumed that the infant had been abandonded and exposed. The woman, who had always wanted a son of her own and was incapable of bearing children, scooped the boy up and claimed him as her own without a second thought. While not thrilled by the prospect of raising someone else's sun, the woman's husband truly loved his wife and wanted her happiness so he agreed to take the child in and the couple named him Mark.

Upon her death bed Mark's mother made his father swear not to reveal to Mark that he was not their real son and to this day Mark has no reason to believe that he is anything more than the mutant son of Tom and Hilda Milton.

Why Have You Chosen That Character: Hyperion people. HYPERION!!!

Two Complete Sentences Explaining What You Can Bring With This RPG (As a player): You guys know me. I've already been in the game.

Please provide a sample post in the format you wish to portray your character in (Minimum three paragraphs/one line of dialogue, maximum six paragraphs):

Hubei Province, China

"The House wins" proclaims the rail thin dealer as he reaches out and collects the last of the young American's chips.

"Yeah, yeah." Mark mumbles as he leans back in his chair and stuffs his hands in his pockets. Though he's lost just under 5000 dollars in the last hour he wears an expression that is half boredom and half disinterest.

Behind Mark stands a tall and attractive hostess who take the opportunity to go from rubbing his muscular shoulders to bending over and wrapping her arms around him.

"Try your luck again baby." she coos in his ear with her sweet voice and heavy accent. "Maybe you get lucky in more ways than one."

"You think so huh?" Mark responds sarcastically before putting his hands on the table and pushing himself to his feet. At 6'4 he towers over everyone in the room, included the high heeled girl whom he then gently brushes away.

"No. I don't think you do." He says as he stuffs his hands in pockets once more and saunters towards the Casino exit leaving the girl with a look of mock dissapoint on her face that lasts just long enough for her to be sure that he won't turn around before she starts scanning the floor for some other patron on whom she can ply her trade.

Its not the girl's fault. She is very attractive and Mark imagines that most men would find her quite seductive, but a man like Mark? A man who can hear her heart beat and feel her body temperature spike? Well he knows when a woman is truly interested and when she's just trying to get him to spend more money.

Not that spending money is an issue. Mark knows he can always get more. Its not hard for a man who can do the things he does. The real problem, the one that has stuck with him since he left the X-men, the one that's always right there with him whether he's in Mexico, Paris, India or China, is the unshakeable feeling that he does not belong.

He thinks of home, of his father and his erstwhile teammates, and doubt very much that they are looking for him, or even care that he's gone. Its sad, but he has to admit that its the story of his life at least since his Mother died.

He shakes his head, trying to clear it of the memory. New York isn't home. It hasn't been home for years. Maybe it never was.

Finding himself at a river's edge Mark stops and looks up towards the night sky.

"What are you going to do with yourself Mark?" He asks himself

...And why can't you stop having that dream?

***

Halfway across the world a knock on the door demands Colonel Haller's attention.​

"Enter" The Colonel instructs wothout looking up from his paper work and an excited aide bursts in carrying a manila folder​

"Colonel Sir." He says as he fires off a hurried salute before presenting the folder.​

The Colonel takes the folder and glances at its contents before looking back at the aide.

"Are you telling me we've found him?" Haller asks as a smile works its way on to his face.​

"Yessir." The aide replies with a nod. "We have eyes on Hyperion."​




Roster Pic:

77611-114523-hyperion_super.jpg
 
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Okay, now that you've reconciled your origin with what Mr. Majestic had already established, I can officially APPROVE Hyperion.
 
Short Cyclops post up while I get my end game for this little arc together.\

Working on Zemo and Iron Man posts as well.
 
I swear on the life of my Romanian grandmother I just made up, a Howard post will be up this week.
 
If you made her up....then who the hell did you pay me to kill last Tuesday? :huh:
 
The All-Star Marvel RPG
Character Application

Character you would like to play: Staff Sergeant Miles Morales / Dusk

Powers: As a mutant, Miles' power could best be described as a form of Battle Meditation (should you be familiar with Knights of the Old Republic). Miles can release a pheromone that considerably boosts the morale, stamina and overall battle prowess of his allies while simultaneously reducing the opposition's combat effectiveness by eroding their will to fight. It should be noted that the effects of his powers can be resisted by someone who is either highly trained, brainwashed or strong-willed.

When wearing the DUSK-suit, Miles' agility, speed and strength are boosted to superhuman levels (for context's sake, let's say somewhere below Spider-Man's). The suit contains fragments of Vibranium, which absorbs both sound and light, allowing for great stealth. Likewise, the suit is fitted with energy from the Negative Zone allowing for teleportation akin to Deadpool's 'blink'. Teleporting means traveling through the Negative Zone itself, which puts the wearer under incredible physical duress. Thus the teleportation is to be used sparingly, and only to cover short but crucial distances.

Basic history of the character (Up until this point):

Miles Morales lived a relatively unremarkable life before joining the Marine Corps. He grew up in a beautiful home, raised by a loving family. Ask anyone who ever met the boy and they would say the same thing; Miles Morales was a pretty average kid.

Then again those people never seemed to notice that no matter what the sport, whatever team Miles was playing on usually won. And no matter how high tempers rose, it was never anything a chat with Miles couldn't fix.

It wasn't until Miles joined the Marine Corps that he realized he had a gift. He acted as a living, breathing morale boost for his friends and allies, while at the same time eroding his opponent's will to fight. That's not to say he could get enemy troops to lay down their guns. But a moment's hesitation here, a clean shot delibaretly missed here...It was enough to turn tides.

Which it did. Many times over. Soon Miles began rising through the ranks of the Marine Corps, after countless battles fought with astoundingly low casualties.

Now, Staff Sergeant Miles Morales has been recruited for a new mission. Operation: Dusk. A team of the military's brightest have created a suit composed of vibranium and matter from the Negative Zone. Miles serves as a kind of 'test-pilot' for the suit, occasionally let out on the streets to test it in (usually controlled) battle-conditions.

However, after an assignment involving the suit's weather-durability, Miles returns to base to discover the entire Dusk team slaughtered. Scientists and doctors that had become friends to him shot down in cold blood; confidential research stolen and the very vibranium that partially powers the suit gone.

Now, as Dusk, Miles is out for blood.

Why Have You Chosen That Character?: Me and another poster have been wanting to do something together in this game for the longest time and we finally figured out a way to do it.

What Do You Plan On Doing With This Character (IE: How are you changing him or her?): Well, 616 Dusk was an alternate identity Peter Parker took up when he couldn't be Spider-Man for a stretch of time. This Dusk is as All-Star is a character can get. He's been made from scratch.

Two Complete Sentences Explaining What You Can Bring To This RPG (As A Player): One half of an RPG-duo that can hopefully write some good stories and entertain you guys as much as we'll no doubt entertain ourselves writing them.

Please provide a small sample post in the format you wish to portray your character in (Minimum three paragraphs/one line of dialogue, maximum six paragraphs):

THEN


You never get used to it.

The teleportation, I mean. They've tried explaining it to me. Something about molecules rearranging, dimension-hopping or whatever. I'm just a soldier, I get paid to act, not think. This must be the twentieth time I do this.

But you just never get used it.

At first you feel a sort of rumbling in your stomach. It could almost be confused for gas until you realize it's spreading throughout your body. Then, all of a sudden, your head and your feet simultaneously get sucked towards your navel, like a black hole just popped open on your midriff.

After that, for just a split second, you feel like flying. You can't really see anything, but you feel....free.

That is, until you come crashing down on the other side. First few times I 'blinked', I couldn't stop vomiting. Then, while after that, it was just headaches. They keep trying to fix it, but Dr. Warren tells me they'll probably never get rid of all the side effects.

Now they want me to blink while moving. At first I thought they were joking. But a few minutes later I was standing on top of a moving car, twenty people yelling at me to blink onto the roof of another moving car.

Just a day in the life, I guess.

Picture (if not for the roster, then reference): (just ignore the wing-thingies)

 
I was summoned?

The All-Star Marvel RPG

Character Application

Character you would like to play: Daniel Rand, The Immortal Iron Fist

Powers: Though once an ordinary man, Daniel Rand plunged his hand into the heart of dragon Shou-Lao the Undyingand infused the dragon's superhuman energy into his soul; this along with training by Lei Kung the Thunderer gave Rand the power of the Iron Fist, allowing him to summon and focus his chi and enhance his natural abilities to extraordinary levels. His strength, speed, stamina, durability, agility, and reflexes and senses can all be astronomically intensified, making his already formidable martial arts skills even moreso.

Fleshing out the ideas of his powers a bit, Rand's abilities are an extension of the internal energy of his soul and chi into his body. By focusing the energy within him, it gives him more control over his physical form. While none are as powerful as his iron fist, the power behind a chi-infused kick would certainly be greater than if he hadn't been focusing whatsoever. Not only that, but this Rand's powers will, indeed, be a bit more supernatural than his Marvel Universe counterpart's. Let's say Rand needs to leap across a gap between rooftops that seems just a tad too far for him. By focusing his chi, he'd be able to make the leap with ease. If, say, he needed to pass through a group of guards unseen, he would be able to focus his chi to both more easily conceal himself in shadow, and lessen the noise with which he walks. He wouldn't be invisible, but he'd be practically silent to thugs and goons. While a master of Kung Fu, it is still entirely reasonable that he would train with the shinobi of Japan and learn their practices, and, paired with his chi, truly put them into the most extreme practice.

Another aspect I'd like to explore with Rand is that of the elemental, natural and magical aspects of his powers. If Rand comes toe-to-toe with a dozen men with pistols, what is he to do? His powers are somewhat limited. He can't climb on walls, he doesn't have a healing factor without his chi, and he isn't a robot of any sort. That's why I'd like to expand on his powers a bit; by harnessing his chi, I'd like to be able to make Rand briefly be able to control the elements and harness animal spirits around him. That isn't to say he'd be able to conjure a tornado, or a tidal wave, but, rather, if he's face to face with Hydroman, why not let him be able to focus his chi to turn part of the villain to ice? It would exhaust him, and would only freeze portion of Hydroman, but, perhaps that is the leg up that could get Danny ahead in the fight. Against a dozen men with guns, Daniel could summon a gust of wind and the spirit of the eagle, harness his chi, and blow them all of their feet. He wouldn't be able to fly, and he'd never have the hide of a rhino, but it would be an expansion of his powers that could be explored.

Given the nature of his training, Rand also understands certain aspects of the astral and supernatural. He is by no means a magician of any kind, but he is, on a surface level, aware of the way some things in the occult world work.

As the son of one of New York's wealthier entrepreneurs, Danny has considerable resources. Though not at the level of Tony Stark, or Bruce Wayne, Rand isn't a character who has to worry about paying for his rent, or how to put food on the table. He is a credit card kid. How long that will stay true, though, is something that remains to be seen.

Danny's MU counterpart is capable of focusing his energies to a point where he can fuse his consciousness with that of another human being. This Danny will not be at that level yet, but there will be times when his story calls for immense levels of meditation and concentration, and, at such times, he might be capable of suggestion or surveillance.

Basic history of the character (Up until this point):

Danny Rand is the son of a New York City entrepreneur. One of his father's hobbies includes dabbling in the occult. As a result, Danny's family is somewhat shunned from New York's high society and elitist crowd. His father, only 29, gets wind of a group of Tibetan monks, claiming to have seen God in the mountains that surround their village. Eager to investigate, he enlists the help of his personal friend and fellow occult enthusiast, Stephen Strange. They charter a private helicopter, fly to Tibet, and bring the then-11 year old Danny with them.

The "god" the Tibetans claim to have seen is, in fact, the city of K'un-L'un. As ancient as the religion the monks themselves worship, K'un-L'un is a city of highly skilled and powerful ninja, all of whom have focused their chi to a point of near-perfection. Every ten years, the ninja focus their energies and make the city visible to humanity. At the center of their city, is the heart of the dragon Shou-Lao, and, when the city is visible, one person may enter the city, touch the heart, and be granted the power to harness his or her own chi so that he might one day join their ranks. Anyone who hones their skills enough will find themselves named the Iron Fist, the group's chief protector and guardian.

At 11, Danny touches the heart, and gains immense power from it. Danny's teacher and fellow adventurer, Stephen Strange, had spent years with Danny, telling him of theories about harnessing his chi. Danny takes these lessons to heart, when Strange and his father mysteriously part ways, and explores New York, meeting those who have touched the heart before him and are still alive: Shang-Chi, Elektra Natchios, and Kirgi, who train him in martial arts. Having harnessed the full power of his chi, he returns to K'un-L'un when he is 21, to voice his desire to be the Iron Fist.

He succeeds in the gauntlet of ninja put before him, and begins working to protect the city. He works in secrecy, putting down tales of K'un-L'un as myth, working to keep the city in the clouded veil of legend. Governments and surveillance companies learn that members of their staffs die under mysterious circumstances, highly confidential documents go missing, un-prosecutable war criminals are found with broken necks in their hotel rooms, and Danny's responsible for it all. Danny is, after all, a ninja. Killing people is an art, and he is an artist.

On one assignment, though, in New York, Danny died. His successor to the mantle of the Iron Fist, Orson Randall, used the power of chi to bring the dead warrior back to the world of the living, but, unfortunately, the cost was great. Orson himself was stripped of the title, and it was once again bestowed on Danny. Orson, in the hands of the people he had betrayed, was banished to exile, and left without the protection of of K'un L'un, he was on his own.

After successfully working, once again in utter secrecy, as the Fist for many months, Danny is asked to infiltrate the ruthless HYDRA agency. HYDRA has been after the city's secrets for decades, and has finally acquired the technology, resources, and real estate needed to begin planning an assault. It's Danny's job to find a way into their newly fortified Tibetan base, locate the base's commanding officer, and use the healing power of his chi energy to eliminate the commander's cruel spirit, replacing it with that of a good man. He proceeds to infiltrate the base as a new recruit, and begins working his way up the ranks. Despite his isolation, Danny checks in with K'un-L'un every few days, communicating only with Davos, one of his mentors and former contestant for the title of Iron Fist. Eventually, Danny finds his way to the heart of the base, about to heal the agent's spirit, when the base locks down, and Danny is revealed as a K'un-L'un ninja. In order to preserve the city's secrets, he must make an escape, or die trying.

This origin calls Stephen Strange into the Iron Fist narrative. At this juncture, Carnage24 has claimed the very beginnings of Strange's story as his own, which is something I think should be honored. Carnage's story described Strange as an Indiana Jones-ian adventurer, and would, therefore, make him 39 within the game's continuity if my timeline is approved. Whether that is too old is the decision of the GMs, players, and Carnage24. It is my view, though, that Strange being in his late 30s does not necessarily detract from his youth in the magical arts. That, however, is still only my opinion.

Why Have You Chosen That Character?:

I haven't so much as logged on to the boards in almost two years, and my presence in the games was dwindling at best, even before I left. In the wake of some personal ups-and-downs a few years ago, I had allowed myself to be bitter, cynical, and, worst of all, snide and, at times, downright unkind. That's unacceptable, and the time I spent off coincided with a time when I did some tremendous personal growth. The idea for picking up Iron Fist was first born when SenseiofCheese, someone who has, through the boards, become quite a good friend of mine, started telling me that he wanted to see me back on the boards. I did some work in the comics industry, shared some stories with him, and he could tell that some enthusiasm on my part had been sparked once again. What's more, I have become a completely different storyteller, and the prospect of working together was something that excited us both to no end. A few late nights of pitches, and we realized that we both wanted to work on a Heroes for Hire storyline. Of course, in order to truly bring something new to the table, SoC and I had to completely change the dynamics of the team. And, in the "Basic History" section above, I think that the time before the creation of the Heroes for Hire is something that puts a fresh spin on the characters and their mythologies.

The Iron Fist is a tremendous character, with a rich and compelling history in the original source material, but, here, there's a chance for something new to be done, while still honoring the character's roots. What's more, I get to work with a close friend whose storytelling I have an unequalled respect for. To me, that's a very exciting opportunity.

What Do You Plan On Doing With This Character (IE: How are you changing him or her?):

In the books, Danny has served almost every narrative archetypal role a character can play. He was a schtick-y 1970's kung-fu master, a dramatic
engine of storytelling, and a mystical adventurer. What I'm not sure we've ever really seen, though, is a Danny Rand who's on the run, an Iron Fist who's being hunted. Right at the start of the story, that's where we'll be. Right out of the gate, y'know? Then, bam, HYDRA's on Danny's tail. This introduction can reshape all of Danny's future adventures and experiences.

Plus, K'un-L'un is an entirely different place than its MU counterpart, as is Danny's role within it. There are some plans for the Heroes for Hire, too, which, with Sensei's application are probably quite obvious, but their genesis and development are going to be entirely different, as well. At least, I like to hope so.

Two Complete Sentences Explaining What You Can Bring To This RPG (As A Player):

As a player? I'm not too sure. I'm a little bit rusty, as far as the games go. I can't promise to be posting every day, or every other day, but I hope I can still write dialog and believable characters. I want to make the game better for everyone. Plus, I hope I've grown as a storyteller these past months. Only time, and the audience, will tell, though.

Please provide a small sample post in the format you wish to portray your character in (Minimum three paragraphs/one line of dialogue, maximum six paragraphs):

IronfistLogo.gif


"Nnng."

Daniel Rand stirred from unconsciousness, barely aware of where he was, or what he was doing there. His wrists, restrained. Handcuffs locked his forearms against the arms of the chair he had been shoved into. He barely sat up straight, and he felt sweat sliding down his chest. A bright light
was lit above him, shining right into his eyes.

"He is awake." He heard.

He tried to place the accents. He knew they were Mediterranean, perhaps Greek or Italian. It was a tough thing to do, having just been knocked out clean, but he was doing his best.

"Ah, good." Another, distinct voice said. This one was gruff. Wartorn. "Our guest lives."

Albania. The emphasis on the "s" is far too soft to be Grecian.

He slowly tilted his head left, then right, growing more and more conscious as the seconds passed. The key, he knew, would to be to maintain a ruse of incoherence for as long as he could.

He felt a slap on his face, and his eyes snapped open.

"Wake up, my friend." The wartorn voice said, as the hand slapped into his cheek again and a third time. "We have much to discuss."

Now, Danny remembered. The council of K'un-L'un had sent him here to steal files from the Albanian government's intelligence bureau. The satellite had been able to pick up a few heat signatures of residents exiting the city from, seemingly, out of thin air. Needless to say, they were a little bit more than curious to find out what it was that they had discovered.

Danny's job was to ensure that they didn't.

Looking around, he realized he was in some sort of office within the SHISH* headquarters, the very building he'd tried to infiltrate. He shook his head hard, getting rid of the few remaining cobwebs. He surveyed the situation in front of him. Four guards, plus the bearded officer. All in full military uniform. On the desk behind them, he saw his satchel, inside of which was a motherboard from one of the imaging computers, his plain white t-shirt, and his boots.

*-SHISH, State Intelligence Service. Albanian: Sherbimi Informativ Shteteror - Editin' Ed.

"Y'know," Danny began, "It's the damnedest thing. I was on a tour, took a wrong turn looking for the bathroom, and -heh heh heh- look where I end up."
 
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Sick Boooooooooooooooooooooooooooooooooooooooooooy!

I know you don't know this, since it was last season, but Hound55 used Iron Fist and did some stuff with him. Not sure on his complete backstory, but I don't think he did that much.
 
Okay, so I'm caught up. I'll go ahead and edit my application. Thanks for the head's up.

Edited. Spiffy.
 
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Pretty much just had Danny as an NPC plot point in mine...

Danny was "killed" and on life support in a coma in my arc. It led to Orson Randall's re-awakening, he went to NYC to try to find out what happened believing Danny Rand to be dead. Bumped into some people Danny used to (or possiby still do) run with in Misty Knight and Colleen Wing, found out that Danny was only hospitalized and not actually dead and basically brought him out of his coma.

I then left it there and didn't restart in season 2, because of how work has been and I didn't want to take on more than I knew i'd be capable of handling.

I used Orson Randall though and did try to leave a wide berth for people who may have wanted to use Danny in the future.
 

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