guys, I sent this to Beenox:
hello whomever has received this message over there, I am just a humble yet passionate fan who has a lot of potentially viable ideas for the next game. I've loved all the stories you have written for your games and I've had a lot of fun playing them, but in any game there's almost always room for improvement. apologies if I'm coming off as rude, but that's of course not my intention. In any case, here are my suggestions for gameplay dynamics:
gonna start harsh, I think it'd be best if you cut the web rush feature out of the game. instead, you could put in a parkour interaction button (L2). Let's say you're flying in the air, about to land a rooftop BUT you don't wanna cut your flow so before landing you hold the L2 button: Spidey lands hands first and keeps the flow by thrusting himself forward & back into the air with his arms (similarly to the way that Spidey does at the end of Spider-man 90's animated show intro)
now of course the parkour interaction button would react different with different environments and objects. in fact, you could use it with enemies as well, pulling of spectacular looking moves. if you're entirely airborne you could do flips or something, if you're web swinging you could build up some serious momentum (you need more speed to spidey's swinging, and it shouldn't be that hard to build momentum).
speaking of swinging, ditch the both triggers shoot web dynamic. it sounded cool on paper, I even did a little happy dance when I heard about, but playing TASM2 I and many other's realized, we'll be better of with one swinging web button. make them stick to buildings though, that was undeniable progress
also the combat is kinda choppy. the idea of it is good, but make the moves look more organic. especially when he punches, it looks like he's throwing his numb arms to the enemies. Spidey more often uses his legs in close combat, though he does throw in a few punches every now and then. keep that in mind and also keep it free flow. add some webbing up action, and not only in the form of shooting web balls, but you know, like he shoots the web on them in the comics
last but not least, you could have a mode where the camera follows his movements like if he flips, the camera also flips with him. this would make for some pretty damn sensational visuals when swinging and parkouring. of course this would be optional. I have no idea if the new gen consoles can handle that, but hey, just a suggestion
I as a fan can tell that you, the folks of Beenox, are one of the most passionate developers when it comes to the good ol' web slinger. You can be the definitive Spider-man game developer just like Rocksteady is for Batman games, if you just put enough effort. Imo you shouldn't keep doing these movie tie-ins, start an original story project again and make it count