The Amazing Spider-Man 2 The Amazing Spider-Man 2 Video Game Thread - Part 7

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so since activison lost the writes which studio do yu want to work on the wall crawler? and since marvel made their own film studios and got their video game rights back do you guys think they'll make their own video game studio?

Suckerpunch, Naughty Dog, maybe even Insomniac, any of those studios would probably deliver. Actually, I really want to see a Spider-Man game by Naughty Dog. They're one of the most experienced studios out there and they truly know the value of innovative quality content

I don't think they're gonna make their own video game studio, yet at least
 
guys, I sent this to Beenox:

hello whomever has received this message over there, I am just a humble yet passionate fan who has a lot of potentially viable ideas for the next game. I've loved all the stories you have written for your games and I've had a lot of fun playing them, but in any game there's almost always room for improvement. apologies if I'm coming off as rude, but that's of course not my intention. In any case, here are my suggestions for gameplay dynamics:

gonna start harsh, I think it'd be best if you cut the web rush feature out of the game. instead, you could put in a parkour interaction button (L2). Let's say you're flying in the air, about to land a rooftop BUT you don't wanna cut your flow so before landing you hold the L2 button: Spidey lands hands first and keeps the flow by thrusting himself forward & back into the air with his arms (similarly to the way that Spidey does at the end of Spider-man 90's animated show intro)

now of course the parkour interaction button would react different with different environments and objects. in fact, you could use it with enemies as well, pulling of spectacular looking moves. if you're entirely airborne you could do flips or something, if you're web swinging you could build up some serious momentum (you need more speed to spidey's swinging, and it shouldn't be that hard to build momentum).

speaking of swinging, ditch the both triggers shoot web dynamic. it sounded cool on paper, I even did a little happy dance when I heard about, but playing TASM2 I and many other's realized, we'll be better of with one swinging web button. make them stick to buildings though, that was undeniable progress

also the combat is kinda choppy. the idea of it is good, but make the moves look more organic. especially when he punches, it looks like he's throwing his numb arms to the enemies. Spidey more often uses his legs in close combat, though he does throw in a few punches every now and then. keep that in mind and also keep it free flow. add some webbing up action, and not only in the form of shooting web balls, but you know, like he shoots the web on them in the comics

last but not least, you could have a mode where the camera follows his movements like if he flips, the camera also flips with him. this would make for some pretty damn sensational visuals when swinging and parkouring. of course this would be optional. I have no idea if the new gen consoles can handle that, but hey, just a suggestion

I as a fan can tell that you, the folks of Beenox, are one of the most passionate developers when it comes to the good ol' web slinger. You can be the definitive Spider-man game developer just like Rocksteady is for Batman games, if you just put enough effort. Imo you shouldn't keep doing these movie tie-ins, start an original story project again and make it count

Completely disagree with the removal of web rush (my favorite feature, they should instead work on more animations and better path-finding, why can't we combine it with the jump button? Press jump when landing to launch yourself forward) and the removal of 2 trigger web-swinging. It's the best to happen to Spidey web swinging IMO, now if we could ONLY fire weblines regardless of the current swing state (like start swing with RT/R2 and then simultaneously shoot another one with LT/L2).

Agreed with the camera mode. I actually did that a few times and it's a completely different experience. I was actually expecting the camera to kind of follow your field of view while swinging in the first game when I saw one of the trailers (Spidey did a flip and the camera rotated with him).
 
one way to make the both triggers swinging work better would be to add fluid animation like if you press the left trigger Spidey quickly like flings his left arm to the web shooting motion. right now the main reason that the web rush doesn't work is inorganic animation and like you said, lack of swift path-finding. if they can work out that stuff then I'm totally cool with it, but if not I'd rather have the simpler parkour interact system than mediocre web rush
 
Like Tim, I think the web rush is a great idea
I think a developer needs to implement the high profile button from Assassin's Creed games, good utilizing of it will do pretty well
 
The webrush is the best part of the recent games. Definitely shouldn't be removed, but it needs better physics and animations. I'd also like to see it have a shorter range. Too often it looks like Spidey is just flying from point to point.

There does need to be a sprint/parkour button though that functions like Assassins creed's high profile. Something to let you quickly vault medium sized objects like fences.
 
So I just wanted you guys to know that there are HIDDEN combo moves. I was toying with the combat and I noticed I did some special signature moves I never saw before. I used the StUN upgrade and sometimes when I'm near a wall I press triangle or circle(I actually haven't figured out what the command is) but usually stun leaves them on the ground but sometimes I can continue the combo if I press a button it does a move after the stun. It's pretty cool actually.
 
Finally finished the game partly, just have the unfun stuff left to do. Never played The Amazing Spider-Man part 1 game but hopefully it was a bit more fun than this one. I would be lying if I said that the game wasn't challenging but not as challenging as Spider-Man 3's game where you had to press a million buttons at the right time to defeat the bad guys.
 
I want to play it almost every day but I never manage to start it due to the hero/menace system holding me back.
 
2 things:

Is it just me or is Kingpin's boss just like Bane in Arkham Asylum?

Where the **** is Electro's origin?
 
Finally finished the game partly, just have the unfun stuff left to do. Never played The Amazing Spider-Man part 1 game but hopefully it was a bit more fun than this one. I would be lying if I said that the game wasn't challenging but not as challenging as Spider-Man 3's game where you had to press a million buttons at the right time to defeat the bad guys.
First reaction on both games:
Amazing 1: Fun
Amazing 2: In ways it is similar, improved some stuff, still, something in it is un underwhelming
Spider-Man 3 has easier QTE's to perform, once you figure it gives you the command of jump button to jump and attack button to attack, you are in the clear

2 things:

Is it just me or is Kingpin's boss just like Bane in Arkham Asylum?

Where the **** is Electro's origin?
Kingpin doesn't throw stuff at you, or fallen troopers, that is a difference

Electro's origin is lost, gone with the wind
 
Green Goblin Voicer was freaking Horrible,my ears bleed everytime he talks.
 
Electros origin is part of an audio file.

You make that sound like it's ok for it to be excused when it's not. This isn't like the Batman Arkham games where the characters origins are explained in audio files. It works for the Arkham games because the characters already existed when you started the game. When you start TASM2, Electro doesn't exist.
 
Decided to give this another try, and I lost my PC gamepad
They made the same mistake of not allowing the keyboard mapping set up in game, need to start launcher, and set it up, then start the game
 
I-know-that-feel.jpg
 
This game is pretty terrible. I'm having fun with it. But it's terrible. The stealth is bad. Spidey is hard to control, constantly sliding against walls when swinging or trying to wall run, mostly going in the wrong direction until I stop and turn. Not smooth.

The after-action news reports are annoying. The Hero or Menace system is unbelievably annoying and broken.

I do like collecting comics, although the only one I didnt' already own was the Black Cat one.

Maybe someday there'll be a good one.
 
You make that sound like it's ok for it to be excused when it's not. This isn't like the Batman Arkham games where the characters origins are explained in audio files. It works for the Arkham games because the characters already existed when you started the game. When you start TASM2, Electro doesn't exist.

I'm not saying it's ok, I just told him how to find the origin of Electro.
 
Holy **** this game is a **** to run on my PC. Literally the only way I can play it properly is in the lowest resolution on max settings.

Not the game's fault and it's obviously my lack of good hardware, but Jesus. Something I've noticed is that even having things like city detail and density on low, there's still so many cars and building detail. You would think having it all on very low would mean an empty NYC, but nope, it still tries to fill it out.
 
Holy **** this game is a **** to run on my PC. Literally the only way I can play it properly is in the lowest resolution on max settings.

Not the game's fault and it's obviously my lack of good hardware, but Jesus. Something I've noticed is that even having things like city detail and density on low, there's still so many cars and building detail. You would think having it all on very low would mean an empty NYC, but nope, it still tries to fill it out.

Actually, the game is terribly optimized, so I wouldn't even blame your PC for it.

I'd say it's almost as bad as Arkham City's PC version.
 
Actually, the game is terribly optimized, so I wouldn't even blame your PC for it.

I'd say it's almost as bad as Arkham City's PC version.
Arkham City's port to PC is actually amazing, run as smooth as silk on high specs, most of the time
This new Spider-Man game port is the bane of my enjoyment
 
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