The Amazing Spider-Man 2 The Amazing Spider-Man 2 Video Game Thread

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I would like to actually be rewarded and have things to master. Like the swing system.....acrobatics(perhaps chaining)....tricks...combos etc.
 
I would like to actually be rewarded and have things to master. Like the swing system.....acrobatics(perhaps chaining)....tricks...combos etc.
One of the games - I forget which (probably SM2) gave players the option to use a simple web swinging system, or the more advanced one. I'd like a new game to offer this. That way, WE can have a fun and more user-controlled swinging system, but give other players the options for a simpler one. This way Beenox doesn't have any excuse for a crummy "user-friendly" mechanic.
 
That's a good idea. I also don't want too see just a simple copy and paste of the sm2 swing system. I think it can be improved even further. Tbh I just would love to see a definitive spiderman game for the next generation games that's great all around.
 
I would love for all the acrobatics, swinging, webbing, etc. things to go more in-depth as well..
But I LOVED the camera when you would swing in TASM the game
 
Yeah the closer camera was better but it can be improved. It needs to be a little more dynamic imo.
 
Another thing I wish for is to have more Josh Keaton or Neil Patrick Harris as Spidey, these do make the best job delivering their Spidey lines
 
Or a "race you to it" scenario
Boy, that would be awesome

This reminds me of DCUO, where you can find Batman in certain spots around the city. Or in AC, during the "watcher in the wings" side mission.

Imagine running across Daredevil in Hell's Kitchen, then racing him to the waterfront to stop the Kingpin's latest scheme!

With next gen tech, we could easily do this with Daredevil, Punisher, Black Cat, endless possibilities...
 
My one and only demand for this game is that it goes back to the Spiderman 2/Spiderman 3/Web of Shadows swinging system.

You had almost complete control over how you swing. It took some degree of skill to control at times. Plus you could pull off some cool acrobatic air tricks. You really felt like Spiderman.

My number one reason for not buying the ASM1 game at full retail was the swinging arrangement. Seems fun enough mission wise, but the free roam in between seemed lacking. I also liked the SM2 collectible system where you actually had to search nooks and crannies for those tokens. Then there was finding all of the help tips around the city which was a fun way to make sure you've seen every corner of the city. To expand this, they could do what DCUO did and have area/mission specific collectibles as well as a universal collectible that actually serves some gameplay purpose. Basically, the more incentive to explore the city, the better.
 
My one and only demand for this game is that it goes back to the Spiderman 2/Spiderman 3/Web of Shadows swinging system.

You had almost complete control over how you swing. It took some degree of skill to control at times. Plus you could pull off some cool acrobatic air tricks. You really felt like Spiderman.

My number one reason for not buying the ASM1 game at full retail was the swinging arrangement. Seems fun enough mission wise, but the free roam in between seemed lacking. I also liked the SM2 collectible system where you actually had to search nooks and crannies for those tokens. Then there was finding all of the help tips around the city which was a fun way to make sure you've seen every corner of the city. To expand this, they could do what DCUO did and have area/mission specific collectibles as well as a universal collectible that actually serves some gameplay purpose. Basically, the more incentive to explore the city, the better.

Good ideas. ASM's swinging did make sense for gameplay purposes, but i would like to have more control as well. Indoor swinging should remain the same tho.
 
If free roaming isn't fun then I won't have any incentive to look for collectibles. That's what made me stop playing Asm. It was too automatic. @Clever. Techncially SM2 had a different swing system. Imo it had the best system. It wasn't about just holding R2 and swinging. You had to use the charge jump button to build speed at the bottom of the swing and that would make you go faster and it used realistic anchor points. It was quite fun once I mastered it via races. I want them to use that system. Not press x to jump or fake boost nonsense.
 
Charge jump boosts swing speed in SM3
Jump button if left jumps off the webline in SM2
Speed boost button in SM2 affects speed
Not too different
 
It's very different actually. SM3 is probably the closest but the other ones are not the same.
 
Shattered and the other games didn't have the boost and they felt like they were interrupting the movement not keeping it continuous like Sm2 does.
 
They should have an option for changing how close or far away the camera is. Some people prefer the far-out view games like SM2 had, and some prefer the up-close camera used in ASM. They should take a cue from GTA and allow the player to choose whichever one they like best.
 
They should have an option for changing how close or far away the camera is. Some people prefer the far-out view games like SM2 had, and some prefer the up-close camera used in ASM. They should take a cue from GTA and allow the player to choose whichever one they like best.

I like this idea. Giving players not only the option to choose a basic or advanced swing system but also choose the camera style would be awesome.
 
This isn't totally related to a TASM 2 game, but Sosiska over on the Marvel Mods forum made this TASM 2 suit mod for the first TASM game and I think it's pretty neat:

88047f335885.jpg
 
^ That's bada$$. Is that something you can aquire for the PS3 version of the game?
 
As far as I'm aware it's PC only. It may be possible if you have a modded PS3, but I have no idea.
 
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I really enjoyed the Amazing Spider-Man game. The suit looked so beautiful in the game that any doubt I had about the re-design before watching the film had pretty much vanished. The web-slinging was fun. Web Rush added the little animations to make you really feel like Spidey in a city. Catching comic book pages was very addicting and I enjoyed the Bugle missions too. The biggest gripe I had with the game was the boss fights. Since this was made by the team behind Shattered Dimensions, I figured the boss fights would be creative and fun because that's where SD really shined for me. However, boss fights were pretty cut and dry in ASM aside from the Spider-Slayers, which added some visual flare. Part of Spidey's charm is when he has to think of creative ways to beat enemies so I hope they go back to that for the sequel. Also, have crime always be a factor in the city with run-ins with B-list villains like in the Ultimate Spider-Man game. Once you beat all the crime missions in ASM, no one ever committed a crime in the city again. :oldrazz:

I wonder what the theme will be for ASM 2: the game, villain-wise? I'd dig Tombstone, Hammerhead and The Enforcers being in it if they were portrayed as well as the Spectacular Spider-Man cartoon. It'd be a nice break from so many Oscorp missions as they was so pivotal in the last game. Maybe some of the villains hinted at in the Bugle missions will be featured in this one too?
 
while i had fun playing the ASM game. it did feel very rushed, limited and overall a bit cheap. I want a definitive spidey game already and that starts with the environment and its interactivity.
 
Can someone please tell me what are the diffrences between spiderman 2 game an the third one? besides the graphics, story and consoles thought...
 
Shattered and the other games didn't have the boost and they felt like they were interrupting the movement not keeping it continuous like Sm2 does.
Shattered Dimensions and Edge of Time have a swing boost...
 
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