The Amazing Spider-Man: The Game - Part 5

I might be sounding like a bit of a hardass so I should add that I am enjoying this game. I was a big fan of Ultimate Spider-Man, though, and I just don't think this measures up to that.

What it has made me want, though, is a Spectacular Spider-Man game that acts as the third season of the show. Complete with art-style and all, it would be incredible.
 
So guys, do you think Beenox is working at ASM2 right now or something not tied to the sequel?

Oh there will be another Spider-Man next year, no question. Activision would much rather rush Beenox out the door with another sub-par product that makes a fraction of the money they could make if they invested the time and money to make a truly brilliant Spidey game.
 
I think Marvel would rather prefer people forget that series ever existed
 
USM even had better combat than this Arkham Asylum ripoff.
USM has very basic combat with simple punches and kicks, what makes it special is the wall bounce and the grabs and tosses
Basic, but I still found it lots of fun

So guys, do you think Beenox is working at ASM2 right now or something not tied to the sequel?
Working on both probably
 
Oh there will be another Spider-Man next year, no question. Activision would much rather rush Beenox out the door with another sub-par product that makes a fraction of the money they could make if they invested the time and money to make a truly brilliant Spidey game.

Makes me both happy and frustrated at the same time, because I don't want the next game to be a movie based one, but at the same time it sucks to only have about one year of development time.

Working on both probably

Yeah that is another possibility! Didn't think of that!
 
Seriously? SM2 is NOT overrated
And why is it people keep remembering the balloon and nothing else? Almost all street missions from that one were replicated to USM, minus the ship and the informant, and bots
Arcade arenas for training and XP points
So far one of the most easily identifiable Manhattan
The start of the game is basic tutorial before story mode, and there is the token to skip it, which should be done in more games tbh

As for ASM being SM movie game 1 with a city? I'm sorry, but just no, if some thugs here are faster than Spider-Man and he can't dodge bullets then I might agree, those were killer flaws in the first movie game

I haven't played the first movie game since back then, so I don't remember everything.. just the great moments like the Chrysler building fight with Vulture.

As for people remembering only the balloons.. chalk it up to poor memory. After playing it the past 2 nights, compared to ASM, there is a huge variety of street crimes. Purse-snatching, assault, car-break in, car jacking, road rage, gang-fight, ambush, armored car robbery, car chase, helicopter get-away, person-hanging-on-building-ledge, person hurt in street, Mysterio's bot attack, large bot attack, and the balloon grab. That's 15 and I'm probably forgetting one or two. Oh yes, sinking ship. How many does ASM have?

I don't see why some people keep complaining about the combat in Spiderman 2. It seems to me it falls under the category of "People who just suck at it so they say it sucks" as with swinging. I would agree if you point to the inclusion of "spider time" or whatever it was called. I actually never used it! I loved webbing up people and smashing them into the ground repeatedly or taking them up to the top of a building and watching them run off to fall to their deaths (or just going up high and dropping them.) I wouldn't categorize the combat as great because it wasn't intuitive. You had to memorize button combos. I felt Web of Shadows did that well.
 
I might be sounding like a bit of a hardass so I should add that I am enjoying this game. I was a big fan of Ultimate Spider-Man, though, and I just don't think this measures up to that.

I think I enjoyed USM more than than ASM as well. I no longer have my copy.. having traded it in a long time ago. I remember it was short, but sweet... though a bit dumbed down/made easier from SM2. I accepted NYC in that game because it was so heavily Marvel... so you got to explore a Marvel version of NYC. I almost regret getting rid of my copy of the game.
 
I haven't played the first movie game since back then, so I don't remember everything.. just the great moments like the Chrysler building fight with Vulture.
From story missions in that game I know I personally like Shocker levels, and Vulture levels after the tower, other than that I like cheats, souped up combat and bowling arena, beyond that the game is a downgrade from what came before it

After playing it the past 2 nights, compared to ASM, there is a huge variety of street crimes. Purse-snatching, assault, car-break in, car jacking, road rage, gang-fight, ambush, armored car robbery, car chase, helicopter get-away, person-hanging-on-building-ledge, person hurt in street, Mysterio's bot attack, large bot attack, and the balloon grab. That's 15 and I'm probably forgetting one or two. Oh yes, sinking ship.
The sinking ship I want to see in a game that allows Spider-Man to swim, and unlike Web of Shadows, people don't fall of Spidey's back when he swims carrying one
 
So, for the next game if it's an original one not tied to the next film, what would you want the story and plot to be like? Who would you have as main villain? Who would you have as voice actors? What new gameplay elements would you add to the game?
 
So, for the next game if it's an original one not tied to the next film, what would you want

]The story and plot to be like? Who would you have as main villain?
For starters, no Venom, no symbiotes. I wouldn't mind a story involving a minor character upping him and make him fantastic, much like what some fans of Batman Brave & the Bold think of Aquaman there, flesh him out to make him spectacular
Don't worry Pat, and everyone else, I am a fan of Osborn, due that I want them to save their efforts on an excellent game after they are done with the movie tie-ins (hopefully after 3) and make something stunning to their capacity

Who would you have as voice actors?
Josh Keaton as Peter Benjamin Parker/Spider-Man
Vanessa Marshall as Mary Jane Watson Parker
No one as Felicia Hardy/Black Cat, same goes for Silver Sable, they should not be in it
No Goblins, that should be saved for their (hopefully) biggest project, especially for Norman's Goblin

What new gameplay elements would you add to the game?
They should keep this ground combat style and add wall combat to it
Definitely no free roam, they should keep it simple since a small team will work on it
 
That would be pretty sweet... I'd also love an HD Remake of Maximum Carnage.. Just sayin'.
 
That would be pretty sweet... I'd also love an HD Remake of Maximum Carnage.. Just sayin'.

I second that, one of the best Spidey games to hit the snes and the music in the game was awesome, they need to remake that bad boy and put that on Live Arcade and PSN. Separation Anxiety was a letdown, but hell I'd still play it
 
The physics feel off when he swings to as there's little to no weight to him in this game. Ive mentioned it but he feels very floaty when in the air. The swinging here does feel different from past games. They dont all feel the same
Ya I agree, and I think this is one reason they had to get rid of the whole attaching to buildings thing. They also made it so easy to get around in this game that there's less sense of satisfaction when you nail something, cuz you're kind of just watching it happen. That was the best thing about SM2, it felt more like a simulation compared to this game, which feels like arcade (using racing game terms here). You had to get better and better at it, until you really felt like you were Spiderman. Here you just tell Spidey where to go. This is why this game is not above SM2 imo. Having said that, this game was pretty fun too. Just wish they'd include more skill in this game. If they could just make the web-swinging more skill-based/realistic and still have the Web Rush, it would be ideal.
 
For starters, no Venom, no symbiotes. I wouldn't mind a story involving a minor character upping him and make him fantastic, much like what some fans of Batman Brave & the Bold think of Aquaman there, flesh him out to make him spectacular
Don't worry Pat, and everyone else, I am a fan of Osborn, due that I want them to save their efforts on an excellent game after they are done with the movie tie-ins (hopefully after 3) and make something stunning to their capacity

I totally agree with you here! :up: If any game developer is good at making minor characters shine, it's Beenox it seems! They did a great job on Allistair Smythe. Any specific minor character you have in mind?

I agree with you about saving Green Goblin for a bigger project. I'd like an unexpected villain to be the main one, like Electro in SM2:EE, Mysterio in SD and Sloan/Anti-Venom/PP in EoT.

Maybe let The Spot have a bigger role and have the main villain try to use his abilities for something? Maybe let Mr. Negative have a big role as well? Hydro-Man perhaps?


Josh Keaton as Peter Benjamin Parker/Spider-Man
Vanessa Marshall as Mary Jane Watson Parker
No one as Felicia Hardy/Black Cat, same goes for Silver Sable, they should not be in it
No Goblins, that should be saved for their (hopefully) biggest project, especially for Norman's Goblin

Good choices, but I'd like CDB to take the role as Spidey this time. I agree about BC, SS and the Goblins.


They should keep this ground combat style and add wall combat to it
Definitely no free roam, they should keep it simple since a small team will work on it

I agree about the combat and adding a wall combat could be cool as long as it's not overused as in WoS. I don't see the need for Spidey to fight thugs on walls but maybe have a boss fight take place on a building and you get to fight him on the wall? Could be epic and innovative!

They should keep free roam IMO, but I definitely see your point! I think however they should just keep the city as is with maybe a few improvements and have random crimes. The bigger improvements should be worked on for ASM2
 
I second that, one of the best Spidey games to hit the snes and the music in the game was awesome, they need to remake that bad boy and put that on Live Arcade and PSN. Separation Anxiety was a letdown, but hell I'd still play it
I'd love it if they edited that Japanese game, removed the time limit and translated the text from Japanese to English
 
Any specific minor character you have in mind?
These would be good

Maybe let The Spot have a bigger role and have the main villain try to use his abilities for something? Maybe let Mr. Negative have a big role as well? Hydro-Man perhaps?
Or if they could use Tarantula, but without going political, somehow I find that character interesting

Good choices, but I'd like CDB to take the role as Spidey this time.
He'd be great

I agree about the combat and adding a wall combat could be cool as long as it's not overused as in WoS. I don't see the need for Spidey to fight thugs on walls but maybe have a boss fight take place on a building and you get to fight him on the wall? Could be epic and innovative!
Definitely
 
I think for a main villain to use The Spot and his powers for his own gain could make for a pretty cool story. In the end, have the main villain threaten to create a bigger black hole to destroy the city or something.
 
Oh there will be another Spider-Man next year, no question. Activision would much rather rush Beenox out the door with another sub-par product that makes a fraction of the money they could make if they invested the time and money to make a truly brilliant Spidey game.

ASM had 2 years of development time and it is Above-par imo. Unless of course you're referring to EoT as the sub-par game...I'd agree with that.
 
Well since Sony already greenlit TASM 2, I'm pretty sure they're getting started on that, doing light work until the script is finished and they have story elements from the film to work with. We may get another Spidey game next year, and if Beenox could address that EoT wasn't that great, they may expand their dev team a little since the previous team was smaller.
 
Well since Sony already greenlit TASM 2, I'm pretty sure they're getting started on that, doing light work until the script is finished and they have story elements from the film to work with. We may get another Spidey game next year, and if Beenox could address that EoT wasn't that great, they may expand their dev team a little since the previous team was smaller.
But if the number of staff in their studio did not increase they should not give more members to work on the throwaway game Activision demands, really hope the sequel game comes out with less bugs
 
USM even had better combat than this Arkham Asylum ripoff.

I prefer the combat in ASM. And while it certainly borrows elements from AA or AC it is not a rip off. I like how ASM uses the Lucha Libre style of combat mixed with web based attacks...after all, Parker was a wrestler prior to becoming a crime fighter. Spidey's combat is very organic and he learned how to fight by watching wrestling moves but he isn't a trained fighter like Batman so it shoud be less about utilizing combos and more about going with the flow. ASM nails this. It makes you feel like a complete bad ass which is how Spidey would be during an encounter with a group of human enemies. Even a group of 10 thugs armed with knives shouldn't ever give Spider-man any real trouble...he's much too fast, agile and strong.

I never understood why in past Spider-man games the developer would try and make the combat challenging by having regular human type characters be faster and/or stronger than Spidey. For example the ninja characters in SM3, the giant hammer wielding girls in SM3, the very large thugs with bats in WoS, the ninja dual wielding sword guys from SD, etc. That was something that always pulled me out of the experience because in terms of Spidey realism, how is an ordinary human able to be faster than Spidey? That crap annoys me. Yeah, I get that a ninja is probably a real tough version of a human but he's still bound by the abilities of a human. Maybe it takes some of the challenge away but I want to feel powerful when playing as Spider-man and it should be an acrobatic beatdown slugfest when taking on a group of thugs. ASM does this very well and I found the combat to be extremely enjoyable. It always brings a smile to my face to look around the room after a fight and see enemies webbed up all over the place.

If anything Arkham borrowed elements from past Spidey games for its combat. The counter attack system is something that has been used many times for Spidey. I love both Arkham games and the combat system that is used is absolutely awesome and I am very glad that Beenox took elements from those games, incorporated it into ASM and then added the Spidey factor.
 
You prefer the combat in ASM because its better than whats been given to us in the past.

At least his combat in ASM is more Spidey like IMO, for the life of me, I never understood that move in SM2 where he could knock an enemy in the air and repeatedly stomp on the top of their head yet somehow the enemy is still suspended in the air :huh:
 

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