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This is a continuation thread, the old thread is [split]372201[/split]
Well the marketing won't be as heavy for this title compared to others as Activision will rely primarily on Sony and their ads for the film.
Marketing for the movie shouldn't be what the game relies on, not this movie
The marketing for this game has been very similar to SD. That game had a bunch of villain reveal trailers prior to its release much like with TASM.
Its similar, but it still won't be as heavy. Thats one of the benefits of doing a game like this. You dont have to spend as much money on advertising. Period. The license the title ties in with, will cover some of that.
Maybe they can use some of that extra money to make an unedited gameplay trailer.
Haha, nah, i think that will come from like the show floor or something. I dont see them putting out a trailer of just pure gameplay. They'll be like the ones we got.
I mean if we have to wait until E3, look on the bright side. If the footage we see ends up being really cool, we dont have to wait that long before we actually get to play it.
Yeah that's very true. E3 is like June 7-9, if I'm not mistaken, so if the footage does rock and get us truly pumped to play it, we only have to wait another three weeks.
Such a huge risk though. If this game does not sell well it can close Beenox down. Relying on the popularity of a franchise isn't enough anymore, Quantum of Solace was a really good game but bombed and unfortunately the studio was shutdown as a result. Beenox/Activision should be promoting the sh** out of this game. A weekly trickle of information is what's needed.
This game is being touted as the Arkham Asylum for Spider-man games and If it's nowhere near that caliber it'll be hard for any follow up games to get the amount of recognition that this game is getting.
This game is being touted as the Arkham Asylum for Spider-man games and If it's nowhere near that caliber it'll be hard for any follow up games to get the amount of recognition that this game is getting.
Cool. I don't think Spider-Man works with linear levels.
Cool. I don't think Spider-Man works with linear levels.
Even free roam games hold linear levels, and they don't water down his mobilityI don't either. By confining him like that you completely remove one of the best aspects of the character which is his mobility.
Even free roam games hold linear levels, and they don't water down his mobility
Even free roam games hold linear levels, and they don't water down his mobility
A linear Spider-Man game -if done right- would work nicely
Of course the free roam games will have 'some' linear levels, but they are there to break up the way battles occur. It wouldn't be too plausible to have everything occur on the streets. A linear Spider-Man game does take away the characters mobility because you're confining him to a set amount of space. The most notable thing about Spidey is the way he moves about, and by placing a barrier on him, it creates limits and downplays the characters ability to an extent.
I don't either. By confining him like that you completely remove one of the best aspects of the character which is his mobility.
Even free roam games hold linear levels, and they don't water down his mobility
A linear Spider-Man game -if done right- would work nicely
If its linear, yes it does. It doesnt matter how good it works. One of the most unique aspects of Spidey is how he moves through the world. There is no other hero that does that. I think removing him from a free roam environment, for an entire games, reduces some of the cool aspects of the character. Im all for narrowing the focus at points, but Spidey needs his range. He's an extremely mobile character, unlike say Batman.
Of course the free roam games will have 'some' linear levels, but they are there to break up the way battles occur. It wouldn't be too plausible to have everything occur on the streets. A linear Spider-Man game does take away the characters mobility because you're confining him to a set amount of space. The most notable thing about Spidey is the way he moves about, and by placing a barrier on him, it creates limits and downplays the characters ability to an extent.
Anyways, ever since the introduction of SM2, you had the notion that every Spidey game MUST be free roam. And while I agree that I prefer the free roam style of game, by the time WoS had been released it was apparent that the free roam games had begun to nosedive and lose their creativity. They became stale. By returning to a linear format, Beenox could channel their creativity in a new direction and for the most part it worked. Now, several years later, it's time to return to free roam. The ideas will be fresh and it feels 'new' again that we'll be free roaming around Manhattan once more.