THWIP*
Avenger
- Joined
- Nov 15, 2001
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Zenien said:So how is this game anyway?
MEDIOCRE, AT BEST........PRETTY MUCH LIKE EVERY OTHER TURN-BASED RPG EVER MADE. I'VE SEEN REVIEW SCORES FROM 6-7.5.
Zenien said:So how is this game anyway?
The Article said:Like Chromehounds - another From Software game released to critical yawns - Enchanted Arms reviews haven't really communicated the game. I'm playing it over Gabe's shoulder, so I'm not the person to do it either. Were I you, I might keep my eyes focused on the area directly beneath this post.
It's actually sort of funny: I turned down advertising for the game, as reactions to the import I'd read generated no faith in the title. Now, every night when I go to bed I see that both Gabe and Robert are both ass deep in the Goddamn thing. Robert is one of these completionist, Emerald Weapon-type mother****ers so he'll be under the hood for another week at least. I was surprised to hear Gabe praising it with such force - he even brought in his hard disc yesterday, with the idea of chipping away at it. Dedication.
I'm not going to tell you that it's the best RPG on any platform, it's not. But if you actually like RPG conventions, it's better than you've been lead to believe. There are outliers, to be sure, but Japanese role-playing games tend to be fairly linear in terms of narrative and feature a ton of strategic combat. These are genre staples. If you don't like those things, or if you wish they were something else, that isn't really the genre's fault. If you told me that you weren't fond of turf or kicking, I would hope that you'd have the wisdom to avoid soccer. We're really at that level. If you want to swing a chain with a sword on it or pull off a dragon head, they make those games too.
Action elements and phased or real-time experimentation have infiltrated this conceptual space to a tremendous extent, just as rich character advancement systems have bubbled up elsewhere - but those forays don't represent the core of it. There are, of course, iconoclasts who delight in the increasing hybridization of the traditional elements, on the grounds that the old ways have become staid and predictable. Well, yes. That's what makes them "old ways." An "elemental" damage metaphor or a "turn-based" battle mechanic represent universal concepts of astonishing utility that everyone grasps instantly. Like "hopping and bopping," these things constitute a kind of stable gameplay substrate upon which sometimes breathtaking elaborations are erected.
(CW)TB out.
The Carver said:Alright, this game is amazing! Played it for a couple of hours last night, and it blew me away! Graphics are amazing, but the best part is the battle system. It's the best turn based battle system I've ever used. I got 10 bucks off on it because of a coupon for the Ubisoft store, but I would gladly pay 60 bucks for it.
And can you guys stop *****ing and actually stay on topic?
TheCardPlayer said:Just started playing it.
And yeah it rapes every FF game. But Tactics. Tactics destroys it.
The Carver said:There's no overstatements WHF, the game actually does kick ass. And CardPlayer, where are you at in it?
TheCardPlayer said:London City.
You?
The graphics are really gorgeous. This is quite simply the best looking JRPG yet.....
We don't want it.Zenien said:
They ported it? What the ****, worst game ever, not worth $5!Zenien said:
TheCardPlayer said:Actually, the story is pretty good. I'm glad to see that many people are enjoying it.
It's a very solid game and it's mechanics are miles ahead of what most JRPGs ever did.
Mankar Camoran said:Yes we can, that's crap. There's no reason why we can't talk about the [insert console here] version of games, especially if they're different.