Marvolo
Avenger
- Joined
- Dec 29, 2006
- Messages
- 47,795
- Reaction score
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- 103
The best suggestion I've seen to make Abby work better with players was to...I'm watching the play throughs and know they've established reasons for how, but it still doesn't make a lot of logical sense to me within the context of that world. It's just another one of these things that makes it feel removed from the last game. I honestly think a lot of the creative decisions would have been forgivable if this weren't a sequel to TLOU. But it is what it is, I honestly don't know where things go from here if I'm honest for this franchise, if they go anywhere at all.
Market the game as a spinoff starring this Abby character. A tragic character that lost her father. Make her seem like a Joel situation Joel lost his daughter and Abby lost her father. She has hazy memories at the beginning of the game of her as a young girl terrified and seeing this scary shadow figure gunning down her father. The first half of the game would be the player building Abby up, getting to know her and the WLF, working to find out what happened to her father, and who killed him. Throughout the game her memories become clearer. And at about the 10 hour mark Abby is in a life or death situation and who should show up and save her? Joel. Seeing him triggers Abby's full memory and she recognizes that Joel was the man that killed her father. Abby's faced with a decision. She ends up killing Joel. Shooting him in the head. And because the player invested in Abby's story from the beginning, and was blindsided just like Abby with the revelation that Joel killed Abby's father it would have put the player in her emotional shoes
Then the last 10 hours of the game, a part not marketed at all, is the player playing as Ellie going after Abby for revenge. Playing as Ellie seeking revenge in the second act would have been cathartic for the player. But the player would feel conflicted because they had spent 10 hour getting to know Abby and going on a journey with her. Then when the player catches Abby the player is given the agency and choice to decide Abby's fate.
Then the last 10 hours of the game, a part not marketed at all, is the player playing as Ellie going after Abby for revenge. Playing as Ellie seeking revenge in the second act would have been cathartic for the player. But the player would feel conflicted because they had spent 10 hour getting to know Abby and going on a journey with her. Then when the player catches Abby the player is given the agency and choice to decide Abby's fate.
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