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Plus, the Disney worlds served no purpose to the plot. KH1, we were locking the keyholes. KH2, we were chasing the Organization from world to world, who were causing problems on the worlds looking for hearts. KH3 we were...uh...looking for the power of waking? I think? They were just hopping from world to world because at this point, it's what was expected of the franchise.
I think the idea in this game is the power of waking required Sora to gain new experiences and learn something from each world. So it was more about obtaining wisdom and experience as opposed to a literal plot you're preventing. So the world jumping still worked for me.
I just finished the game, and I think if there is one thing I would critique, it doesn't feel like a conclusion. It leaves too many threads open. This was billed as being the end of the journey, but it falls into the same trap ending the others do. Kairi, Riku, and Sora just keep spinning their wheels looking for each other. No doubt there will be another game chronicling Riku seeking Sora, possibly with more emphasis on FF worlds than Disney. But it is still the same core thing we've been seeing since day one (only now, potentially less interesting villains moving forward...we will have to see). Also, the black box plot felt like set-up for another game and had no payoff.
Loved this game overall, but I do feel like while they took many steps forward and the story overall I liked a lot, it takes too many steps back at the end and it doesn't come together as cleanly as I would have liked,
I just finished the game, and I think if there is one thing I would critique, it doesn't feel like a conclusion. It leaves too many threads open. This was billed as being the end of the journey, but it falls into the same trap ending the others do. Kairi, Riku, and Sora just keep spinning their wheels looking for each other. No doubt there will be another game chronicling Riku seeking Sora, possibly with more emphasis on FF worlds than Disney. But it is still the same core thing we've been seeing since day one (only now, potentially less interesting villains moving forward...we will have to see). Also, the black box plot felt like set-up for another game and had no payoff.
Loved this game overall, but I do feel like while they took many steps forward and the story overall I liked a lot, it takes too many steps back at the end and it doesn't come together as cleanly as I would have liked,


But it just took away from other story points. Rescuing Aqua could have come much earlier along with waking Ven. I wouldn't have minded if we got a tutorial session for newcomers with Kairi and Axel ala the Digital World in KH2. Just so we can see them train. I wanted to play more characters other than Sora or more time with others in Riku and Aqua's case. They crammed so much towards the end that it felt rushed.







