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No, I meant in the artwork.
Feel free to watch it again though.
Gray Fox used stealth camo when he massacred everyone in that hallway. He also used stealth camo when he cut off Ocelot's hand, and when he rescued Snake from his cell (if you elect to go that route in the game). At least he was making an effort at not being seenI'm willing to bet some of the same people that "love" Gray Fox have said they hated this trailer even though Fox was anything but stealth but all about in your face "You're going to die a direct and messy" death approach.
Gray Fox busted in a room and said "To hell" with stealth and started slicing and dicing fools, deflecting bullets, doing aerial flips etc. I mean you're a cyborg ninja for goodness sake what else did people expect?
If Gray Fox and Raiden wasn't an obvious enough indication of how they would play from seeing how they behaved in previous MGS titles that's just the "fans" fault. I can't believe how divisive this game has been.
That sounds really awesome. Going to re watch it for the millionth time.![]()
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It sucks bc Raiden had a very great conclusion to his story arc in MGS4. Why disrupt that? He finally found peace, got his family and life together and I wish they had left it at thatSuper bummed they ditched the idea of showing what happened to Raiden between MGS2 and MGS4.
Gray Fox used stealth camo when he massacred everyone in that hallway. He also used stealth camo when he cut off Ocelot's hand, and when he rescued Snake from his cell (if you elect to go that route in the game). At least he was making an effort at not being seen.
If this were any other game, I'd be willing to give it a chance. But the fact that they branded it with the "Metal Gear" name depresses me to no end. Stealth gameplay is what drew me to MGS in the first place. It was the foundation of the franchise. This, on the other hand, is an in-your-face slasher game with an overpowered cyborg ninja. As a MGS fan, that offers me nothing.
I'm not saying that the slicing people into little pieces and throwing giant mechs around like ragdolls isn't an enticing concept. But it's not Metal Gear. Nah. I'll stick with Solid Snake, pre-ninja Raiden, and Big Boss.
It sucks bc Raiden had a very great conclusion to his story arc in MGS4. Why disrupt that? He finally found peace, got his family and life together and I wish they had left it at that
Ive liked Raiden since MGS2 and Ive always said as much. Ive also expressed my disintrest in seeing a post-MGS4 game with these characters bc they all, especially Raiden got fitting resolutions. No need to undo that and they had a story to tell with him in the 2-4 gapNow all of sudden people have grown sentimental towards Raidens story? Hmmm.
Raiden has always been one of my favorite characters but it's not like his story isn't prone to tragedy. Violent lives ending violently.
One of the main complaints was that Raiden wasn't seasoned enough or man enough to be respected like the Snakes. Now that they're expanding this aspect of the character people all of a sudden don't like it? Whatever they do with Raiden some fans seem to always dislike no matter what.
Plus we don't know exactly what happened to Rose and Lil Jack. Not until Monday when Kojima Productions release this in depth background that's supposedly pretty long at least.
or they could give us the player the option on whether we wanted to play stealthy or more actiony as they did in MGS4. Just bc he has a sword and cybernetic abilities, doesnt mean he has to go all carnage all the time and it might be better off to take a more stealth approach. Not much is known of the game, but I hope there is a good mix between action and stealth in this title.Fair enough.
Although that stealth aspect of the cyborg ninja for the most part disappeared with Raiden in MGS4. Raidens style was far more head on and they're staying true to that.
Regardless of whether Gray Fox used invisible camo or not his methods were still far from "stealthy" when comparing him to the Snakes. He left a bloody mess.![]()
Ive liked Raiden since MGS2 and Ive always said as much. Ive also expressed my disintrest in seeing a post-MGS4 game with these characters bc they all, especially Raiden got fitting resolutions. No need to undo that and they had a story to tell with him in the 2-4 gap
Im also guessing not much has been done with Rising (or at least it was scrapped)if they can just drastically alter the story mid-production and that doesnt seem to bode well. Changing the timeline is a huge difference as far as writing the character and story
Ditto. I hated Vanquish and the gameplay thereOn paper this should be awesome, playing as a robot ninja, cutting down anything in your path. But when I watch the trailer it just leaves me cold. It reminds me quite a bit of vanquish (which I wasn't really a fan of).
I agree. I thought his ending was fitting. I was really looking forward to the original script set between 2 and 4.Ive liked Raiden since MGS2 and Ive always said as much. Ive also expressed my disintrest in seeing a post-MGS4 game with these characters bc they all, especially Raiden got fitting resolutions. No need to undo that and they had a story to tell with him in the 2-4 gap
Im also guessing not much has been done with Rising (or at least it was scrapped)if they can just drastically alter the story mid-production and that doesnt seem to bode well. Changing the timeline is a huge difference as far as writing the character and story
I am surprisingly comfortable with the way Rising looks.
There will never be peace, peace in the real world is a lie... so, I'm cool with my game worlds continuing the downward trend.
I said in the Revengence thread that this trailer made me eat my words about Raiden. I never cared for the dude... but he looks like a legit bad ass in the trailer. I also hope he goes by Ripper... drop the stupid Raiden code name as I've never liked that.
I'm more pumped for this than I ever was before.
I think the thing is you've gotta look at this as a spin-off now, and not the true 'next-gen' entry in the Metal Gear series it was originally advertised to be.
Rising never seemed to be the true "next-gen" entry to me. If anything.. from the get go it seemed like they were trying to make this a spin off.
Maybe Kojima didn't like the direction Rising was going and scrapped it. He's not an idiot... He did it this way for a reason. Dude never seems to want to step away from the directing chair even after proclaiming time and time again that he's "ready" to step down. Has to be a reason for that...
Maybe his team has zero confidence without him steering the ship...So he handed off the reigns to someone else?
http://andriasang.com/comzba/mg_rising_details/Kojima Productions has been clearing up some rumors and misconceptions regarding Metal Gear Rising Revengeance following the game's unveiling earlier today.
First off, a rumor that quickly surfaced after the game's unveiling: Rising is a proper sequel in the Metal Gear Solid saga. This, according to the Kojipro official Twitter, is not the case. "We've only said that the period setting is several years after MGS4. Metal Gear Rising is not part of the Metal Gear Solid series. At present, we can't say more than this."
Rising was also the main subject of the latest Hideraji podcast, with producer Yuji Korekado sharing a few additional details about the project. Here's some of what was discussed based off a summary of the broadcast that's making the rounds (I haven't given the broadcast a listen for myself, so my translation is second hand -- there may be a few differences when you hear the official English background story via a video that will be released on the 13th).
The original Rising was announced as a game where you can chop up anything. The development staff quickly created just that. However, they felt that this alone would be insufficient.
The original Rising got to the point where the staff no longer knew what the core of the game should be. At some point, Kojima said that the project probably would not be able to be completed. However, the staff insisted that it could be done. In the end, they cancelled the project. At this point, they'd already fleshed out many areas outside of the game design component, like the story and the motion capture.
One day, Kojima learned that members of Platinum Games had come to the Kojima Productions studio.
Platinum said that it's unfortunate that the game was in a half done state. They were excited about the project that they took over.
Platinum suggested the concept of "a game where it feels so good to chop things up that you would die" (I think my translation may be weird here -- "It's so good that you die" is just a Japanese way of saying it's amazingly good.)
The title was changed because the game is different from the Metal Gear Solid series. It's a new Metal Gear.
Hideki Kamiya is not the game's director. The director will be announced later.
When restarting the project, they were originally going to use the original story. After Platinum received the data from Kojima Productions, they said they wanted to remake the story.