Been a hectic week post-NYCC, but may as well get in some reviews now!
DREAD'S BOUGHT/THOUGHT FOR 10/16/13:
BLOODHOUND: CROWBAR MEDICINE #1: What a wild and strange trip it has been for this creator owned series by Dan Jolley and Drew Johnson. Back in 2004, "Bloodhound" graced comic book shelves on behalf of DC Comics, offering a very different series than what most of their traditional superhero or Vertigo books offered. Drawn by Leonard Kirk with inks by Robin Riggs and colors by Moose Baumann, it offered a series with a simple premise yet excellent execution. Hulking ex-cop, ex-con Travis Clevenger, a.k.a. "Clev", wound up getting out of prison to help FBI agent Saffron Bell with tracking down a superhuman criminal. Thrown in jail for the death of his partner, despite being set up by dirty cops, Clev was often hated by both crooks and lawmen alike, but he used his time in jail to become as huge as a pro-wrestler via the weight room. Having a "knack" for profiling superhuman criminals, Clev and Bell would go on to tackle powerful criminals outside the areas where traditional DC superheroes roamed. The series lasted ten issues, with one of those issues being a crossover with "Firestorm" and thus not counting towards the series own continuity. Thus, with nine issues Jolley managed to tell three arcs, which at the time was considered revolutionary. Unfortunately, DC did little to promote the series and it was cancelled in 2005, left to become a cult favorite of back issue bin hounds. On a personal note, it was a series I always remembered, and I listed the series in my "best 725 comics of the decade" article at the end of 2009 (which was my first year as an Examiner).
Fast forward eight years, and now the series has found a home at Dark Horse Comics. Some secret contract deals allowed Jolley to eventually pluck his series from DC Comics ownership, so long as subsequent reprints and newer stories made no mention to DC characters (i.e. no reprint of that "Firestorm" crossover issue). As Dark Horse seeks to craft their future while mindful of the upcoming loss of their "Star Wars" license as well as Image Comics' rise as a creator ownership haven, they have been allowing many creators to continue old series with their publisher as well as relaunch past characters. Their editors have wisely organized the complete reunion of the entire creative team behind the original run of "Bloodhound" for a five part mini series with ambitions for more.
This issue operates as an eleventh issue of a series, which might seem a bit dismaying for some as this series has been off the grid for almost a decade. There is a recap of the basic premise behind the front cover, but there is no in-story flashback or summary of the previous series, which may be offsetting to some newcomers. Clev is in Georgia having a visit with his ex-wife Trish and his daughter, while his partner/"handler" Bell is having a timely debate with a friend about self defense and weapons, with "superhumans" being switched in for "guns" in the debate. Unfortunately, yet another superhuman criminal runs amok about the area, leading to a massive attack which kills a lot of people. Leaping into the fray over the protests of local cops, it is soon up to Clev to try to talk down a living earthquake. The story ends with Dr. Bradly Morgenstern upping the ante by offering super powers to anyone who asks...for a price.
Fans of the old series will find themselves in familiar territory. Kirk's artwork remains as crisp and smooth as ever, flanked by great colors and inks by Baumann and Riggs. The story captures both Clev and Bell well and sets up their series' premise effectively enough that new readers should be able to follow the story and hopefully be inspired to grab the trade collection of the previous nine issues Dark Horse is soon publishing. As usual, Clev solves the problem with a combination of keen, sharp wits and knuckles of steel, and it is nice to see the swear words not "bleeped" by text. Offering 22 pages for $3.99, this is considered "extra sized" compared to many "big two" comics at such a price. In addition, the letters page has added a segment where Clev himself offers advice to people, which is equally hilarious. Mixing in one part "Sin City" with another part "Criminal Minds" with a pinch of "Heroes", "Bloodhound" remains a unique and entertaining, as well as "butt kicking", addition to any comic fan's pull list. It was a crying shame that this series was overlooked back in 2005; it would be an even worse shame for history to repeat itself.
BATMAN BEYOND UNIVERSE #3: DC Comics' anthology reprint of their digital-first "Beyond" line of comics continues to offer thrills and chills based loosely on their animated universe from the turn of the century. Kyle Higgins continues to expertly pick up where Adam Beechen left off with the main "Batman Beyond" strip, flanked well by Thony Silas' art and Andrew Elder's colors. Terry McGinnis - the Batman of 2040 - is dealing with a disaster which has caused the murder of Gotham's newest mayor and a massive breakout at Arkham Asylum. Seemingly attacked by the Batman family of the past, he finds himself engaged against an alliance of some of his worst foes, as well as a new one, the electricity controlling Rewire. As Terry and the middle aged Dick Grayson fight to save everyone, commissioner Barbara Gordon works behind the scenes to piece the mystery together, as the over the hill Bruce Wayne refuses to retire during a crisis. The artwork is terrific and Higgins has captured the voices of the series so well, one can almost hear the electric guitar music of the cartoon playing as the panels are read. Rewire may seem a generic choice for a new villain, but it is good that Higgins is looking to create new rogues rather than use old ones from the cartoon or just pluck off standard DC Comics figures from the past. In the second strip of the tome, Christos Gage and artist Ban Coello have constructed a "Justice League Unlimited" story around their most well known member, Superman. Having been lured into the Phantom Zone via the mysterious loss of his powers, he's now at the mercy of Jox-Ur, who was the "Superman: The Animated Series'" answer to General Zod. Can Superman defeat Jor-Ur and his son as they attempt to kill the rest of the League with Superman's own robots and cause a Phantom Zone break out? The action is a bit straightforward, although Gage always juggles a large cast well and captures the voices of his characters whether they have a big or small role, and this run proves no exception. As always, this package continues to offer a respite for DC Comics fans seeking both nostalgia and quality in their comics.
INVINCIBLE #106: Mark Grayson and Atom Eve have an awkward dinner with the parents in this amusing issue of Robert Kirkman's long running superhero epic, drawn as always by the ever talented Ryan Ottley and colored by John Rauch. A visit to Mark's parents home on the moon leads to a clash of ideals between Nolan and Eve, as well as a chance to see if the son is stronger than the father via an arm wrestling match - even if the cover does ruin that surprise. Meanwhile, Battle Beast is recruited for an assassination mission by Allen, which may not quite be what Nolan wanted. Considering some of the action packed issues from last year missed the mark quite a bit, a return to a slower and steadier progression of the plot has allowed this series to see an upswing in quality, even if it may not quite be at its prime for some.
SUPERIOR SPIDER-MAN #19: The finale of Dan Slott's current arc pitting the "superior" Spider-Man (Doc Ock possessing Peter Parker's body) against the time spanning plots of Spider-Man 2099 (Miguel O'Hara) come to an exciting conclusion with not only works on its own as a standard over the top cross time caper, but as an installment in the larger subplot revolving Ock possessing the body of the hero he essentially murdered. Growing more and more unstable, Spidey-Ock is forced to try to prevent all of time and space from exploding due to the machinations of Ty Stone alongside the rest of the Horizon Lab techs after foolishly knocking Miguel out. Once coming to, Miguel once again has to decide whether it is worth it to preserve his timeline if it means allowing the ancestor of his enemy to thrive and create the harsh world where Miguel hails from - where corporations like Alchemax run everything. In the end, the era of Horizon Labs seems to end as the rise of Alchemax becomes official, with Miguel trapped in the past against his will. Above all, this arc has seen the hint of some long overdue comeuppance for the increasingly unstable and dangerously egotist Ock. Despite obviously acting like a cheap 1950's villain, Carlie Cooper is convinced figuring out how "Spidey" funds his toys is the only way to show that something is obviously wrong (on a world where Jackal still makes clones and shapeshifting aliens who could fool all of Marvel's heroes' tech invaded only about two years prior). Fortunately, her subplot comes to a head this week. The biggest development is a two page sequence that suggests in trying to access Peter's memories, Ock may have psychically resurrected the "soul" he has tried so hard to destroy. That sequence is just a sample of the terrific artwork provided by Ryan Stegman and colorist Edgar Delgado for this arc. While the long term premise continues to rely on many characters and fellow heroes being incredibly naive, this arc has been an upswing in terms of providing a heroic counterpart to Ock as well as progressing the overall series forward.
THE STANDARD #4: If it feels like ages between issues, it is only because it has been; I reviewed the previous issue at the end of last year's New York Comic Con. To recap, "The Standard" is a superhero murder mystery story wrapped around a commentary about differences between generations as well as the impact of the media in this current generation. Decades ago, Gilbert Graham became the superhero "the Standard" via a freak encounter with a space rock and eventually adopted a troubled young boy, Alex Thomas, as a surrogate son and sidekick, Fabu-Lad. Graham ultimately retired to become a teacher as Thomas grew up and took over the Standard mantle. However, when a child abduction captures the heart of the media and Thomas is murdered by a mysterious figure, Graham ultimately comes out of retirement to finish his ward's last case. Caught in the midst of the 24/7 media cycle, however, means Graham's happy retirement may be a thing of the past.
After the third issue's joyous ending, this issue brings things down to earth with expected ramifications as well as offers a contrast between tones of comic heroes once more. The return of the original Standard has spread across the media, and once again catapulted Graham into the social spotlight. Being greeted like a rock star when arriving to work, Graham recalls the case of "TV-Man", a burly thug who sought to lure him into a fight nearly thirty years prior via a series of televised boasts. Graham tried to impart into the young Alex the folly of having motivated by ego or fame, which were sadly lessons which he lost sight of as he got older. At first unwilling to return to wearing his purple and orange tights full time, Graham manages to save two of his students from street punks before ultimately being convinced to help solve the spate of murders linked to his past alongside Sky City's other superhero, "the Corpse". Much as Graham represents the "gee whiz" Silver Age, "the Corpse" represents the "extreme" era of the early 1990's with a design and dialogue balloon scheme which immediately invokes memories of "Spawn". Such comparisons work as the artwork by Jonathan Rector seems to have a hint of Todd McFarlane in his style, flanked well by Mike Gagnon's vibrant colors. The result is art which manages to tell an effective superhero story in a way which perennial superhero comic readers are used to and which manages to evoke different eras at once.
Writer John Lees (a.k.a. Keyser Soze) displays a love and understanding of superhero comics with this series, and this issue is no exception. There have been quite a few "old hero comes out of retirement" stories in superhero comics, from classics like "The Dark Knight Returns" or the more recent "Destroyer MAX" from Robert Kirkman and Cory Walker. One of the major differences in "The Standard" is that Gilbert Graham is the complete opposite of many of those senior citizen superheroes. He isn't grim or gritty and returns the same light hearted charm, demeanor, and optimism as from his youth. He tells street punks to watch their potty mouths, rocks a bow tie, and offers kids milkshakes without any hint of cynicism. The fact that the story he's in is actually quite violent and there's a layer of tragedy to his wife which this issue finally reveals simply stands to make those qualities shine. While "the Corpse" was an easy suspect for the series' string of murders, he turns out to be a red herring as the killer seems to be going down a list of victims which will eventually lead to hi-tech tycoon Zena Zarthos, daughter of Graham's arch nemesis. "The Standard" doesn't mock the simplistic morality and mannerisms of the Silver Age while acknowledging that times have changed and not always for the better. The meeting between Graham and "the Corpse" offers great contrast as the story deepens the mystery and offers an exciting cliffhanger.
Although Gilbert Graham wasn't declared the official lead of this series until its second issue, it is the focus and embellishment of him which sparks more interest than the murder mystery angle at times. The revelations in this issue reveal that Graham isn't who he is because he's not faced tragedy or grim events, but in spite of them. One can almost hear Adam West voicing the character in some imaginary animated adaptation, only not the version who voices the mayor in "Family Guy", but the West who impressed a generation of kids in "Beware the Grey Ghost" on "Batman: The Animated Series" in the 90's. Seeing Graham contrast with the world around him from Thomas' sleazy agent to "the Corpse" as well as face villains far more vicious than anything he's faced in his prime is at the heart of the drama, and one which can make waiting a year between issues seem to not seem as long. Fortunately, it won't be nearly that long until the next installment, and remains one of ComixTribe's best titles. At 28 pages for four dollars, it's more than a bargain for page count alone.
AND THEN EMILY WAS GONE #1: John Lees shifts gears from superheroes to horror with this new title alongside artist Iain Laurie for a very different story about an unlikely hero coming out of retirement. Drawn in black and white, it seems as if having a hero come out of retirement to solve a child abduction is a trope which Lees seems to favor, although that's where similarities with "The Standard" end. The star of the story is Mr. Hellinger, an ex-cop who fell from grace after claiming to see monsters and then drinking himself to oblivion to avoid them ever since. The young Fiona spurs him out of his drunken stupor and his shabby apartment with a fantastic story; not only does she believe her friend Emily was abducted, but that she was taken by a monster from urban legend, Bonnie Shaw. Meanwhile, Emily's parents become obsessed with a demonic box, and readers also meet the bizarre Vin and Louise, who seem to be low level thugs for hire.
Describing Laurie's artwork can be a task, since it is far different from Jonathan Rector's more flashy superhero style. Laurie uses strong lines, a lot of detail and excellent uses of blacks and white to establish a creepy mood throughout the work, not unlike an indie horror film. His style may seem vaguely similar to many small indie comics offered on sale at progressive shops in downtown Brooklyn or even "Forbidden Planet" in Greenwich Village, yet remains distinctly his own. Bonnie Shaw himself is essentially "the Boogeyman of Merksay island" and has a design which makes him look frightening without being so over the top that he borders on parody, as many monsters in cinema tend to do. Nobody is a perfectly chiseled super model in these pages, with their own distinctive faces, body types and teeth. It may merely be the opening chapter of a longer story, but it is an effective chapter which sets up this strange horror/mystery quite well with efficient dialogue and art like no other.