http://www.eurogamer.net/articles/2...strongly-a-story-driven-game-as-the-witcher-3
CD Projekt Red: "There is no place for multiplayer in so strongly a story-driven game as The Witcher 3"
Nah, just CD Projekt Red unfortunatelyFinally developers are starting to get it. F**k multiplayer.
Nah, just CD Projekt Red unfortunately
http://www.eurogamer.net/articles/2...strongly-a-story-driven-game-as-the-witcher-3
CD Projekt Red: "There is no place for multiplayer in so strongly a story-driven game as The Witcher 3"
Rocksteady is another one.
Yeah, just found this quote from them about Arkham City:Rocksteady is another one.
IDA and it doesn't have to. Whenver someone says something like this, I point them to Uncharted 2, which was not only the game that introduced MP to the franchise, but is arguably the strongest game from the SP story side. IMO the game is solid from beginning to end and the storytelling is better than any of the games in the series and you have to remember that all that was accomplished while experimenting with implementing MP for the first time which they had to do from the ground up. Nothing was half-assed with either mode too.Thank god for CDProjekt. Tired of MP showing up in every damn game. Good to see they understand it takes away from the SP experience.
IDA and it doesn't have to. Whenver someone says something like this, I point them to Uncharted 2, which was not only the game that introduced MP to the franchise, but is arguably the strongest game from the SP story side. IMO the game is solid from beginning to end and the storytelling is better than any of the games in the series and you have to remember that all that was accomplished while experimenting with implementing MP for the first time which they had to do from the ground up. Nothing was half-assed with either mode too.
Thats not true and me mentioning Uncharted 2 was a perfect example of that not being the case. I honestly cant think of anything that could have been altered to that game to make it any better and them not adding MP wouldnt havent have improved it. It was near perfect in everything it did and provided a complete single player experience while offering up something new beyond that.MP always takes away from the SP or vice versa. Thats just how it goes, for every one thing you do in development, thats another thing you cant do. Be it due to time, money or what have you. Some games just dont need any MP, like Iceman said, Tomb Riader was a perfect example. As good as the sp was in that game, what if they had used all of that money creating a mp and just funneled it back in to SP?
I am positive CDPR could add a great MP to their game. It's just flat out not needed tho, they recognize this and decide to focus 100% on the single player game and itll make that SP experience just that much better.
Thats not true and me mentioning Uncharted 2 was a perfect example of that not being the case. I honestly cant think of anything that could have been altered to that game to make it any better and them not adding MP wouldnt havent have improved it. It was near perfect in everything it did and provided a complete single player experience while offering up something new beyond that.
http://www.eurogamer.net/articles/2013-05-13-the-witcher-2-development-tools-released-for-free
The Witcher 2 development tools released for free
Create your own Witcher mods or entirely new RPGs.
And what makes you so sure of that? UC2 had two separate teams with separate budget to handle the two components. Without MP, it wouldn’t have meant that all that money would have been pulled into the SP. Sony would have saved and used it on another project bc the SP team didn’t need it. They did an amazing job with what they were given . This is one of the most overused fallacy used by gamers.Had ND of dropped all the time and money they used on MP and funneled that in to SP, we would of gotten more to the SP. Its the golden rule of games development, for every one thing you do, thats another thing you cant do. Maybe a level had to be cut, or a scene of dialog? Id take the smallest things over any kind of MP any day. At least in a game so story driven like Uncharted.
And what makes you so sure of that? UC2 had two separate teams with separate budget to handle the two components. Without MP, it wouldn’t have meant that all that money would have been pulled into the SP
You're missing the point. That may be how it is for some developers, but that wasnt the case with ND. They approached their SP and MP seperately and had two different teams to handle them. They werent given one big budget and MP took from the SP resources. Each had its own budget. ND expanded after UC1, to the point where they could allocate responsibilities/resources in such a way. They did it this way specifically so their SP experience wouldnt be affected. Other developers dont handle it like that and literally tack on the MP on towards the end of the SP development. UC2 had it handled simultaneously from the beginning and the product different suffer. The Wither team is small (heck they couldnt even port Witcher 2 for the 360 and PS3 simultaneously), so the same model wouldnt work with themThats just how game development works. You have a budget of both time and money. If you add something to your game thats going to take the place of another. Developers figure out what is needed and whats not. Im not saying the MP in UC was bad, its not, its really good, but the time and money spent there could of been funneled back into SP.
Its why CDProjekt are saying the things they are about the Witcher 3. Multiplayer has no place in a game as story driven as the Witcher nor do they want to spend the time and money to work on it. They want to funnel it all into the single player mode.
You're missing the point. That may be how it is for some developers, but that wasnt the case with ND. They approached their SP and MP seperately and had two different teams to handle them. They werent given one big budget and MP took from the SP resources. Each had its own budget. ND expanded after UC1, to the point where they could allocate responsibilities/resources in such a way. They did it this way specifically so their SP experience wouldnt be affected. Other developers dont handle it like that and literally tack on the MP on towards the end of the SP development. UC2 had it handled simultaneously from the beginning and the product different suffer. The Wither team is small (heck they couldnt even port Witcher 2 for the 360 and PS3 simultaneously), so the same model wouldnt work with them
Besides again, the Rockstar games have and continue to prove that notion about SP suffering bc of MP false. Dark Souls had an interesting take on incorporating online multiplayer into an RPG
'If we use all of the energy that is required to create multiplayer and instead focus this on the single player, would that deliver a better overall game?'
CD Projekt RED has just announced that The Witcher 3: Wild Hunt will be in action for the very first time at E3 in June.
The game will not be showcased to the public though, but will be restricted to behind-closed-doors media presentations. So expect a ton of first-hand previews around E3.