Poetic Chaos
Hella fetch.
- Joined
- Dec 7, 2005
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- 7,444
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Dragon Age will take me most of this month so I'll probably get back into Destiny in January. At least I'll have time to grind the expansion content.
I only do it in very special circumstances.Ive never pre ordered a game.
I preorder just about every game im interested in. Theres no reason not to. Granted most of my preorders now are just me digitally downloading the game the day before it goes live on the marketplace but still, a preorder is a pre order.
I still haven't decided what im gonna do for this game. I want the collectors edition, but im getting a free digital copy of the game(not sure for what system tho). I think i might just go ahead and get that CE then sell the actual game and use my free download code.
I have to disagree. With the review embargoes, and the fact that games drop in prices and go on sale like crazy (particularly bad ones).
I feel bad for the bastards who preordered Unity and Destiny.
You just don't know what you're getting anymore.
Unless it's made by Nintendo or Rockstar, I don't buy on day one.
I agree. Pat says there's no reason not to preorder, but I can think of sixty. I've been burned before (not for a years, learned my lesson) laying down cash for a new game, only to find out it's a pile of junk on release day. Unless I can pretty much guarantee a game will be worth full price, I'm more than happy to wait and see.
Or Naughty Dog. They are a safe bet.
The main reason I dont pre-order is because game manufacturers almost always send out enough stock. Ive never encountered a sold out game, and I can usually find "limited" editions even months after the release.
Or Naughty Dog. They are a safe bet.
The main reason I dont pre-order is because game manufacturers almost always send out enough stock. Ive never encountered a sold out game, and I can usually find "limited" editions even months after the release.
You just validated his pointNo, my point is still valid. If ya know ya want a game on day one, there's no reason not to preorder. Now if you haven't done enough research, aren't sure ya wanna pay msrp or are still iffy, sure hold off.
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Preordering isn't done to ensure you get a game on day one. Maybe in the 90s, but its 2014. Now its primarily to get bonuses, whether it comes in the form of extra game content or retail incentives (gift cards). And people still do it to get it day one, with online purchases being a thing now. If you are looking at it at the angle of stock numbers, then you are looking at it wrong.

Well those aren't preorder exclusives. I'm talking content that prints off on the reciept or emailed to you. Most often it's not worth it bu if it gives you an extra playable character or mission, it helps save you some money than buying as DLC.Well like I said in my case I've never had trouble finding those pre-order "exclusives" Not the gift cards, but my local stores always get a large stock of the copies with the exclusive content. So I can usually wait a little while after release and still find copies in store with that exclusive content. But I'm sure it's a "your mileage may very" type of thing.
And honestly I've never cared much about exclusive content. If I get it cool if not I usually won't miss it, but there have been some rare cases tho. Far Cry 4 had a badass monster of a harpoon gun that was an exclusive. I didn't get it. And I really really wanted to harpoon some people!
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You just validated his point
You say there's no reason not to preorder but put a caveat on it, one that ignores and disregards any reason why one would choose not to. You then list reasons why one wouldn't preorder. It's almost like a weird contradiction
No, I stated there's no reason not to preorder a game you are interested in getting. That was like the first thing I said. Not that difficult guys, c'mon.
I do feel bad for the guys who preordered that ridiculous 100 dollar version of Destiny.
http://www.eurogamer.net/articles/2...is-afraid-of-badly-polished-games-on-next-genWitcher 3 dev: "Market is afraid of badly polished games on next-gen"
"We don't want to release the game with bugs."
Yesterday's announcement of a further delay to The Witcher 3 - to 19th May 2015 - cited "many details that need to be corrected" and rued how "we set the release date too hastily". It came from the Board of CD Projekt.
A member of that Board, Adam Kiciński, said a bit more talking to Polish financial journalists (CDPR is a public company) later that day.
"Gamers ..." he said (in a translation supplied by Eurogamer Poland), "took our decision very well. [The] market is afraid of badly polished games on next-gen platforms."
Undeniably, the faulty releases of games such as Assassin's Creed: Unity, DriveClub and The Master Chief Collection are still fresh in people's minds.
"We want to disarm the opinion that [The Witcher 3] doesn't exist," he went on, tackling another concern. "It will be closed by the end of the year in line with the schedule.
"There's a lot of small errors though, because the game is huge. It's the only reason behind the delay. We didn't assume it will be this big. Only after putting all the pieces together it turned out it's bigger than the two first put together. Let me remind you: it's open and not linear. We are just learning how to play it and we have to catch the little pieces. We know what to do, we just have to do it. We don't want to release the game with bugs that undermine the gameplay."
Again, Kiciński stressed - as did the Board collectively yesterday - that the February release date (itself a delay from autumn 2014) was set too early. "We announced the release date very early and we're paying for it now," he said.
It's an admission that undermines the promise CDP co-founder Marcin Iwiński made in May 2014 of "no more delays" to the game. "This is not our first game; we are not newbies," he said then - "we planned [the February 2015 date] well".
Nevertheless, the goodwill CD Projekt earns from the community elsewhere - by offering all planned Witcher 3 DLC for free, for example - means hard moments like this tend to be viewed with leniency and understanding. Your comments below yesterday's article are testament to this.
"We want to put our names under this game," Kiciński stressed again, "it has to be fun."
Permalink| 0 commentsWe introduce Ciri as supportive narrative tool and not because of gameplay mechanics. The Witcher was always about Geralt and that has not changed, but that handful of moments when you play as Ciri provide us with glimpses of how the story feels from the other side.Source: The Witcher 3 Twitter & IGN
Shes a living weapon and everyone wants to control her. This, plus she also has her own will and agenda, so its not just finding her that counts. I think that is the most important aspect of this character. Geralt knows Ciri since she was a child. Shes Geralts apprentice and they have a close emotional bond he trained her so she could become a witcheress."
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