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Tokyo Mirage Session #FE

Spoiler warning again



Tokyo Mirage Sesesions #FE Gameplay Footage Shows Another Kiria Side Quest . May 9, 2016 . 8:00am


In 15 minutes of new Tokyo Mirage Sessions #FE gameplay,
we get a look at another side quest featuring the character Kiria.

32 comments Read >
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In 15 minutes of new Tokyo Mirage Sessions #FE gameplay from NintenDaan, we get a look at another side quest featuring the character Kiria.



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Tokyo Mirage Sessions #FE will release for the Wii U on June 24th in North America and Europe, and will release on June 25th in Australia.

Read more stories about Wii U & Tokyo Mirage Sessions #FE on Siliconera.


source:
Siliconera
 

Nintendo has revealed the list of DLC planned for Tokyo Mirage Sessions #FE, or TMS for short, for Western regions. The DLC packs will be available at launch or for those who are purchasing the Special Edition/Fortissimo Edition which comes bundled with all five.

• Costume Set: Get new costumes for Itsuki, Tsubasa, Touma and Kiria.
• Tokyo Millennium Collection: Participate in a fashion show and get extra outfits for Tsubasa, Kiria and Eleonora.
• EXPeditious Hunter: Battle through a dungeon filled with enemies that yield experience.
• Masterful Hunter: Gain materials used to level up weapons by fighting enemies in this dungeon.
• Savage Hunter: Defeat difficult enemies in this dungeon to earn rare items.
Nintendo has also stated that all three “Hunter” based DLC can be purchased for a reduced price as the Hunter Support Quest Pack. However, one piece of DLC that is inexplicably absent is the Hot Springs add-on which brought new swimsuit outfits, and they could be viewed via a TV channel allowing you to witness the characters in said outfits. Due to Nintendo’s more recent actions, it will more than likely remain Japanese only.
Tokyo Mirage Sessions #FE is a Nintendo Wii U exclusive and will launch in North America and Europe on June 24, and in Australia on June 25 of this year.




source: Operation Rainfall
 
two artiles from the same place


Watch Tokyo Mirage Sessions #FE’s “Feel” And “Reincarnation” With English Subtitles. May 13, 2016 . 10:00am


You can now see Tsubasa and Kiria’s Tokyo Mirage Sessions #FE songs with their English subtitles.

241 comments Read >


Music is an important part of Tokyo Mirage Sessions #FE, as the characters are acting as both warriors and performers. The original songs from the Japanese version of the game will appear in the North American and European release, and Perfectly Nintendo has uploaded Tsubasa Oribe’s “Feel” and Kiria Kurono’s “Reincarnation” with their English subtitles. Each music video is about a minute and a half long.

Tsubasa Oribe’s “Feel” (voice actress: Inori Minase)


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Kiria Kurono’s “Reincarnation” (voice actress: Yoshino Nanjo)

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Tokyo Mirage Sessions #FE will come to the Nintendo Wii U in both North America and Europe on June 24, 2016.

Read more stories about Nintendo Wii U & Tokyo Mirage Sessions #FE on Siliconera.



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Tokyo Mirage Sessions #FE Gameplay Shows A Sidequest Featuring Tiki. May 15, 2016 . 3:30pm


In some recent Tokyo Mirage Sessions #FE gameplay we get a look at a sidequest in which the player must help Tiki find a person who has gone missing.

43 comments Read >
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In some recent Tokyo Mirage Sessions #FE gameplay from NintenDaan, we get a look at another sidequest in the game. This time, the player must help Tiki find a specific person who has gone missing.

You can watch it all in the video below.
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Tokyo Mirage Sessions #FE will release for the Wii U in North America and Europe on June 10th.

Read more stories about Wii U & Tokyo Mirage Sessions #FE on Siliconera.


source:
Siliconera
 

Wii U
Tokyo Mirage Sessions #FE ‘Hyped for Combat’ trailer

Published 1 min ago. 232 comments.
DJ MasterSeal shows you the ropes.

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Nintendo has released a new trailer for its Atlus-developed Wii U RPG Tokyo Mirage Sessions #FE, dubbed “Hyped for Combat.”


The trailer is narrated by “DJ MasterSeal,” who introduces the game’s setting and delves into the battle system.


Tokyo Mirage Sessions #FE is due out for Wii U in North America and Europe on June 24. It will be available in both standard and limited editions.


Watch the trailer below.


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source:Gematsu
 


Tokyo Mirage Sessions #FE’s Story Trailer Tells Tsubasa’s Origin Story. June 1, 2016 . 9:00am


The latest Tokyo Mirage Sessions #FE shows Tsubasa’s first encounter with Mirages and helps explain her motivations.

54 comments Read >



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Much of Nintendo’s promotional materials for Tokyo Mirage Sessions #FE talk about the game’s basics. Itsuki Aoi and Tsubasa Oribe are two heroes who have the ability to summon Mirages, heading into Idolasphere dungeons to use their new allies and abilities to fight less scrupulous Mirages stealing people’s Performa.


The latest Tokyo Mirage Sessions #FE trailer acts as an origin story for Tsubasa, also showing her motivations, before presenting in-game footage of the party exploring dungeons and fighting enemies and another glimpse at Kiria’s “Reincarnation.” Make sure you stick around for the 1 minute, 42 second mark, when Tsubasa explains why she’s out to get Aversa.

Nintendo Wii U owners in North America and Europe will be able to play Tokyo Mirage Sessions #FE on June 24, 2016.

Read more stories about Nintendo Wii U & Tokyo Mirage Sessions #FE on Siliconera.


source:
Siliconera
 


Tokyo Mirage Session’s Footage Explains Idolasphere Dungeons. June 3, 2016 . 10:30am


Nintendo shows what it’s like to encounter mirages, NPCs,
and traps in Idolasphere dungeons in the latest Tokyo Mirage Sessions #FE trailer, as well as offering a peek at the Gangrel boss.

20 comments Read >
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Like the Persona series, Tokyo Mirage Sessions #FE allows players to head into Idolasphere dungeons to fight enemies and find treasures as they try to solve problems. Nintendo’s Mastering Dungeons trailer spends over two minutes showing what can happen during an excursion, explaining certain enemy encounters, highlighting some NPCs, and showing what Gangrel looks like in the JRPG.

Tokyo Mirage Sessions #FE offers a third-person dungeon-crawling experience. Once you head into an Idolasphere and begin exploring, you’ll see physical representation of mirage enemies in the dungeon’s corridors and rooms. Running into one will begin a turn-based battle, but Itsuki can also slash at them with a sword to start the battle and get the upper hand. Standard mirages are represented by red cloaked figures. Gold cloaked enemies are rare mirages that drop rare items when defeated. There are also savage mirage encounters, indicated by black cloaked figures, who are more powerful than usual and drop better loot. Be careful when running around to get an enemy, as traps can be encountered that block your way, summon more enemies, or send you to different areas.

The Gangrel boss, inspired by the Fire Emblem Awakening character, appears at the one minute, nine second point of the video. We get to see him use the Reversal of Fortunes ability, which summons additional mirage reinforcements to the battle, as well as a Dire Slice Ultra attack that sees his head and collar flying off to damage one of your party members. Fire Emblem: Shadow Dragon’s Lorenz appears for another cameo in this trailer.

Tokyo Mirage Sessions #FE will come to the Nintendo Wii U on June 24, 2016.

Read more stories about Nintendo Wii U & Tokyo Mirage Sessions #FE on Siliconera.


source:
Siliconera
 


First Fifteen Minutes Of Tokyo Mirage Sessions #FE Introduces Its Main Characters . June 7, 2016 . 8:00am


The fifteen minutes of gameplay footage introduces us to the game’s main characters in addition to giving some backstory to the character Tsubasa.

9 comments Read >





Some footage of the first fifteen minutes from Tokyo Mirage Sessions #FE has surfaced, courtesy of GameXplain. In the video below, we get introduced to a couple of the game’s main characters, as well as learn a bit of backstory about the character Tsubasa.


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Tokyo Mirage Sessions #FE will release for the Wii U in North America and Europe on June 24th.

Read more stories about Wii U & Tokyo Mirage Sessions #FE on Siliconera.


source:
Siliconera
 

  • Tokyo Mirage Sessions #FE Art Book to be Altered for the West

    Posted on June 9, 2016 | 34 Comments
    More updatesContinue Reading...
  • [FONT=&quot][/FONT]
    [FONT=&quot]It’s been discovered by Censored Gaming that the images featured in Tokyo Mirage Sessions #FE will receive the same changes that the game received. The art book will come with the Fortissimo Edition of the game.[/FONT]
    View image on Twitter
    [*]
    [*]
    Follow
    Censored Gaming @CensoredGaming_

    The art book for #TokyoMirageSessions is censored like the actual game (Thanks @Shudouken)​
    9:55 PM - 7 Jun 2016
    • 5353 Retweets
    • 5151 likes
    [FONT=&quot]It’s shown that the images in the art book were altered with the new character designs created for the Western release. Nintendo altering art book images has been seen before with the release of Bravely Second: End Layer’s collector’s edition for the West. However, the images were completely taken out of that book.[/FONT]
    [FONT=&quot]Additionally, twitter user @Shudouken has created a timeline of all the changes the game has gone through to date:[/FONT]
    [FONT=&quot][/FONT]
    [FONT=&quot]Tokyo Mirage Sessions #FE is coming to the Wii U on June 24 in EU and NA.[/FONT]
source: Operation Rainfall
 
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Get A Look Inside Tokyo Mirage Sessions #FE’s Special Edition. June 12, 2016 . 9:30am


In an unboxing video, we get a look at the extra goodies that come in Tokyo Mirage Sessions #FE’s Special Edition,
including an exclusive art book and a CD soundtrack.

135 comments Read >



Tokyo Mirage Sessions #FE is set to release in North America and Europe in less than two weeks, and GameXplain has shared an unboxing video, showing off all the extra goodies included in the game’s Special Edition. Along with a copy of the game, the Special Edition comes with an exclusive art book and a CD soundtrack.

To see the full unboxing, you can check out the video below.


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Tokyo Mirage Sessions #FE will release in North America and Europe on June 24th for the Wii U.

Read more stories about Wii U & Tokyo Mirage Sessions #FE on Siliconera.


source:Gematsu
 
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Check Out Itsuki And Friends In Tokyo Mirage Sessions #FE’s E3 2016 Trailer. June 15, 2016 . 3:15pm


Nintendo showcased the E3 2016 trailer for Atlus’ upcoming Wii U RPG, Tokyo Mirage Sessions #FE, during a gameplay session for their Treehouse live stream today.

26 comments Read >
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Nintendo showcased the E3 2016 trailer for Atlus’ upcoming Wii U RPG, Tokyo Mirage Sessions #FE, during a gameplay session for their Treehouse live stream today.
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About Tokyo Mirage Sessions #FE:
Slay monsters-and slay like a pop star-in this brand-new RPG from acclaimed developer Atlus. An interdimensional evil has invaded modern-day Tokyo, resulting in this fantastical barrage of music, style, and yes, danger. So fight back! Battle through dungeons to pump up your strategy and creatively decimate your foes…before all hope fades to black.

Tokyo Mirage Sessions #FE Features:

  • A new Atlus RPG inspired by the Shin Megami Tensei and Fire Emblem franchises.

  • Play to your strengths in high-energy turn-based battles against rogue enemies.

  • Use your creative power to summon iconic Fire Emblem heroes to battle alongside and save the city.

  • Exploit enemy weaknesses and destroy them with powerful, flashy, entertainment-themed attacks.

  • Fuse items to craft increasingly strong weapons and abilities.

  • Save your city and become a star in this shamelessly over-the-top RPG.


Tokyo Mirage Sessions #FE will release for the Wii U on June 24th in North America and Europe.

Read more stories about Wii U & Tokyo Mirage Sessions #FE on Siliconera



source: Siliconera
 

How Shin Megami Tensei X Fire Emblem Evolved Into Tokyo Mirage Sessions #FE. June 24, 2016 . 6:30pm

Siliconera spoke with Atlus producer Shinjiro Takada who talked about how they incorporated the Shin Megami Tensei and Fire Emblem series into a Japanese pop idol industry-themed Wii U RPG.

Start a discussion! Read >
Tokyo Mirage Sessions #FE released today in North America and Europe and to commemorate the occasion, Siliconera spoke with Atlus producer Shinjiro Takada who talked about how they incorporated the Shin Megami Tensei and Fire Emblem series into a Japanese pop idol industry-themed Wii U RPG.

How did Shin Megami Tensei X Fire Emblem evolve into Tokyo Mirage Sessions #FE?
Shinjiro Takada, Producer at Atlus: At the initial stages of planning, we had trouble figuring out how to express the essence of both games. But then we set the policy of capitalizing on the strengths of Atlus, and decided on the basics of a modern-day RPG. We then picked the entertainment industry as something to differentiate it from previous RPGs. That set the general direction.

Did Atlus and Nintendo experiment with a strategy RPG based game? What ideas did Nintendo suggest to Atlus during development? What ideas worked and what ideas didn’t work?
Hitoshi Yamagami, Producer at Nintendo: At the initial planning stage, we were trying to create an SLG (strategy simulation game). However, when we tried to create a strategy simulation game with characters from FE, it ended up looking just like the original FE, and it was hard to differentiate it. So six months into development, we changed direction, based on our suggestion to “think of an RPG that capitalizes on the strengths of Atlus”. That is how the game system was achieved.

Why was the Japanese pop idol industry picked as a central theme for the game?
ST: It is something that the Japanese people know through TV, but do not know in detail: A world that seems close by but is far away. It is also a very showy backdrop that brings out hopes and dreams. I thought it was perfect for depicting a drama about the personal growth of life-size youth.

It also has significance as a world setting. It is said in Japan that the origins of entertainment lie in kami-oroshi, or “bringing down the gods” through (Japanese traditional) dance. The main characters of the title fight to “bring down” to themselves the mirage, which is a being of another world The power of these characters is like the kami-oroshi of old, and the source of the power is linked to “entertainment”.

Fire Emblem characters like Chrom, Tharja, and Jagen look quite different in Tokyo Mirage Sessions #FE. Could you tell us about the process and how you re-imagined these classicFire Emblem characters as Mirages?
ST: As a basic design concept, we differentiated them from the main characters depicted by toi8 by using the “other world” setting.

In this other world, the world of Fire Emblem, an ancient battle is still raging. That is the setting for this title.

So the design represents the result of an evolution over a long period of time, as they kept specializing in warfare, like machines.

They retain the elements of the original Chroms, but the design reflects expanded interpretation that goes beyond that.

The battle system has elements from the Shin Megami Tensei titles such as exploiting weaknesses and the magic spells, plus Fire Emblem elements as seen in the rock-paper-scissors weapon type system and using Master Seals to change classes. Tell us about developing the battle system. How did you blend together these ideas? Did you try other systems that didn’t work?
ST: The very first idea was to prepare advance guards and rear guards, to bring out the characteristics of class in Fire Emblem. This made things too complicated and the pace was not good, either. So we drilled down on the Fire Emblem strategic elements, and arrived at the nucleus, which we thought was the 3-way deadlock (a rock-paper-scissors weapon type system). This was highly compatible with the battle of attributes of Atlus, and we were able to perfectly meld them together. We tried to bring over from both series the names for skills and items, but attribute battles require many skills, so the Atlus RPG basically remains stronger.

As for class changes, I think everyone on staff thought it was normal for it to happen.

Tokyo Mirage Sessions #FE takes place in modern day Japan and players can visit places like Shibuya and Harajuku. How did you recreate these real life locations for the game?
ST: We first decided on locations as places that many people would have seen on TV, and that are plausibly related to the entertainment world.

Then the designers in charge of maps scouted the locations… There were so many people that we had to film many times in the early morning hours.

How were the intermission periods in Tokyo Mirage Sessions #FE designed? What elements of the lives of characters and what story themes did you want to focus on?
HY: By “intermission”, do you mean the time between one chapter and another in the main story?

If that is the correct understanding, our creative intention for the intermissions is to show how Itsuki, the main character, who is usually running around to help other characters, goes into strict training to become a professional entertainer.

Given the setting, music is a key part of the game. What was it like working with Avex Group on music for the game? What suggestions did they have to match music with the game’s theme?
ST: The entertainment industry being the background to this title, we did not match the music to the game, but matched the game to the music from Avex. That is why we asked a producer who is in charge of many popular artists to create the music by using songwriters who are actively writing hit songs in Japan, in the same way that they actually provide top artists. A voice actor said that the recording of songs is different, that they take longer, with more detailed instructions.

Tokyo Mirage Sessions #FE is now available on Wii U.

Read more stories about Wii U & Tokyo Mirage Sessions #FE on Siliconera.


source:
Siliconera
 
two articles from the same place


Tokyo Mirage Sessions #FE’s Co-Director Gives A Message On The Game’s Launch. June 27, 2016 . 8:00am

Last week, Tokyo Mirage Sessions #FE released for the Wii U in North America and Europe.
On Twitter, one of the game’s directors, Mitsuru Hirata, shared a message for the RPG’s western launch.

225 comments Read >


Last week, Tokyo Mirage Sessions #FE released for the Wii U in both North America and Europe. Over on Twitter, one of the game’s directors, Mitsuru Hirata, shared a message for the RPG’s western launch. [Thanks, Nintendo Everything.]

Here’s Hirata’s comment from his Twitter account:
“Come to think of it, Tokyo Mirage Sessions #FE release date is this week on 24th isn’t it! For various reasons we had to change some outfits, contents of events and vocals, but I think the outfits of the overseas version are quite cute! If you live overseas and own a Wii U by all means buy the game!”
Tokyo Mirage Sessions #FE is now available for the Wii U.

Read more stories about WIi U& Tokyo Mirage Sessions #FE on Siliconera.




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Tokyo Mirage Sessions #FE Keeps Shin Megami Tensei And Persona In Mind. June 27, 2016 . 1:30pm

It only takes a few moments to see how much influence Shin Megami Tensei
and Persona have had on Tokyo Mirage Sessions #FE.







Tokyo Mirage Sessions #FE does quite a bit to honor Fire Emblem. There are plenty of references to characters and elements from that series. When it comes to this mashup, it heavily favors one series over the other. People who adore Shin Megami Tensei titles are going to find so many traditional elements from those tales in Tokyo Mirage Sessions #FE.

The gameplay is a fantastic place to start. Tokyo Mirage Sessions #FE’s pacing is very similar to what we’ve seen in the main Shin Megami Tensei and Persona games. The characters are going through their daily life, in this case balancing school and the efforts expended to become an idol. When a conflict appears, a dungeon accompanies it. The party then must head into this dungeon, which takes place in an Idolasphere alternate space, for some third-person exploration and battles against enemies. You can make Itsuki slash an enemy, for a chance at a first strike. Enemy variants can appear, with golden ones offering greater rewards and dark ones being feral and stronger than usual.

Battles are turn-based affairs, like the ones found in Shin Megami Tensei and Persona. You pick every person’s attacks as their turns come up. Each ally and opponent has strengths and weaknesses. Capitalizing on weaknesses allows for extra actions. Where in Persona, this would knock an enemy down and allow for a follow-up attack, Tokyo Mirage Sessions #FE has sessions where using a specific attack against an enemy that’s weak against it could cause a chain reaction of attacks from allies, with a monetary or physical reward for a Session with three hits.







Granted, the enemies are quite different. Instead of demons or shadows, we’re fighting Mirages. But, these still bear quite a similarity to the enemies we’ve seen in Atlus’ series. Not all Mirages are bad. Itsuki, Tsubasa, Touma, Kiria, Eleonora, Mamori, and Yashiro have all formed bonds with Chrom, Caeda, Cain, Tharja, Virion, Draug, and Navarre. They’re attracted to something within each character, perhaps even acting as a representation of their personality like Persona’s Personas do. They offer our heroes a means of fighting back against the corruption. Some Mirages are indifferent NPCs who’ll offer sidequests for our characters. Bringing them the items they need offer rewards. More often than not, they are foes and a source of materials needed to give our characters new carnage weapons.

The fusion elements are quite similar to the various combinations people are able to perform in the Shin Megami Tensei series. The door to Tiki’s Bloom Palace is even blue, perhaps as a nod to the blue door that leads to the Velvet Room in each Persona game. It’s there that Tiki performs Unity actions that combine Performas earned from leveling up or Forces gained from defeating certain enemies with items acquired in battles, giving people new weapons, skills, or an improved Mirage class.

Tokyo Mirage Sessions #FE’s skill acquisition is near identical to the manner in which people get new abilities in Shin Megami Tensei. Each Mirage can only hold a certain number of skills. Mastering a Carnage weapon gives new abilities, which can be assigned to these slots. Eventually, people need to pick and choose which ones remain, determining the sort of situations that character will be best suited for. It’s the same sort of strategy someone would use in a game like Persona, as they picked and chose which abilities their Persona had. They’re even the same skills from the established series, with spells like Agi, Bufu, Zan, Zio, and Dia showing up.






There’s even a way to bond with characters, though it isn’t an appearance of the Social Links we’ve come to expect from Persona. As a party member battles, their Battle Rank will increase. This will give players a chance to learn more about that character in specific sidequests that can really liven up intermission periods. While it isn’t as one-on-one and traditional as Social Links, it’s still offering a means of connecting with allies.

Then, there are the little aesthetic touches. Tokyo Mirage Sessions #FE is bright and colorful, just like more recent Persona installments. They’re filled with popular music. Vending machines with snappy drinks like Amrita Shower and H-True-O Water can be found in the Fortuna offices and the city. You even stop by a Hee Ho Mart, with Jack Frost imagery and color schemes. All of these, combined with the blue door heading to the Bloom Palace, are the game’s form of wink-nodding at the player. Did you catch that? Of course you did.

Atlus absolutely left its mark on Tokyo Mirage Sessions #FE. Perhaps that’s what will help it reach and appeal to such a large audience. It’s a JRPG that takes so many cues from an established series we love, learning lessons from past Shin Megami Tensei games and working in plenty of entertaining references. It doesn’t even take an hour to catch on. It’s very well executed and makes for quite an enjoyable experience.

Tokyo Mirage Sessions #FE is immediately available for the Nintendo Wii U.

Read more stories about Nintendo Wii U & Tokyo Mirage Sessions #FE on Siliconera.
source: Siliconera





 


Tokyo Mirage Sessions #FE Modders Working On Uncensoring The Wii U RPG. June 28, 2016 . 6:00am

Tokyo Mirage Sessions #FE released recently in North America and Europe,
and modders have been working on a way to remove all forms of censorship to make the game as close as possible to the original game.

355 comments Read >



Tokyo Mirage Sessions #FE released recently in North America and Europe, and modders have been working on a way to remove all forms of censorship to make the game as close as possible to the original game.



Here’s a list of changes that have already been made from the modders in the latest patch version. [Thanks, ShackNews.]


  • Reverted costumes back to Bikinis, also changing the menu icons back and their original names and descriptions.


  • Completely redid Chapter 2 and a few other small files to return references to Gravure Modelling, this also uses the original voice files.


  • Fixed any map changes relating to pictures in dungeons that were changed.


  • Swapped the English files out for Japanese versions for retranslated files.


  • Healing points no longer come in envelopes.


  • Changed Profiles to reflect the character’s real ages and change back references to Gravure Modeling.


  • Reverted any censored prerendered Cutscene files.

Those of you who wish to try out the mod can check out how over at GBAtemp; however, this will be at your own risk so we can only advise you to make sure to read the instructions carefully before attempting to make any changes, as files can easily be corrupted if you don’t know what you’re doing.

Tokyo Mirage Sessions #FE is currently available for Wii U. Check out our earlier report to read Jenni’s impressions on the game.

Read more stories about Wii U & Tokyo Mirage Sessions #FE on Siliconera.

source: Siliconera




 


Tokyo Mirage Sessions #FE Developers On Adapting To The West And Its Localization. June 29, 2016 . 2:00am


Tokyo Mirage Sessions #FE recently released in North America and Europe, and Atlus producer Shinjiro Takada
and Nintendo designer Hitoshi Yamagami talked about localizing and adapting to the West.

245 comments Read >



Tokyo Mirage Sessions #FE recently released in North America and Europe, and Atlus producer Shinjiro Takada and Nintendo designer Hitoshi Yamagami talked about localizing and adapting to the West in an interview with GameSpot.

A portion of the Western audience that appreciates Japanese games become very upset when any content in a game is altered during the localization process, regardless of how big or small the detail may be. When adapting a game for Western markets, does that affect how you go about designing some elements? Or do you ever feel like you have to strip away things that are central to the game’s identity or purpose, just to make it a viable product outside of Japan?
Hitoshi Yamagami: Each country has its unique culture and taste. There are times when common sense in one country can be thoughtlessness in another. However, if we create a game with only that common sense that causes no problems in any of the countries, it can be a very boring game.

From among the various complex tastes of people worldwide, the developer selects settings and characters that appeal to as many people as possible. That being said, it is true that as we build up the settings and characters, we are sometimes obliged to change something in part of the game. This optimization does not destroy the identity of what we as developers want to convey. Developers would not accept such drastic changes. The changes made during localization are optimizations intended to bring to as many customers as possible the things that we want to convey. No major changes are made that would change what we want to convey.

Nintendo tends to be very hands-on with the projects they help out with, but what drove the decision for Atlus to handle the localization and not Treehouse?
Yamagami: The games that Atlus translates bring out the atmosphere of Atlus very well. The games that Nintendo translates bring out the atmosphere of Nintendo. With the text of this title, we wanted to bring out the atmosphere of the games that Atlus creates, as much as possible. That is why we asked Atlus to do the work of translating the text. The Development Team is convinced that fans in the English-speaking world will find the game full of expressions typical of Atlus games.

While we love getting access to the Japanese voice cast in a game, it seems like an uncommon choice. Many Japanese games that come to the West replace the voice cast with English actor entirely. What’s the full story behind deciding not to localize the voice acting?
Yamagami: That is because the essence of this game lies in songs. When you listen to a song from overseas, people mostly listen to it in the original language. People who listen to Japanese music overseas would most likely hear it in the original Japanese. In this title, the voice actors who sing the songs also do the voices of the characters. (The voice and the songs sung by a character are played by the same voice actor.) In order to take full advantage of this characteristic, we thought it better not to dub the voices. Of course, we could look for a song that an English-speaking voice actor could sing, and use the same concept to localize it, but that would delay the launch by another year. The result of overall consideration by the development team was to adopt the format of: Japanese voice, Japanese song, and English subtitling.

Read the full interview at GameSpot.

Tokyo Mirage Sessions #FE is available for Wii U. You can read Siliconera’s interview with Atlus producer Shinjiro Takada who talked about how the game evolved from Shin Megami Tensei X Fire Emblem to Tokyo Mirage Sessions #FE here.

Read more stories about Wii U & Tokyo Mirage Sessions #FE on Siliconera.
source: Siliconera




 



Tokyo Mirage Sessions #FE DLC Missions Save Players Quite A Bit Of Time. June 29, 2016 . 1:30pm

Tokyo Mirage Sessions #FE’s DLC missions help expedite your adventures, but still require a bit of effort.


Tokyo Mirage Sessions #FE has some DLC that helps make players a little more powerful. Grinding in games can get exhausting for some people. The opportunity to pay $2 to make things a little easier could be appealing. Especially considering you can only have three active party members at a time and eventually have seven Mirage Masters on your side. You might want the opportunities quests like EXPeditious Hunter, Masterful Hunter, and Savage Hunter might afford.

The good news is, you aren’t just handed the key to victory with Tokyo Mirage Sessions #FE’s DLC quests. You still have to put forth a little effort for your rewards, though it’s far less than you’d need to otherwise expend. It just means more time spent in these specific dungeons, and less time going through story Idolospheres.

Here’s how each of these three Tokyo Mirage Sessions #FE dungeons works. Your party enters. All enemy encounters will award a specific reward related to this dungeon. These items may also appear in the four corners of the dungeon, on the floor, for a limited amount of time. (Gold bars, which are worth $50,000 each, may also appear on the floor instead.) The more time you spend in this dungeon, the stronger the enemies may get. The twist is, the higher your characters’ levels and skills, the more time you have to spend to get enough reward items to make a difference.

It’s almost like the increasing level is a means of controlling people’s time spent in these bonus Bloom Palace dungeons. They do offer an easier and faster means of improving the party, but handled in such a way that you’re encouraged to only use it to catch up. Certainly, someone could keep tackling this dungeon to reach an astronomical level in the first few chapters of Tokyo Mirage Sessions #FE, but I ended up using it more as a boost. Are my characters at the recommended dungeon level for a boss? Am I frustrated by the foes I’m facing? OK, I’ll go through EXPeditious Hunter a few times, boost everyone up two or three levels, and now I’ll be fine. Since leveling only happens after a battle, you even need to make time to fight after applying the items to a character, so they can reach that new level and have more tomes and books applied.



My favorite of the three isn’t the rather obvious EXPeditious Hunter, though I will admit a fondness for anything that allows me an opportunity to get through a dungeon in one run-through, given my age and schedule. It’s Masterful Hunter. Going through this dungeon and defeating its foes grants skill books that increase a Carnage’s experience. This means it’ll learn skills more quickly, allowing you to move on to new weapons. At one point, I found myself with two weapons both Itsuki and Kiria had yet to master. Some time spent in Masterful Hunter’s dungeon netted me enough items to move through their backlog.

EXPeditious Hunteris equally wonderful, though. I’m mainly using it as my catch-up dungeon. My favorite characters are Itsuki, Kiria, Eleonora, and Touma. This means Tsubasa, Mamori, and Yashiro end up falling behind. Instead of spending more time getting these characters up to speed, in the event they need to be swapped into a fight, I spend ten minutes in the EXPeditious Hunter dungeon. That’s it. They’re done and I’m set.

This leaves Savage Hunter as a place for more advanced Tokyo Mirage Sessions #FE players. All of the enemies here are savage and incredibly strong. Beating them gives you Detritus, which you can eventually trade in for stat-increasing incense in Harajuku. Given the difficulty, this dungeon is really for those who want to both test themselves and get the best of the best. To be perfectly fair, I haven’t spent much time here. It serves an absolute purpose, but only for people ready to go above and beyond.

All three of these quests act as a helpful supplement for Tokyo Mirage Sessions #FE players. People who want or need that little extra help can get it. It isn’t too expensive and can make a huge difference. But, you also need to go through quite a bit of battling to make the easier improvements, so it isn’t like you’re completely sidestepping the work. It’s more of a facilitator for people who want to enjoy the game and go through everything properly, perhaps even on the harder difficulty levels, but don’t have the time to grind.

Tokyo Mirage Sessions #FE is immediately available for the Nintendo Wii U.

Read more stories about Nintendo Wii U & Tokyo Mirage Sessions #FE on Siliconera


source: Siliconera
 
Two articles same place



Tokyo Mirage Sessions #FE Unabashedly Embraces Idol Life. July 1, 2016 . 1:30pm

Tokyo Mirage Sessions #FE does all that it can to gently introduce players to Japan’s idol culture and lifestyle.

149 comments Read >



Tokyo Mirage Sessions #FE is quite a focused game. Set in modern day Japan, we follow a group of young men and women who happen to both be Mirage Masters capable of saving people from otherworldly creatures and popular performers. Their agency, Fortuna Entertainment, is the headquarters and base for a group dedicated to saving and entertaining the world. While the protecting and serving is the part we’re primarily concerned with, it does quite an admirable job of bringing in elements of idol life and fandom, introducing them to an audience that might not otherwise be exposed to it.

The moment Itsuki and Tsubasa are recruited, Maiko brings them into their new reality. She immediately decides on Tsubasa’s “angle.” She’s going to be an innocent and pure singer. She sends them off to Barry Goodman, who’s a pro at preparing new performers. The Fortuna offices have a wall for all the trophies you’ll earn, even though they’re accumulated for completing in-battle accomplishments. Maiko is constantly thinking of how to position each of the players, even bringing in one new employee as an office employee while preparing her for her return to music.


Tokyo Mirage Sessions #FE brings up unconventional idols, in the form of Tiki. Her cover is that she’s an Uta-loid, which is essentially a Vocaloid. Itsuki will even run into someone who raves about her and wishes they had the talent necessary to make songs for her to sing. It taps into the notion that anyone talented enough could compose music that could perhaps be loved and listened to by all. We even get to meet a rather obsessive fan called TikiisMyWaifu, or Tiki=Waifu for short, during one of the side quests. It touches on the devotion people can feel for idols, whether they’re real or virtual.

Speaking of side quests, many of them go out of their way to simulate other idol experiences. Take Tsubasa’s first side story. She has to participate in a meet and greet, getting to know her fans and get her name out there. We get to use a Radiant Unity and earn a special performance, while also getting experience. In another one of her side quests, Itsuki has to help her find inspiration to get in the proper mindset for an Amrita Shower commercial.


It’s during these side stories that we end up unlocking Dual Arts, another idol-inspired element. In Tokyo Mirage Sessions #FE, characters can team up for a special attack after a Session that’s over three actions long. A prompt can come up, giving them a chance to unleash a special attack. These can be connected to actual duets we’ll hear them sing in the game. Tsubasa and Kiria can perform “Give Me!” at the end of a Session, callback to Kiria’s third side story. It’s basically giving us duets, only in a battle.

The NPC side stories reference the industry too. One of Maiko’s is perhaps the best example. Tokyo Mirage Sessions #FE doesn’t hide how much she enjoys drinking. Her first side quest references nomikai, also known as nomunication, a Japanese custom where people in business together will go out drinking together to form connections. Business isn’t likely done during these outings, but it’s a means of setting foundations for such enterprises. At the end of Maiko’s first quest, you get a Drinking Connections skill that gives you more money when you sell items.


Tokyo Mirage Sessions #FE even brings up gravure modeling. Another side quest has the crew trying to find someone taking gravure pictures. While the general images shown in this quest differ from the original Japanese character art, Itsuki, Tsubasa, and Touma come across an in-game gravure idol magazine called My Complex. In Japan, gravure models are dressed in swimsuits and lingerie and strike pin-up poses. Gravure models are young women and is very much tied to the idol industry in Japan, as it can be a means of kickstarting a career.

These are all the most obvious and overt references to the idol scene, though. Tokyo Mirage Sessions #FE is filled with little hints and nods to the lifestyle and culture. In battle, the banner detailing the attack and character using it would fit quite well in the Oricon or Billboard charts, since it portrays it as though the ability is the song title and designates the party member using it as the “artist.” You can collect magazines and posters promoting members of Fortuna Entertainment, even going so far as attempting to sell their singles. Itsuki and Touma even find out behind-the-scenes footage of them leaked out and appeared in magazines, with Maiko hoping to boost their popularity with it.

With Tokyo Mirage Sessions #FE, we’re getting a JRPG that does its best to introduce players to the idol experience without overwhelming them. Elements from the culture are brought in, like what real idols go through in their daily life, how popular virtual idols can be, things that happen on the business end of things, and even a method some women used to break into the business. But, they’re all also tempered and fairly well explained. Nothing’s thrown at us to throw us off guard. The result is a rather immersive and enlightening experience.

Tokyo Mirage Sessions #FE is immediately available for the Nintendo Wii U.

Read more stories about Nintendo Wii U & Tokyo Mirage Sessions #FE on Siliconera.

Also with



Tokyo Mirage Sessions #FE Is A Wonderful Introduction To Japanese Pop


By Jenni . July 4, 2016 . 1:30pmTokyo Mirage Sessions #FE does a wonderful job of introducing people to some Japanese pop music. It’s a good introduction to different genres and can make it easy to branch out and find other singers to listen to.

224 comments Read >


Given that Tokyo Mirage Sessions #FE lets you spend upwards of 50 hours crawling through dungeons with heroes and heroines who also happen to be singers and performers, you might find yourself captivated by the music. I mean, the limited edition even comes with a CD that has Kiria’s “Reincarnation,” Tsubasa’s “Feel,” Yashiro’s “Black Rain,” Tsubasa and Eleonora’s “Dream Catcher,” Tiki’s “Beastie Game,” and the Kiria version of “Dia Sweet Witch.

” That’s only a small sampling of the tracks found within the game, as the Japanese vocal collection has 18 songs performed by the cast on it. (“Fire Emblem ~Drama’s Light~” is my favorite.) While the game is certainly an enjoyable experience, it’s also a wonderful introduction to Japanese pop music. Especially since many of the voice actors and actresses moonlight as pop stars.


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Tsubasa, voiced by Inori Minase, is a wonderful woman to start with. In addition to her role as the heroine here, she’s also the voice of XBlaze Code: Embryo and BlazBlue’s Mei Amanohokosaka. and Ar Nosurge: Ode to an Unborn Star’s Casty Rienoit. She’s been singing since December 2015, and her first single is “Yume no Tsubomi.” Most recently, she’s released “Harmony Ribbon.” She hasn’t released a full album you can buy yet.


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If you like her voice, you might enjoy other poppy sopranos. Maybe consider listening to Kyrary Pamyu Pamyu’s “Ponponpon,” “Invader Invader,” or “Mottai-Nightland.” Her songs are definitely energetic. AKB48’s “Koisuru Fortune Cookie,” “Aitakatta Oedo,” or “Sugar Rush” could be solid picks too. Or, if you want to go traditional, you can’t go wrong with Yuna Ito and “Endless Story,” “Urban Mermaid,” and “Stuck on You.”


Kiria undoubtedly is one of the strongest voices in Tokyo Mirage Sessions #FE, so it should come as no surprise that her voice actress, Yoshino Nanjo, is actually in a band. In addition to voicing characters like Eli in Love Live!, Lisette in Stella Glow and Little Queen in Tales of Graces f, Nanjo is the lead singer for fripSide. She joined the band in 2009, replacing their former lead singer, and has been with them ever since. In fact, you may already recognize some of fripSide’s other singles! “Only My Railgun,” “Level 5 –judgelight-,“ and “future gazer” were all used as opening theme songs for A Certain Scientific Railgun. The group has even released two albums that are full of songs that appeared in PC games, appropriately known as fripSide PC Game Compilation Volumes 01 and 02.

Since Nanjo has more of a rock sound to her songs, people who like her voice might enjoy Japanese pop singers with a bit of an edge. It might be a good idea to start with Ayumi Hamasaki, in particular listening to songs like “Bold & Delicious,” “Step You,” and “Sunrise ~Love is All~.” Shiina Ringo is another amazing artist, and you might want to listen to her “Koko de Kiss ****e,” “Ringo no Uta,” or “Season Sayonara” (from Tokyo Jihen).


Of the female voice actresses appearing in Tokyo Mirage Sessions #FE, Mamori’s Kaori Fukuhara is the only other one to have some sort of singing career in addition to her acting. While you might also recognize her as Pearl Fey from Phoenix Wright and Tsukasa Hiiragifrom Lucky Star, she performed “Phantom Pain” on Bohemian Quarter’s Blister Pack Voices. That album itself is a project from Goro Matsui, a songwriter who’s written songs for Megumi Ogata and Shizuka Kudo.

Since Mamori’s songs are a bit more traditional than the other songs in the game, you may want to listen to some enka music. You might want to try listening to Keisuke Yamauchi’s “Koi no Tehon,” or Yuko Nakazawa’s “Karasu no Nyoubou.” From there, you might want to move on to Nana Mizuki. Like Mamori, she started out by being trained as an Enka singer and has since moved on to more popular music. I recommend “Angel Blossom,” Vitalization,” “Omoi,” and “Eternal Blaze.”


Finally, there’s Yashiro, who’s voiced by Yoshimasa Hosoya. In addition to also voicing Yamato Ishida in Digimon Adventure tri, Shiraishi Kuranosuke in The Prince of Tennis, and Daryun in Arslan: The Warriors of Legend, he’s half of a pop duo. He and Toshiki Masuda make up MaxBoys. The group released one album, I Wish, in 2012. “I Wish,” the title track, “Miracle of Love,” and “Sakura” were some of their most notable songs.

Yashiro could be a great way to get into Japanese boy bands and rock stars. Exile is a more traditional Japanese group, and “24karats Gold Soul,” “No Limit,” and “Song for You” are all great songs. Maybe check out a few Uverworld songs, like “Just Melody” or “Nanokame no Ketsui.” I can’t let this section go by without recommending Miyavi (“Kimi ni Negai Wo,” “Girls be Ambitious,” “Real?”) and Gackt (“Vanilla,” “Redemption,” “Arrow”).

Really, Tokyo Mirage Sessions #FE is an opportunity. This is a chance to expand your musical horizons. The songs used in the game are incredibly catchy pieces, allowing players to sample pop, rock, and even enka tracks. It’s a good chance to see what you’ve enjoyed here and branch off to perhaps add more variety to your regular library.

Tokyo Mirage Sessions #FE is immediately available for the Nintendo Wii U.

Read more stories about Nintendo Wii U & Tokyo Mirage Sessions #FE on Siliconera.

source: Siliconera
 




Tokyo Mirage Sessions #FE’s New Game Plus Offers More To Do. July 6, 2016 . 1:30pm

Tokyo Mirage Sessions #FE’s New Game Plus has quite a few additional challenges to offer players who want to take on the toughest enemies and find the best weapons.

124 comments Read >




Tokyo Mirage Sessions #FE is a huge game. I’m honestly not sure how long it would take a normal person, as I’ve spent over 60 hours exploring every possible part of the game.




But, there’s even more to it than what you’re getting during your first playthrough. Like many JRPGs, it offers a New Game Plus option to people planning a replay.

To start, lots of awesome stuff carries over when you begin a New Game Plus file in Tokyo Mirage Sessions #FE. You can keep characters’ levels, Stage Ranks, and Carnages, so they’ll be in a good place to begin in the new playthrough.



You’ll also keep any accessories, items, and money you’ve accumulated. However, these are all things that won’t carry over if you choose the Lunatic difficulty level that unlocks after your first playthrough. But, if you choose any other difficulty, you get to keep them.






A few things carry over even if you do decide to take on Tokyo Mirage Sessions #FE’s Lunatic challenge. Your achievements, costumes, trophies, and overall play time will carry over. Also, any shop stock you’ve unlocked in your first runthrough will always remain in stores, even if you go with Lunatic.



Basically, Lunatic only bars you from bringing in things that might lessen the challenge.

Though, if Lunatic is too daunting a prospect and you’re having trouble with the difficulties already there, another option is hidden away. I discovered this after a friend of mine had trouble with multiple Savage enemy encounters.



Tokyo Mirage Sessions #FE offered a Friendly difficulty level that would be the easiest available. Since it is possible to change the difficulty at any time in the options, it never hurts to try challenging yourself when you can. Make sure you have multiple save file copies before a Lunatic run, though!




The biggest draw of Tokyo Mirage Sessions #FE’s New Game Plus may be its additional side quests, boss, and Carnage weapons. The 49th and 50th side stories unlock after you’ve played the game once. The first has you fighting 8 Masters in what’s basically a boss rush mission. The last mission unlocks a secret version of the final boss that’s at level 99.



You need to complete the 47th quest and turn in a set number of shards to get access to that final mission. (I turned in 40 and had it waiting.) The secret boss is the most challenging in the game and I haven’t beaten it. It’s seriously intimidating. Which means it may be wise to visit the Arena and attempt the highest difficulty level to get materials for each character’s ultimate weapon. Again, for full disclosure, I have yet to do this. I’ve only just begun a New Game Plus on Hard and, like the 49th and 50th missions and these aren’t easy tasks.

But then, maybe that’s for the best! If someone is the kind of person willing to put in the effort to replay a game, knowing there’s an even greater challenge waiting is quite a reward.



Tokyo Mirage Sessions #FE certainly delivers on that front. Between the extra boss, ultimate weapons, and new difficulty level, there’s enough there to make the second run take as long as the first. It may even take longer!

Tokyo Mirage Sessions #FE is immediately available for the Nintendo Wii U.

Read more stories about Nintendo Wii U & Tokyo Mirage Sessions #FE on Siliconera.


source: Siliconera
 
I'm only very early into the game, the second dungeon I think just after you save the producer guy, I'm playing on hard and I find the savage monsters quite tough! When they hit you with a weakness it does a lot of damage.

On another board someone compared it to Digital Devil Saga and I think that is a pretty good comparison. The carnage crafting system seems quite interesting.

The Fire Emblem Mirages are quite.... interesting lol very stylised but they are pretty cool!
 
operation rain fall has finally gotten around to their review


REVIEW: Tokyo Mirage Sessions #FE

Posted on August 10, 2016 | 9 Comments
Does Tokyo Mirage Sessions #FE hold up even through the controversy?Continue Reading...





TitleTokyo Mirage Sessions #FEDeveloperAtlusPublisherNintendoRelease DateJune 24, 2016GenreRPGPlatformWii UAge RatingESRB – Teen[FONT=&quot]Author’s Note:

Before I begin, I’d like to make a quick note about Tokyo Mirage Sessions #FE and the reception it was receiving from fans prior to release. I am aware of the controversy surrounding the censorship in this game. However, I will be reviewing this game without taking the censorship into account, although I do still believe that it is important and deserves to be addressed. As such, I have also written a full editorial on the subject to serve as a companion to this review, to express my feelings and opinions regarding it.
[/FONT]

[FONT=&quot]It’s finally here. After Shin Megami Tensei X Fire Emblem was announced during a Nintendo Direct in January 2013, Nintendo and Atlus were quiet about the game until E3 2014, where it was officially revealed in the form it has now, much to the disappointment of fans who were anticipating something more reminiscent of either of the franchises the game now known as Tokyo Mirage Sessions #FE was a part of. Even amidst people calling it out as just being another Persona-style game, I was still excited for it. Even as people were crying doom and gloom, and even when we were learning about the changes to the English version, I still stayed hopeful for it. After everything, did it live up to my expectations?[/FONT]
[FONT=&quot]

Not exactly the crossover people expected.[/FONT]
[FONT=&quot]Tokyo Mirage Sessions #FE (that’s pronounced “Sharp F E”) is a collaboration between Nintendo and Atlus, and a crossover of sorts between the Megami Tensei franchise and the Fire Emblem series. Ultimately it strives to be its own spin-off from MegaTen, and is completely distinct in terms of tone, setting and themes from the rest of the franchise. It borrows some characters, gameplay elements, and story from the Fire Emblem series, as well, while the main gameplay base is mostly inspired by Shin Megami Tensei,
while also adding enough new pieces to feel like its own entity.[/FONT]


[FONT=&quot]
There’s some really nice animation in the concert sequences.[/FONT]
[FONT=&quot]The gameplay is where Tokyo Mirage Sessions #FE shines the brightest. RecentShin Megami Tensei games (and other spin-offs related to it) have been very good about rewarding players for exploiting enemy weaknesses, and this game is no exception, with the new Session system. Whenever a character hits an enemy weakness or uses a Special Performance, other party members will attack afterwards in sequence, chaining their attacks together depending on the types of Session Skills they have. Initially, only characters in your active party can participate in Sessions, but, as the game goes on, characters gain the ability to participate in them from outside the party, as well. It’s possible to switch characters out of the main party mid-combat, aside from protagonist Itsuki Aoi, even between actions in cases where a party member can act more than once in a round. It lends quite a bit of flexibility to the party, where if your party is poorly suited to a situation, you can hotswitch one of them out for someone more appropriate. The game is set to manually controlling the full party by default, although it is possible to switch to AI control of everyone other than Itsuki if you want to. I never did, so I can’t speak for the quality of the ally AI in combat.[/FONT]

[FONT=&quot]
Characters’ signatures appear in front of them while using magic skills.
[/FONT]
[FONT=&quot]In keeping with the game’s heavy roots in the modern Japanese entertainment industry, all the in-game music is produced by entertainment giant Avex Group. The songs are composed by Yoshiaki Fujisawa, known for composing music for anime series such as Dimension W, Gate, Yuru Yuri, and most notably Love Live! School Idol Project. There are several vocal numbers, performed by the characters’ voice actors, with each playable character having at least one vocal theme, and some having multiple solos, as well as duets with other characters in the party. The duets have a gameplay aspect with Duo Arts, which have a chance of activating during a Session, dealing extra damage, extending the Session and often aiding the party.[/FONT]
[FONT=&quot]The vocal songs all stand out as some of the best J-pop I’ve ever heard, and they each do a great job of capturing the personality of the characters singing them. Although all the lyrics are in Japanese, as are all the voices, the game includes an English version of the lyrics in the subtitles, which fit the rhythm of the song. It’s a nice touch. The normal background music is generally solid, as well, with some of the standouts being the later-game boss theme and the song played during certain event battles during side stories. I can’t comment on the quality of the voice acting, since I don’t speak Japanese.[/FONT]
[FONT=&quot]
3 GB? What kind of voice bank takes up only 3 GB? Audio files are way bigger than that.
[/FONT]
[FONT=&quot]More Crossover Goodness on Page 2 ->[/FONT]
[FONT=&quot]Disclaimer: The views and opinions expressed in this article are those of the author and do not reflect those of oprainfall as a whole.[/FONT]
[FONT=&quot][/FONT]
[FONT=&quot]Anyone who has been paying any attention at all to our coverage of Tokyo Mirage Sessions #FE will probably be familiar with the controversy surrounding the game with the censorship of costumes and images within it. I’ve mostly tried to stay away from the negativity of the issue, but with my review of it coming out the same time as this piece, I feel like I should get my thoughts on it out there. So, here goes nothing.[/FONT]
[FONT=&quot]If I were to sum up my feelings on the censorship issue in a single word, that word would be “confused.” What did Nintendo of America hope to achieve here? Why did they change some things, but not others? Why did they change anything when there’s so much more that can be found on their own platforms? Any claims I make here are speculation only, based only on my own somewhat limited investigation.[/FONT]
[FONT=&quot][/FONT]
[FONT=&quot]As far as I know, the censorship includes altered images in Illusory Shibuya (the third Idolasphere in the game), three altered costumes for Tsubasa Oribe, one altered costume for Kiria Kurono, and the swimsuit/hot spring DLC set which was not released at all in the West. Some changes were also made to in-game videos to make things overall less risqué.[/FONT]
[FONT=&quot]The changes to the Shibuya Idolasphere are by far the most dramatic changes made to the game, in some ways heavily altering the tone of a dungeon based around a gravure photographer possessed by a Mirage. In the Japanese release, the walls of the dungeon are adorned with photos of swimsuit-clad women, while the western release has them in more modest, less revealing outfits. At the end of the dungeon, in the Japanese version, Tsubasa strips down to a bikini to lure out the possessed photographer, while in the localized version she just changes into another outfit.[/FONT]
[FONT=&quot]
Image credit to PersonaCentral
[/FONT]
[FONT=&quot]Interesting to note, the bikini she wears in the dungeon is the same one she’s later seen wearing in one of her side stories during an in-game commercial and an ad-lib attack she acquires afterwards, even in the Western version. The only real difference is that she will only be wearing it during these sequences, and it’s not an equippable costume for her. It wasn’t removed, it was only delegated to a couple sequences that you won’t see as much.[/FONT]
[FONT=&quot]The biggest question is why Nintendo decided it would be appropriate to make these changes in a game rated Teen by the ESRB when there are several other games also rated T on Nintendo consoles with much more revealing outfits than anything in Tokyo Mirage Sessions #FE. Two Senran Kagura games are available on Nintendo 3DS, and, while Deep Crimson was rated M, Burst was rated T. And (to the extent of my knowledge) it was unchanged from the Japanese version. Not only that, but Stella Glow is also available on 3DS, and…well, take a look at Nonoka’s regular outfit. Keep in mind, she looks like this throughout the entire game. Keep in mind also, this is a T-rated 3DS game.[/FONT]
[FONT=&quot][/FONT]
[FONT=&quot]You might argue that neither of these games were published by Nintendo, and you’d be absolutely correct. Senran Kagura is published in the West by Marvelous and XSEED, while Stella Glow was published by Atlus. So, let’s take a look at what Nintendo has published themselves recently, specifically Bayonetta 2 and Devil’s Third. Both are much racier than anything in either version of Tokyo Mirage Sessions #FE, and were still released unchanged on the Wii U. It’s true that both were rated M, but the fact remains that they were unchanged. Nintendo could easily have left Tokyo Mirage Sessions #FE alone, and skated by with an M rating at the very most, and probably could even have kept it at T. The changes didn’t need to be made, and especially the changes to the third dungeon don’t even make sense in the context of the game and its setting.[/FONT]
[FONT=&quot]More Questions on Page 2 ->[/FONT]
source: Operation Rainfall
 

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