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Discussion in 'Transformers' started by The Guardian, Mar 1, 2007.
SWEETNESS, HERE'S THE FIRST SCREENSHOT OF THE GAME!!!
looks nice. wonder how theyll involve the transforming in the game
It looks like BB is in is old camaro form, instead of the new camaro.
That looks awesome! Source?
You're my hero. t:
*Jaw drops to the floor*
Just trying to find the relevent page on IGN for this ATM...
Just the screen shot there ATM but it's better t have this linked early than not at all eh?
I'm buying this game without a doubt now.
he has a penis
I gotta admit, that is one cool shot!!
Game deserves a look over.
you see what you wanna see
I'm really hoping this game is awesome. I was totally burnt on my jim jim jangles by Xmen-The Movie game for 360. It is a shame most movie games stink.
Here is what I hope for this game:
Awesome animations that match the "mind-blowing, never seen before" animation from the movie.
Lengthy single player mission that includes side stories not included in the movie, maybe the arrival of other Autobots and Depticons.
Not a "find the 45 items, finish the mission" game.
Online battles with up to 12 players ALA MechAssault.
Create-a-Transformer feature that doesn't suck.
Downloadable skins for classic/movie looks, downloadable missions, and downloadable weapons and characters.
I can dream.
Those were two totally independent posts
I heard I think on gamespot or IGN you can transform at anytime like previous TF games.
I'M NOT SURE IF YOU GUYS HAVE SEEN THIS BUT IT GIVES YOU SOME GOOD INFO ON THE GAME, ENJOY!!!
First Transformers Details Revealed
Activision announces platforms, gameplay tidbits and more.
by Jeremy Dunham
US, February 9, 2007 - It's been exactly a year since Activision last said anything about its game based on Michael Bay's upcoming robot movie, Transformers -- and even then, explicit information about the title was closely guarded (specific consoles hadn't been named; the developers weren't identified, etc). But after 52 weeks of nothing, our contacts at Activision have finally come clean and given us a couple of details to work with.
Officially known as Transformers: The Game, the Traveller's Tales-developed actioner is scheduled for just about every platform out there (PC, PS2, PS3, Wii, and Xbox 360) and will come out this summer with nearly identical content. Its storyline will follow the movie closely, giving players control over both the Autobots and the Decepticons as they choose to either protect the earth or pimp slap it.
[SIZE=-1]Click the Transformers logo for our eyes-on impressions![/SIZE]
The final number of playable characters is still unknown, but Activision has confirmed that Optimus Prime, Megatron, Starscream, Bumblebee, and Ironhide are among them. Each bot has their own set of special skills and abilities too, and gamers will be able to switch between robot and vehicle form at any time. Fully destructible environments (including entire buildings and vehicles) and the ability to use wreckage as weapons are also expected.
Combat mechanics still aren't very clear, but developers do say that each character's scale and weight affects how they fight. Both ranged and melee battles are possible as well, and there are a few other elements that haven't been expanded on yet.
[SIZE=-1]You too will be able to scare the bejesus out of a pack of buff guys.[/SIZE]
Handheld fans should also take note that PSP and DS versions are in the works from Savage and Vicarious Visions respectively. No details about the Dual Screen edition were made public, wowever, we do know that the PSP edition boasts 20 playable Autobots and Decepticons and follows an expanded telling of the movie's storyline (complete with bot customization and ad hoc/ infrastructure multiplayer modes).
In addition to the info above, we also managed to uncover a couple of other tidbits when we spoke with the game's producer in an email Q&A session. To read it, follow this link and be sure to check back later today for eyes-on impressions of the build that will make a public debut at the New York Toy Fair this coming weekend.
Burrows Talks Transformers
Traveller's Tales producer answers questions in a quick Q&A.
by Jeremy Dunham
US, February 9, 2007 - LEGO Star Wars fans should know the name "Traveller's Tales" pretty well. The Cheshire-based studio developed both titles in the popular videogame series and is also responsible for such projects as The Chronicles of Narnia, Crash Twinsanity, and most of the Saturn-based Sonic the Hedgehogs. The team's latest venture is Transformers: The Game, Activision's licensed homage to this summer's upcoming (and incredibly expensive) motion picture.
To get the 411 on how things are turning out, we sent a number of email questions to producer Andy Burrows a few weeks back. And while some of the details released today weren't yet known at the time, he still managed to shed some light on what we can expect in the finished product...
IGN: What can you tell us about the ability to play as either the Autobots or Decepticons? Will there be two distinct campaigns?
Andy Burrows: Yes, there will be two distinct campaigns for each of the different factions. The Autobot campaign follows the plot of the movie. The Decepticon campaign puts a spin on some of the critical moments in the film. You'll be able to take control of most of the Transformers from the movie as you play through the missions, so you'll be able to reenact all those cool movie moments that you saw on the big screen.
IGN: How will the destructible environments affect gameplay? Are they really 100% destructible, or just certain, pre-designated spots?
Optimus Prime (official motion picture art)
Burrows: It is really important for us to convey a real sense of scale with the game and in order to do that we made everything destructible and interactive - buildings can be smashed, objects such as lampposts can be ripped from the ground and used as weapons, cars and buses can be picked up and thrown at attacking helicopters. It's quite easy to cause a massive amount of havoc, but you'll run the risk of ticking off the police, the military or other forces.
IGN: How will players be able to take advantage of each Transformer's two forms? Is there any point to fighting a boss battle as a car or boombox?
Burrows: We set out to design the robot functionality in such a way that the player wouldn't think of the vehicle and robot forms as being different components of the game. We wanted the ability to transform from a robot into a vehicle and back to be as intuitive and as useful as a punch, a run or a jump. So, for example, if you're slugging it out in combat with a thirty-foot robot and he transforms into a heavily armed jet, you have the option of switching to a car and darting for cover. Likewise, you could be the one to fly into combat and turn into your robot mode for a surprise attack!
IGN: Will you feature the ability for some Transformers to be able to join together and create a "master" Transformer, like how the Constructicons can form Devastator?
Burrows: Most of the characters in our game are based on the characters in the movie. However, we do have a couple that we've created specifically for the game. When you see some of the characters, you'll notice we pay homage to some popular G1 stars throughout the game.
IGN: Will you be able to accurately portray Starscream's punk-ass ***** attitude?
Burrows: All of the characters are based on their movie counterparts and their individual personalities will definitely shine in the game.
IGN: Will humans play a part in the game at all?
Burrows: A couple of human characters from the film will make appearances in the game, though they won't be playable.
IGN: How will the game take advantage of the different platforms that it's set to ship on? For example, will it make use of the PS3's motion sensing, the Wiimote to great extent or anything else along those lines?
Burrows: The core game mechanics are the same across platforms, even if the game plays differently due to the control mechanics. The next-gen platforms also allow us to push the visuals further and increase the complexity of the background systems such as AI, physics and destruction.
IGN: How closely will the game tie into the movie? Will the film's voice actor's provide the voiceover work?
Burrows: The game will tie closely to the movie. Having the talent from the film is great for adding a sense of consistency between the movie and the video game and we hope to tap some of the movie talent.
IGN: Lastly, will the transformation sound be taken directly from the old cartoon? That sound is seriously awesome.
Burrows: You'll have to wait and see.
We've got Megatron dead-center in our viewfinder...
by Mark Bozon
US, February 9, 2007 - As far as I'm concerned there are only two major rules when dealing with my childhood memories: don't screw with the Ninja Turtles and don't screw with Transformers. As luck would have it, both franchises are getting rebirths this year on the big screen, and in true Hollywood fashion they're being screwed with in a huge, huge way. TMNT now looks like a shell (pun definitely intended) of its previous design, and Transformers is getting zapped with the Bay-ray, as the franchise is now true-to-life, has a ton of explosions, and is - quite frankly - pissing off the loyal fan base left and right.
Whether you're a fan of the movie or a hardcore loyalist, it really shouldn't matter too much when you jump into the official Transformers game though, as everything that's being added into the franchise remake - lots of explosions, mindless destruction, and robots kicking the ever-loving tar out of each other - are all fundamental elements for an entertaining videogame. Bumblebee may not be an 80's VW Bug, and Optimus has flames, but when it comes to busting some good ole' deceptichops Activision's movie-game still works to get the Transformers feel down.
From our first official eyes-on with the game today at Activision HQ, it was pretty easy to tell where the design inspiration for Transformers came from. Take one part Hulk: Ultimate Destruction, one part Grand Theft Auto, and one part Transformers remake, throw it in a pot and let it simmer on high for 20-25 minutes. Players can kick off the game by selecting either Autobot or Decepticon affiliation, and from there work through missions that run somewhat parallel to the main movie. We'll avoid any spoilers for die-hard fans out there (the 12 of you that haven't already read the script, that is), but basically the game builds off the key pops of the movie, recreating the battles, areas, and characters you'll be seeing on the big screen. On the Autobot side, the game is pretty much comparable to the movie, since the Autobots are the focus in the main story. With the Decepticons, however, you're getting more of a "what if" scenario, as you try to topple the Autobot warriors and take over earth for yourself.
Once you select your allegiance you're dropped right into the action. The game is laid out in the oh-so-familiar sandbox atmosphere of titles like GTA, Crackdown, or True Crime, where you've got a top-view map with destination blips, red dots for enemies, and green areas for objective sections. Along with the familiar map system is a integrated "good/evil" meter that works along the lines of Star Wars: Knights of the Old Republic. Just because you're an Autobot doesn't mean you can rampage through the city without the cops, military, and CIA noticing, and if you select Starscream and start helping little old ladies across the street instead of trying to become the Decepticon's "New LEADER!" you'll be sure to lose some alliance points as well. It's a pretty cool feeling to see Optimus rampage through the city knocking over police stations and Burger King buildings (it's like the old 80's episode where he turned evil, minus the red eyes), and while it's a bit out of character for the Autobots to be destroying everything, there's something to be said for taking into account the amount of collateral damage you cause during battles.
To add to the formula, nearly everything in Transformers can be smashed, picked up, and used as a weapon. Trees were torn from their roots, light posts were used to knock Decepticon cronies (that looked a bit like the 80's Shockwave, by the way) into buses, and buildings would crack and crumble as Bumblebee scaled them to reach a higher vantage point. If you want to knock a Decepticon on his ass and use him as a projectile, it's all fair game. Likewise, if the local police are getting in your way you can lift them sky-high, scout out a target, and give them a little airborne encouragement to fight the real enemy. It should be noted though, that players can't actually fight physical humans, so rather than having hundreds of puny earthlings nipping at your heels you'll be getting a lot of squad cars, tanks, and helicopters instead. We would have loved to stomp over buildings, ending thousands of lives just to take a short-cut, but it just wasn't in the cards.
Since the game is still in development we weren't able to enjoy any of the more vehicle-specific missions, such as air combat with Starscream and Megatron (who, by the way, is a stealth bomber if you aren't up to speed in the new Transformers) or rampage driving missions with Optimus, utilizing real transform and roll out action. Still we had a chance to see the transformations in action, and though they don't have the classic noise from the original 80's show they're still really cool to watch. Switching from robot to vehicle is as easy as hitting a button, and a transformation can occur at any time. That means you can leap off buildings and go into jet mode with Starscream, transform from car to robot and then back again to jump over roadblocks with Jazz, or try to reenact the classic "Optimus jump" from the first movie, where Prime blazes into a group of enemies, transforms into a jump, and blasts the hell of them before landing. What we saw in action was a pretty solid start, but hopefully the idea of transforming everywhere (something that Activision was very adamant about) realizes its full potential before the game goes gold.
On the visual side of things, Transformers comes up a bit short when compared to the more dazzling 360 games out there, but is still a pretty standard visual presentation as far as sandbox games go. The amount of space in the towns and cities are pretty huge from what we could tell, and all graphical goodies such as normal mapping and bloom effects are put to good use. The game uses real-time shadows and has some solid explosion effects, but while the Transformers themselves are pulled directly from the movie models (scaled down a bit, of course), the world around the characters is a bit less impressive as a whole. Cars and buses have more of an Xbox look, rather than 360, and the human models are totally basic. Still, the game's presentation has a solid feel, with the camera bouncing to follow the robots' heavy steps, or shaking wildly as buildings crumble to the ground. It isn't the most visually-appealing title out there, but it does carry a decent overall style. As a quick note on audio, there's no official word yet as to whether or not the main actors will be used for VO or not, but we can tell you that the opening cinema (which had a pretty cool look), did have the voice of Optimus Prime included in it. They even end it with a classic line; one shall stand, one shall fall.
From what we saw today Transformers: The Game isn't a perfect title by any means. The game makes great use of the world the movie creates, plops some solid looking robot models into the mix, and delivers the same destructible environments as a game like Hulk: Ultimate Destruction, minus some of the speed and solidarity. Still, the general entertainment in cruising through city streets, beating the hell out of enemy robots, or driving in a stealth "robots in disguise" mode to avoid panicking police is still a blast. It may not be the classic 80's game we imagined so many years ago, but it's definitely a good first step in winning us over into the new look and feel of the franchise. We're hoping to see a bit more frenzied action added into the mix, as the lack of killing humans makes for mainly vehicle/vehicle combat when dealing with police, and the addition of more character-based attacks or power-ups to look forward to is always a nice top-off as well.
As a final note, Activision couldn't tell us anything about the extras in the game, but knowing how big of fans the team seems to be with the franchise I'm personally expecting some awesome extras or bonus features included in the final version. Maybe we'll be treated to some classic audio samples or some sort of retro flair to the game, but if all else fails I'm still holding my breath for the song "You've Got The Touch" from the old 80's movie. Guys, we love that song, and in two decades of music there's still no better tune we can think of to light our darkest hour.
We'll have more on Transformers: The Game as it nears completion, as well as an official hands-on shortly. Transformers: The Movie hits theatres on July 4th.
That sounds awsome. I agree that a customizable transformer engine should be in the game. I want to create a monster truck transformer. that would kick ass. this game will kick ass.
That looks amazing! I cant wait for this game.
Man that is a beautiful shot.
WOW NICE Sig!!!
Looks like need Anti-alias
That's a pretty cool screen. I wonder if this game runs on the Quake 4 engine?
Release date and price.
The Games Have a Street Date of June 19th, 2007 (that means in store on that day - not next day like most dates).
XBOX 360 TRANSFORMERS $59.99
XBOX 360 TRANSFORMERS COLLECTORS EDITIONS $69.99 (Extras are not known at this time)
PS3 TRANSFORMERS $59.99 (NO COLLECTORS EDITION LISTED)
PS2 TRANSFORMERS $39.99 (YEAH I'M SURPRISED TOO)
PSP TRANSFORMERS $39.99
WII TRANSFORMERS $49.99
DS TRANSFORMERS: AUTOBOTS $29.9
DS TRANSFORMERS: DECEPTICONS $29.99
GAMES ARE LISTED AS RP RATING PENDING
All EB GAMES/GAMESTOP stores are running 10% extra for trade-ins used towards preorders in stores. There maybe a cut off for collectors edition preorders so if your interested do it soon. You can order any version in any EB GAMES/GAMESTOP store or at gamestop.com.