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The Last Jedi Was Canto Bight Salvagable?

Another_Fool

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I'm curious if other posters in this forum have any thoughts on what scenarios could've made Canto Bight more tolerable or exciting for them?

While I'm of the common consensus that Canto Bight was the weakest part of The Last Jedi, I didn't think it was unwatchable. Personally I still quite liked a lot of it and just find it weak in relation to the other subplots, but I don't think it's weak in of itself. However I've seen a lot of people say they disliked it or that it should've been cut entirely. So what would've worked for you to make Canto Bight more entertaining or acceptable?
 
I think it should have been the main focus to justify how important Finn's mission was.
 
The whole subplot was needless. All what was needed was just Holdo saying "here's a planet with the crystal foxes where we are leaving since there's an old Rebel base". Done, no need for this whole charade.

Plus Canto Bight felt too non-starwarsy and too earth-like. In the previous films they tried to make those games feel like they are from the SW galaxy:

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Canto Bight? Just a Monte Carlo casino.
 
I think there needed to be some reworking on why they were there and what happens there ultimately. It did feel relatively pointless.

Like in A New Hope. They are going to Alderan, which has been destroyed, and instead they are captured by the Death Star. But on the Death Star, they are still able to save Princess Leia and still get to Yavin and get the plans to the Rebellion.

I'm not saying they should've done it the same way. But I'm just giving an example of how another film did a sequence where plans are waylaid and messed up but there's still some overall progression to the story.
 
To me Canto bight wasn't the issue...it was the reason why they were there that kind of ruined it. Could of used a bit of visual tweaking too,.
 
To me Canto bight wasn't the issue...it was the reason why they were there that kind of ruined it. Could of used a bit of visual tweaking too,.
I liked the idea of a regal casino colony for the rich and privileged of the Star Wars Universe.
 
It didn't bother me as much on the second viewing, but I do have to agree with the opinions that the aliens in the casino looked a little too much like The Fifth Element. Also, having part of the story take place at a casino and not involve Lando was a missed opportunity.
 
I loved it, but I would have made ONE big change the aliens. How in the world, with our advanced filmmaking technology, do aliens from40 years ago look more realistic than the ones here in the Sequels. And if you can't improve, just reuse the existing designs! One of the best forms of connectivity between the PT and OT and the cartoons was that while you got new species introduced, you were still always seeing the familiar, iconic species established in the OT. Do all of the old aliens just avoid this corner of the galaxy and the Resistance recruitment like the plague because they're scared of the shiny, cheap looking species that inhabit these parts. The only old aliens we see here are the rebels from the OT like Akbar and Nien Nunb!

Personally, I really appreciated the reveal that Finn and Poe's mission didn't ultimately "matter". That's the reality of war. No matter how hard you try, sometimes your best efforts are in vain. What DID matter was the development of Finn as a hero and the establishment of Rose as a major character, which the storyline handled excellently.
 
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I loved it, so....

Personally, I really appreciated the reveal that Finn and Poe's mission didn't ultimately "matter". That's the reality of war. No matter how hard you try, sometimes your best efforts are in vain. What DID matter was the development of Finn as a hero and the establishment of Rose as a major character, which the storyline handled excellently.
Too bad it came at the cost of almost the entire Resistance fleet.
 
I liked the idea of a regal casino colony for the rich and privileged of the Star Wars Universe.

I agree.

Imagine instead of of the hyperspace tracking plot, the Resistance managed to get away but they were low on supplies and arms. Leia decides to go to Canto Bight to meet a contact of hers to get them restocked. You bring Finn and Rose along, (poe can come too if you wanted but it might be better to leave him behind to interact with Holdo) and have them actually spend more than what 5 hours on the planet.

Also it would turn out that her contact is none other than Lando Calarissian. :sly:
 
I agree.

Imagine instead of of the hyperspace tracking plot, the Resistance managed to get away but they were low on supplies and arms. Leia decides to go to Canto Bight to meet a contact of hers to get them restocked. You bring Finn and Rose along, (poe can come too if you wanted but it might be better to leave him behind to interact with Holdo) and have them actually spend more than what 5 hours on the planet.

Also it would turn out that her contact is none other than Lando Calarissian. :sly:
Already sounds infinitely more interesting than what the movie did :)
 
Well, anything with Lando automatically becomes better than anything without Lando :o

I originally thought of this a few days ago and Holdo being the contact...because her look is more Canto than Resistance. But then I remember that we have a sever lack of Lando in the trilogy so i remedy that.
 
I tend to think Canto Bight suffers more from being the slowest and most convoluted scene from a series of questionable plotlines. As others have pointed out, the impetus for Poe sending the two off on their missions is already muddled by Holdo being underwritten during her assumption of command; I actually don't mind the overall outline of Poe's subplot or Holdo's part in it, but Holdo herself would be written better and Poe's story told better is she offered something besides a late, empty and oxymoronic platitude about hope (seriously, it's a moronic proverb) when anything like "We don't know if they've got spies aboard," or "we have a plan, and we're sticking to it" could have better for her character and highlighted Poe's failures.

Then you've got the reason they're going to Canto Bight and the tech-tech they apparently need and what ends up hurting them; hacking someone's sensors to "cloak" or "decloak" a vessel so you can sneak past shields. All within 18 hours, which apparently is enough time for a significant detour on Canto Bight. Because the First Order has no support ships for fighters, can't hyperspace in front of them and cut them off, and for some reason just scattering the Resistance in transports isn't an option once you get out of range of their turbo lasers. And all when to the audience, it looks like simple visual observation would give the game away for everyone; the Libertine isn't really hiding out when it approaches the Supremacy, and there's no real reason why someone can't just use a telescope to see the transports escaping the Raddus.

All that before we get onto Canto Bight and the actual bulk of Finn and Rose's plotline.

I loved it, but I would have made ONE big change the aliens. How in the world, with our advanced filmmaking technology, do aliens from40 years ago look more realistic than the ones here in the Sequels. And if you can't improve, just reuse the existing designs! One of the best forms of connectivity between the PT and OT and the cartoons was that while you got new species introduced, you were still always seeing the familiar, iconic species established in the OT. Do all of the old aliens just avoid this corner of the galaxy and the Resistance recruitment like the plague because they're scared of the shiny, cheap looking species that inhabit these parts. The only old aliens we see here are the rebels from the OT like Akbar and Nien Nunb!

Personally, I really appreciated the reveal that Finn and Poe's mission didn't ultimately "matter". That's the reality of war. No matter how hard you try, sometimes your best efforts are in vain. What DID matter was the development of Finn as a hero and the establishment of Rose as a major character, which the storyline handled excellently.
Here's where you get into my predominantly subjective arguments against Finn and Rose's plotline, along with some of my suspicions about what needed up on the cutting room floor and what still made the film. There's always a risk of losing audience interest and character progression with a plot-cut-de-sac, especially when the last film featuring Finn had him be the underdog going through incredibly dynamic growth throughout the film, and you've prioritized him 5th or 6th in terms of plot importance. Even the stated intention RJ had with Finn's subplot (that he learns to fight for more than just his friends), is both significantly smaller than his progression in TFA and I'd argue is much less successfully executed, probably because scenes got removed.

Finn's the ex-child soldier who was enslaved as a baby and brainwashed for years before breaking free. The dramatic potential of this guy having to re-enter the First Order's world easily outpaces the "look at the abused animals and the child laborers!" thing Johnson wanted. He could still end up failing his objective utterly, and still have a much better story if they kept the reported scenes aboard the Supremacy involving him connecting with and trying to inspire some Stormtroopers to join him before Phasma kills them. It progresses his character in a visceral and emotionally satisfying way, and would give the "*Rebel* Scum" comeback some energy it lacks here, along with an actual vitriol between Phasma and Finn.

Instead, we got space horse races, a totally needless search for a character DJ was going to replace anyhow, an introduction for some kids with an awesome scene later but who really don't need *this* scene since they're more a general idea than characters, and some lip service from Rose about the rich exploiting the First Order's rise.

Here's what I think could have been done with just the Canto Bight sequence to save time for the Supremacy, and to better use Finn and communicate the idea behind his scene: Finn and Rey are going to free DJ, who's their original target with a more useful backstory as a First Order stationed black marketeer with a way aboard the Supremacy, and is in jail on Canto Bight, so they have to disguise themselves on the planet. While there, they have to avoid Phasma and a First Order group who are accepting the surrender of the planet, where the planet's ruler non-chalantly hands over a group of children to become new Stromtroopers. Finn, initially reluctant not to be on this mission in the first place, sneaks off and frees the kids. Rose then manages to contextualizing how the First Order is doing this on even more planets now. The horse scenes are cut, and the Supremacy scenes are kept.
 
Personally, I really appreciated the reveal that Finn and Poe's mission didn't ultimately "matter". That's the reality of war.

I hesitate on this point. I'm not saying you're wrong, but I'm also not overly impressed by this type of storytelling device.

Normally, a major subplot should contribute to driving the main plot forward.

This one doesn't, but then immediately one can claim that it's a commentary on the futility of war, a deconstruction of normal heroic plotlines. Look, they are profiteering off of both sides! The whole thing is endless and futile!

The problem is that this type of device is not really all that clever. It's a fantasy, and the audience knows that.

The movie doesn't actually have anything deep or interesting to say about war. Or at least nothing that most people wouldn't already know.
 
I agree with godisawesome that the growth Finn went through in the first movie felt like the Force Awakens did it better than in this movie.

And the idea of Finn possibly inspiring other Stormtroopers who are maybe conflicted is a lost opportunity. There are a lot of interesting ideas they could've exploited here but did not.
 
I was surprised to find out that aliens gamble just like we do, with slots, dice games, and animal races. You could have put the setting and games in a modern Earth movie and it would have fit right in. They also apparently have champagne bottles with corks just like we do.

I would think that a completely alien galaxy would have alien ways to gamble.
 
I know I cringe every time they pan to the kid releasing the Fathiers and they decided it was a good idea to use the take that he is cheering and doing the wooo. Felt better if they'd had him just waiving them on and then cut before showing that. It would've helped some. Brought me back to Phantom Menace too much and the kid actors in those films. Which the whole sequence gave off prequel vibes.

Could it have been salvaged? Sure. Even though we haven't seen it yet I'm betting I would've loved to seen the cut Luke/Rey training sequence and this trimmed down some. Maybe in truth cut the entire Faithers part out where the CG felt really off and just have Rose/Finn steal a ship with DJ and BB-8 instead.

Cut out the goofy "parked on the beach" guy. Have them arrested for a different reason in the Casino. Like Finn maybe calling them thieves with BB-8 rolling around the coins. The voice actor on that character was terrible or at least make him speak a language we don't understand.

While I know Star Wars pulls elements from our everyday and converts them into the universe in their own way. I dunno if it's just me but I feel like they hit too close to home with how too realistic their portrayal of games that we'd play in real life here in casinos, language, and mannerisms. It pulls me out of the film a bit when they go away from making things different and more original.

Like it was the pull to games like Sabacc in the original trilogy because it's something we didn't know. It was fresh.

Gone are the creative games like Sabacc. I have had this feeling listening to the novels, and between the recent movies like 7, 8, and rouge one. Maybe it's just me it just feels like at times the writers get lazy when it comes to that stuff.

Feels like there is less creativity. The whole phone joke sequence. Like Poe using the word "ass" instead of using some made up cuss word that would be used like "nerf herder" was used or something of that nature. Just simple examples of some minor complaints that sometimes nag at me when watching the recent movies.
 
It was fine. No salvaging required.
 

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