Which Video Games let you down?

Dark Void. A 1000 x Dark void!

This game was about:
A rocketeer-style main character who uses a friggin' jetpack to get around
Flying saucers
Shape-shifting pandimensional beings
Tesla as a supporting character
The Bermuda Triangle
Secret histories
Also featuring a score from Bear McCreary

And it still somehow managed to be the very defiition of "Meh".
 
I hear it's amazing when the famous purple stuffed worm, in flap-jaw space, with the tuning fork, does a raw blink on Hiri-Kiri rock! I need scissors! 61!
 
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I'll second GTA IV. The lack of customization and having to drive my friends around just to keep them happy was annoying. The rest of the game was great, but this kept nagging at me.


Silent Hill: Shattered Memories. Not a bad game but way too easy.
 
Much as i loved it, LA Noire let me down just a little bit. I think it's story fell apart toward to end, abandoning the beautiful pacing and detective feel for a rushed and unsatisfying scenario straight out of some lame 80's action movie. I was also a little disappointed that their was so litte to do once you completed it.
 
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Most immediately what comes to mind is Spiderman 3, plain and simple. I've already gone over that before.

I guess I would have to join in with LA Noire. I remember that first trailer that came out when it was projected to be a PS3 exclusive. I had figured it would be the game that would convince me to get a PS3 in addition to my 360. Obviously, whatever it was going to be then when that first trailer came out was scrapped.

It makes sense that Team Bondi has been disowned by Rock Star. They are only the publisher in this case. It lacks that Rock Star quality. I don't even think of it as a Rock Star game.

I guess I am not really that happy with the open world. I was looking forward to exploring 1940's LA, considering it's been my home more or less for 20 years now. It definitely is interesting to drive around in, but it just doesn't have the holding power a Rock Star open world should have in 2011.
 
Mortal Kombat (2011): Gameplay is wonderful, best MK fighting game in that department, story is something else
KoF XIII: Played none of what between it and KoF 2k3 (my favorite of the series), found it too demanding on PC, and gameplay felt more like KoF 1995 with updated animation. At some moments it felt like a reboot rather than continuous
Assassins Creed. Ive expressed my utter dissapointment with that several times in the past
This one, heard plenty of praise for it, can't really vouche for it. Glad my cousin made me loan the second first when I wanted to loan the first, that one is amazing
 
Mortal Kombat (2011): Gameplay is wonderful, best MK fighting game in that department, story is something else
KoF XIII: Played none of what between it and KoF 2k3 (my favorite of the series), found it too demanding on PC, and gameplay felt more like KoF 1995 with updated animation. At some moments it felt like a reboot rather than continuous
This one, heard plenty of praise for it, can't really vouche for it. Glad my cousin made me loan the second first when I wanted to loan the first, that one is amazing


What on earth do you guys have against Assassins Creed? :dry:
It's the most amazing franchise I've ever seen in gaming. Particularly AC2.
 
What on earth do you guys have against Assassins Creed? :dry:
It's the most amazing franchise I've ever seen in gaming. Particularly AC2.
I love AC2 and Brotherhood, they are high among my favorite games. Still haven't played Revelations

The first has issues:
  • When I need to fight I need to target the enemy. Brotherhood has an auto-lock, why is it so bothersome here?
  • The citizens to be saved. Though unnecessary, they are a bore and useless
  • The muscles who say they are ready to help can't be rented or asked for help as in the sequels, they sit still and only say they are ready to help after I finish the fight, so I can't aim them
  • I fight a group of soldiers, only one remains, a few more pop out of nowhere to attack
  • I can break grip of anyone, but sometimes when only four remain I cannot break their grip or counter (after gaining those upgrades), why does this happen? And there are times I lose no matter what
  • If you miss a platform on water and fall, you get de-synchronized, with the sequels they were generous enough to solve that issue and allow Ezio (and Desmond) to swim
  • Informer missions can be painful at times, like jumping on roofs in 1:30 minute to reach a messenger
  • The drunks & crazies always pick on Al'Tair
  • Sometimes I can't climb without getting stuck and need to move down or on side to be able to proceed moving up
  • On the PS3 disc, a glitch forced me to replay the game since the start, cause I went to a mission city in memory block four, can't get the mission or info about it. Didn't happen on PC though

There are a few other stuff I could mention, but those would be over the top more than valid, so it's better to stop here
 
Lord of the Rings: The Third Age. Was REALLY excited for it, and then it turned out to be nothing more than a REALLY crappy Final Fantasy X clone (as if FFX wasn't a bad enough game to begin with *ugh*).

Another major example would be all of Pandemic's games after Battlefront 1 and 2 and Mercenaries, ESPECIALLY the Destroy All Humans games (except for the first one, which was mildly funny). I'm sorry, but those guys just don't know how to do free-roaming in video games. That's why I think games like Oblivion, Fallout 3, Skyrim and Red Dead Redemption are a breath of fresh air: because they had MASSIVE open-world environments where you can literally do whatever the hell you wanted for hours upon months on end! Limiting it to just a kinda small town or area like that gets boring after a while. It's fine for games like Spider-Man 2 or The Incredible Hulk: Ultimate Destruction where the cities are moderately large and labyrinth-like in design, but for Pandemic's post-Mercenaries games there's no excuse at all.
 
Mortal Kombat (2011): Gameplay is wonderful, best MK fighting game in that department, story is something else

Hate to disagree, but I thought the story in MK 2011 was probably the best story mode I've ever seen in a fighting game in ages. It was a genius take on the particularly basic plot of the original 3 MK arcade games but with several twists and turns that I found kinda fun! At least it's more substantial than any of the story modes in DOA, Street Fighter, or even Tekken, lately.
 
Hate to disagree, but I thought the story in MK 2011 was probably the best story mode I've ever seen in a fighting game in ages. It was a genius take on the particularly basic plot of the original 3 MK arcade games but with several twists and turns that I found kinda fun! At least it's more substantial than any of the story modes in DOA, Street Fighter, or even Tekken, lately.
Kitana and Jade together lose against Sonya who lost against Johnny Cage, then Jade on her own beats Johnny Cage and Smoke (who a short time before defeated Kitana) together, and that happened after Kitana defeated Jade in a fight. Very inconsistent skill levels, and this is just an example

And I hate cybernating Sub-Zero, he's one who escapes cybernating and my favorite MK character, call it karma/equivalent trade/etc, it makes the idea tolerable, at least until Sindel kills everyone from Earth defender in the church and Quan-Chi stealing their souls
 
Kitana and Jade together lose against Sonya who lost against Johnny Cage, then Jade on her own beats Johnny Cage and Smoke (who a short time before defeated Kitana) together, and that happened after Kitana defeated Jade in a fight. Very inconsistent skill levels, and this is just an example

And I hate cybernating Sub-Zero. He's one who escapes cybernating and my favorite MK character. Call it karma/equivalent trade/etc, it makes the idea tolerable, at least until Sindel kills everyone from Earth defender in the church and Quan-Chi stealing their souls

Again, it's supposed to be an alternate take on the first 3 games. That's why this stuff happened in the first place! At least they were trying to be creative with those ideas!
 
Kitana and Jade together lose against Sonya who lost against Johnny Cage, then Jade on her own beats Johnny Cage and Smoke (who a short time before defeated Kitana) together, and that happened after Kitana defeated Jade in a fight. Very inconsistent skill levels, and this is just an example
We can look from the perspective that each fight is a fight. Doesn't mean that one is better than the other, just that fought better at one time. Just because, for example, Scorpion bests Sub-Zero once, it doesn't mean he'll win again next time. It's like a soccer or football game.
Each game is a game. Not everyday is your day.

But it doesn't mean that there couldn't be some inconsistencies, though, I'm not saying that. Still, I don't recall any fighting game caring as much for the story as MK. It may not be something deep or intelligent or consistent on all accounts, but it is really well done and is a lot of fun. It only adds to the game and to its overall universe.

And I hate cybernating Sub-Zero, he's one who escapes cybernating and my favorite MK character, call it karma/equivalent trade/etc, it makes the idea tolerable, at least until Sindel kills everyone from Earth defender in the church and Quan-Chi stealing their souls
It was one of the few substantial changes that HAD to happen (or the premise would be irrelevant), so I liked. It served as a new character, too. And it's not like he'll be back for the sequel. His soul is still from Sub-Zero. If he's to be resurrected, then he'd have to come back as his human self.
 
I love AC2 and Brotherhood, they are high among my favorite games. Still haven't played Revelations


The first has issues:
  • When I need to fight I need to target the enemy. Brotherhood has an auto-lock, why is it so bothersome here?
  • The citizens to be saved. Though unnecessary, they are a bore and useless
  • The muscles who say they are ready to help can't be rented or asked for help as in the sequels, they sit still and only say they are ready to help after I finish the fight, so I can't aim them
  • I fight a group of soldiers, only one remains, a few more pop out of nowhere to attack
  • I can break grip of anyone, but sometimes when only four remain I cannot break their grip or counter (after gaining those upgrades), why does this happen? And there are times I lose no matter what
  • If you miss a platform on water and fall, you get de-synchronized, with the sequels they were generous enough to solve that issue and allow Ezio (and Desmond) to swim
  • Informer missions can be painful at times, like jumping on roofs in 1:30 minute to reach a messenger
  • The drunks & crazies always pick on Al'Tair
  • Sometimes I can't climb without getting stuck and need to move down or on side to be able to proceed moving up
  • On the PS3 disc, a glitch forced me to replay the game since the start, cause I went to a mission city in memory block four, can't get the mission or info about it. Didn't happen on PC though
There are a few other stuff I could mention, but those would be over the top more than valid, so it's better to stop here

I'll grant ya that there was a *huge* evolutionary step from AC1 to AC2. I still cringe when I think about the beggars in AC1 ("pleeeeeeeeeeze give me some money, sir.......pleeeeeeeeeze pleez oh god pleez pleez pleez" *SLICE*)
 
I'll grant ya that there was a *huge* evolutionary step from AC1 to AC2. I still cringe when I think about the beggars in AC1 ("pleeeeeeeeeeze give me some money, sir.......pleeeeeeeeeze pleez oh god pleez pleez pleez" *SLICE*)
Man, I forgot the beggars and them shoving you with stones if you climb a wall ignoring them. Since showing them my sword make them go away and leave me in peace if there were no guards around, at least I view it now as something not worth noting as an issue
 
What on earth do you guys have against Assassins Creed? :dry:
It's the most amazing franchise I've ever seen in gaming. Particularly AC2.
The franchise is great and only saved by AC2. I wont delude myself though bc the first game was god awful. It got TONS of praise and hype pre-release and I was pumped for it only to be incredibly bored and annoyed by it after playing it. The game was just bad. Its amazing how Ubisoft was able to turn things around with its sequel bc AC2 is sooooo much better in every possible way
 
The first Assassin's Creed was great as a tech demo or proof of concept, not so much as a game. Assassin's Creed II was a masterpiece, in my opinion. Brotherhood was mediocre. Revelations, I probably won't even play as I'm feeling pretty burnt out on the series.
 
Fallout:New Vegas would be my most recent one
 
I will add Resident Evil Outbreak File 2, it's very hard, and from what I was told about that guy being easy to play with by making him pretend to be dead didn't include viral infection reaching the system faster
The need for gas sucking canisters and that solution being temporary was hard
 

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