UltimateWebhead
Black's the new Red&Blue
- Joined
- Oct 7, 2011
- Messages
- 12,040
- Reaction score
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- 103
No it isn-
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Nevermind.
:P
What's wrong with that animation?
No it isn-
![]()
Nevermind.
:P
Nothing. The problem is how often we're seeing it.
Indeed it could.
But eh, the game looks fine apart from these minor nitpicks.
Again, we haven't played the game yet. It might be a very cool experience with the web swinging...you never really know until you get to play it for yourself. It's a different feeling when you are sitting there with the controller in hand.
I don't mind not upgrading the swinging. Since this game is taking place after the events of the movie, Spider-man has already been swinging for some time. How much better can he get at swinging?? I don't know...imo, I like having Spidey's swinging ability from the get-go. Plus we can still upgrade the web shooters, web rush ability, and the combat moves.
Someone ask Bell if he's doing Spidey for the game.
They are minor nitpicks, I agree. It's like Batman uses the same animations in AC too when he's using the grapnel gun. I don't remember anyone complaining about those animations. Hey, as long as the game is solid...these things are very minor indeed.
I think the closer camera was a good idea but I can judge by observing as well. The problem is whether or not there will be a kiosk demo for this game. I don't want to waste 60 bucks just too see it close up. And just going by the footage the swing system does not look up to par. In terms of swinging they can upgrade the speed and also add in more animations etc. Not just the same 3 over and over. Momentum builder definitely needs to be added. Imo spiderman should move very fluidly and I have yet too see any iconic poses. At least NOT like the movie does them. That move he does in the trailers of the movie where he fires a web then it hits something then he PULLS himself looks amazing.
I want to do that in the game. It's like in this game you fire a web an automatically go in that direction. It seems like you should have to pull yourself to get there or at least use gravity etc to make it happen. Imo it's too automatic. I think they need to redo the system again. They need to approach like spiderman is using cables instead of webs so that he has to attach them to something in order to be pulled in that direction.
Arkham City has that downpact. When you fire the grappel gun you FEEL it attach then it pulls you to that location. I can literally FEEL it in the controller. In current spiderman games the pull part of the web swinging is totally left out.
@Webhead. There's a difference in that though. With Batman he is not as agile as spiderman and he's just a human. That's also not batman's main source of travel either. Big difference. He has a number of ways of getting around.
Yes. But there seem to be quite a few repeated animations in this. The good FAR outweights the bad in the Arkham games. I know you're just trying to defend this game and hey, I'm still looking forward to this game too. It just seems that a lot of the comments like "I DIDN'T SEE A SINGLE ANIMATION REPEATED TWICE" were ********.
But whatever, like I said, these are only minor nitpicks.
Guys, Drake Bell isn't voicing Spidey. Mike Vaughn is.
In the comics does spiderman use the same freefall animation or does he use multiple animations? You guys already know the answer.
@WH
I don't care about the dizzying effect while watching it. There's more to the swinging than feeling dizzy. It's a combination of things.
I disagree. Not all games are repetitive.....
Ac has so many different options it feels fresh almost every time. I have yet to feel that in this current gen spidey games.
In AC I can enter a room take the guys down how I want and then redo do it again in a totally different way with different music(custom tracks) and it looks and feels just as epic as the first time.
Spiderman's swinging does not have to be repetitive....
And I only mentioned the pulling because it seems like the spiderman games leave out the PULL of the web. In the movie they acknowledge it. He fires,PULLS,then swings. Or he gets pulls. I'm not talking about the feel. I'm talking about the mechanics of the swinging itself.
When you fire the grappel gun you FEEL it attach then it pulls you to that location. I can literally FEEL it in the controller