The Amazing Spider-Man Amazing Spidey Video Game Thread. - - - - - - Part 15

Honestly I kind of want Spidey to go to a new studio. Beenox hasn't really delivered a great Spidey game yet, and I'm not sure that they can.

I'd say give it back to Treyarch but they're too busy making billions on Call of Duty. :whatever:

Don't blame Beenox. It falls on the shoulders of Activision. And honestly, Treyarch wouldn't do much better. The grass isn't greener until you pluck the weeds. And yes, Activision is the weed.

I see what you say. They have the heart but they lack a little in talent. Now, they are tied back alot due to Activision and film licenses etc. but I think they just aren't that talented when it comes to flowing gameplay, web swinging and all that. But they do rock when it comes to boss battles (with the exception of ASM), tone, story, fan service and knowledge of the character. There aren't many better options out there.

Totally disagree on the bolded part. Beenox has more than enough talent and if given another 6 mos or so on ASM it would have been polished enough to make the AAA grade instead of the AA.

And another point, look at how much they were actually able to accomplish within the ridiculous restrictions and red tape of the license. They deserve much credit for their accomplishments imo.
 
I don't know why everyone keeps saying "Treyarch wouldn't do much better" when they've already done MUCH, MUCH better with the Spider-Man games that they did make.

I thought you all loved Spider-Man 2. :whatever:
 
I don't know why everyone keeps saying "Treyarch wouldn't do much better" when they've already done MUCH, MUCH better with the Spider-Man games that they did make.

I thought you all loved Spider-Man 2. :whatever:

Was Kotick in charge during the making of SM2?
 
Wikipedia - "Kotick and his partner Brian Kelly bought a 25% stake in Activision in December 1990, and became CEO in February 1991."
 
Well there has to be some different mechanics going on internally then within Activision, because it seems the games are becoming more 'restricted.' That being said, Beenox still did a helluva job on ASM. I'd be willing to bet that Treyarch wouldn't do better anyway with how Activision seems to work these days. Something has changed.
 
All I want from Beenox is better webswinging. That's it. That is all I ask. Everything else in TASM was fine. I don't see how that would be so hard for them to do when Treyarch perfected it almost 9 years ago and Beenox had years to work on TASM. It just reeks of laziness to me.
 
I don't care how much time you get for a movie game, it's usually NEVER enough time.
 
It was a movie game in name and visuals only. It was a game Beenox made up themselves and then masked as a movie game by using the suit design and a single, insignificant dynamic of the movie (cross-species genetics). In fact, take away the suit and it'd just be like any of the other Beenox Spidey games.
 
I enjoyed the hell out of Shattered Dimensions
 
It was a movie game in name and visuals only. It was a game Beenox made up themselves and then masked as a movie game by using the suit design and a single, insignificant dynamic of the movie (cross-species genetics). In fact, take away the suit and it'd just be like any of the other Beenox Spidey games.

That's where you're incorrect. Beenox needed to have everything approved not only by Activision and Marvel but also by Sony. Any ideas they have for the game were spending most of the time going back and forth between the latter two. By the time it gets back to Beenox things change. If anything, they had the least amount of control on this game when it came to development.
 
I'm not incorrect. They still came up with the story and everything themselves. Obviously they had to make it fit in with the new movie universe so it had to be approved, but it was still something they came up with.

Look, I'm glad they tried to do something different with the "movie tie-in game" genre, but imo it was wasted and it didn't work. They should have just made the player play through the film and added in some stuff in between like all movie games have done before. They wouldn't have had to go through all the hassle of getting it approved and they would have had more time to work on other aspects of the game.

And please for the love of god the next movie game they do please get the damn actors from the movie to voice the characters.
 
I'm not incorrect. They still came up with the story and everything themselves. Obviously they had to make it fit in with the new movie universe so it had to be approved, but it was still something they came up with.

Well of course they still came up with the story. However the number of hands that the story has to go thru is increased. Changes are made to the story and almost every aspect of the game because each entity has their input and unless certain changes are made, they don't agree. It's not so black and white as you seem to think.

Look, I'm glad they tried to do something different with the "movie tie-in game" genre, but imo it was wasted and it didn't work.

Well, to each his own. I thought ASM was a success. It made me feel more like Spider-man than most games I've played. There were certain things that could have been improved but otherwise I thought it was fantastic.

They should have just made the player play through the film and added in some stuff in between like all movie games have done before.

You mean like all the other movie games that have sucked? SM2 is an exception (and a few others) to how that route usually turns out. By creating an experience that occurs after the movie they opened up the ability to be more creative with the gameplay and the story. IMO that's why the game was so successful. They revamped much of the gameplay mechanics which took a big chunk of the development time. With that out of the way they can work on creating so much more for the sequel.

They wouldn't have had to go through all the hassle of getting it approved and they would have had more time to work on other aspects of the game.

Actually according to an article I read, Beenox had a bunch of down time while waiting for approval on certain items. This allowed them to work on such great features as the web rush, something they wouldn't have been able to work on as diligently. The article said they went thru several iterations of the design before they found one that functioned well.

I'd also like to add that I don't get people calling Beenox 'lazy.' I can only imagine the uncountable number of hours that they spent designing and programming the game. There's nothing lazy about it. It's a lot of hard work.
The swinging system from SM2 has never been replicated in any Spidey game since. It's not just Beenox that didn't use it, even SM3 the movie game featured a watered-down version of SM2's swing style.
While I could have gone for a swing system that has webs attaching to buildings ASM is by far the best looking game visually and features a locomotion system that has very few screen tearing issues or glitching compared to the previous free roam games. I just don't swing unless there's buildings nearby and I'm low enough that the webs at least aesthetically look like they're attaching. The close camera takes away most of that issue anyway and if look back at tons of Spidey comic panels, animated shows, etc. you will see Spidey's webs going up but not showing them attaching to anything. No one seems to care about that. What ASM is all about is not moving from point A to B but the manner in which you do it. Swinging when buildings are nearby then you get to a part where there's a bunch of low level bldgs. Then it's about web rushing from water tower to water tower until you swing towards a building run up the wall, jump across the roof, freefall down the other side and web rush onto a flag pole near street level. That's what being Spidey is all about.
 
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I hope they fix some of the awkward attacks in ASM, first kick is pretty funny looking
 
I'm glad that they took the free flow mechanic to combat, but they should make the animation smooth. Mostly the free flow is so much fun in Batman Arkham City because it's cool seeing how smoothly all the moves link together and make the flow, TASM's free flow was unfortunately clunky
 
The only things in SM2 that were really good are the web swinging, Black Cat and introducing us to a free roam Spidey game. The combat was slow and stiff (even though you could alot of fun things with the webs, I want more moves like that included in the next game. For example, webbing a guy and hitting another guy with him. Overall I want Beenox to be imaginative when it comes to "normal" web attacks in free flow combat).

The boss fights were messy. The graphics were bad even for its time. The voice acting sucked. And so on.

I think SM2 deserves creds for the web swinging and for being the one that started the whole free roam Spidey thing. But other than that, it's an extremely overrated game. Treyarch for sure wouldn't make a better game than Beenox at this moment.

And VenomSpawn, calling Beenox lazy and saying ASM basically is an original game in a film license cover sounds very, very ignorant to me. Sure you seem to not like the game and I'm annoyed at many flaws in that game as well, but those complaints are just very unfair. Beenox has showed so much respect to the Spidey fans and genuinelly try to please us in every aspect, calling them lazy is crazy. And their hands were tied back alot by Marvel and Sony. The story had to have a big connection to the film. They were restricted when it came to villains they were allowed to use. They had to communicate back and forth with both Sony and Marvel. So please, don't be so ignorant next time.

I hope they can make their own, non-film licensed free roam game next time to prove you wrong.

EDIT: Sorry if I'm harsh here but your posts were so unfair to Beenox I couldn't help it.
 
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The only things in SM2 that were really good are the web swinging, Black Cat and introducing us to a free roam Spidey game. The combat was slow and stiff
That thing about the combat applies to the first movie game, SM2 game combat is nice and smooth
 
The only things in SM2 that were really good are the web swinging, Black Cat and introducing us to a free roam Spidey game. The combat was slow and stiff (even though you could alot of fun things with the webs, I want more moves like that included in the next game. For example, webbing a guy and hitting another guy with him. Overall I want Beenox to be imaginative when it comes to "normal" web attacks in free flow combat).

The boss fights were messy. The graphics were bad even for its time. The voice acting sucked. And so on.

I think SM2 deserves creds for the web swinging and for being the one that started the whole free roam Spidey thing. But other than that, it's an extremely overrated game. Treyarch for sure wouldn't make a better game than Beenox at this moment.

And VenomSpawn, calling Beenox lazy and saying ASM basically is an original game in a film license cover sounds very, very ignorant to me. Sure you seem to not like the game and I'm annoyed at many flaws in that game as well, but those complaints are just very unfair. Beenox has showed so much respect to the Spidey fans and genuinelly try to please us in every aspect, calling them lazy is crazy. And their hands were tied back alot by Marvel and Sony. The story had to have a big connection to the film. They were restricted when it came to villains they were allowed to use. They had to communicate back and forth with both Sony and Marvel. So please, don't be so ignorant next time.

I hope they can make their own, non-film licensed free roam game next time to prove you wrong.

EDIT: Sorry if I'm harsh here but your posts were so unfair to Beenox I couldn't help it.

I think that you make a good point. I think that you may have been a little too harsh on SM-2, but overall you're right.

I really liked that they did a sequel story instead of having us play through a story that we already knew. My only issues were that I wanted the web swinging to be more dynamic (similar to SM-2) and I wish that I was able to play as some other characters in the story. I don't mean changing the appearance of Spider-man into the Lizard, but actually include other characters from the universe with unique attacks/mechanics.
 
Please. I like the game. A lot actually. But I'd be lying my ass off if I said it wasn't a huge disappointment.

And yes, I would love for Beenox to make a non-film licensed free roam game to prove me wrong.
 
I don't think Beenox's previous Spider-man games were great efforts to be honest. None were truly awful, but all were incredibly flawed and mediocre. Some fun to be had, but ultimately disappointing.
 
Out of the PS1 games and Ultimate Spider-Man all the Spidey games from Activision are highly flawed, with that Amazing Spider-Man is my favorite Beenox outing, even if it wasn't my favorite Spidey game at the time

No train tracks, I decided to look again where there's train track in SM2-WoS (though not in USM), and train tracks don't exist
Shame
 

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