The Amazing Spider-Man Amazing Spidey Video Game Thread. - Part 2

Status
Not open for further replies.
Batman arkham asylum. But that's probably the only game I've played with free flow :)
 
Batman arkham asylum. But that's probably the only game I've played with free flow :)
It almost feels like Arkham Asylum invented free flow combat
I mean how does it move? Is it like the dude can turn around while attacking various enemies? cause that feature was there in USM, and a more stylish version of it in SM3 (everyone I saw whining about it wants another one like it, minus some flaws) without wall bounce
 
How do you define free flow combat system?

You have only two buttons for the attack. An attack and a counter. The moves or animations that your controlled character uses is based off the type of positioning of the bad guy(such as his distance from you or his stance, i.e crouching, standing, etc.), his attack on you(throwing a punch, kick, swinging a bat, etc.), and/or the number of bad guys in your proximity.

It's cool. I like it. But I also like being able to choose my own moves and make my own combos.
 
You have only two buttons for the attack. An attack and a counter. The moves or animations that your controlled character uses is based off the type of positioning of the bad guy(such as his distance from you or his stance, i.e crouching, standing, etc.), his attack on you(throwing a punch, kick, swinging a bat, etc.), and/or the number of bad guys in your proximity.
Man, free flow definition got limited
Spider-Man 3 did a mix of this and A, B attack buttons, they should take that combat system, SM2 lifting people, USM wall bouncing, and WoS wall attacks. Perfect combat system
 
Finished it 3 times so far, but don't really get what is the absolute definition of free flow.
If it means mostly how he can spin while he attacks bouncing from one enemy to another, I just did it in SM3, after doing it so many times
 
Finished it 3 times so far, but don't really get what is the absolute definition of free flow.
If it means mostly how he can spin while he attacks bouncing from one enemy to another, I just did it in SM3, after doing it so many times

Just a way of stringing attacks together so they flow together. The only downside is you can't really stop to change attack patterns without losing your combo score.
 
Just a way of stringing attacks together so they flow together. The only downside is you can't really stop to change attack patterns without losing your combo score.
Did it in Spider-Man 3, made over 100 hit combo in some of the arenas
 
The more I've thought about it, the more I thinks that my favorite Spider-man game visually was the first movie game.

Everything had this awesome dirty, lived in feeling. It felt like there was texture to the walls, dirt and trash everywhere. The wallpaper was peeling, the night-time had realistic lighting, the daytime had clouds and sunsets and wonderful colors. Every movie game past that felt too cartoony to me, the biggest offender being Spider-Man 3.

For this new video game, I hope Beenox realizes that not every building it a giant glass and steel, incredibly clean monstrocity: New York City was build from brick, iron, brown stone, and sweat. It is full to the brim of busy, busy people. The nights should drench the streets in orange-sodium lights and leave the only way to see the tops of buildings be through windows and ambiant light reflected from the unswept streets. I want the kind of atmosphere that will make Rockstar North crap their pants.

Oh, and some alternate costumes and an awesome fight system would be awesome, too.
 
Everything had this awesome dirty, lived in feeling. It felt like there was texture to the walls, dirt and trash everywhere. The wallpaper was peeling, the night-time had realistic lighting, the daytime had clouds and sunsets and wonderful colors. Every movie game past that felt too cartoony to me, the biggest offender being Spider-Man 3.
The upcoming game looks to have cleaner buildings
 
To be fair, that was in a blurry video. :funny:

I think it's a pretty fair guess by saying that the city will look how it looks like in the movie.

Cracks in the walls:

ASPTT-0215.jpg


Scuff marks, etc on the windows:

ASPTT-0243.jpg
 
Man, free flow definition got limited
Spider-Man 3 did a mix of this and A, B attack buttons, they should take that combat system, SM2 lifting people, USM wall bouncing, and WoS wall attacks. Perfect combat system

Spider-man 3 had a terrible dodging system, and wos wall attacks were repetitive
 
Agreed.

The problem, as I've said countless times, is that the makers of the Spidey games have a rough idea/good concept of what to do, but that's all. They can't really put it into play.
 
Spider-man 3 had a terrible dodging system
Terrible nothing, finer than it's acknowledged for. See an indicator, dodge
Purple: Move away, you can't dodge
Blue: Do a fancy counter
Yellow: Dodge, you can counter or not

Nice fun easy responsive reflexes, only problem is being cluttered between many attacking foes in an arena (sometimes) and the reflex bar has limit
PS2/Wii/PSP dodge is used in BAA (dodge, not counter), and is praised there

Reflexes dodge & counter, that's what it should do, that improved over SM2 that had that reflex bar where you need to dodge to fill it, and if you use it you still need to press dodge to avoid attacks, or the other Spider-Man games where there is no dodging

and wos wall attacks were repetitive
May I ask what isn't?
 
Last edited:
Okay, SM3 kinda had free flow combat, but it just feels like button mashing and the enemies just feel like lifeless meat bags. The game has many many combos, but it doesn't matter almost at all what combos you do, you still defeat them. It's like performing a huge long punch&kick combo on a punching bag, what's the point

Arkham Asylum had a great combat system, but it was truly perfected in Arkham City, so my following examples will be from AC:
AC doesn't invest on mega punch&kick crazy combos, it relies on organic feel. If you attack, he attacks in a way that's necessary in the current position&situation, same with counter. This allows more possibilities, and the versatility comes in many different combat moves, not in a million different punch&kick combos


Not only that but the system is so simplistic that it's very easy to built some "more controlled" & special moves on that for extra, like for example:
(buttons pressed at the same time when you have at least 8x on combo meter)
X & square = throw a bad guy
X & O = jump in air and knock out many guys with quick batarangs
O & triangle = takes a guy instantly down with breaking his foot
square & triangle = takes a weapon from a guy and breaks it down so it cannot be used again by some other enemy


And of course there's still more: Almost every gadget can be used in free flow combat. And also, the surroundings are interactive in a way (if you counter near a wall or a fence he will bang the bad guys head against it)

No that's a lot, and it's still a simple combat system
 
Last edited:
^This.

The combat systems in SM3 and in Arkham Asylum/City are two sides of the same coin.

One side's kinda ugly though, guess which one. :hehe:
 
I wouldn't argue with Aziz about his favourite games if I were you! ;)
 
Web of Shadows > SM3 The Game

Any day of the week. IMO

Combat wise, sure, but Web of Shadows was...terrible. The story was weak, voice actors horrible, characters off (Spider-Man wouldn't rip Wolverine in half), gameplay repetitive, and it was just glitchy.
 
For some reason every time I played Spider-man 3 I got nauseous and a terrible headache...it was weird, never happened to me with any other video game but I couldn't get 20 minutes into it in one sitting. Sadly it's the one Spider-man video game I have yet to beat.
 
While playing WoS, I always got the feeling that Shaba didn't know **** about Spidey and characters related to him. All they had in mind was the combat.
 
Combat wise, sure, but Web of Shadows was...terrible. The story was weak, voice actors horrible, characters off (Spider-Man wouldn't rip Wolverine in half), gameplay repetitive, and it was just glitchy.

I hated the glitches the most, Spider-man game should have smooth graphics
 
Okay, SM3 kinda had free flow combat, but it just feels like button mashing
Different sequence, different attacks, that's not button masher
and the enemies just feel like lifeless meat bags.
Lame, lame, lame, lame, just lame. You can't argue about thing in one game and ignore it in others, that's not right
The game has many many combos, but it doesn't matter almost at all what combos you do, you still defeat them. It's like performing a huge long punch&kick combo on a punching bag, what's the point
He has superhuman strength and speed, he needs to feel superior? And it works fine on bosses
Plenty of move sets, different combos, different fun, don't give it a shallow look
Arkham Asylum had a great combat system,
:doh: this comparison
I haven't played AC yet, don't spoil it on me

The combat systems in SM3 and in Arkham Asylum/City are two sides of the same coin.

One side's kinda ugly though, guess which one. :hehe:
None

Web of Shadows > SM3 The Game

Any day of the week. IMO
Mildly in graphics with stained, walls, stained streets, polished faces, (and shiny skins:oldrazz:)

Combat wise, sure,
In having wall combat, and a kick during swing, nothing much
but Web of Shadows was...terrible. The story was weak,
So bad it's hilarious
voice actors horrible,
Wolverine & Black Cat are great, and Luke Cage is good
characters off (Spider-Man wouldn't rip Wolverine in half), gameplay repetitive, and it was just glitchy.
I can't believe I'm defending WoS, and I kept whining about it too much
Anyone laughing how it's read in short? WoS?:oldrazz:

For some reason every time I played Spider-man 3 I got nauseous and a terrible headache...it was weird, never happened to me with any other video game but I couldn't get 20 minutes into it in one sitting. Sadly it's the one Spider-man video game I have yet to beat.
It happened to me with lots of video games, when I spend too long on them
Never got how people got headache from that
 
Last edited:
Status
Not open for further replies.

Users who are viewing this thread

Back
Top
monitoring_string = "afb8e5d7348ab9e99f73cba908f10802"