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Batman: Arkham Knight

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Finished the complete game 3 times. Hopefully they do prequel games to this after origins.
 
Finally got the season pass. It's great, totally worth it, and I haven't even played most the extra story stuff, but I'm excited to play em. Can't wait for that batfleck skin!

Still finishing up the riddler trophies, but damn it was fun to cruise around in the b89 suit and batmobile. I now understand why they would release the 66 skin on the normal vehicle - it's a blast using it and being able to actually use all the functions. That plus the batman beyond skin is a damn awesome combo.
 
Finally got the season pass. It's great, totally worth it, and I haven't even played most the extra story stuff, but I'm excited to play em. Can't wait for that batfleck skin!

Still finishing up the riddler trophies, but damn it was fun to cruise around in the b89 suit and batmobile. I now understand why they would release the 66 skin on the normal vehicle - it's a blast using it and being able to actually use all the functions. That plus the batman beyond skin is a damn awesome combo.
You shouldn't say the season pass was worth it because that's not what most people on here think. You will get crucified for going against the grain and enjoying things that other people hate.
 
So I've played the 66 race tracks. They're easily my favourites. Like the show, just pure fun. I'm up for a 66 styled video game about now.
 
Sorry. This game just feels phoned in. I hate the fact that all games come out at $60, but very few are worth it. Skins and tracks are not worth more money.
 
You shouldn't say the season pass was worth it because that's not what most people on here think. You will get crucified for going against the grain and enjoying things that other people hate.

Drama queen much?
 
Sorry. This game just feels phoned in. I hate the fact that all games come out at $60, but very few are worth it. Skins and tracks are not worth more money.

Really you're complaining about the starting price?!?! Video games are the only games that have staying consistent in price through the decades, while their length and complexity grows the initial price stays consistent. Hell, it's actually come down since the '90s, in the SNES and Genesis era we were paying $70-80/game and their length was half of what we get now.
 
Hey now, crucifying is against Hype policy. I better not see anyone crucifying anyone around here. I'll be on the look out for crosses.
 
I've only played the beginning of the game, but from what I've seen it did not feel phoned in to me at all.
 
The game was definitely not phoned in, Rocksteady all the talent involved with this game out in a lot of hard work and it shows. I'll agree that some decisions made here my not have been the best but nothing is perfect, especially when everyone's expectations were so high.
 
I would say they phoned it in by making the stealth elements really boring with the instant multiple-takedowns and whatnot, they made the combat so fast that for some reason they added that to the stealth elements as well.

There we're hardly any proper stealth moments in AK. :|
 
The game was definitely not phoned in, Rocksteady all the talent involved with this game out in a lot of hard work and it shows. I'll agree that some decisions made here my not have been the best but nothing is perfect, especially when everyone's expectations were so high.

It's phoned in by trying to make the value in Riddler Trophies. Like Batman would ever do that. And they keep trying to get people
To pay more for less.

It sends a bad message to other studios and developers.
 
I overall enjoyed the game at first but now I only play a bit once in a while. Free roaming isn't all that great here, I miss the challenge maps from AC&AO and I haven't paid for any dlc besides the 1989 and Tumbler packs but the rest seems so lacking. Oh and I hate all the Riddler stuff!

When I play this, it's just to beat up some thugs and get my Batman fix since he's my favorite comic hero. I'm already dreaming up a new game by WB Montreal or somebody other than Rocksteady and hoping that it's an all new game unrelated to the Arkham universe!
 
I wouldn't say the game is phoned in, persay....Rocksteady definitely put in the effort. But the story sucked, the villains were disappointing, and there was too much emphasis on the Batmobile.
 
Anybody ever come across this room before? I can't find anything about it on the web, but maybe I'm not looking well enough. The screen had 'All is Lost, Surrender' flashing on it, and the room is full of hanging skulls. Didn't seem to be much you could do in the room, but it was an interesting thing to stumble upon. (or maybe it was just part of the story and I forgot, haha)

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^That's the room in the storage depot you go to at the end to surrender to Scarecrow. He appears on those screens and tells you to take off your utility belt and then get in the truck.
 
^That's the room in the storage depot you go to at the end to surrender to Scarecrow. He appears on those screens and tells you to take off your utility belt and then get in the truck.
Had a feeling it was a story mission I totally forgot. Looking forward to replaying on New Game + with the new skins. Except for some of those bat tank missions... I imagine they're even more brutal, haha.
 
It's phoned in by trying to make the value in Riddler Trophies. Like Batman would ever do that. And they keep trying to get people
To pay more for less.

It sends a bad message to other studios and developers.

None of that is new, for the series or the industry. You're proving you don't have a clue as to what you're talking about with every post you make.
 
I guess we'll get the BvS DLC by the end of November? I hope it comes sooner than later, don't wanna wait a few weeks.
 
I really wish there would be an option to remove Bruce/Batman's identity from free roam or at least able to have it take place before the final levels!

It's awesome when we change into different suits, drive different batmobiles and take down criminals in Gotham's streets..But then we listen to thugs having conversations or go to GCPD and it all goes to crap because most characters see Bruce as just a rich guy and so Batman to them is just lame now with all fear being completely gone and taunting him like bullies. You walk around the jail cells looking badass but now even average thugs laugh at him and call him Bruce. Most cops still support him somewhat but there's even a lady cop that seems disappointed and pissed at him being Bruce or revealed!

All the Batman greatness and magic is gone,The ending has a desperate Bruce trying one final thing to keep Batman alive somehow but the world would still wonder if it's Bruce or have doubts and so it would never be the same again.

This is Rocksteady's biggest mistake and they ruined the mythology for at least the game franchise, all for some shock value! What makes it even worse is not just the identity being revealed but how it was done and how easy Bruce gave everything up when he could and would have come up with ways to take down Scarecrow and rescue Jim&Robin, especially since Batman has faced way tougher situations so many damn times!
 
I'd say you might be able to argue that the writing division for the game relied far too much on generic genre conventions and a lack of research and imagination outside of the unmasking plan.

There was nothing phoned in about the mechanical aspect of the game; this thing was very well built. You might be able to argue the conceptualization of certain elements was off the mark, but they still went full out on building it.
 
I'd say you might be able to argue that the writing division for the game relied far too much on generic genre conventions and a lack of research and imagination outside of the unmasking plan.

There was nothing phoned in about the mechanical aspect of the game; this thing was very well built. You might be able to argue the conceptualization of certain elements was off the mark, but they still went full out on building it.

I totally understand why they pushed the batmobile so heavily in the game. After two games they hadn't really done anything that different with regards to gameplay and to complete the Batman experience in the series they had to tackle vehicular gameplay. And you can tell they truly believed in the thing. The implementation had issues but like you said they did go all the way with it which is admirable.

Beyond that the gameplay was superb, the best in the series. And even though there were disappointing aspects of the story, the way in which the story was told in parts through the gameplay and world building was great. The sequences in the movie studios were particularly well done, a natural evolution of what they did with the fear gas scenes in the first game.
 
After letting it sink in months after, here's what I feel about Arkham Knight.

It's a good game but the weakest in Rocksteady's trilogy.

The biggest issue really is villains. I like mostly of the stuff with the story that deals with Batman and his allies. But it's the Arkham Knight and the "villains coming together" along with gameplay for that that's the issue.

I honestly don't feel any character in the game besides Hush is badly characterized. The villains in Rocksteady's Batman universe are in my opinion the best characterization of Batman's villains (with the exception of Hush and Bane) in any take on Batman. While the characterization is perfect, how Rocksteady used the characters with gameplay and plot is the issue.

Two-Face in Arkham City was short lol. But he was important to the plot. He held Catwoman. He was connected to the plot of the game. You had to take him down there and now to advance. Arkham Knight, he's just a side mission. Even with him being a side mission he is poorly done. He robs 3 banks and each bank robbery you take his henchmen down the same way and he's not even a boss. In Arkham City, Dent was at least a boss with Catwoman.

Penguin in Arkham Knight, you basically do the same thing every time and you don't even fight Penguin. He also has zero connection to the story. Penguin in Arkham City did. He had Freeze and cops. He had Grundy so you got an awesome boss fight from Penguin in Grundy.

Riddler really was the only one improved on. I liked the Riddler challenges dealing with the race tracks and Catwoman. It felt different from City but not handled lazily.

I mean Man-Bat, you jump on him 3? 4 times?

Deathstroke, who makes sense to be in the game the way he is, is just a copy and paste of the Arkham Knight tank battle.

Batman's gameplay in Arkham Knight is perfect. It's the best Batman gameplay of the series especially considering dual play. How the gameplay is used against villains isn't.

In my opinion, Arkham Knight's Scarecrow is the best take on the character. Design, characterization, voice, dialogue. He was perfect. BUT we should have had Scarecrow nightmare fights like Arkham Asylum. Those nightmare fights in Asylum were genius. Why is there none of those in here? His character is perfect. I love how he seems more than a nerd in a costume in this Arkham series. In Asylum Rocksteady turned Scarecrow into Freddy Krueger and that was brilliant and made sense. I ****ing loved that. I want more of that Scarecrow and Knight's Scarecrow in my opinion was an improvement in design, voice, and dialogue but we never fought him. AK's Scarecrow was great though but not fighting him was a disappointment.

Last but not least the Arkham Knight. I've been thinking about it. Arkham Knight should have been Hush. There is no reason it should have been Jason. None period. Arkham City ****ing set up Hush and Scarecrow to be big time villains. Hell Hush's apartment had a fear gas tank in City.

I know people may ask, "why would Hush change his face into Bruce Wayne to put on a full body suit?" Here's my answer. Imagine if the game sorta ended with Batman captured like he was. He still doesn't know the Arkham Knight's identity. AK takes off the mask and reveals he is Bruce Wayne. Bruce Wayne, Gotham's suppose savior, is leading an armed forces destroying the city. With this being taped to the world, Batman recognizes there's only one way out. He has to reveal he is Bruce Wayne so people know Hush is lying. We have Batman unmasking himself as Bruce Wayne. That's at least how I would have done it. Hush himself has been watching from a distance. Studying Batman's skills, methods. He funds an army, hires Deathstroke, works with Scarecrow and other villains. It just makes more sense then Jason.

The problem with this game and Rocksteady I believe is that they needed Dini. I believe Dini not coming back hurt in story. How Rocksteady tells the story is brilliant. It's like how Red Letter Media said. Storytelling wise, Arkham Knight is brilliant. It's story is told brilliant but it's not the best story in the world. I mean that last level where you become Joker was told and written brilliantly. It could have easily been a cutscene but barely anything in Batman and Joker's minds in that scene was a cutscene. We played that so hats off.

I feel like at the end of the day, Arkham Knight's biggest problem isn't the Batmobile which most fans claim. The Batmobile is fine. It's just other villains really never had a chance to shine like they did in Asylum, like they did in City. Gameplay is perfect in my opinion. It's how the gameplay was used and how the villains were used which is the problems with it. It's what makes Arkham City so special. Besides Bane, can you really say any of the villains are poorly used? Yea Dent got the short hand of the stick but he was still a boss fight with Catwoman. How Deadshot was used, how Mad Hatter was used, how Grundy was used, how Harley was used, how Ivy was used, how Clayface, Freeze, Hush, Penguin, Riddler, Zsasz, Joker, Ra's, and everyone else was used was perfect. They all naturally fit and nobody felt forced. Strange may have not been the major main villain we all were hoping for. No doubt he's the weakest in the trilogy second weakest to Black Mask in Arkham Origins. Scarecrow in Knight and Joker in Asylum did feel like better overall main villains. I would say looking at it with how much new features and how everything is told and how the story is, City is the best game. Know people make a case for Origins. Love the boss fights and characterizations in that but I just feel like WB Montreal never added anything new you know. Like even the boss fights in Origins, parts are taken from boss fights in City and Asylum. WBM knows how to use gameplay within a game well based off Origins but doesn't know how to add never gameplay or features. Yea fast travel is cool but it's nothing to write home about considering how much fun gliding in these games are. Rocksteady's the opposite where they may not always use their gameplay right but they know how to add stuff. Even in Knight little things like the environment take downs and picking stuff up and using gadgets while gliding goes a long way.

Arkham Knight isn't a bad game. I'd say it's an 8.5. Problem does rest on villains in the story and how you take them down. I mean how many of us loved Scarecrow in Asylum, Croc in Asylum, Freeze in City, and others? We never really got that feeling here which is really the biggest issue.
 
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