After letting it sink in months after, here's what I feel about Arkham Knight.
It's a good game but the weakest in Rocksteady's trilogy.
The biggest issue really is villains. I like mostly of the stuff with the story that deals with Batman and his allies. But it's the Arkham Knight and the "villains coming together" along with gameplay for that that's the issue.
I honestly don't feel any character in the game besides Hush is badly characterized. The villains in Rocksteady's Batman universe are in my opinion the best characterization of Batman's villains (with the exception of Hush and Bane) in any take on Batman. While the characterization is perfect, how Rocksteady used the characters with gameplay and plot is the issue.
Two-Face in Arkham City was short lol. But he was important to the plot. He held Catwoman. He was connected to the plot of the game. You had to take him down there and now to advance. Arkham Knight, he's just a side mission. Even with him being a side mission he is poorly done. He robs 3 banks and each bank robbery you take his henchmen down the same way and he's not even a boss. In Arkham City, Dent was at least a boss with Catwoman.
Penguin in Arkham Knight, you basically do the same thing every time and you don't even fight Penguin. He also has zero connection to the story. Penguin in Arkham City did. He had Freeze and cops. He had Grundy so you got an awesome boss fight from Penguin in Grundy.
Riddler really was the only one improved on. I liked the Riddler challenges dealing with the race tracks and Catwoman. It felt different from City but not handled lazily.
I mean Man-Bat, you jump on him 3? 4 times?
Deathstroke, who makes sense to be in the game the way he is, is just a copy and paste of the Arkham Knight tank battle.
Batman's gameplay in Arkham Knight is perfect. It's the best Batman gameplay of the series especially considering dual play. How the gameplay is used against villains isn't.
In my opinion, Arkham Knight's Scarecrow is the best take on the character. Design, characterization, voice, dialogue. He was perfect. BUT we should have had Scarecrow nightmare fights like Arkham Asylum. Those nightmare fights in Asylum were genius. Why is there none of those in here? His character is perfect. I love how he seems more than a nerd in a costume in this Arkham series. In Asylum Rocksteady turned Scarecrow into Freddy Krueger and that was brilliant and made sense. I ****ing loved that. I want more of that Scarecrow and Knight's Scarecrow in my opinion was an improvement in design, voice, and dialogue but we never fought him. AK's Scarecrow was great though but not fighting him was a disappointment.
Last but not least the Arkham Knight. I've been thinking about it. Arkham Knight should have been Hush. There is no reason it should have been Jason. None period. Arkham City ****ing set up Hush and Scarecrow to be big time villains. Hell Hush's apartment had a fear gas tank in City.
I know people may ask, "why would Hush change his face into Bruce Wayne to put on a full body suit?" Here's my answer. Imagine if the game sorta ended with Batman captured like he was. He still doesn't know the Arkham Knight's identity. AK takes off the mask and reveals he is Bruce Wayne. Bruce Wayne, Gotham's suppose savior, is leading an armed forces destroying the city. With this being taped to the world, Batman recognizes there's only one way out. He has to reveal he is Bruce Wayne so people know Hush is lying. We have Batman unmasking himself as Bruce Wayne. That's at least how I would have done it. Hush himself has been watching from a distance. Studying Batman's skills, methods. He funds an army, hires Deathstroke, works with Scarecrow and other villains. It just makes more sense then Jason.
The problem with this game and Rocksteady I believe is that they needed Dini. I believe Dini not coming back hurt in story. How Rocksteady tells the story is brilliant. It's like how Red Letter Media said. Storytelling wise, Arkham Knight is brilliant. It's story is told brilliant but it's not the best story in the world. I mean that last level where you become Joker was told and written brilliantly. It could have easily been a cutscene but barely anything in Batman and Joker's minds in that scene was a cutscene. We played that so hats off.
I feel like at the end of the day, Arkham Knight's biggest problem isn't the Batmobile which most fans claim. The Batmobile is fine. It's just other villains really never had a chance to shine like they did in Asylum, like they did in City. Gameplay is perfect in my opinion. It's how the gameplay was used and how the villains were used which is the problems with it. It's what makes Arkham City so special. Besides Bane, can you really say any of the villains are poorly used? Yea Dent got the short hand of the stick but he was still a boss fight with Catwoman. How Deadshot was used, how Mad Hatter was used, how Grundy was used, how Harley was used, how Ivy was used, how Clayface, Freeze, Hush, Penguin, Riddler, Zsasz, Joker, Ra's, and everyone else was used was perfect. They all naturally fit and nobody felt forced. Strange may have not been the major main villain we all were hoping for. No doubt he's the weakest in the trilogy second weakest to Black Mask in Arkham Origins. Scarecrow in Knight and Joker in Asylum did feel like better overall main villains. I would say looking at it with how much new features and how everything is told and how the story is, City is the best game. Know people make a case for Origins. Love the boss fights and characterizations in that but I just feel like WB Montreal never added anything new you know. Like even the boss fights in Origins, parts are taken from boss fights in City and Asylum. WBM knows how to use gameplay within a game well based off Origins but doesn't know how to add never gameplay or features. Yea fast travel is cool but it's nothing to write home about considering how much fun gliding in these games are. Rocksteady's the opposite where they may not always use their gameplay right but they know how to add stuff. Even in Knight little things like the environment take downs and picking stuff up and using gadgets while gliding goes a long way.
Arkham Knight isn't a bad game. I'd say it's an 8.5. Problem does rest on villains in the story and how you take them down. I mean how many of us loved Scarecrow in Asylum, Croc in Asylum, Freeze in City, and others? We never really got that feeling here which is really the biggest issue.