Have you played one of their games? The DLC is always ridiculous priced.No doubt. Hopefully, they price the DLC correctly, since most of them will be reusing sprites, I imagine. Which is also another frustrating thing about this, as most of the characters are reused sprites, so a lot of the work was already done.
But, I am a fan of RWBY, and quickly got interested in Blazblue after I started check out some streams of it. And it is support for Switch, so I am in.
I mean, I am expecting Blake and Yang to be the same price as those packs of three characters, due to the fact that RWBY are the only new characters we are likely to get. A lot is going to depend on price and timeline. Because only getting half of RWBY is extremely frustrating. But $40 for the base game and then $40 for DLC feels fair, in the end.
But then again, I am someone who was tempted by $60 Doom for Switch...
Game + DLC price not much greater than normal price of a full game.
The latest issue of Dengeki PlayStation has an interview with BlazBlue: Cross Tag Battle producer Toshimichi Mori, who discusses the games reasons for being a home console and PC title versus an arcade title, as well as the price of its 20 downloadable content characters.
Get the notable tidbits below.
- If there is support for it, they would like to continue the series.
- BlazBlue: Cross Tag Battle is a home console and PC game, as opposed to an arcade game, mainly because they wanted to get rid of any situation where there would be an gap in ability between overseas and Japanese players. (In other words, Japanese players would get it in arcades first, giving them more time to practice.)
- The game is being made under the premise of playing with a game pad.
- By releasing the main game at a lower cost (5,800 yen for the physical version / 5,370 yen for the digital version), as many people as possible will be able to play, and those that find it interesting can purchase the downloadable content.
BlazBlue: Cross Tag Battle is due out for PlayStation 4, Switch, and PC on May 31 in Japan and Asia, and June 5 in North America.
- It is being set up so that even if you purchase all of the downloadable content, the price will not far exceed what a full game would normally cost.
Thanks, Ryokutya2089.
So, $40 for base game and $40 for DLC sounds like the price point the would be going for. I hope.
The pricing for the game in Japan is 5,800 yen. Thats pretty cheap compared to the average 6,800~8,400 yen we see in Japan. That said, sounds like getting all the DLC characters will go for somewhere around 2,000 yen ($18.26 USD) to 3,000 yen ($27.39 USD).
BlazBlue Cross Tag Battle releases for PlayStation 4, Nintendo Switch, and PC via Steam in Japan and Asia on May 31, 2018. Itll release in North America on June 5, 2018. Check our previous report for more information on the games DLC plans.
Over 90 new images.
Arc System Works has launched the Japanese official website for BlazBlue: Cross Tag Battle, which features over 90 screenshots and character artworks from the upcoming crossover fighter.
BlazBlue: Cross Tag Battle is due out for PlayStation 4, Switch, and PC on May 31 in Japan and Asia, and June 5 in North America. It will have a base roster of 20 characters and 20 downloadable content characters. Read more here.
View the screenshots at the gallery.
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ArcSystemWorks @ArcSystemWorksU
We hear your voices, and will have something to present very soon.
Keep an eye out for more information regarding BlazBlue: Cross Tag Battle DLC
5:30 PM - Jan 25, 2018
To bring you up to speed, earlier this month, Arc System Works announced BlazBlue: Cross Tag Battle will add RWBYs Blake Belladonna as a DLC character, who will be part of the 20 additional characters from DLC to be added to the core game with 20 characters for a total of 40 characters.
To address some fan concern, director Toshimichi Mori said in a recent interview that Arc System Works plan to release BlazBlue: Cross Tag Battle at a lower price so more people can get a chance to play the game. He also added that those who purchase all the DLC plus the base game wont be paying much more than they would in a full-priced game.
BlazBlue Cross Tag Battle releases for PlayStation 4, Nintendo Switch, and PC via Steam in Japan and Asia on May 31, 2018. Itll release in North America on June 5, 2018.
Arc System Works started a character popularity poll back in November as part of the BlazBlue series 10th anniversary this year. Here are the midterm rankings top-10 most popular characters.
Here are the top-10 from 58,550 votes as of January 11:
- Ragna the Bloodedge 5,029 votes
- Hazama 3,752 votes
- Yuuki Terumi 3,328 votes
- Jin Kisaragi 3,268 votes
- Hibiki Kohaku 3,202 votes
- Mai Natsume 2,553 votes
- Noel Vermillion 2,443 votes
- Celica A. Mercury 2,284 votes
- Nu-13 2,027 votes
- Es 1,943 votes
If you havent done it yet, you can also throw in your votes for the BlazBlue 10th anniversary character popularity poll here. On the page, simply click on the blue ?? (Vote) button under your character of choice, followed by a confirmation. You can vote once per day.
The poll will be available until January 31 and the results will be announced sometime in early March.
BlazBlues first title was BlazBlue: Calamity Trigger which first released for arcades in Japan back in November 2008.
I re edited the article above on the middle article from siliconera and it's in both bold & REDabove you .. Fallowing up on what I picked up from Gematsu from a nother commenter there.here's a new short gameplay vid.
guess I'm part of the "rewarding companies for bad DLC practices problem.....lol.
but I still think this game is a Day One for me, especially if the West gets a cool collector's/limited edition.
I re edited the article above on the middle article from siliconera and it's in both bold & REDabove you .. Fallowing up on what I picked up from Gematsu from a nother commenter there.
Siliconera got to check out a demonstration of BlazBlue: Cross Tag Battle at EVO Japan this weekend, where all 20 of the base games characters were made playable to try out in the crossover fighter.
The latest build that was shown off at EVO Japan 2018 featured all 20 characters from the base game, basically all the characters weve seen revealed thus far minus RWBYs Blake Belladonna who will be available as a DLC character in addition to 19 others for a total of 40 with the base characters included.
At the BlazBlue: Cross Tag Battle demonstration booth, Arc System Works Riku Ozawa of the development team was there to guide us through the demo and talked about some of its development. He recommends new players to go with Persona 4: Arenas Yu Narukami or RWBYs Ruby Rose as theyre both pretty easy to handle.
With that said, Arc System Works is focusing on simple commands and making BlazBlue: Cross Tag Battle easier for beginners to pick up. The reason for this is so that new players who might be fans of RWBY can jump into it without feeling too intimidated by difficult moves and commands, especially if theyre not familiar with fighting games. Fans of the other series shouldnt have any trouble picking up the game, but there are some small changes that might take some getting used to at first.
The first thing that is noticeable is that characters have more simplified commands. For example, the DP (Dragon Punch or Shoryuken) is performed by pressing two buttons at the same time, similar to the way Persona 4 Arena handles it. While it is easier to execute, it may feel a bit off for some of for BlazBlue veterans with changes such as Ragnas Inferno Divider or Jins Rehhyo being performed by pressing square and X at the same time instead of the regular DP movement.
Those of you whove played BlazBlue, Guilty Gear,and other Arc System Works fighting games are familiar with the double tap to dash system, but in BlazBlue: Cross Tag Battle you dash the moment you press forward. However, you still have to double tap to dash in the air or backwards.
These arent the only changes, as several other moves from characters of BlazBlue, Persona 4 Arena, and Under Night In-Birth have been simplified for BlazBlue: Cross Tag Battle, although according to Ozawa-san, you can more or less learn all the ins and outs of a character by putting in about an hour of practice time.
To further help new players, the game has an auto-combo system called Smart Combo where you can button mash the square or triangle button to pull off combos, including some aerials depending on the character. This feature isnt anything new, as weve seen it in recent titles like Dragon Ball FighterZ, but from what weve noticed there isnt much of a difference in damage output between using the Smart Combos and performing combos using the regular commands.
In the end you still need to learn how to pull off combos the old fashioned way to be optimal, but those who simply want to enjoy the game without going through hours of practice should be fine sticking with Smart Combos.
BlazBlue Cross Tag Battle releases for PlayStation 4, Nintendo Switch, and PC via Steam in Japan and Asia on May 31, 2018. Itll release in North America on June 5, 2018. Check out our previous report for some info from the games producer on DLC pricing.