The second week of October and it is still a below average week in quantity for me; only four books. This has me dreading that this may be one of those months where EVERYTHING comes out in one week and it costs about $45. Lopsided schedules can be annoying.
As always, full spoilers, yada yada yada...
Dread's BOUGHT/THOUGHT for 10/8/08:
THE END LEAGUE #5: This Dark Horse superhero series from Remender is still sometimes an odd duck; some issues have potential and some sort of leave me wondering "why"? It doesn't help that the schedule is bimonthly so that half the time I forgot the prior issue. Canete appears to be the regular artist for the near future and his style has a charm to it once it isn't clashing with another artist's style. Still, UMBRELLA ACADEMY this isn't.
End League stars mostly cypher characters; that is, characters who are "based" around iconic types such as Superman, Batman, Ghost Rider, Green Lantern, etc. This means that some effort usually needs to be taken for people to care about some of these people as characters rather than clones. Wildstorm's THE AMERICAN WAY is a good recent example of how to do this well. END LEAGUE is a bit hit-or-miss. The character who got the most focus was Astonishman, who was killed off two issues ago. Beyond that, the others play mostly to type, although the last two issues have tried to focus on Prairie Ghost (the Ghost Rider cypher) and in this issue, Codename Black (the Batman archetype). His enemy is Smiling Man, who is basically Joker. He lures Black to his city-sized headquarters by holding his heroic allies hostage as well as claiming to have the Hammer of Thor, the item the End League is desperate to get hold of to turn the tide of their existence. He gets in some jokes, most of them intentionally cheesy and bad. Black is the grim straight-man who is determined to out-think or punch his way to victory.
A good chunk of the story in a way plays like an homage to Magneto; a young child struggles to survive while fooling his Nazi masters, including a Red Skull-esque man named, er, Kraut (Remender has a habit of not naming characters on panel, and he annoyingly continues it here) before being saved by, basically, a heroic American hero who throws a mighty shield. In the present day, the Kraut leads a rebellion force of villains against the world's leader, Dead Lexington, to utilize Thor's hammer by tearing out the noble heart of a hero to use it.
End League is one of those works where the premise I think matters more than the characters. The premise here is that the villains not only "won", but the heroes have impossibly lost; an entire world of villains who rule it with an iron fist, splitting up territories. There is only one team of heroes left, and a few of them have died since issue #2 already. In a way it reminds me of WANTED, only not as indulgent in vulgarity and gore. On the other hand, WANTED didn't kill off the one character it focused on, as END LEAGUE has. None of the rest have come to the fore yet, and that is a dilemma. Without that connection, it reads like fan-fiction with potential, which could have benefited from some more time in the editing chamber. There are some interesting ideas and premises here, but it isn't all gelling in a cohesive whole. And after 5 issues, patience sometimes wares thin. That said, I liked this issue more than #4, which is am improvement. Naturally I like the idea of Dead Lexington so disturbing his fellow rogues by essentially selling his soul to a mighty hell-lord for power that they want to overthrow him themselves. The tone is bleak, naturally, but this issue wasn't as bleak as some others. There needed to be more time spent on fleshing the characters out and less on missions or time on villains. Remender almost sacrifices depth for pace.
Remender I am sure is passionate about this book and his characters, as well as he should be. But every issue has so much going on and not enough of it being characterization skeleton fleshing, that he can't transfer that energy to the reader, or at least this reader, that well. Great titles have solid characters and solid premises. Some titles can skirt by with a generic story or premise if the characters are fun enough. But a book that has a solid premise but not-wholly-fleshed characters just feels more hollow than it should. That said, 6 issues is the trade length, so I'll do the official "keep or dump" thing after next issue, which for all I know will ship in December. END LEAGUE isn't trash, and it's probably better than some Big Two superhero books, but isn't living up to it's potential.
BIG HERO 6 #2: The latest team book by Chris Claremont that, for once, doesn't feature any X-Men at all. Granted, that may be only because Claremont is maintaining continuity, in which the most well known members of the team, Silver Samurai and Sunfire, have been written out for the long term. Each issue is $3.99 because it features some Handbook style Bio's and in this issue's case, a reprint of a classic MARVEL COMICS PRESENTS story, but I am curious how well this is panning out. Big Hero 6 is not a big name franchise, nor one fans have been clamoring for; frankly I think more people want another stab at THE LONERS than this. Secondly, Chris Claremont hasn't been able to sustain sales of above 25k or so for quite some time now, and that is with established franchises like EXILES (which is now below pre-reboot levels) and various token X-projects he gets. Thirdly, I am curious why we have an 8 issue Sunfire story when he has nothing to do with the characters in the issue, and there doesn't seem to be any plan to have him return. Without that reprint, could this issue have been, gasp, a Marvel Enterprises poverty inducing price of $3.50? $3.75? Because to me, putting a "past his prime" writer on a no-name franchise with a high price practically screams for a book that debuts in the Top 70 and then tumbles from there into sales oblivion by issue #4, regardless of quality. Basically, an editorial decision that makes me wonder, "What where they thinking!?" and perhaps realize that every executive of any business is seriously out of touch with reality.
But let's talk about quality. Big Hero 6 was a fun team book last issue, and it still is. This issue gets around to introducing the second new member, "Fred". He almost seems like an attempt at a RUNAWAYS character, a guy in a cap and sweat-shirt who apparently has the power to transform into a dragon. Or at least have the image of a dragon show up vaguely in front of him as he performs some physical feat, or scares someone. Go-Go and Honey Lemon try to haze him, and it quickly leads to an in-fight that almost gets out of control; a storyline bit that Claremont probably ran into the ground a decade ago. But Hiro doesn't care because he notices that the daughter of the scientist they are supposed to protect, Marys (not one Mary, apparently two) has hi-tech glasses like him, and they have puppy love chemistry. Stuck in a mission in New York to go after the thieves of some ancient artifacts, they are watched by a mysterious figure. The team goes for cover in a local high school and ends up in an impromptu football match with some local jocks.
The tone is kept light, and Nakayama's art is fitting; if ANY book should look like a manga, why not one starring a Japanese superhero team? This is an old school book, but maybe too old school; it maintains Claremont's habit of burying you in narration that is telling you what the artist is clearly drawing. And no matter how much fun and spunk the issue has, it is a filler issue. Not much gets done; even introduced Fred is really bare bones, as we learn nothing about where his powers come from or his origin. It can come in time, of course, and so far I do like what I see. Even if, according to the Handbook Bio, Ebon Samurai actually is interesting.
My biggest problem is that part of the charm of superhero books that take place in another state or country is...seeing an adventure in said state or country. Kind of like when I open up CAPTAIN BRITAIN AND MI-13 and expect to see an adventure in the U.K. Even The X-Men have moved to California to try to spread the glut of superheroes out of NYC. The Initiative is all about that. So why has Claremont started off his FIRST ARC on the book in NYC instead of Japan? He's written stories in Japan. It's not a hard country to stage a superhero adventure in. It seems like a waste and makes the book seem more generic than it has to be.
Plus, future solicts promise a mind-control plot, which, alongside Storm bondage, is a plot point Claremont has also run into the ground. If he is going to continue rehashing himself this much, long-term collaboration with another, hopefully younger writer needs to take place. I know it sucks to tell the former driver of the UXM franchise and creator of many classic characters that he needs glasses and can't drive alone anymore, but it needs to be done for the good of everyone, himself included. He's still got talent and it stinks when you can check off his plot rehashings like a checklist.
There are some who could say that BH6 is a bit generic and doesn't offer a whole lot that is new, and I might be inclined to agree. But the tone is quite fun and it is a spunky rehash of a team book that, considering how hot anime & manga is, could have some potential. For people who like old school superhero teams which aren't bleak or mired in death & rape, this is for you. That said, Claremont's gone from blockbuster to cult star and in many ways his writing style has not evolved with the times. Unlike END LEAGUE, though, Claremont spends time on his characters and is able to add some charm to the scenes they are in. Still, this is a middling issue, and I don't see why with a few rewrites this couldn't have been a Japanese story. Play to a premise's strength, man!
INVINCIBLE IRON MAN #6: The first arc of Fraction's first A-List franchise work comes to a close as Iron Man defeats Zeke Stane in an armored duel to the...unconsciousness. I got the variant cover, because it looked cooler. It also homages IM's first appearance, which is nice.
Surprise, Stane didn't blow Iron Man's head off. He's just remotely controlling over armors as he has done quite a few times by now to escape a jam. He used the ploy to get Zeke out in the open until the rest of his suicide bombers could be located and stopped from blowing up more of Stark's businesses (along with everyone near them). They cybernetic explosives take some time to charge, but in the end, Tony is willing to zap his entire systems with an EMP to short out Stane and his agents, before pummeling the kid with some good ol' fashioned fisticuffs. I distinctly recall Stark having armor safe-guards for EMP's in some past fights (at least when he was tussling with Winter Soldier), but it was nice and dramatic, so I'll let it slide. Stane basically says that Stark's to blame for his own tech being exploited by terrorists; Tony considers Zeke insane.
INVINCIBLE IRON MAN I think does a good job of bridging the gap between fans of the comics and fans from the movie; I doubt too many new readers hopped onto the book from the film, but it is a better effort to tie into a movie than happens a lot of time. Some people felt in the end, Zeke was too "generic", just slapping on a suit of armor and trying to out-duel Stark in the end, but I don't mind that kind of stuff. These are superhero comics after all, and THE ORDER spent 10 issues having Zeke pull strings and **** with stuff from the background. Seen in that context, this is really issue #16 of a showdown with Zeke, and so it seems more appropriate. Besides, Zeke isn't dead, and can always return. It also presents Iron Man as someone who you could actually root for, and not Iron *****e, for what seems like the first time in five years.
Sal Lorroca paces the action well and while it isn't the best Iron Man story you'll ever read, it's entertaining for those who like some old fashioned shellhead action in keeping with some of the stuff the movie made popular. Maybe I am a sucker for butt-kick, but I don't mind a 2 issue fight sometimes. Besides, while Zeke was brilliant, he was also crazy and young, and always has room to improve with experience as a rogue. Imagine if another person who hates Iron Man decided to "tutor" the budding threat if you will. Lot of potential here.
Solid art, solid writing. Meat and potatoes superhero action. Doesn't reinvent the wheel, but greases it just fine. Especially if you want to see a story where Iron Man isn't spouting Bendis-isms or stomping on someone's rights.
THE TWELVE #8: Easily the best comic of the week, JMS' saga about a dozen Golden Oldie superheroes starts on the final stretch with a few issues to go. It offers the origin of Black Widow, or at least a more elongated version of it, as well as developments into the murder mystery, Blue Blade's TV career, and the robot Electro. This series by JMS and Chris Weston isn't exactly setting the sales charts aflame (27k as of August), but it has remained consistently within the 27-29k range for the past 3 issues, and that could be considered a success considering the cast hasn't seen an adventure since Hitler was alive.
Black Widow tells her origin, basically of a woman who wished vengeance for a murdered sister and ended up gaining the power from a demon, which is never told, to become his bounty hunter for wicked souls he wants to claim. Kind of like Ghost Rider, only with better legs. She entrusts her story to Phantom Reporter to convince him she didn't commit the murder, and PR believes her, at least for now. The police suspect Fiery Mask, who may have a secret of his own. However, when Blue Blade takes command of Electro and sees into it's robotic mind, he learns something very disturbing, which he seems to want to share only with Dynamic Man. Electro appeared to fit the suspect of the murder at the gay bar better than anyone else; could his creator still be alive in there, or can the robot move on it's own at times? Mastermind Excello starts to benefit the team from afar, bailing Laughing Mask out of prison and telepathically convincing Rockman that his underground people are coming for him, even though that likely is a lie to get him out of the basement. It would be fun if it wasn't, even if it would render a flashback a bit useless last issue.
Some compare this to WATCHMEN, and part of me is amazed that whenever someone writes a range of superheroes with emotional depth and human imperfections, whether it is envy or homophobia or whatever, people assume it's aping WATCHMEN. Can't a superhero saga be told in a mature fashion? Can't it offer more than plot and action? These characters are blank slates for a skilled hand, and right now JMS is riding high with them. They have real human lives and origins mixed in with the superhero elements, even absurd Golden Age ones, and isn't that what the best comics are all about? The slow pace that is aggravating with THOR is fine here, with a cast of a dozen. Blue Blade's origin is told briefly, and he actually wasn't terribly annoying. There's more character there than met the eye, and I usually couldn't stand Blade.
Weston's art of course is every bit as iconic here as JMS' story. He's detailed without losing some movement, and the style is "realistic" without losing some of the charm of the spandex designs. Not everything is leather and black zippers & pouches.
Normally I would prefer an outright villain rather than another "superhero team betrayed from within" sort of story, but JMS & Weston are pulling it off here, so I can let it go. This is the sort of story that may find itself in trade for quite a while, even if it isn't the strongest seller on the monthly, direct market. There are only 3 issues left, so I expect the spit to hit the fan quite soon. I just hope Rockman gets to slug somebody, because Weston draws him as the biggest guy ever. And I also hope that some of these characters survive and can begin a JSA-esque team at Marvel. Because they could use one.
Not much to say a lot of times, because there are only so many ways to say, "It's another solid issue". This isn't a book that rocks your socks off every issue, but one on a slow build to a hopefully satisfying climax with some interesting characters along the way. A great way to dust off some Golden Ager's, and something people who haven't given it a try should consider when it hits trade or HC. JMS is on form here. It's great when an A-List writer performs to expectations, isn't it?