Quite a big week for comics this week, with Marvel full steam ahead on HEROIC AGE and DC likely on BRIGHTEST DAY, both of which usually spell MORE $ FOR THEM. The shop I bought my comics from had a heap of fold out posters of all of the AVENGERS #1 promotional art with adverts on the back for $4 that they obviously misread and ordered like extra comics, and now can't sell. Much as I imagine more than one shop likely didn't know that AVENGERS ASSEMBLE #1 was a handbook unless they were very diligent. I am not sure whether Marvel is entirely innocent in stunts like this, and whether fooling retailers who aren't masters of the Internet into over ordering things they normally wouldn't breeds ill will in the long run.
As always, spoilers and rants ahoy.
Dread's Bought/Thought for 5/19/10 Part 1:
ASTOUNDING WOLF-MAN #23: This actually came out a month after the last one! That's quite a lot since this title had shifted to an unofficial bi-monthly format again. It might finish before Halloween after all. As the letters pages said, these are busy times for Robert Kirkman; he's writing 3-5 monthly comics for Images in some ways, in addition to working on the WALKING DEAD TV series for AMC. He, gasp, doesn't even have time to answer letters this month! Jason Howard and the regular colorists naturally are back for more supernatural superhero gore here. Half the issue is Gary, Mecha-Maid, Chloe, and even Agent Hunter fending off a horde of werewolves sent to kill him by the Elder. Of course, didn't the Elder train him? Why does he now want Gary dead? Answers for another time. At any rate, the heroes fend off the wolves, but another supporting cast member, Dunford the butler, dies a grisly death. Technically, he was decapitated last issue, but the effects of it are felt in this one, especially from Chloe. She likely feels terrible for mistreating him during her "must kill father" vengeance fetish era. And to Gary, naturally, Dunford was his only unconditional friend and confident throughout his werewolf ordeal.
Damien Darkblood (Kirkman's spoof of Rorshache from WATCHMEN) shows up to investigate the return of the Stonehenge monster, and we get more adventures in the life of being a robot mom from Mecha Maid. It has been a bit bizarre, but in a good way. Not many comics explore the nature of robots possibly being neglectful parents to their own AI programs. Lawyers control the world, man. Not even the machines can escape an ACS order.
The issue ends with a cliffhanger, with Zechariah kidnapping Chloe on one end and Elder claiming this was all for the sake of training the next. So, Gary has had two mentors, and both of them are deranged and tried to kill him, and successfully caused the death of someone he cared about. Talk about a rock and a hard place. In comparison, Invincible's gotten it light from his dad. There's also a back up strip by Jason Howard to flesh out minor character Code Blue, and while it's quite fun and readable (and a comic that is still $2.99 and has a back up strip feels like a bonus these days), part of me wonders what is the point of fleshing out a minor character who is now currently a vampire thanks to Zechariah. To be fair, he's technically an alien vampire, so all he needs is to become a cyborg ninja viking to officially have a toe in every major comic genre.
This arc would be tense enough, but since this will be the final one for the series, it does give a sense that anyone could die. At least except Mecha-Maid, who Kirkman claimed was safe in a letter page last month.
HAUNT #7: Astounding Wolf-Man is on time for once, while HAUNT is a month behind; figures. Greg Capullo has taken over full art chores now that Ryan Ottley is gone from pencils, with Kirkman on story and McFarlane on inks. It starts the second arc after a decent stand alone issue in March to recap the series, and at times it is very easy to compare this to SPAWN. Daniel Kilgore (who merges with his dead brother Kurt to become "a Haunt", which is so totally not a rip off of Brother Voodoo, maybe) decides to go see if his hooker has a heart of gold, and ends up slaughtering her boyfriend and his gang-banger friends when they seem possessive. There is something a bit blunt about a prostitute who becomes "friends" with Daniel named Charity, but I won't go there. At any rate, one violence rampage solves everything Wolverine style, and the brothers Kilgore have to deal with Mirage leaving Amanda (Daniel's ex and Kurt's widow) a heap of cash. Ultimately, she gets to learn her husband was a super spy, and more drama ensues.
The issue does have some for some comedic interludes. With Daniel now becoming further involved with his brother's spy life, his official training begins, and he is disheartened to learn that it seems to involve boring paperwork. Mr. Hurg, the mobster mastermind of this entire series thus far, has dinner with his former HQ mole, who outed herself to obtain "the notebook" for him, a Maguffin containing a secret genetics experiment in cellular regeneration (that mangles whatever it mutates, but makes it super-strong and pain resistant). Hurg is obsessed with healthy living and my bet is he's in this to become immortal. Unintentionally hilarious is the mercenary Cobra, whose design is right out of a 1990's issue of X-FORCE, gets his bandages taken off and the surprise is that thanks to Haunt, he looks more like a "cobra" than before. It's actually sort of creepy looking, but also sort of amusing. Like if a mercenary was named "Deer" and then after an accident woke up with antlers stuck to his head.
It's a solid issue, some calm before the storm (as in, only 4 people were torn apart on panel). The interaction between Daniel and Kurt is really the strength of the series, and the comedy in places is good to break the tension. Some will still see this as SPAWN 2.0 a bit, but it still is entertaining. It isn't the best comic I read in general or from Kirkman, but it entertains me enough to continue.
ATLAS #1: This was my BOOK OF THE WEEK over at Examiner.com. It is essentially the relaunch of AGENTS OF ATLAS a an ongoing series, only with a shorter title and riding the HEROIC AGE wave. Riding DARK REIGN provided the last ongoing series with a solid premise, but didn't quite help sales. Hopefully this time, more retailers and fans jump on the bandwagon. It is another $3.99 debut issue and I seriously believe those are short sighted and doomed to kill books, but with a back up strip adding to the page count, it is sort of worth it. Jeff Parker, Gabe Hardman, Elizabeth Brietwieser together again on writing/art/colors, and it is all good. The series itself was based on WHAT IF? #9, from 1977-1978 that featured a "what if" team of 1950's Avengers, a tale that has become partly canonized with the 2005 mini series. But one hero, the 3-D Man, was always absent from this team, until now. This actually may have been for the better because in one issue, Parker manage to introduce Delroy Garret to the reader without making the story feel bogged down or full of exposition, and they utilize nearly every bit of it to sell Delroy as a compelling character.
He's the second hero to bare the 3-D Man legacy, but being a legacy hero no one has ever heard of it much like being the tallest of the midgets. His past as an Avenger (Triathlon) where he worked with Wonder Man is established, when his girlfriend tries to get him involved with a sleazy reality TV show. He's an ex-Initiative hero now, apparently retired and unwanted. During SECRET INVASION, he was on the front lines of the Skrull Invasion and teamed up with the Skrull Kill Krew, who were all violent fanatics. But most of all, he wasted an Initiative hero, Crusader, the moment it was revealed he was a Skrull himself. It has made 3-D Man a pariah in the superhero community. I suppose one could say if you swapped "Skrull" for any human ethnicity, such as, say, Arab, Delroy would probably come off as being even harsher, but that's the benefit of aliens for you. At any rate, his "dark past" seems to stem from an act which Delroy at least sees as an error made in a time of war, not outright malice. While Delroy's not drowning in angst about it, it does seem as if he is hardly proud of it, and rejects the "original" 3-D Men's assertations, Hal and Chuck Chandler, that Delroy was better at the mantle than "they" were. What I like about the issue is part of what makes Parker's run on ATLAS material work so well; he's willing to poke fun at some of the bizarre character origins he has dealt with, but also treats them with enough respect that it never feels cheap. While there are some jokes made about Roy Thomas' bizarre angles for the Chandler brothers to be 3-D Man (in 1977, it was intended as a bit of satire for 1950's heroes), the mantle is treated as having been a little known but still worthy superhero mantle. It's hardly being Starman or the Green Lantern, but it's still something. Unfortunately, some threat that is connected to the past of both the 3-D Man and Atlas arises, and messes with both Delroy and the Chandlers. Delroy gets back into the game to track down the Agents, and naturally finds them.
As evidenced by his AVENGERS VS. ATLAS mini, sometimes the menaces that Parker comes up with to fight his heroes are a bit weird or light on substance, but usually the interaction of his characters make up for it to the point where they could be boxing a blank page and it still would be readable. In this case, it seems to be something that possesses people around Delroy, which relates to some adventure the original 3-D Man had with the Agents back in 1958 with zombies at a graveyard. It's always zombies.
Said 1958 adventure also gets a back up strip to cover it, much like the Red Triangle caper got at the start of the last series. It is drawn by Ramon Rosanas and is what you would expect. At the very least, the zombies appear to be raised by mechanical means, instead of being supernatural. It was, of course, all a side project of Yellow Claw's to test Jimmy Woo for his future intended position. It all flows well now that Parker's retcons have become canon, and also a case of positive retcons that add instead of destroy. They can happen, you know. There's also a letter's page (rare from Marvel comics these days), and a Handbook style Bio for Delroy. And a funny advert for GORILLA MAN's mini series. Lord knows I'll be buying that one; he clearly is the breakout star of the title. The rare "talking ape" who I can not only stand, but genuinely find funny.
Screw AVENGERS #1 (which probably just had more Bendis absurdity, while shoving the characters from the meh DTV, "NEXT AVENGERS", into canon). This was the new launch I stand by this week from Marvel. Don't miss it the second time around (or is that third? Fourth?).
AGE OF HEROES #1: Part one of a four part anthology series that basically allows writers to handle just about any characters they want. There is another $4 anthology comic out this week, ENTER THE HEROIC AGE. I preferred that one because you get far more for your four bucks there, as that is 40 pages and this is a mere 22. And while it is all good, this debut of the four part mini isn't four dollars good. Especially since the best segments tend to be the shortest.
And it seems every month, Marvel picks one villain who shows up in at least 3-4 comics at once. A short while ago it was Nightmare. This month it's clearly Griffen. He was in PRINCE OF POWER last week, and is out again fighting Spider-Man in a one page tale by Dan Slott. The longest stories are a J. Jonah Jameson tale written by Kurt Busiek and a Doctor Voodoo tale written by Rick Remender. Both have solid art, and both depict "day in the life" style tales for Mayor Jameson and Voodoo. Jameson wants to exploit SIEGE to try to turn the public fully against superheroes, and sees it all as caped pissing match - not even Capt. America is safe from his scorn anymore. But when the Avengers foil a tidal wave to the cheers of everyone in Time's Square, Jonah settles on riding the wave for political reasons. I must say, Jonah is probably cooler than the REAL Mayor of New York for the past 8 years (and counting), Mike Bloomberg, who's banned cigarettes, trans fats, sugar, salt, and fun (only one is fake, but you'll never guess which). The Voodoo tale sort of paints him as more "hard luck" than Dr. Strange was, as a hot date is interrupted by yet another mystical quest, but apparently flowers always impress at the end.
My favorite segments were the one page Spidey story and the 2 page Cornell/Kirk CAPT. BRITAIN & MI-3 story, in which Pete Wisdom gets annoyed that Steve Rogers has asked Capt. Britain to join the Avengers (and that even Dane is considering it). He creates a diplomatic error, and then compounds it trying to smooth it over. It's mostly subtle comedy, but it worked. I do miss this team, and look forward to seeing more of them. It does seem, though, that Blade and Spitfire have already left (the former is going to team with the X-Men for a bit, and the latter is due to get her own one-shot/mini this summer).
There's also some unintentional humor in the bit where Iron Man and Thor are both doing mighty feats against the tidal wave, while Hawkeye is reduced to using arrows to catch falling people, and Spidey tries to make a web-wall between some palm trees. It's a little silly, although to be honest, I imagine that is how Batman and Green Arrow would feel if the JLA were engaging in a similar rescue act. Unless Batman remembered his Anti-Tidal Wave Spray.
This wasn't a bad start to the anthology series, I just didn't find it worthy of a full four dollar price tag, especially when there was an anthology one-shot this week that actually was.