Jeremy Stieglitz: In January of this year, we got our hands on some prototype PhysX hardware. We decided to use what limited resources we had at the time--Artificial is a small, independent developer--to put together a uniquely styled first-person shooter demo. We thought development of CellFactor would end there, but to our surprise, the gaming community seemed genuinely interested in the concepts in the demo, so we managed to secure some backing to put together a full multiplayer PC game. Our goal at the time was to produce CellFactor: Revolution without affecting our other title in development, Monster Madness, and the solution has been to create a second team at Artificial to develop it.