DTL Commish
DTL Commisioner
- Joined
- Sep 23, 2007
- Messages
- 375
- Reaction score
- 0
- Points
- 11
The rules:
This is one of two threads containing matches.
These threads will be in use for 7 days. Days 1-4 (Oct 12-15) are strictly setup time for owners to post their battles, plead their cases, tell us their teams strategies, breakdown the match ups, and do whatever else they can/want to do to try and convince you that their team would pull out a victory. Please, let the owners do this on their own with no help. Debating cannot begin until both owners post battles.
On Day 5 (Oct 16) I will post and tell everyone that voting may begin. Any votes cast before I open voting will not count. Look over the matchups and read the strategies, and take into consideration how in-character each character is. Afterwards, use your best judgment to decide who you think has the best chance to win the match. (Note: The length of a writeup is at the discretion of the owner. Do not punish owners just for having a shorter writeup.)
To vote, post the team names you think will prevail in each match. Remember to vote for all matches or your vote will not count! The teams with the highest vote total at the end of the 7th day (Oct 18) will get a W while the other will get an L. (Equal votes will result in a tie.)
The battleground for this week is: The Bottle City of Kandor
The Polka Dot Fuchsia Lantern Corps
Thor (MU) - super-strength/speed/durability, weather control, magic hammer capable of energy manipulation, teleportation, and matter manipulation
Captain Atom (Wildstorm) (DU) - super-strength/speed/durability, energy, radiation, and matter manipulation, technopathy, teleportation
Aquaman (DM) - super-strength/speed/durability, amphibious, marine telepathy, limited general telepathy, magic water hand capable of canceling magic and healing
Black Knight (MR) - magic sword capable of energy manipulation, Sword of Light/Shield of Night combo that can absorb and redirect energy, photonic sword capable of neural disruption and strength increase, magic armor, magic horse capable of mach-speed flight and protection from any environment
Antibody (MR) - psychoplasmic antibodies capable of flight and phasing, able to wear an antibody to increase durability and fly, able to absorb antibodies to increase strength
VS.
The Immortals
WWH Hulk (MU) - Super strength, Invulnerability, Healing factor, Dynamic power with the augmentation of all physical characteristics, immunity to telepaths, Fighting skills, reactive evolution
Sorceror Supreme Stark (MU) - Tech genius and Sorceror Supreme who combines high level magic with a suit of advanced armor.
Brainiac 417 (DM) - Spirit-form tech genius/technopath.
"Death"Wolverine (MR) - Mutant with healing factor, heightened senses, unbreakable bones/claws, a sword that fires large energy blasts and armor that provides cloaking and low level teleportation.
Midnighter (DR) - Fighter who has heightened senses, enhanced speed, durability, strength, skeleton and a healing factor. Also has a computer-enhanced brain that can instantly predict every possible move an opponent can make and plot the most effective counter move.
_______________________________
Yancy Street Gang
Green Lantern (DU) Power Ring limited only by imagination and will.
Flash (DU) Superspeed.
Invisible Woman (MM) Invisibility. Force Fields.
Brainiac-5 (DR) Level 12 intellect. Legion Flight Ring. Force Field Belt. Gadgets.
Valkyrie (MR) Super Strength. Ebony Blade. Magical Spear. Thick Skin. Godly Fighting Skills. Winged Steed. Death Precognition.
VS.
The Authorititans
Wonder Woman (Mental Powers) (DU) - Superstrength, superspeed, martial arts capability, and agility derived from extreme mental focus and Amazonian training, Flight, Superbreath, Telepathy, Microscopic vision
Flash/Wally West (DU) - Superspeed
Engineer (Post Worldstorm) (DM) - Technopath, nanotechnology, malleable form
Midnighter (Post Worldstorm) (DU) - Battle precog, martial arts genius, enhanced speed, agility, and strength
Quicksilver (MR) - Superspeed
This is one of two threads containing matches.
These threads will be in use for 7 days. Days 1-4 (Oct 12-15) are strictly setup time for owners to post their battles, plead their cases, tell us their teams strategies, breakdown the match ups, and do whatever else they can/want to do to try and convince you that their team would pull out a victory. Please, let the owners do this on their own with no help. Debating cannot begin until both owners post battles.
On Day 5 (Oct 16) I will post and tell everyone that voting may begin. Any votes cast before I open voting will not count. Look over the matchups and read the strategies, and take into consideration how in-character each character is. Afterwards, use your best judgment to decide who you think has the best chance to win the match. (Note: The length of a writeup is at the discretion of the owner. Do not punish owners just for having a shorter writeup.)
To vote, post the team names you think will prevail in each match. Remember to vote for all matches or your vote will not count! The teams with the highest vote total at the end of the 7th day (Oct 18) will get a W while the other will get an L. (Equal votes will result in a tie.)
The battleground for this week is: The Bottle City of Kandor
The Polka Dot Fuchsia Lantern Corps
Thor (MU) - super-strength/speed/durability, weather control, magic hammer capable of energy manipulation, teleportation, and matter manipulation
Captain Atom (Wildstorm) (DU) - super-strength/speed/durability, energy, radiation, and matter manipulation, technopathy, teleportation
Aquaman (DM) - super-strength/speed/durability, amphibious, marine telepathy, limited general telepathy, magic water hand capable of canceling magic and healing
Black Knight (MR) - magic sword capable of energy manipulation, Sword of Light/Shield of Night combo that can absorb and redirect energy, photonic sword capable of neural disruption and strength increase, magic armor, magic horse capable of mach-speed flight and protection from any environment
Antibody (MR) - psychoplasmic antibodies capable of flight and phasing, able to wear an antibody to increase durability and fly, able to absorb antibodies to increase strength
VS.
The Immortals
WWH Hulk (MU) - Super strength, Invulnerability, Healing factor, Dynamic power with the augmentation of all physical characteristics, immunity to telepaths, Fighting skills, reactive evolution
Sorceror Supreme Stark (MU) - Tech genius and Sorceror Supreme who combines high level magic with a suit of advanced armor.
Brainiac 417 (DM) - Spirit-form tech genius/technopath.
"Death"Wolverine (MR) - Mutant with healing factor, heightened senses, unbreakable bones/claws, a sword that fires large energy blasts and armor that provides cloaking and low level teleportation.
Midnighter (DR) - Fighter who has heightened senses, enhanced speed, durability, strength, skeleton and a healing factor. Also has a computer-enhanced brain that can instantly predict every possible move an opponent can make and plot the most effective counter move.
_______________________________
Yancy Street Gang
Green Lantern (DU) Power Ring limited only by imagination and will.
Flash (DU) Superspeed.
Invisible Woman (MM) Invisibility. Force Fields.
Brainiac-5 (DR) Level 12 intellect. Legion Flight Ring. Force Field Belt. Gadgets.
Valkyrie (MR) Super Strength. Ebony Blade. Magical Spear. Thick Skin. Godly Fighting Skills. Winged Steed. Death Precognition.
VS.
The Authorititans
Wonder Woman (Mental Powers) (DU) - Superstrength, superspeed, martial arts capability, and agility derived from extreme mental focus and Amazonian training, Flight, Superbreath, Telepathy, Microscopic vision
Flash/Wally West (DU) - Superspeed
Engineer (Post Worldstorm) (DM) - Technopath, nanotechnology, malleable form
Midnighter (Post Worldstorm) (DU) - Battle precog, martial arts genius, enhanced speed, agility, and strength
Quicksilver (MR) - Superspeed