That definitely caught my interest and I can't wait to hear more. I don't know about the online aspect of it, but I like the open-world RPG aspect.
And was it just me, or did it seem like the voices were from the people playing it, and not from the actual characters. I didn't like that since it was like a game that was self aware of it being a game.
Off topic, but is that show pretty good? Iv always thought it looked interesting and i love Michael Emerson, but iv just never watched it.
That definitely caught my interest and I can't wait to hear more. I don't know about the online aspect of it, but I like the open-world RPG aspect.
And was it just me, or did it seem like the voices were from the people playing it, and not from the actual characters. I didn't like that since it was like a game that was self aware of it being a game.
Jeff Gerstmann: Day 5, the internet will go down. Day 6, your Xbox One will stop working.
Which makes me wonder if devs will be able to do things with XB-One that maybe the other consoles cant due to the fact you have to have a constant internet connection? Will they take advantage of that, or is it strictly an anti piracy used game feature?
What was The Crew?
It seems like the story of next gen is going to be combining single player and multiplayer.
Dat Souls influence.
Yeah, Titanfall is apparently using it for some background calculations and stuff. I thought it was going to be used later in the generation when the hardware started getting stretched a bit.A big thing that has been touted with the X1 is that a portion of a game can be run from the cloud which allows them to create bigger/more powerful games. Obviously a connection would be required for that to work.
I think I've read that doing that brings it more on par with the sheer horsepower of the PS4, so who knows what kind of difference it will make.
A big thing that has been touted with the X1 is that a portion of a game can be run from the cloud which allows them to create bigger/more powerful games. Obviously a connection would be required for that to work.
I think I've read that doing that brings it more on par with the sheer horsepower of the PS4, so who knows what kind of difference it will make.
Hmmm, I need to see that. No idea whether it would be my thing or not. Thanks.Online, team-based, open world racing game.
I think that was the point. At the end you even hear them say "another group of players" and "get ready for pvp".
I just hope there is a great Single player mode involved. I won't mind if its something like Borderlands where its meant to be played in a group but can also be played on your own.That's why I was curious....I'm wondering if that's part of the "plot," that the whole thing is some great big game with real-life killing. All meta and stuff.
Think of it as the Fast and the Furious movie series with your buddies on line which star the players.What was The Crew?
Hmm, interesting. Wonder if there will be any more talk on that leading up to Nov? That could be really neat and make me feel a little better about the mandatory online connection. I mean as it stands i dont have an issue with a persistent online connection, my net rarely goes down and if it does its never more than a few hours but i dont like the idea behind a mandatory online connection being just something to stop piracy or used games. If you can prove to me you can use that feature to better games, sure, ill bite.
LinkRepresentatives from Rewpawn Entertainment mentioned that the Microsoft compute cloud will figure heavily into the game. The compute cloud will most certainly allow much of the physics engine to offload less-critical information about moving objects so that the console itself can pay attention to whatever is up-close-and-personal; and secondarily teammate and enemy AI can keep moving even when its out of sight (but not out of mind) which will produce a more dynamic battlefield.
What time is sonys presser? 9ET?
This is definitely what Microsoft have claimed as the reason for it (whether true or not). I think it's part of why they were surprised by the huge negative reaction to always online having done the research on current Live customers (who stay online nearly all the time even when they are playing single player games and probably answered questions about always being online without knowing that it might lead to them needing to be online all the time). But what do they expect when they don't go into any depth on the positive side of it and let the negative rumours build up for so long without justifying the reason for it.Hmm, interesting. Wonder if there will be any more talk on that leading up to Nov? That could be really neat and make me feel a little better about the mandatory online connection. I mean as it stands i dont have an issue with a persistent online connection, my net rarely goes down and if it does its never more than a few hours but i dont like the idea behind a mandatory online connection being just something to stop piracy or used games. If you can prove to me you can use that feature to better games, sure, ill bite.