Elayis
Sidekick
- Joined
- Jan 10, 2011
- Messages
- 2,094
- Reaction score
- 524
- Points
- 73
I guess I just approach media differently. I'm already giving a movie or game the benefit of the doubt by trying it in the first place, it's up to the creators to wow me in the first few minutes or I'll drop it. Besides the difficulty in FromSoft games (which I feel is kind of overblown), the lackluster storytelling was also why I never bothered to complete one before. The aesthetics and world building are top notch, but I don't much care about lore, I need characters to engage with and root for. The gameplay is interesting enough on its own to keep me engaged. At least Elden Ring was trying to tell something resembling a story, Bloodborne didn't even bother, and I have a feeling FromSoft's other titles will be more of the same. Start the game, get killed, go from site of grace/lamp killing bosses and then it ends. Rinse and repeat. I tried Sekiro a couple of years ago and that one seemed more narrative focused, but the parry system was also much harder for me and there seems to be less opportunities to cheese. At least I have that one on PC so I can mod it if I have to.Okay I understand this. But the way I approach any kind of media is that motivation and “a reason to care“ is the default. When I’m watching or playing or reading anything the object that I’m having a dialogue with has to give me a reason not to care.
As for the emotional context, the emotionality from Souls games doesn’t come from the story, it comes from the aesthetic and the boss battles. There is no better emotional stimulation than beating a boss that I’ve been trying and trying to best and finally getting there