Elder Scrolls V - Part 2

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A few comparisons between Skyrim and Oblivion

Thievies Guild
Skyrim: We hide out in the sewers below a city with a secret passage way in.
Oblivion: We hang out in someone's backyard.

Dark Brotherhood:
Skyrim: We reside in a hidden cave in the woods.
Oblivion: We hide out in a basement.

Imperial Legion
Skyrim: We're fighting rebels who want to secede from the Empire.
Oblivion: We're *****ebag cops.
 
I really don't care about the buginess you see in Bethesda's games. It's impossible to make a game with the breadth of content and variety of gameplay systems and mechanics and various technologies running behind the scenes without it being at least a little buggy. I'll gladly pay the price of having to encounter a bug every once in a while to play a game like Skyrim.

Besides, maybe it's just me, but it's not as if the typical open world jank associated with Bethesda's games isn't without it's own charm. You can't say it isn't fun to watch a giant literally knock a bear over a mountain.
 
I feel like Spock's complaints are nitpicky. I enjoyed Oblivion at the time, though I never thought it was a good as Morrowind and I will admit it has become dated. I thought it was one of the best games on the 360 when released. It was the early days of 360 when no one really realized the true power of the system, and it felt like a new breath of fresh air.
 
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I got a cool bug happening right now. I have an arrow sticking out of my forehead and no matter what I do it won't go away. I look like a ****ing unicorn.

On a different note I just got my full set of Ebony armor and an Ebony Warhammer. I'm sooo very very happy. It was worth the 30,000 iron daggers I had to make to get to that point.
 
I wonder if there are anymore Fallout references in the game? And yes, I know they're referencing Morrowind in Fallout 3.
 
The guy who does the voice of Three Dog is in Skyrim.
 
Sadly no, just Great, Long and Short Swords in the game, no Rapier type weapons.

Elven short swords looks pretty sweet.


Redguards and pirates drop Scimitars which I duel wield now. Makes me feel like Drizzt.
 
I know, a couple of Redgaurds wanted me to help them find some Redgaurd women but I ended up helping myself to their equipment instead.
 
Morrowinds menu is pretty ugly. I rather see actual back ground than a menu screen.
 
You PREFER more cluttered menus? The whole point of the Skyrim menu system is that it doesn't take you out of the action as much as the Oblivion, Fallout menus did.
 
I know, a couple of Redgaurds wanted me to help them find some Redgaurd women but I ended up helping myself to their equipment instead.

If you want to know how that quest turns out...
You can end up killing them anyway. The woman says they want to take her back to Hammerfell to be executed. They say she betrayed people and want to bring her to justice and then propose you bring her to the stables so they can her. I went with the booty principle and killed them.
 
You PREFER more cluttered menus? The whole point of the Skyrim menu system is that it doesn't take you out of the action as much as the Oblivion, Fallout menus did.

The whole point of going to the menu is to take a pause in the action and examine your inventory.

There's no reason the lists should start halfway down the screen and require you to scroll through them to click them. The menu probably works on consoles but its **** on the PC.
 
I know, a couple of Redgaurds wanted me to help them find some Redgaurd women but I ended up helping myself to their equipment instead.


You took them on? I got raped by those guys first time round and figured that the girl wasn't really worth it. I got 500 gold for snitching on her.

I'm playing a Redguard guy who is now a Vampire (damn). Dual Wielding is great and all but no blocking is a dangerous trade off. I'm currently doing the College of Winterhold quests just for the heck of it.

Hoping to score some sweet Light Armor and go all Ninja throughout the game. I've already got a pretty decent chest piece in the form of the Savior's Hide after doing a quest for Daedric Prince Huicine. I might go full Daedra.

The Vampirism thing does have a couple of benefits in certain parts of the game. Resistance to Frost spells comes in handy when you're taking on the rare frost-breathing Dragons. Killed a 2 of them so far without much fuss thanks to my Vampire abilities.
 
I'll agree that a little bit more could be done with the menu system, though I think its fine as is. And compared to the grid system, its better by leaps and bounds. I've always hated the grid system style inventory.

Less is more. One of the first rules of design is just because you have the real estate doesn't mean you should fill it up. Let the eyes relax.
 
Yeah, I have to agree that the Morrowind menus you so love seem dated. They remind of old VGA RPG's from the Windows 3.1 days.
 
You took them on? I got raped by those guys first time round and figured that the girl wasn't really worth it. I got 500 gold for snitching on her.

I'm playing a Redguard guy who is now a Vampire (damn). Dual Wielding is great and all but no blocking is a dangerous trade off. I'm currently doing the College of Winterhold quests just for the heck of it.

Hoping to score some sweet Light Armor and go all Ninja throughout the game. I've already got a pretty decent chest piece in the form of the Savior's Hide after doing a quest for Daedric Prince Huicine. I might go full Daedra.

The Vampirism thing does have a couple of benefits in certain parts of the game. Resistance to Frost spells comes in handy when you're taking on the rare frost-breathing Dragons. Killed a 2 of them so far without much fuss thanks to my Vampire abilities.
If you want good light armor do either the thieve's guild or Dark Brotherhood mission lines.
 
Morrowind's does look dated, but Oblivion's was also a lot better. And you could still see some of what was happening in the game so it didn't "take you out of the action."
 
Yeah, I have to agree that the Morrowind menus you so love seem dated. They remind of old VGA RPG's from the Windows 3.1 days.


Which is why he would like it so much. No one plays those any more, which that alone makes them better than everything that everyone is playing now.
 
Morrowind's does look dated, but Oblivion's was also a lot better. And you could still see some of what was happening in the game so it didn't "take you out of the action."

It did more so than Skyrim.
 
The conservative utilitarian menus of Skyrim were off-putting at first. Not being able to view what you are, aside from moving ur camera around in game, I totally forgot what kind of avatar I made and have to remind myself that I'm a Redguard something-something (can't remember if I'm a warrior, mage, or if there ever was a class system) who looks like Matthew McConaughey with a bad sunburn. I liked the attributes, signs, skills, classes, and just the plain number of those we could choose from Oblivion. What race you picked mattered to an extent, now they make little difference. Still, if quickness is what they were going for in the new quick draw menu and inventory menus, then they certainly achieved that, and possible only that.
 
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