Spidey-Bat
Ours is the Fury
- Joined
- Feb 6, 2003
- Messages
- 39,480
- Reaction score
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- 33
I did that too. Pretty easy and I'm surprised the hargraven didn't betray me.
Gotta do a preemptive betrayal.
I did that too. Pretty easy and I'm surprised the hargraven didn't betray me.
hey thanks!
does it matter what level I do the quest to get the Dawnbreaker sword?
would it be best to wait till I'm a higher level before getting the sword so that it will have higher stats?
Level? That really depends. There's two parts to the quest, the first is to retrieve Meridia's Beacon which has you fighting through a particularly tough den of Bandits. If you're going in all gung-ho, better bring a dog and an companion because that's quite a dungeon you'll have to clear. Not to mention that the den is located quite a distance from the Shrine of Meridia.
The 2nd part of the quest assuming you're still in one piece is to return the beacon to the shrine and kill the Undead and some Necromancer in her temple. Its a pretty straightforward puzzle-ish type dungeon but the pay off is pretty solid.
Does Dawnbreaker's stats change when you get it at a higher level? I don't really know. When I got it, the DMG was about 36. Now that I've improved it to (Superior) quality, I get a DMG stat of 44. You might need to check on more in-depth walkthroughs.
There is a mod that replaces spiders with bears. I am strongly considering trading in PS3 Skyrim, waiting until after the holidays, upgrading my PC and switching over.
t:There is a mod that replaces spiders with bears. I am strongly considering trading in PS3 Skyrim, waiting until after the holidays, upgrading my PC and switching over.
Patch notes:
- Improved occasional performance issues resulting from long term play (PlayStation 3)
- Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
- Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
- ESC button can now be used to exit menus (PC)
- Fixed occasional mouse sensitivity issues (PC)
- General functionality fixes related to remapping buttons and controls (PC)
- Fixed issue where projectiles did not properly fade away
- Fixed occasional issue where a guest would arrive to the players wedding dead
- Dragon corpses now clean up properly
- Fixed rare issue where dragons would not attack
- Fixed rare NPC sleeping animation bug
- Fixed rare issue with dead corpses being cleared up prematurely
- Skeleton Key will now work properly if player has no lockpicks in their inventory
- Fixed rare issue with renaming enchanted weapons and armor
- Fixed rare issue with dragons not properly giving souls after death
Huh. So apparently if you take Farkas as a companion, and he dies, he'll respawn back at the Companion's HQ after awhile. That's cool.

Yeah, I went to the Skyforge and randomly saw subtitles attributed to Farkas. I was like 'What?! He be dead! Slain by damned Hagravens!' But there he was... I'm hoping his brother is back too.That is terrific news. I accidentally hit Farkas square in the face with my warhammer. He didn't make it......he....didn't make it![]()
I don't think it's entirely fair to compare the stealth elements in a game that isn't a stealth game to a game that is very much a stealth game.
Not to mention the stealth elements in games like Skyrim and Oblivion are very much D&D based with both detection and damage mechanics. A good high level rogue in D&D can cripple a person with their sneak attack, often getting a one shot kill on a high level opponent.
The combat in Skyrim is taken from Bioshock, which isn't DnD at all. And I beleive the perk system, from Call Of Duty.
