Elder Scrolls V - Part 3

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I have the first Dark Brotherhood quest queued up and ready to go, I'm excited to get into it once I finish the Thieve's Guild stuff.
I plan on making a Dark Elf down the line and joining the Dark Brotherhood. :up:
 
I was doing the Gaulder Amulet quest, and was at the end where you unite the three amulets and fight the brothers. The second brother kept disarming me. I managed to find my battleaxe, and as I was running for it, the ghost frickin' picked it up and sent into the abyss with him. I miss my Dwarven Battleaxe of Gleaning. I had pretty much infinite stamina with it.
 
On the main quest to the Sky Temple/Tower..Whatever and an ancient dragon is on the pathway there... Toasts me up something crazy.
 
Think I'm gonna spend the evening master the art of enchanting.
 
who doesnt love being the leader of the thief guild and still be told,"so youre the rookie everyone is talking about"

its like ***** i run this ****!
 
I decided I want to try a purely mage character, so I created a Breton who is blind in both eyes. He looks really cool. :awesome:
 
Yeah, I always have my 'go to' character types for these games (ES and Fallout). For Warrior I always go for a Conan type (except in this, I went for Thor for obvious reasons and was not let down :P), my mage is always based on Sparrowhawk from Tales of Earthsea and my Rogue character is always Errol Flynn (Albeit, an awesome Khajit Erroll Flynn)
 
The point isn't moot at all. That upgrade is optional after being spoon-fed to the mechanics which continue to vary throughout the game. until then, it is locked. You are given curve balls with an evolving experience in almost every respect. Right down to the texture and model work.



No son, this is over-powered. With AI that makes Arkam Citys look like Albert Einstein.

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This is cheap. And a good example of the problems of linear gameplay hitting non-linear. As well as just plain bad design.

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In Arkham City even when using instant take-downs you are being forced to move around. The game actively encourages you to use the arsenal at your disposal with an enviroment that changes from area to area. The gadgets themselfs are gimped. You can only disable two guns. Two mines, gargoyles can only be used once. Gas can only be used once in an area. This limitation is a good thing . it encourages you to play around and experiment.



You seem to be discounting is that the actual level design also alters...
Rocksteady deliberately remove gargoyles. Area's have specific cases in which you only get a jump advantage via stealth but then are forced to resort to combat. Cases in which you are not allowed to set off any alarms. There are also specific Riddler related NPC's which the game encourages to leave till last. Area's mined. NPC's walking around with scramblers that cease the use of detective mode. There is also alot of specific NPC's you cannot stealth against at all such as the league of shadows, which also prevents gliding kicking and throwing objects. Hell, when fighting freeze the game outright says "no you, are not doing that again" forcing you to move around the map altering methodes. Even though he is incredibly easy.

Arkham City has done almost everything right to avoid the feeling of redundantly doing the same thing over and over. To be cheap in this game, you need to go out of your way. The main problem in the outside area is that you dive bomb over and over. To be cheap in Skyrim, you really don't need to try at all. It's part of the game design.

I think you're missing my point. A game with upgradeable skills is what you make of it. If you choose to play cheap, that's how the game will net out.

I don't know how things are going down on the PC, but i'm playing a thief character, and my sneak is at about 65, and if I get close, people still see me, if I kill someone the rest of the room comes at me.

Maybe when you're at 100 of everything the game gets really easy and "cheap" but at that point, it should. You've won.

Maybe you should just stop playing on novice.
 
I think you're missing my point. A game with upgradeable skills is what you make of it. If you choose to play cheap, that's how the game will net out.

I don't know how things are going down on the PC, but i'm playing a thief character, and my sneak is at about 65, and if I get close, people still see me, if I kill someone the rest of the room comes at me.

Maybe when you're at 100 of everything the game gets really easy and "cheap" but at that point, it should. You've won.

Maybe you should just stop playing on novice.
Hell, my sneak is 100, and I STILL get caught sneaking up on people from time to time. And even when I successfully get a sneak attack with a dagger off on an enemy (with it's 15x bonus) it still doesn't always one shot them. But that's overpowered I guess. Stabbing someone in the throat shouldn't kill them.
 
It's far more balanced when it takes 17 arrows to the face to kill a bandit
 
It's far more balanced when it takes 17 arrows to the face to kill a bandit

It only takes me one arrow and its freaking glorious. I would throw this game out the window if i had to shoot a bandit more than 3 times with an arrow.
 
It only takes me one arrow and its freaking glorious. I would throw this game out the window if i had to shoot a bandit more than 3 times with an arrow.

I enjoy the surprise. 99% of the time, one arrow does the job. But last week I shot a guy, he turned and ran at me, shot him again, he got close and raised his axe and I thought "surely this time!", but no.

With three arrows in him the guy hit me, because I'd taken the time I could have used switching weapons to fire that last faithful arrow instead. What resulted was a cool as heck sword/axe fight.

I agree too though...it is freaking glorious when one arrow takes them out, especially when they fall backward off of something because of it.
 
I have reached the point where I one shot just about everything. Dragons take 3-4 swings. My Warhammer does 149 damage plus an additional 30 frost damage. Nothing can stand up to me!!! I am Dragonborn!
 
I agree too though...it is freaking glorious when one arrow takes them out, especially when they fall backward off of something because of it.

Haha yea this dude was charging me from a hill and i put an arrow through his eye and his legs buckled and he just came sliding down the hill towards me. It was great.
 
http://www.joystiq.com/2011/11/30/users-reporting-issues-with-skyrim-1-2-patch/
Skyrim's 1.2 update rolled out yesterday on PS3 (and should be on Xbox 360 and PC sometime today), and the word from the front is that things aren't going well. The frequently reported PS3 framerate issue is apparently still a problem, but now there's a whole laundry list of new and old bugs at the party.

The new issues include amusing things like dragons flying backwards, and decidedly non-funny Bethesda bugs like the game becoming unable to recognize magic resistance.

We've contacted Bethesda for official word on the issue. In the meantime, as has become fairly routine with a Bethesda RPG patch, consider avoiding it if you're happy with how things are running at the moment.

I did run into the backwards flying Dragon glitch. I had 2 dragons spawn at once, and one attacked normally so I killed it. The other looked like it wanted to attack but kept getting yanked backwards as it flew. It looked a lot like the rubber-band lag you sometimes see in an online shooter.

It was eventually pulled out of view.
 
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i havent seen any new bugs. I did see that the freezing issue when ever you enter a new area was fixed, which I'm very happy about; that bugged the crap outta me.
 
http://www.joystiq.com/2011/11/30/users-reporting-issues-with-skyrim-1-2-patch/


I did run into the backwards flying Dragon glitch. I had 2 dragons spawn at once, and one attacked normally so I killed it. The other looked like it wanted to attack but kept getting yanked backwards as it flew. It looked a lot like the rubber-band lag you sometimes see in an online shooter.

It was eventually pulled out of view.



Maybe it'll just be stuck to the PS3 version? They had a lot more problems than the 360 from the onset.
 
I haven't really ran into any bad glitches. The only one was the dragon corpse glitch in the College of Winterhold, but that wasn't too bad.
 
Maybe it'll just be stuck to the PS3 version? They had a lot more problems than the 360 from the onset.

I think "a lot more" is pushing it. They each had their one major issue (textures-360, 30+hour lag-ps3), but everything else I've heard about has been found in both, important stuff like quest line glitching and hard locks and all the usual Bethesda jank.

The 360 patch is out today, I'm sure there will be plenty of new glitch reports tomorrow.
 
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The only really annoying glitch I've hit is the weapon plaques at Proudspire glitch. I can't put anything into them :(
 
I think "a lot more" is pushing it. They each had their one major issue (textures-360, 30+hour lag-ps3), but everything else I've heard about has been found in both, important stuff like quest line glitching and hard locks and all the usual Bethesda jank.

The 360 patch is out today, I'm sure there will be plenty of new glitch reports tomorrow.

There was more freezing issues and crashes with the PS3 version. The only major problem with the 360 was the texture issue, which was mostly moot if you didn't have the game installed to the HDD. The 360 was deff the less buggy version of the two consoles, but that is fairly common at this point.
 
I just hope that the stupid Microsoft certification process for updates is what saves us 360 players from getting a crappy update that does more harm than good.
 
There was more freezing issues and crashes with the PS3 version. The only major problem with the 360 was the texture issue, which was mostly moot if you didn't have the game installed to the HDD. The 360 was deff the less buggy version of the two consoles, but that is fairly common at this point.

It's all super subjective, you can't make blanket statements. My PS3 version didn't have a lock up until around 20 hours in, and I've only had 2 in the 40 hours I've put into it. On the flip side, Jeff from Giant Bomb had his 360 version lock up twice within the first 10 minutes of the game. The PC version also seems to have a lot of issues with crashing to the desktop.

Yes, the PS3 framerate issue is way worse than the 360 texture issue, but otherwise the games are basically identical. Both are filled with the less-than-normal-but-still-buggy stylings of Bethesda.
 
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I've been running into a lot of glitches today. More than usual. (PC version)
 
A few of my quests were bringing me to Markarth but I have been avoiding heading out there in order to not overflow my active quests, but I got into a drinking contest and accidently started the A Night to Remember quest and woke up in Markarth, lol.

Time to figure out what happened on my 'night of debauchery'. :cwink:
 
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