Elder Scrolls V - Part 3

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After the Thalmor finish off a weakened Empire, what's going to stop them from doing the same to Skyrim?

True Nords support the Empire. Stand united or fall divided.
 
After the Thalmor finish off a weakened Empire, what's going to stop them from doing the same to Skyrim?

True Nords support the Empire. Stand united or fall divided.


But the question is...will it still be Skyrim if the empire takes over, when they didn't even allow the natives to hold on to their religion?:oldrazz:



As a Khajiit player, I'm offended. I'm not a thief because it's not stealing if the person is dead
.

But...they are all thieves and sneaky assasins!...just ask Ysolda....and they cough hairballs:woot:
 
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Will it still be Skyrim when the Aldmeri Dominion conquers them after conquering the Empire proper, and burns down all temples to Talos?
 
That fellow is the owner of all the Nexus sites.

Personally, i think the steamworkshop , for the PC gamers, is a bad idea.

Especially if they bring money into the whole thing. In any case, mods on steam would probably be heavily moderated .

Using steamworkshop probably won't affect third party websites like the Nexus. The actual content created by users for Team Fortress 2 is optional, you can unlock it through time or crafting, or pay to get it right away. The map content created as well as is, basically, if like the map and want to support the person who created it, you can buy a stamp with the money going right to them. If they added something optional though (they said it would be free) I wouldn't have much of a problem with it. For the larger well made mods I probably would donate something. Keeping track of it as well would probably help the developer get an idea of what users like and maybe even allow amatures to move into professional development. That's how Valve itself started, most of the staff were modders. Team Fortress was a mod. Portal was a much smaller game created by students subsequently brought over for AAA treatment.
 
But Skyrim is protected by the Dragonborn... You think an army of Dragons couldn't take on some pansy elves?
 
Using steamworkshop probably won't affect third party websites like the Nexus. The actual content created by users for Team Fortress 2 is optional, you can unlock it through time or crafting, or pay to get it right away. The map content created as well as is, basically, if like the map and want to support the person who created it, you can buy a stamp with the money going right to them. If they added something optional though (they said it would be free) I wouldn't have much of a problem with it. For the larger well made mods I probably would donate something. Keeping track of it as well would probably help the developer get an idea of what users like and maybe even allow amatures to move into professional development. That's how Valve itself started, most of the staff were modders. Team Fortress was a mod. Portal was a much smaller game created by students subsequently brought over for AAA treatment.

You're right. It probably won't affect the nexus...right away. The more established modders will stay with the nexus out of loyalty. but that's not what i'm worrying about.

What i'm worrying about is bringing money option to the community that shares everything for free. I know that in all fairness, some modders deserves more than just kudos for their work, but in the long run,having the money option will ruin a lot of things.

As for using the steamworkshop to gauge what is popular...they are already doing that with the Nexus. I remember when falloutNV just came out, Beth and people from steam contacted the guys who created FOSE...to make the NV version.

Hell, a lot of the contents from NV were 'inspired' by popular fallout 3 mods...like the weapons modification mods for example. So beth has always paid attention to what is popular.

Anyway...maybe i'm just being paranoid.
 
But the question is...will it still be Skyrim if the empire takes over, when they didn't even allow the natives to hold on to their religion?:oldrazz:

Will it still be Skyrim when the Aldmeri Dominion conquers them after conquering the Empire proper, and burns down all temples to Talos?

^This

I'll put this in spoilers for those who haven't done the missions:

When you talk to Tulius and Rikke, they dodge the question of whether they support the Thalmor. At the end of it, Rikke even mentions Talos. The Empire is biding their time until they can get their strength and fight back but the rebellion is delaying it. The Thalmor want the Stormcloaks to win, a divided Empire is easier to conquer and an independent Skyrim has no chance of defeating them. Especially since the Stormcloaks would persecute all the non-Nords in Skyrim.

But...they are all thieves and sneaky assasins!...just ask Ysolda....and they cough hairballs:woot:

Their shops are a front for their thieving and assassinating.
 
The Argonians are pretty under represented in this game really. Actually all the other races are. You get the occasional Redguard or two in every city, and the Khajit caravans.
 
After the Thalmor finish off a weakened Empire, what's going to stop them from doing the same to Skyrim?

True Nords support the Empire. Stand united or fall divided.

Good thing I have two characters. One Empire and one... Not so much Empire.
 
Ulfric's a moron. He knew that the empire banned talos because of the thalmor, and knows thay they can't beat the thalmor alone. Why start the rebellion?
 
Ulfric's a moron. He knew that the empire banned talos because of the thalmor, and knows thay they can't beat the thalmor alone. Why start the rebellion?

Ulfric is the type of character who pretty much chalks up his ambitions to the great Nords that came before him.

He thinks that because back in the past, Nords slaughtered Elves to rob Skyrim from them, they should never be ruled by Elves. He thinks he is the second coming of Tiber Septim, a guy who "beat the odds" and formed an Empire.
 
I can't wait until I join the Imperial Army so I can kill Ulfric. Ulfric knows he can't beat them, hence Ulfric going back on promises because of Thalmor threats specifically.

To people who played main quest or civil war storyline: do you get to kill plenty of Thalmor during either?
 
The Argonians are pretty under represented in this game really. Actually all the other races are. You get the occasional Redguard or two in every city, and the Khajit caravans.

Khajiit have it the worst. There are no marriable Khajiit (or Wood Elves for that matter). The only ones you encounter aside from being the nameless bandits are the caravan traders. There isn't even a Khajiit in the Dark Brotherhood, they're 1a or 1b when it comes to best Assassin race. At least there are Argonian and Redguard DB members.
 
I was actually hoping the Argonians wouldn't be in Skyrim, or at least be relegated to the warmer southern areas. Doesn't make very much sense for lizard people to be hanging out in the coldest part of Tamriel, but whatever, it doesn't really bother me.

inb4 someone says something to the effect of, "You're okay with dragons and magic and elves, but lizards living in the cold is where you draw the line?"
 
I joined the Stormcloaks, got the Jagged Crown. On my way out, I slit the throats of the 2 Stormcloak soldiers that were guarding the entrance for us when we went in. Then I went to General Tulius and gave him the Jagged Crown.

I LOVE being an ******* Khajiit.
 
soo.......is the XBOX version fairly bug-free and safe to play?

after hearing/reading all the horror stories with the PS3 version, I've finally given in and I'm going to get Skyrim for the 360 for XMAS.

I've heard some people saying that playing Skyrim on the 360 is like a "world's difference" than playing on the PS3 and that the 360 version is really the "superior" version.

would that be fair to say?
 
I've logged 80+ hours into the 360 version and I've experienced less than a handful of what I would consider "serious" bugs or other problems.
 
I've logged 80+ hours into the 360 version and I've experienced less than a handful of what I would consider "serious" bugs or other problems.


thanks! that's good to hear.

btw.......how are Bretons treated in the world of Skyrim, especially by the Stormcloaks?

it is my understanding that Bretons are half-elves/half-human, yes?
 
I was actually hoping the Argonians wouldn't be in Skyrim, or at least be relegated to the warmer southern areas. Doesn't make very much sense for lizard people to be hanging out in the coldest part of Tamriel, but whatever, it doesn't really bother me.

inb4 someone says something to the effect of, "You're okay with dragons and magic and elves, but lizards living in the cold is where you draw the line?"

Well to be fair, there doesn't seem to be that many of them.
 
I had to disable some mods because the game would crash before the main menu would come up. Couple I disabled were weapon and armor retextures, a couple were convenient (change weight of dragon bone and scales) but I can make do without them. I think one kept messing up my Khajiit's eye after awhile (the screenshot of which I can't seem to upload now).
 
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