Elder Scrolls V - Part 6

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When I restarted this game, I told myself I would strictly follow the story, just to finally beat the game. But I'm lvl15 right now and still haven't bothered to collect that Horn for the Greybeards. >_<
 
I'm currently level 25, has learned about a dozen shouts and i haven't even met the greybeards yet...
 
I think some people here would appreciate it. Like i say, i don't know anything about it, i just know that it can be done, but i dunno the details...

Doing some googling I actually found this great page. :D

http://www.wikihow.com/Mod-Using-Modio

Modio does have a function where you can download user created saves and I'm fairly sure the majority of them are legit. However, there are also some games that have save editors pre-made and you can make adjustments yourself. There's a great one for Fallout New Vegas. Borderlands springs to mind too. Ah, and my google search has discovered Skyrim has one now, too. Not sure if there's a more recent update but yeah, look at the screen caps and that's how all the magic happens.


Sure, when it's actually misinformation. :o

http://www.msnbc.msn.com/id/3386669...ft-bans-million-xbox-live-users/#.UIMlKWfwrag

Granted, it's mostly for when people are playing games illegally. Like with the recent Halo 4 leak.

lol yeah but with this modding you don't have to tamper with your console.
 
I've seen some topics in the Gamefaqs forums about it. There's one No essential npc save. Never tried it out though. Heard it made the game crazy if dawnguard was installed as everybody gets killed all the time if you dont side with the vampires.
 
When I restarted this game, I told myself I would strictly follow the story, just to finally beat the game. But I'm lvl15 right now and still haven't bothered to collect that Horn for the Greybeards. >_<

I have yet to make it very far in the main story. I keep joining guilds and doing those quests or doing some independent tomb raiding and getting distracted. Eventually I am so powerful with such strong weapons and armor that the game is no fun anymore and then I put it aside for a while before coming back with a new character and starting this viscous cycle again.
 
Pfft...I bet the Modding Community might be able to figure out how to make Dawnguard accessible for the PS3. -_-
 
^^At the risk of sounding like a PC elitist, i gotta say that Beth games are tailor made for the PC.Not only just because of the extreme modability, but for overall stability as well.

Bethesda are also very supportive to the modding community. I remember one case with this one mod that extremely popular...the scripts extender.A lot of mods are depending on that program and Beth actually held off releasing a patch for NV in order for the modder of that program to be able to integrate his program with the patch.
 
Doing some googling I actually found this great page. :D

http://www.wikihow.com/Mod-Using-Modio

Modio does have a function where you can download user created saves and I'm fairly sure the majority of them are legit. However, there are also some games that have save editors pre-made and you can make adjustments yourself. There's a great one for Fallout New Vegas. Borderlands springs to mind too. Ah, and my google search has discovered Skyrim has one now, too. Not sure if there's a more recent update but yeah, look at the screen caps and that's how all the magic happens.




lol yeah but with this modding you don't have to tamper with your console.

Ok, so, as i understand it, it's not possible to use mods that uses scripts, but it's possible to add simple items.So my question is, is it then possible to add mods that adds simple armors etc? as it's only meshes and textures.if so, i've got this site that add armors ripped from other games, they're just meshes and textures, relaively small size, and because they don't add the functionality o craft the item yourself, IN THEORY then the xbox users should be able to use them too, right?

You know more about this stuff, dude, i haven't done it myself , but you have, so what do you think?

Edit: hmm..just read it again, so basically it's a save editor, so it may not be possible to manually add items that are not already in the game itself.But i could've sworn i've seen vids of xbox users with new armor mods for FO3 back then, and it wasn't armor that was already in the game too...hmm
 
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Ok, so, as i understand it, it's not possible to use mods that uses scripts, but it's possible to add simple items.So my question is, is it then possible to add mods that adds simple armors etc? as it's only meshes and textures.if so, i've got this site that add armors ripped from other games, they're just meshes and textures, relaively small size, and because they don't add the functionality o craft the item yourself, IN THEORY then the xbox users should be able to use them too, right?

You know more about this stuff, dude, i haven't done it myself , but you have, so what do you think?

Edit: hmm..just read it again, so basically it's a save editor, so it may not be possible to manually add items that are not already in the game itself.But i could've sworn i've seen vids of xbox users with new armor mods for FO3 back then, and it wasn't armor that was already in the game too...hmm

That kind of modding is possible and it does require a modded console so it's best to use one you don't plan to take online. It's really unstable if you change too much but I've seen a custom house in New Vegas. I can't remember the name of the program you need lol but it's an official Microsoft thing that lets you mess around with the 360's programming.
 
^^At the risk of sounding like a PC elitist, i gotta say that Beth games are tailor made for the PC.Not only just because of the extreme modability, but for overall stability as well.

Bethesda are also very supportive to the modding community. I remember one case with this one mod that extremely popular...the scripts extender.A lot of mods are depending on that program and Beth actually held off releasing a patch for NV in order for the modder of that program to be able to integrate his program with the patch.

You know, I was saying to my nephew that it seems like Bethesda'a expertise is developing PC games and they falter with the console versions.

now that would be embarassing

Yes, that would be very embarrassing for them wouldn't it?
 
Actually Bethesda games have been specifically made for the 360, since maybe around when Oblivion game out but definitely when Fallout3 did. I still don't understand why they kept Skyrim on PC running with 2 cores when they know that caused problems in Fallout3 lmao, but since the fix is so easy I guess they didn't care enough to bother making the simple change.

Aaand if you look into the technical problems they're having it's because of how Sony built the PS3, so in a way they're as much to blame for these shenanigans.
 
Aaand if you look into the technical problems they're having it's because of how Sony built the PS3, so in a way they're as much to blame for these shenanigans.


This!

I've got into an argument with couple of the guys here about the subject for pages!...lol

Sony decision to split the RAM is as much to blame for the situation.
 
Sony was supposed to anticipate that one developers games would be the cause of issues like this 6 years down the line? I really cant say they are to blame for Skyrim's problems. Bethesda should have come into this approaching how they developed it differently considering this isnt the first ime they've had issues.
 
No matter who's to blame, I'm hoping this won't be an issue next gen either way. I saw the Wii-U's specs, and it has 2 gb of ram. I'm guessing/hoping, the PS4, and Next-box will have atleat 4 gb. Ram isn't expensive like it used to be. Adding far more than what both machines currently have shouldn't up the price too much. Even at that, I'd gladly pay $50 more if it meant double the ram, equaling less problems towards the end of the consoles life.
 
This!

I've got into an argument with couple of the guys here about the subject for pages!...lol

Sony decision to split the RAM is as much to blame for the situation.

Yup.

Sony was supposed to anticipate that one developers games would be the cause of issues like this 6 years down the line? I really cant say they are to blame for Skyrim's problems. Bethesda should have come into this approaching how they developed it differently considering this isnt the first ime they've had issues.

No. What I'm saying is because of how Sony designed their system, multi-platform games have trouble running on it. They even had the foresight to see that developers would have a hard time working with their system before it launched because of how they designed it.

Name a multi-plat title and chances are it's not going to run as well as it should on PS3. They're all playable, yes, but because the architecture of the hardware is so different from the PC and 360 performance can take a hit.

You could say Bethesda should have developed for the PS3 first, but their game engine uses system memory to store a lot of world data. I'm not sure they could have found a better way to manage a persistent open world that has to keep track of so many things on the PS3 and writing a new game engine from scratch like that can take 5-10 years.

No matter who's to blame, I'm hoping this won't be an issue next gen either way. I saw the Wii-U's specs, and it has 2 gb of ram. I'm guessing/hoping, the PS4, and Next-box will have atleat 4 gb. Ram isn't expensive like it used to be. Adding far more than what both machines currently have shouldn't up the price too much. Even at that, I'd gladly pay $50 more if it meant double the ram, equaling less problems towards the end of the consoles life.

I doubt next-gen systems will need more than 1GB, maybe 2 tops. They don't have to worry about running background processes and all that so too much RAM would be useless.
 
Personally, given how cheap ram is, I'd rather they double the Wii-U's, and go with 4 GB. It shows in certain games when you have too many characters on screen and ones in the back pop in. I can see more MMO's coming to consoles next gen, and the ram will be very appreciated.

PS3 already has a few like DCUO. I can see them bringing the next Everquest to the PS4 as well. Not to mention where games might be at later in the life cycle. We might be looking back wondering why Sony only decided to put 2 GB in, lol.
 
To hell with it, all consoles with 32GB of RAM would be freakin' awesome. :D
 
No. What I'm saying is because of how Sony designed their system, multi-platform games have trouble running on it. They even had the foresight to see that developers would have a hard time working with their system before it launched because of how they designed it.

Name a multi-plat title and chances are it's not going to run as well as it should on PS3. They're all playable, yes, but because the architecture of the hardware is so different from the PC and 360 performance can take a hit.

You could say Bethesda should have developed for the PS3 first, but their game engine uses system memory to store a lot of world data. I'm not sure they could have found a better way to manage a persistent open world that has to keep track of so many things on the PS3 and writing a new game engine from scratch like that can take 5-10 years.

That's the core of the problem right there. Skyrim keeps tracks of EVERY little things you've done ingame. Add Dawnguard, and it's like trying to fit a 500 pounds Gorilla into a fridge...it's not gonna work.

But...next gen WII gona get 2GB ram? whoah...:wow:
 
I hope Beth can fix the PS3 issues and release the DLC.

right now I'm switching over to the PS3 (from the 360), and I'm holding off on getting Skryim until I hear they've fixed the DLC issues.

I'm also hoping they release a GOTY edition with all the fixes and DLC in one package........I'll probably wait for that.
 
I haven't touched Skryim in months, and I probably won't ever touch it again until the PS3 gets some DLC. So I do hope they release a GOTY version with the dlc.
 
I doubt next-gen systems will need more than 1GB, maybe 2 tops. They don't have to worry about running background processes and all that so too much RAM would be useless.

One or two? Personally, I'm hoping for six. Modern consoles do have their OS running in the background. And current high-end PC games typically require anywhere from four to eight GB of RAM.
 
One or two? Personally, I'm hoping for six. Modern consoles do have their OS running in the background. And current high-end PC games typically require anywhere from four to eight GB of RAM.

Memory isn't really that big a deal on consoles. The 360 only has 512MB of RAM and the PS3 has a mere 256MB. Either way it's true that it's become cheap enough that I can see them putting 4-5GB at least but I don't think it'll be necessary unless they want the consoles to last a decade.
 
That's the core of the problem right there. Skyrim keeps tracks of EVERY little things you've done ingame. Add Dawnguard, and it's like trying to fit a 500 pounds Gorilla into a fridge...it's not gonna work.

But...next gen WII gona get 2GB ram? whoah...:wow:
yes but is that really all necesary? Does the game really need to keep track of that loaf of bread you dropped in one of the hundreds of houses in the world? I wonder if they considered making compromises to the game to account for this. One possible solution is to have things dynamically "reset" for non-quest items so every little minor thing isnt stored in the game's memory. Also limit the number of active quests. If you arent doing them all as you go along, you can easily find yourself with dozens of the radiant quests in your backlog and that takes up memory space. Have a set limit and prompt the player to complete or remove older ones in order to get new ones. Would this amount to having a "gimped" PS3 version? Possibly, but it would be worth it if it ended up being a functional version which is what most people want at this point.
 
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