Elder Scrolls V - Part 7

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The PS3 version notwithstanding, I really think they got a pretty good handle on the "bugginess" of their games. I agree though that I would like to see them keep roughly the same size world and focus on improving other things. For me, I think the priority for The Elder Scrolls VI has got to be on improving gameplay.

Bethesda has been given a pass for their crappy gameplay for so long because they haven't had any real competition in the past. Sure, there were other open-world RPGs, but they all paled in comparison to TES. However, within the past year and a half Dark Souls, Dragon's Dogma, and Kingdoms of Amalur were all released. All open world games, all have feature parity with TES, and all have way better gameplay.

I'm not saying I want Elder Scrolls to "be" any of those other games, but I sure do hope Bethesda has been taking notes. And I have to imagine they are, it would be straight up stupid of them if they weren't paying attention to what the competition was doing.

When you say gameplay...do you mean combat primarily,or the overall gameplay? it's such a broad term.

If you mean combat specifically, there are room for improvements, of course. One of my problem with the combat in Beth games is lack of cover system. It would be great if you could hug a wall or something with a button prompt. And dodges moves. And more diverse personalities for the companions etc

To me personally, the overall gameplay...that would include exploring, your character interactions with world objects,NPC's and whatnot is pretty damn good. That's what made the game so addictive to alot of people...your immersion in this game is due to the overall good gameplay. But of course, as with all things, there are always room for improvements.
 
I think the gameplay is about as good as you can get right now with using a sword in first person. All those other games were definitively in the 3rd person camera.
 
I don't know. Combat in this game isn't bad, but it's pretty basic. I think there's still lots of room to improve on 1st person sword fighting.
 
I think the gameplay is about as good as you can get right now with using a sword in first person.

I disagree.

There's a game I've been playing on PC called Chivalry: Medieval Warfare. It's like a multiplayer FPS, except with swords and **** instead of guns. Anyway, the game design is pretty great for a first-person game where you primarily use melee weapons. Their execution on that design is not great, but the concept is sound and would work well in an Elder Scrolls game.

When you say gameplay...do you mean combat primarily,or the overall gameplay? it's such a broad term.

The way you control your character and interact with your surroundings.

If you mean combat specifically, there are room for improvements, of course. One of my problem with the combat in Beth games is lack of cover system. It would be great if you could hug a wall or something with a button prompt. And dodges moves. And more diverse personalities for the companions etc

Not sure if serious. What on earth would a cover system add to The Elder Scrolls?

Dodging would be a welcome mechanic though.

To me personally, the overall gameplay...that would include exploring

That is literally just walking to an icon on your compass.

your character interactions with world

There really isn't much interaction with the world is there?


It's impressive that you can interact with nearly any object in the game, but there's no really value to it. It adds nothing to the gameplay. If they excluded that from the next one, I wouldn't miss it one bit.

NPC's and whatnot is pretty damn good.

NPC interaction is damn good? Really?

"Shallow" would be a generous description of Bethesda's NPC interaction.
 
Dodging would be a welcome mechanic though.

I'm already enjoying that. :awesome: The way it's done in the mod, is that you just tap the sprint button, while moving into a direction.
 
When you say gameplay...do you mean combat primarily,or the overall gameplay? it's such a broad term.

If you mean combat specifically, there are room for improvements, of course. One of my problem with the combat in Beth games is lack of cover system. It would be great if you could hug a wall or something with a button prompt. And dodges moves. And more diverse personalities for the companions etc

To me personally, the overall gameplay...that would include exploring, your character interactions with world objects,NPC's and whatnot is pretty damn good. That's what made the game so addictive to alot of people...your immersion in this game is due to the overall good gameplay. But of course, as with all things, there are always room for improvements.
The best thing about Skyrim to me is the world itself. It's a great piece of gaming architecture. Exploring it is amazing. But what we do from the gaming side of things I don't feel is as good as it could be.

Those mountains look amazing but you traverse them in a totally unrealistic way, repeatedly running & jumping up certain parts rather than climbing steep areas. That makes it feel like you're interacting with a separate scenery prop rather than a real mountain.

The quests themselves aren't going to win any narrative awards & the ally characters for the most part are boring as hell and irrelevant. The best thing about the quests is the travelling to new areas that it entails. If you could take Skyrim gameplay and isolate it by transposing it onto a mediocre setting I think it would be more apparent how much it could be improved. On the other hand take a game with obviously crap game mechanics and put it in the world of Skyrim and as long as you can still get about with the analogue sticks and avoid combat you'll still have a ball experiencing the world.

The combat as you say is one of the key areas that could be overhauled, think most would agree on that. Given all the amazingly cool things you can do during battle it should be a lot more exciting than it currently is. It needs a much tighter & more intuitive control system for all the possible actions you can take.
 
The way you control your character and interact with your surroundings.

I dunno what more could you want.You can interact pretty much with any world objects in the game. You can interacts and have conversations with virtually every NPC's At ANY TIME...not only during cut scenes. Not many games can do that. It adds to the immersion.

Not sure if serious. What on earth would a cover system add to The Elder Scrolls?

Dodging would be a welcome mechanic though.

Hehe..course i'm serious! the ability to take cover would be great! imagine taking covers from enemies arrows...or magic blasts from those pesky Thalmor wizards!

And i can't believe that they've never included dodge animations. It's absolutely essential and pretty easy enough to do.

That is literally just walking to an icon on your compass.

That's pretty simple of of looking at it. It's like saying the lords of the rings movies are just a bunch of guys walking to a volcano. The selling point of all Bethesda games is the explorations bits...it's not combat actually.

You ask any of the players what's their favourite bit of the whole game, and pretty much all of them will say it's the moment when you first walked out of the cave in Helgen...or the Vault if you're playing FO3. Because then you'll know, now you'll get to EXPLORE the world, not because you can't wait for your first tussle with the enemies.

It's impressive that you can interact with nearly any object in the game, but there's no really value to it. It adds nothing to the gameplay. If they excluded that from the next one, I wouldn't miss it one bit.

It has values to people who likes the role playing bits of the game. I'm guessing it wouldn't matter much to players-not saying you- that are just there to run through the quests. But it's the beauty of these kind of games...there's no right or wrong way to play it.


NPC interaction is damn good? Really?

"Shallow" would be a generous description of Bethesda's NPC interaction.

You misunderstood my point . I'm not mentioning the quality of writing. I'm saying that the fact that you don't need cut scenes to interact with these NPC's is what makes it's great. You can take a companions and interact with them at any time.You can walk up to any NPC's and have conversations with them...at any time without using cut scenes. That adds to the immersion factor. Especially if you're into the role playing aspect of the game.Now compare them to any other game where the only way you can interact with any NPC's is during cut scenes..and only once.

That's what i meant when i say that interactions with NPC's is great...not the writing.
 
The best thing about Skyrim to me is the world itself. It's a great piece of gaming architecture. Exploring it is amazing. But what we do from the gaming side of things I don't feel is as good as it could be.

Nothing is really as good as it could be...which is a good thing.Makes room for growth.Anything that doesn't grows, dies.

Those mountains look amazing but you traverse them in a totally unrealistic way, repeatedly running & jumping up certain parts rather than climbing steep areas. That makes it feel like you're interacting with a separate scenery prop rather than a real mountain.

They have a climbing animations...which is weird why they don't use it. Anybody who plays FO3, remember that scene with sgt. Montgomery climbing a mountain...

The quests themselves aren't going to win any narrative awards & the ally characters for the most part are boring as hell and irrelevant. The best thing about the quests is the travelling to new areas that it entails. If you could take Skyrim gameplay and isolate it by transposing it onto a mediocre setting I think it would be more apparent how much it could be improved. On the other hand take a game with obviously crap game mechanics and put it in the world of Skyrim and as long as you can still get about with the analogue sticks and avoid combat you'll still have a ball experiencing the world.

I dunno...put resident evil 6 gameplay mechanics and put 'em in Skyrim..hehe..oh god, the camera...

And for the record, i'm one of the few who actually ENJOYS resident evil 6. As a matter of fact, i haven't playing Skyrim for a while because res. evil 6 mercenaries...so addictive...
 
Nothing is really as good as it could be...which is a good thing.Makes room for growth.Anything that doesn't grows, dies.
Yeah that's what I'm saying with Skyrim. It's one of the overall best games even with all these weaknesses. The other best games are better all rounders with less deficiencies which means Elder Scrolls has much more room for growth and can pretty much overtake everything else if it succeeds. :word:



They have a climbing animations...which is weird why they don't use it. Anybody who plays FO3, remember that scene with sgt. Montgomery climbing a mountain...

I dunno...put resident evil 6 gameplay mechanics and put 'em in Skyrim..hehe..oh god, the camera...

And for the record, i'm one of the few who actually ENJOYS resident evil 6. As a matter of fact, i haven't playing Skyrim for a while because res. evil 6 mercenaries...so addictive...
I said crap, not super-crap! :woot:

See RE6 gameplay is terrible to me, easily worse than Skyrim even though I want to play through it to see the story and play as the characters both of which I do like. But any open world game with crap mechanics, crap story & crap characters would imo not be all that much worse than Skyrim if you transplanted them onto the world of Skyrim with its population of monsters, humans & other races and just let them explore. To me, although you have all the great abilities, weapons & spells, the controls don't give as authentic a warrior/wizard feel as I want/think they can achieve.
 
Hey , hey now

Resident evil 6 is just misunderstood. Trust me on this!

People likes to crap on it's combat mechanics...but the thing is, Cpacom does a piss poor job on explaining how it all works! Once you've found every little thing that's possible with it, the combat system works great!

Did you know that if sprint towards the enemy, then push LT an LR, you'll do either a flying shoulder tackle or flying kick?

Or how bout push those two buttons and you'll auto lock on nearest enemies...great for crowd control! try it with Helena with her Hydra shotgun...she'll do all kinds of crazy backflips and poses while doing it...pretty badass!

Bet you didn't know that, huh:oldrazz:

So sounds to me like your main issue is the combat mechanics, mostly. Because Skyrim core gameplay mechanics is unique to Skyrim.How your character interacts with the worlds...not just during combat. For example, transplanting..ehmm..res evil gameplay to Skyrim, would not have the same ffect becuase how they interacts with the game world.You would just be walking around...and walking around, not being able to interacts with anything hehe

But yeah, they can do MUCH better with combat.That one we can all agree on.
 
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In a way...yeah, you're right. But in another way...it's the most fun!
 
Hey , hey now

Resident evil 6 is just misunderstood. Trust me on this!

People likes to crap on it's combat mechanics...but the thing is, Cpacom does a piss poor job on explaining how it all works! Once you've found every little thing that's possible with it, the combat system works great!

Did you know that if sprint towards the enemy, then push LT an LR, you'll do either a flying shoulder tackle or flying kick?

Or how bout push those two buttons and you'll auto lock on nearest enemies...great for crowd control! try it with Helena with her Hydra shotgun...she'll do all kinds of crazy backflips and poses while doing it...pretty badass!

Bet you didn't know that, huh:oldrazz:

So sounds to me like your main issue is the combat mechanics, mostly. Because Skyrim core gameplay mechanics is unique to Skyrim.How your character interacts with the worlds...not just during combat. For example, transplanting..ehmm..res evil gameplay to Skyrim, would not have the same ffect becuase how they interacts with the game world.You would just be walking around...and walking around, not being able to interacts with anything hehe

But yeah, they can do MUCH better with combat.That one we can all agree on.
Explaining how it works is pretty important lol. If I have to do detective work to find this stuff out I'll already be playing another game, probably Skyrim!

Combat is possible the single most important yeah, but I definitely need better supporting characters. My favourite games are very strong on that aspect & see how much things improve when you have someone like Serana around.

And a RE6 Skyrim battle would probably be a quicktime event. :doh: If I was an archer/crossbowman I'd be fine with CoD/Battlefield or even Call of Juarez :woot: (that was a lie) controls on Skyrim. Use the bumpers for quickfire spells and I think you already have a better combat system haha. The Skyrim character we control feels like a 148yr old geriatric rather than a Dragonborn warrior. I want something more dynamic & as mentioned, effective evades/dodges would be a good start.

And I'm just looking at the crazy amount this game can improve rather than bashing it, in case that's not clear.
 
I am sure this will get taken down soon:

20 mins leaked Elder Scrolls Online footage
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Explaining how it works is pretty important lol. If I have to do detective work to find this stuff out I'll already be playing another game, probably Skyrim!

Haha! believe me..about 80% of the stuff that you can do combat wise, wasn't explained by Capcom.There's no excuse for that..what were they thinking?

Like i mentioned, once you learned every little tricks, the combat actually pretty darn good!

And yeah...quicktime event in Skyrim!

And a RE6 Skyrim battle would probably be a quicktime event. If I was an archer/crossbowman I'd be fine with CoD/Battlefield or even Call of Juarez (that was a lie) controls on Skyrim. Use the bumpers for quickfire spells and I think you already have a better combat system haha. The Skyrim character we control feels like a 148yr old geriatric rather than a Dragonborn warrior. I want something more dynamic & as mentioned, effective evades/dodges would be a good start.

That's another thing. I wish there are really separate combat animations for male and female in Skyrim. I can sorta understand why male NORD Dragonborn move like an M1 Abrams tank, but the females should be more agile.or better yet, different animations for different races! Khajit and Argonians should definitely be more agile...males and females! things like that.

And i know you're not bashing the game...and i'm not just blindly praising it either.

lol, well i can understand enjoying a crap RE title. I had more fun that i was supposed to with Operation Raccoon City.

Hehe...why won't anyone believe me...resident evil 6 is not that bad!
 
Haha! believe me..about 80% of the stuff that you can do combat wise, wasn't explained by Capcom.There's no excuse for that..what were they thinking?



That's another thing. I wish there are really separate combat animations for male and female in Skyrim. I can sorta understand why male NORD Dragonborn move like an M1 Abrams tank, but the females should be more agile.or better yet, different animations for different races! Khajit and Argonians should definitely be more agile...males and females! things like that.

And i know you're not bashing the game...and i'm not just blindly praising it either.



Hehe...why won't anyone believe me...resident evil 6 is not that bad!
Guess I'll have to give some of those moves a try. :word:

Yeah, would definitely be better if the animations reflected your chosen character. The next game is likely far enough away that they have time & the tech to address pretty much all the things that could improve the game.
 
Every time this thread gets bumped up I get my hopes up that it's the announcement of a new DLC for Skyrim. And now I read there will be no more DLC for Skyrim. This is craptastic news, I wanted closure with the Thalmor business.

But.

This also means, as others have said, it probably means Bethesda are busy working of Fallout 4. As much as I love the Elder Scrolls, Fallout is my favorite of the two series'. I am excited.

But!

This also means, without a doubt, that Fallout 4 will be on next-gen. Because anything next-gen is still a million miles off, I have a very hard time getting excited about any of it. So we're back to craptastic.

Incidentally, regarding the size of the game-world maps: In my opinion, the bigger the better. The highlight of both TES and Fallout is exploration. In my experience both series have been brilliant (Fallout more so than TES) at filling their worlds with neat, awesome, funny, frightening, weird and wonderful things to discover. If bigger maps mean more things to find, my vote will always go to the game worlds being as big as possible.
 
Incidentally, regarding the size of the game-world maps: In my opinion, the bigger the better. The highlight of both TES and Fallout is exploration. In my experience both series have been brilliant (Fallout more so than TES) at filling their worlds with neat, awesome, funny, frightening, weird and wonderful things to discover. If bigger maps mean more things to find, my vote will always go to the game worlds being as big as possible.

Pretty much this
 
Every time this thread gets bumped up I get my hopes up that it's the announcement of a new DLC for Skyrim. And now I read there will be no more DLC for Skyrim. This is craptastic news, I wanted closure with the Thalmor business.

I'm perfectly fine with no closure on the Thalmor business. Frankly, the stuff with the Thalmor shouldn't be resolved in Skyrim. It doesn't really make sense that the stuff with the Thalmor would come to a head on the opposite side of the continent. The Thalmor's only business in Skyrim is stirring things up as a distraction for their real enemy, the Imperials. They are certainly manipulating the events of Skyrim, but it isn't their main operation or anything.

I personally think the Thalmor is too big for just DLC. It deserves its own game. The next Elder Scrolls should be: The Elder Scrolls VI: Dominion. Set it in the Aldmeri Dominion. It can be set in The Summerset Isles (home of the High Elves), Valenwood (home of the wood elves) and Elsweyr (home of the Khajit). Each is too small to make its own game, but combined...it would provide a massive, diverse gaming word that spans from traditional landscape like Oblivion (Summerset Isles), tropical rain forests (Valenwood) and vast deserts (Elsweyr). It could be pretty damn impressive and I hope that is the route that Bethesda is planning to go.
 
Sounds great on the diversity of terrain front. I'd love to see it.
 
I personally think the Thalmor is too big for just DLC. It deserves its own game. The next Elder Scrolls should be: The Elder Scrolls VI: Dominion. Set it in the Aldmeri Dominion. It can be set in The Summerset Isles (home of the High Elves), Valenwood (home of the wood elves) and Elsweyr (home of the Khajit). Each is too small to make its own game, but combined...it would provide a massive, diverse gaming word that spans from traditional landscape like Oblivion (Summerset Isles), tropical rain forests (Valenwood) and vast deserts (Elsweyr). It could be pretty damn impressive and I hope that is the route that Bethesda is planning to go.

Yea that sounds pretty awesome.

Speaking of the next game, i wonder what the time gap will be between it and Skyrim?
 
I would say it will probably be much smaller than the jump between Oblivion and Skyrim. By doing that big two hundred year jump, it allowed them to change a lot of things about the fiction of the series and I think they probably want to play around in this current version of Tamriel for another game or two before they have to make a bunch of drastic changes again.
 
Whatever they do, I hope with the jump to next-gen they will manage to make the world a lot more immersive. I'd even be fine if the size of the map remains the same, though I'm sure they'll make it bigger. But every inch of the world needs to feel alive. I guess if I were them, I'd just look at the best mods created by the community, and incorporate them into the next game.
 
Whatever they do, I hope with the jump to next-gen they will manage to make the world a lot more immersive. I'd even be fine if the size of the map remains the same, though I'm sure they'll make it bigger. But every inch of the world needs to feel alive. I guess if I were them, I'd just look at the best mods created by the community, and incorporate them into the next game.
Dinosaur mod pls :woot:
 
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