'F.E.A.R.' Demo Coming Soon?!

I don't know, that story seems sort of suspect. Regardless, I didn't even know they were porting FEAR, and my pc couldn't run it as well as I would have liked, so this is good news :up:
 
Manny Calavera said:
I don't know, that story seems sort of suspect. Regardless, I didn't even know they were porting FEAR, and my pc couldn't run it as well as I would have liked, so this is good news :up:


WHERE THE HELL HAVE YOU BEEN? :confused:

AND IT'S NOT A DIRECT PORT........IT'S SUPPOSED TO BE A LITTLE DIFFERENT, I THINK.
 
I stopped playing games entirely a little bit after Oblivion, so I missed some stuff :(
 
I got rid of Oblivion....I was getting bored at how the vast world that was created began to become extremely....boring.
 
Manny Calavera said:
I stopped playing games entirely a little bit after Oblivion, so I missed some stuff :(


YOU REALLY SHOULDN'T HAVE RUSHED THROUGH 'OBLIVION' LIKE THAT DUDE.....I THINK IT RUINED YOUR EXPERIENCE A BIT. MY WIFE AND I HAVE LOGGED ABOUT 110 HOURS WITH JUST ONE OF OUR CHARACTERS (WE HAVE 5-6 OTHERS, OF VARIOUS LEVELS AND RACES), AND WE'VE ONLY CLOSED ABOUT 5 GATES, AND ARE STILL GATHERING VARIOUS ITEMS FOR MARTIN.
 
Axid said:
I got rid of Oblivion....I was getting bored at how the vast world that was created began to become extremely....boring.
Yeah, I was so disappointed by Oblivion that it seriously killed all interest I had in gaming period. Playing Oblivion after Morrowind was seriously more of a disappointment than playing Invisible War after Deus Ex, which I didn't think was possible. The game started off ****ing awesome...and then I hit level 12, scaling kicked in, and the game basically became an off line MMO. Whoever made some of those design choices honestly needs to lose their job, and whoever made the decision to put the Morrowind team onto Fallout 3 and not the sequel also needs to get fired. That game was so easy to make into something perfect, I honestly don't see how they came to the conclusions that they did and thought some of the stuff they were doing was somehow a "good idea" :(
 
Really the thing that I got annoyed with the most was how ******ed the "Radiant" A.I was (Lets get into combat and drop all our clothes and weapons in the process :whatever:...or, how's about guards just randomly start **** with each other and kill almost the entire village as I watch from the top of the church :dry:).......****ing psychic po po always on my ass even when I sneak into a house undetected, kill a person undetected, and loot their ass....they always scare the **** out of me as I go down the stairs and see two guards running around running into tables :o
 
THWIP* said:
YOU REALLY SHOULDN'T HAVE RUSHED THROUGH 'OBLIVION' LIKE THAT DUDE.....I THINK IT RUINED YOUR EXPERIENCE A BIT. MY WIFE AND I HAVE LOGGED ABOUT 110 HOURS WITH JUST ONE OF OUR CHARACTERS (WE HAVE 5-6 OTHERS, OF VARIOUS LEVELS AND RACES), AND WE'VE ONLY CLOSED ABOUT 5 GATES, AND ARE STILL GATHERING VARIOUS ITEMS FOR MARTIN.
It wasn't rushing that killed it, it was a lot of things. For instance, there is NO point in exploring what so ever. Think back to Morrowind. Artifacts hidden in very cool, alien looking places. Daedric and Ebony armor VERY rare, and not on every npc after level 25. Cool, unique looking architecture for cities, for tombs, for ships, etc. The feeling of actual progression through the game, of not being able to cut it during one quest and coming back later to stomp ass, of not being able to survive in one area only to come back later and find yourself powerful enough to explore the whole area and find Mentor's Ring. That sort of stuff is what made Morrowind fun to me, it was a world that I was a part of, if I wanted to role play, it took NO effort from me because everything was already presented in a perfectly immersive way, there was no instance of the world revolving around you, you were simply going through the world like everyone else. Now look at Oblivion. No artifacts hidden ANYWHERE, they can only be obtained by quest. Daedric and Ebony armor on any character past a certain level, which not only serves to eliminate the rareness of the items and thus the players desire to have them, but also kills immersion when you have rare, expensive items on EVERYONE. All the architecture and landscapes look basically the same. There's forest...sort of frozen forest...forest with slightly more droopy looking trees closer to Black Marsh...some water here and there...not a whole lot to look at. No huge ash wastelands, mushroom trees, bug-buses, etc. Just the real world, with lizard men thrown in. The whole game progresses at the same rate you do, meaning relative to everyone else you NEVER make any progress, and everything remains at the same static, mediocre difficulty.

Not rushing just would have prolonged my suffering. Oblivion was a good game, on it's own. It had good graphics, a good story, fun game play for a while, nice physics...I mean, if I hadn't played Daggerfall and Morrowind, I probably would have loved to play it for a month and say "wow, what a great game". But after playing Morrowind for YEARS, playing it day in and day out nonstop for almost an entire summer, and wanting more and more, and always finding something new to do, and generally just seeing what an awesome game it was, Oblivion just falls short of that.
 
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THWIP* said:
YOU REALLY SHOULDN'T HAVE RUSHED THROUGH 'OBLIVION' LIKE THAT DUDE.....I THINK IT RUINED YOUR EXPERIENCE A BIT. MY WIFE AND I HAVE LOGGED ABOUT 110 HOURS WITH JUST ONE OF OUR CHARACTERS (WE HAVE 5-6 OTHERS, OF VARIOUS LEVELS AND RACES), AND WE'VE ONLY CLOSED ABOUT 5 GATES, AND ARE STILL GATHERING VARIOUS ITEMS FOR MARTIN.


Kevin + Emily =
22.gif
 
I'm too lazy to read that, but I'm guessing that guy couldn't find Sabine Laul, or something?
 
Manny Calavera said:
It wasn't rushing that killed it, it was a lot of things. For instance, there is NO point in exploring what so ever. Think back to Morrowind. Artifacts hidden in very cool, alien looking places. Daedric and Ebony armor VERY rare, and not on every npc after level 25. Cool, unique looking architecture for cities, for tombs, for ships, etc. The feeling of actual progression through the game, of not being able to cut it during one quest and coming back later to stomp ass, of not being able to survive in one area only to come back later and find yourself powerful enough to explore the whole area and find Mentor's Ring. That sort of stuff is what made Morrowind fun to me, it was a world that I was a part of, if I wanted to role play, it took NO effort from me because everything was already presented in a perfectly immersive way, there was no instance of the world revolving around you, you were simply going through the world like everyone else. Now look at Oblivion. No artifacts hidden ANYWHERE, they can only be obtained by quest. Daedric and Ebony armor on any character past a certain level, which not only serves to eliminate the rareness of the items and thus the players desire to have them, but also kills immersion when you have rare, expensive items on EVERYONE. All the architecture and landscapes look basically the same. There's forest...sort of frozen forest...forest with slightly more droopy looking trees closer to Black Marsh...some water here and there...not a whole lot to look at. No huge ash wastelands, mushroom trees, bug-buses, etc. Just the real world, with lizard men thrown in. The whole game progresses at the same rate you do, meaning relative to everyone else you NEVER make any progress, and everything remains at the same static, mediocre difficulty.

Not rushing just would have prolonged my suffering. Oblivion was a good game, on it's own. It had good graphics, a good story, fun game play for a while, nice physics...I mean, if I hadn't played Daggerfall and Morrowind, I probably would have loved to play it for a month and say "wow, what a great game". But after playing Morrowind for YEARS, playing it day in and day out nonstop for almost an entire summer, and wanting more and more, and always finding something new to do, and generally just seeing what an awesome game it was, Oblivion just falls short of that.



AS FOR THE LACK OF ALOT OF VARIETY IN LANDSCAPE, I THINK YOU HAVE TO LOOK AT IT REALISTICALLY. THE GAME MAP IS SUPPOSED TO BE ABOUT 16 SQ. MILES, TO SCALE. IF YOU TAKE 16 SQ. MILES OF LAND, PRETTY MUCH ANYWHERE IN THE WORLD, YOU WON'T FIND MUCH VARIATION IN THE LANDSCAPE. 'MORROWIND' WAS ACTUALLY VERY UNREALISTIC THAT WAY, BUT IT WORKED NONETHELESS, BECAUSE OF THE STORY. THE AREAS THAT WERE BARREN WASTELANDS BLENDED RIGHT INTO THEIR SURROUNDINGS........WHICH REALLY DOESN'T MAKE SENSE, IF YOU THINK ABOUT IT. IN 'OBLIVION', THEY MADE ALL THE "UGLY" PARTS APPEAR IN THE OBLIVION REALM, WHICH IS SEPARATE; TO ME, THAT MAKES MORE SENSE.

THE PROPAGATION OF ALL THE BETTER WEAPONS/ARMOR IN LATER LEVELS IS RATHER ODD......BUT COMPARED TO THE ALTERNATIVE, WHERE YOU'RE WEARING BADASS ENCHANTED DAEDRIC ARMOR, AND YOUR FOE IS STILL IN LEATHER.......WELL, I CAN SEE WHY THEY DID IT.

AND, IMO, THE LACK OF NETCHES, CLIFF RACERS, SHOCK BEETLES, ETC, IS FORGIVEN BY THE ADDITION OF ALL THE NEWER WILDLIFE. AFTER ALL, THIS IS A DIFFERENT REALM........AND GAME; I KILLED LITERALLY THOUSANDS OF THOSE CREATURES IN 'MORROWIND', SO IT'S NICE TO SEE SOMETHING DIFFERENT. I HAVEN'T PLAYED ANY OF THE PRE-MORROWIND GAMES, BUT I'M ASSUMING THEY WEREN'T ALL THE SAME, IN TERMS OF TERRAIN AND WILDLIFE. :confused:
 
I'm on interval 10. I'll go back to it after I get bored with/beat Jade empire.
 
Looks better then the PC version. Well that's a first in terms of ports!
 
FEAR would of been better if it was longer than 4 hours.

Edit; Wait, I'm thiunking of Prey.
 
FEAR was great... scary as all hell im places (a tip for those who never played the PC version... If the little girl turns up iits best to start shooting everything ;) )

The X360 version with new content should be great.
 

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