Funcom tops Oslo stock exchange, invests heavily in The Secret World

Discussion in 'PC' started by zenith16, Jan 2, 2012.

  1. zenith16

    zenith16 Well-Known Member

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    The Secret World granting contest reward to all participating players

    [​IMG] (8 hours ago)
    Horror, Real life, Contests, Events, in-game, News items, Free-to-play, The Secret World
    48

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    When Funcom brought The Secret World back online this morning, there was a twist in the announcement of the contest winners on the launchpad: Every player who participated in the End of Days special event will be granted the contest rewards! Instead of the top 1,000 players receiving the unique "Hero of Ages" title and the top 100 getting the Hatchling pet, every character who took part in the event will collect both. Note: The miniature bug pet is delivered to the character and not to the item store claim area.

    The devs are taking this route because players found a way to "exploit the mechanics and reach impossible amounts of points which in turn alters the rankings to unrealistic results."

    [Source: TSW launcher notes]
    More coverage: The Secret World official site
     
    #101
  2. zenith16

    zenith16 Well-Known Member

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    The Secret World working on account-wide shop unlocks and a veteran system

    [​IMG] (8 hours ago)
    Horror, Real life, Sci-fi, Culture, News items, The Secret World
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    Cash shops can be the bane of an altoholic, but The Secret World is aiming to ensure that your alts get all of the benefits your main already enjoys. Starting today, pets you unlock via the store will be unlocked for your account rather than one character, with the development team planning to move this functionality to outfits as well. That means that if you buy some cosmetic frippery once, it's yours forever on all your characters.

    The game is also going to be putting together a veteran rewards program for subscribers. Each month of subscription provides Veteran Points, awarded at the same time that the subscription awards bonus cash shop points. Veterans can then spend the points on a variety of items, including new consumables, outfits, pets, and training dummies. It's always nice to have some extra benefits to being a long-term fan of a game, so if you're already enjoying deciphering conspiracy, there's extra incentive to keep at it.

    [Thanks to Elania for the tip!]

     
    #102
  3. zenith16

    zenith16 Well-Known Member

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    The Secret World has a lot of clothing options

    [​IMG] (2 hours ago)
    Fantasy, Horror, Sci-Fi, Game Mechanics, MMO Industry, News Items, The Secret World, Roleplaying, Buy-to-Play
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    If you've played The Secret World for more than five minutes, you're probably aware of the fact that it has some of the most extensive outfit options of any MMORPG on the market. If you're not aware of that fact, well, you're the target audience of Funcom's latest dev blog.

    It's all about avatar customization, and it details how TSW's stats are kept separate from clothing items in order to satisfy your inner mix-maxer and fashion maven simultaneously. Since the game is set in the modern world, you'll find many authentic styles available to earn in-game or purchase through the cash shop. If you're a fan of the otherworldly, don't fret. There are plenty of sci-fi, steampunk, horror, fantasy, and medieval get-ups as well.

     
    #103
  4. zenith16

    zenith16 Well-Known Member

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    The Secret World's Issue #7 goes 007

    [​IMG] (3 hours ago)
    Horror, Real-Life, Game Mechanics, Patches, PvP, News Items, The Secret World, Buy-to-Play
    6

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    April's Game Director letter for The Secret World is hot off the presses, and in it Joel Bylos shared some juicy morsels about the next issue in store for the horror and conspiracy-laced game. He revealed that whereas Issue #6 was spiced with an Indiana Jones flavor, Issue #7 will be sprinkled with a distinct 007 zest. Yes, Bond. James Bond.

    Set in Transylvania, Issue #7 directs players to investigate the presence of the werewolves in the area, which ultimately leads them to an Orochi facility secreted away below a glacier in the Carpathian Fangs. Along the way, players get to experience adventures as a secret agent, complete with daring chases (a snowmobile one at that!), dare-devil jumps from exploding bridges, and close shaves with laser beams near sensitive areas. There's also a new auxiliary weapon to brandish -- the flamethrower.

    But the new goodies don't stop there. Bylos introduced a new feature that allows for custom streaming of radio stations or playlists directly into the client as well as a some PvP changes including tweaks to the matchmaking system. He concluded with some teasers about Black Ops and Issue #8. For all the details, check out the full letter.

     
    #104
  5. zenith16

    zenith16 Well-Known Member

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    Chaos Theory: Player projects enhance The Secret World experience

    [​IMG] (3 hours ago)
    Horror, Real-Life, Video, Interviews, Opinion, The Secret World, Chaos Theory, Player-Generated Content, Buy-to-Play
    10

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    One of The Secret World's most unique elements makes it ripe for producing immersive experiences, even outside of the game. Set in the modern real world (as opposed to the fantasy or even sci-fi themes prevalent in our MMOverse), a game can more easily blur the line between logged in and logged out. Players can, and do, generate ways to be a part of the game while still out and about in the real world. Today, I'm going to shine a spotlight on two of these projects that use very different methods to continue immersion beyond actual gameplay.

    In January, one TSW fan ran an Alternate-Reality Game (ARG) for fellow players. Using Twitter, the forums, email, and even in-game characters, this player orchestrated a full-on investigation for participants to work through. And just recently, a new site offering to immerse players more deeply into the game through imagery was beta-launched. Both projects further player involvement in the world of the game -- the stories, the conspiracies, the histories, and the surroundings -- beyond the actual game. Both received support from Funcom in their efforts to expand the fans' experiences. And both are definitely worth checking out, so I sat down with the creators to get the scoop on the why, the how, and the what's next. Continue Reading





    source:Massively
     
    #105
  6. zenith16

    zenith16 Well-Known Member

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    The Secret World Game Director's letter dishes more details on Issues 7 & 8

    [​IMG] (3 hours ago)
    Horror, Real-Life, Patches, News Items, The Secret World, Dev Diaries, Buy-to-Play
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    [​IMG]We already knew that Issue #7 would bring The Secret World a spy-like experience. And now, thanks to the Game Director's letter for May, we also have the title, snazzy cover art, and a glimpse at the climactic ending. We even get an expected time-frame for release; while an exact date is not given, it appears that it will hit the end of June, according to the cover art, and Director Joel Bylos himself states it will coincide with TSW's first anniversary.

    Issue #7: A Dream to Kill ends with filth infiltrating Agartha itself through the newly discovered Tokyo entrance, and players will continue to fight this threat with group and solo content until Tokyo can finally be entered.

    Bylos also reveals information about Issue #8, including the Virtual Training Scenarios and the Augment System. To prove readiness to enter Tokyo to the Council of Venice, players will have to complete training scenarios that will have random elements thrown in, making each experience different. The Augment system is a new advancement system that will allow players to improve their existing abilities by providing customization in the roles of damage, support, healing, and survivability.

     
    #106
  7. zenith16

    zenith16 Well-Known Member

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    #107
    Last edited: Sep 19, 2013
  8. zenith16

    zenith16 Well-Known Member

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    #108
  9. zenith16

    zenith16 Well-Known Member

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    [​IMG]


    The Secret World News - Augments and Scenarios, Oh My!

    on Oct 31, 2013 | 9 comments in our forums


    The Secret World is getting ready for some big changes and exciting new locations to explore when Issue 8: The Venetian Agenda goes live later this fall. We had the opportunity to speak with the team about Issue 8 and have some exclusive information to share. Read on and then leave us your impressions in the comments.
    We met Joel and Tor in the Agartha transit system, fully dressed in top-end gear and the new outfits from the most recent content update. Sometimes it pays to be on the dev server, even if just for a little bit. The first thing they guys wanted us to know is that the Council of Venice can be entered at any time by any one... but that doesn’t mean you’ll be ready for its challenges. The Scenarios themselves are intended for folks wielding Quality Level 9 or 10 items, so in this way it’s meant for people more towards the “endgame”. After several issues with stories focused more on lateral progression, Joel and team felt the time was right to add something in that would work as a more vertical progression system to help prepare players for Tokyo’s challenges.
    Read more of Bill Murphy's The Secret World: Augments and Scenarios, Oh My!

    The Secret World hints at Aegis system with Issue #9

    [​IMG] (5 hours ago)
    Horror, Sci-Fi, Previews, The Secret World, Post-Apocalyptic, Dev Diaries, Buy-to-Play
    18

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    With Issue #8 on the way next week for The Secret World, Creative Director Joel Bylos hinted at what lies beyond in his latest game director letter.

    While the fans have known that the first part of the long-awaited Tokyo zone would be coming with Issue #9, Bylos dropped a small bombshell that a new system will arrive as well. "We will be introducing the new Aegis system," he said, "which will expand the horizontal progression of The Secret World and provide new mechanics that allow us to build consistent horizontal progression mechanics that will keep content fresh, not only in Tokyo, but also for all new areas in the future."

    Bylos reports that "full production is underway" for Issue #9, including work on missions, characters, motion capture, and voice acting. He said that once it's completed, it will be the single largest content update the MMO has seen to date.

    [Thanks to Cotic for the tip!]

     
    #109
    Last edited: Nov 1, 2013
  10. zenith16

    zenith16 Well-Known Member

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    [​IMG]The Secret World: Issue 8: The Venetian Agenda Preview Video Arrives

    Joel Bylos hosts the latest Secret World video that heralds the arrival of Issue 8: The Venetian Agenda. The update brings special training "scenarios" to the game where players earn certification to enter Tokyo when it arrives in TSW at a later point in time. The augment system also receives attention to give players a heads up on how to fine tune abilities to become more powerful. Check it out!

    [YT]v3AOwjC0_Zg[/YT]

    source:mmorpg.com
     
    #110
  11. zenith16

    zenith16 Well-Known Member

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    [​IMG]The Secret World: Spying On The Secret World


    The Tourist returns with another jaunt into one of today's hottest games. This week, he takes a trip into The Secret World. See what he discovered before heading to the comments.
    Nothing is as it seems. That seems to be the central tenet guiding Funcom’s The Secret World. Everything you see, everything you believe, is a lie concocted to keep you blissfully unaware of the hidden war brewing just under the surface. It is a war between secret societies -- The Dragons, Templars, and Illuminati -- and a war for reality as we know it. Except the balance has shifted. Horrors half viewed from the corner of the eye have slipped into being. Creatures once reserved for storybooks now march on quiet towns and frightened villagers. That’s where you come in, a soldier in one of these armies, and one part of the thin hope our world has left.
    Read more of Chris Coke's The Tourist: Spying On The Secret World.

    source:mmorpg.com
     
    #111
  12. zenith16

    zenith16 Well-Known Member

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    The Secret World offers Golden Weekend for the holiday

    [​IMG] (5 hours ago)
    Horror, Real-Life, Events (In-Game), MMO Industry, News Items, The Secret World, Promotions, Buy-to-Play
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    If you've got a lot of extra time to game this long holiday weekend, The Secret World has a special event that will keep you busy. Starting Thanksgiving Day and lasting through Monday, December 2nd, players will be able to rack up double Ability Points, collect a 30% bonus on all purchased Funcom Points, and earn a free month's membership for every recruited friend who buys the game.

    Additionally, players can once again enjoy the Gilded Rage event complete with the roaming giant golden golem loot pinata and the opportunity to grab the semi-exclusive golden tux at a 90% discount.

    [Source: Funcom newsletter]
    TSW official site
     
    #112
  13. zenith16

    zenith16 Well-Known Member

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    Krampus has arrived in The Secret World

    [​IMG] (1 hour ago)
    Horror, Real-Life, Events (In-Game), PvP, News Items, PvE, The Secret World, Buy-to-Play
    12

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    Bust out the holiday cheer, Krampus is here! The holidays have officially arrived in The Secret World with the start of the all-new Christmas event, A Mother of a Season. Until the 2nd of January, brave groups of adventures can follow Krampus into the realm of Niflheim to fight even more enemies, and even call forth Hel herself. PvPers can try and become the Lord of Misrule, a five-minute title that grants special abilities during PvP. Of course, there are plenty of themed goodies and loot as well, not to mention the return of the End of Days event.

    Today's patch also brought a handy new addition to the game: a pet inventory. Now you can free up your bag space by clicking on all your pets and moving them to the new pet window (shift + p), earning an achievement for each pet collected.
    Source:Christmas eventTSW official site
     
    #113
  14. zenith16

    zenith16 Well-Known Member

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    [​IMG]The Secret World: 2014 Means Tokyo According to Latest Director's Letter


    The Secret World's site has been updated with the latest Game Director's Letter. This time, however, the letter wasn't actually penned by Joel Bylos but by Lead Designer Romain Amiel. In it, Romain talks about what the team has most recently accomplished and goes on to the exciting news that this year will mark the arrival of Tokyo!
    As for the rest of 2014, let's see. As soon as you are done cleansing the current gate of its Filth for the Whispering Tide, the next and final phase of the event will occur. You will finally get to fight "Flappy". After months of having him knocking you off branches in Agartha it's time for pay back.
    You can take on "Flappy" in an massive 60-man indoor raid fight, but whether you join the battle alone or with a team you will be rewarded as long as you participate. This fight will be available until Agartha has been fully reclaimed and the way to the Tokyo branch has been discovered.
    Issue #9 will be released within the first quarter of 2014, and as you already know it will allow each faction to continue following the main story, as well as discovering new characters that will offer a host of new missions. It will also introduce another progression system, the AEGIS, that Joel described in his last letter. Issue #9willbe our biggest content update to date by far.
    Issue #10 and #11 should follow soon(tm) after, each allowing you to discover new areas and challenges in Tokyo. For the high end players, issue #10 will also add a new Lair, and issue #11 a new raid.

    source:mmorpg.com
     
    #114
  15. zenith16

    zenith16 Well-Known Member

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    #115
  16. zenith16

    zenith16 Well-Known Member

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    The Secret World : Mankini-gate and More

    Posted Apr 08, 2014 by Suzie Ford


    When I was considering the various topics I could cover for this week’s The Secret World column I was faced with so many options I really didn’t know where to start. First Joel announces new content, then there was Mankini-gate, and finally there has been ARG activity. How could I pick just one? I couldn’t. So we’re breaking it down into four parts.
    Read more of Shannon Doyle's The Secret World: Mankini-gate and More.
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    Permalink | 3 comments







    Read more at http://www.mmorpg.com/newsroom.cfm#ckwe0blrq7DFRfr8.99


    and


    The Secret World's Sidestories: Further Analysis is now live

    [​IMG] (2 hours ago)
    Fantasy, Horror, Game Mechanics, MMO Industry, Patches, News Items, PvE, The Secret World, Buy-to-Play
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    Funcom's latest Secret World DLC is now available for purchase. Sidestories: Further Analysis marks a departure from the regular issue-based release structure and features four new investigation missions designed to test your puzzle-solving skills and deliver "four fresh stories spread throughout the game world."

    The DLC is available in the game's item store. It costs 960 Funcom points if you have a F2P account, with discounted rates applying to subscribers and lifetime members.



     
    #116
  17. zenith16

    zenith16 Well-Known Member

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    The Secret World : Paying Tribute to the Redshirts

    Posted Jun 04, 2014


    As we enter the final stretch before Tokyo I’d like to pause for a moment to pay tribute to our favorite Redshirts, the Orochi. We will be heading straight to the heart of Orochi headquarters to find out what exactly happened. There is no doubt that we will meet many Orochi along the way. And maybe, just maybe one will survive. But we aren’t going to hold our breath. The Orochi have, for as long as The Secret World has been a thing been the redshirts, the dispensable, nameless men who are more often than not are dead or die. And yet there seems to be an endless supply of them. Orochi must have a great recruitment team.
    Read more of Shannon Doyle's The Secret World: Paying Tribut to the Redshirts.



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    The Secret World : A Hands On Visit to Tokyo & What’s to Come

    Posted Jun 04, 2014


    As you might be aware, The Secret World recently underwent some transition and the team became a smaller one. Yet the dedication to the promised content prevailed, and it is finally ready. We got a peek into the new content with Game Director Joel Bylos this week, who took us through what players can expect when they finally enter Tokyo.
    Read on for our full preview: A Hands On Visit to Tokyo & What’s to Come



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    Read more at http://www.mmorpg.com/newsroom.cfm/page/2#7VkYMryt37uOLdKH.99


    source:mmorpg.com
     
    #117
    Last edited: Jun 5, 2014
  18. zenith16

    zenith16 Well-Known Member

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    [​IMG]
    The Secret World (TSW)[​IMG]

    Funcom | Play Now
    MMORPG | Genre:Real Life | Status:Final (rel 07/03/12) | Pub:Funcom
    PVP:Yes | Distribution:Download,Retail | Retail Price:$30.00 | Pay Type:Hybrid | Monthly Fee:n/a



    OverviewFeaturesForumsLinksNewsRatingsReviewsScreenshotsVideos
    The Secret World Column: Investigate This

    on June 24, 2014


    I recently had the most meta experience of my entire gaming life. There I was, relaxing after the insanity of E3 and ready to settle into The Secret World’s Tokyo. Then I learned, you need to earn access to get there. It makes sense, they don’t want any noob to just wander in. So I started doing a bit of research. I had two options. The first and possibly most popular was to do scenarios. They aren’t really my thing though, so I opted for the second way. It was to complete one of the missions that was in the Sidestories: Further Analysis pack. It was an investigation mission which started in Egypt but ended up taking me all over the world.

    And this is where the meta comes in. I was at one point sitting at my computer playing my character Penny who was standing in Red’s Bait and Tackle playing a text game on a tablet about being in Seoul where she has to play something similar to Guitar Hero to gain entry into the internet café. So I was in fact playing a game, within a game, within a game. Mind. Blown. I have never in my life experienced something like this. The closest thing I ever got wasn’t a construct of the game I was playing but instead a player run experience. A few friends of mine decided to roll up new characters in City of Heroes, but with a twist. They weren’t being played by us. They were being played by our characters. So I had to play my character how another one of my characters would have played her. Ahhh, roleplayers.
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    This got me thinking about investigation missions. They are in my humble opinion the absolute highlight of The Secret World. They make you think outside the box, inside the box, and even about the box itself. One of the earliest was Dead Air, it took place at the Kingsmouth airport. This one I completed with three of my friends and we all had different approaches to it. There was a message, in Morse code. Now, I don’t know about anyone else but my Morse code is a bit rusty. So I started searching for ways to translate it. Without even speaking to each other except in character another broke out a piece of paper and pen to start scribbling the dots and dashes down while another broke out his phone and installed an app. All of this happened in real life mind you, not just in the game. But being roleplayers we did do it in character too. We all had a great laugh because it was the stuffy old Templar who thought to use technology, not the two Dragons and Illuminati. It was that moment, if I hadn’t been already that I was completely sold on The Secret World.
    Investigation missions have been in the news a bit recently as discussion on whether or not they should be replayable has come up. There seem to be two major opposing thoughts on this. The first says that you should be able to play them again. Everything else in the game can be played over and over, so why exclude them. It gives a less complete experience for those who go back and play through all the content again. This is, amazingly something that people do. And then there are those on the other side who are against it. They argue that it is vital to the experience that you only do them once. Consider the Morse code scene I just described. The surprise is gone. We know now that Morse code is coming so we will be prepared. Some people, not me, might even be able to remember what was being said without having to translate it again. At that point you’re just going through the motions. It basically becomes a grindfest.
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    I am on the fence about the idea of repeating investigation missions. I have been considering going back to the start in Kingsmouth with Penny and playing it all again. If I did that I know I would miss the investigation missions. And thankfully I have poor enough memory that I couldn’t just skip the investigation part and have the answers. On the other hand The Secret World is all about the environment and something as simple as knowing the right website to visit without having to think about it does lessen, not ruin, but lessen the experience. I shouldn’t know wandering into Kingsmouth that I need an app to translate Morse code. But the temptation would be there, the knowledge would be there. And that for me is too much. So while I would love to be able to play investigation missions again, I don’t want to be able to play them again. And this has me stuck in the middle.
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    Now that I’ve done some Sidestory: Further Analysis missions I regret not doing them sooner. And in fact I still have some left to do. I was stretching them out, making them last in between doing other things. I see now that I want to devour them all. And share that experience with you. But! This isn’t the time for that. Now Tokyo is out, there are new investigation missions to uncover, Filth to be grossed out by, and mad men to meet. There is always a mad man. If you came hoping to read about Tokyo you can check out Christina’s hands on experience with Tokyoand learn a bit about what the future holds for The Secret World. Meanwhile I’m going to continue to wonder why I got a tattoo in my game within a game while I play Tokyo. Seriously though, why did I do that?

    from:http://www.mmorpg.com/gamelist.cfm/game/404/feature/8638/Investigate-This.html/page/1
    source:
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  19. zenith16

    zenith16 Well-Known Member

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    The Secret World releases new Love & Loathing mission pack

    [​IMG] (3 hours ago)
    Horror, Sci-Fi, Lore, Patches, The Secret World, Crime, Anniversaries
    11

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    A new mission pack has hit the item store in The Secret World and you're all invited to check it out. Sidestories: Love & Loathing is now available for 960 Funcom points. This mission pack arrives just in time for The Secret World's second anniversary today and it features five missions that dive deeper into the story of Kaidan.

    Speaking of that anniversary, Funcom is gifting players with double AP and various other bonuses through July 11th!

    Take note that you'll need to own Issue #9: The Black Signal and have access to Tokyo to play the Sidestories: Love & Loathing content.

     
    #119
  20. zenith16

    zenith16 Well-Known Member

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    [​IMG]


    The Secret World : Two Years of TSW

    Posted Jul 08, 2014



    Two years of The Secret World. It hardly seems true. Though it is still a baby next to its Funcom brothers Age of Conan and Anarchy Online The Secret World has certainly had an exciting life so far. We’ve faced the end of the world while cowering in our basement, there has been controversy, there has been terror, there has been joy, and artists have been given freedom to run wild. All of this happening while the MMO is still learning to walk.
    Read more of Shannon Doyle's The Secret World: Two Years of TSW.
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    Permalink | 15 comments

    Read more at http://www.mmorpg.com/newsroom.cfm#MWbDRJkCyZHi7vhu.99










    The Secret World : Starting Over

    Posted Sep 09, 2014 by



    Now that convention season is coming to an end MMORPG is slowly getting back to the normal routine. This means we’re back to our every other week schedule! And just in case you missed it I got to interview Joel Bylos about all things related to The Secret World. This of course happened before he released his August Game Director’s letter which came out at the end of last week.
    Read more of Shannon Doyle's The Secret World: Starting Over.
    Permalink | 50 comments







    Read more at http://www.mmorpg.com/newsroom.cfm#GZOasfpcvh1KDg5u.99


    source: MMORPG.com
     
    #120
    Last edited: Sep 11, 2014
  21. zenith16

    zenith16 Well-Known Member

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    The Secret World : Murphy's Lawbreakers

    Posted Oct 07, 2014 by Suzie Ford


    This weekend saw the first meeting of Murphy’s Lawbreakers, the official MMORPG Illuminati cabal. We had a fantastic turnout that had all of Kingsmouth talking. The first twenty minutes of the meetup were spent getting to know each other and inviting people to the cabal. By the end there were 17 of us, which had a few consequences that hadn’t been considered when the whole idea was thought up.
    Read more of Shannon Doyle's The Secret World: Murphy's Lawbreakers.
    Permalink| 10 comments
    Read more at http://www.mmorpg.com/newsroom.cfm/page/1#Vw7kqV5dkzcZczji.99

    source: MMORPG.com
     
    #121
  22. zenith16

    zenith16 Well-Known Member

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    [​IMG]


    The Secret World : Golden Weekend Announced

    Posted Oct 10, 2014


    Funcom has announced that this upcoming weekend is a special one for The Secret World players. Called the "Golden Weekend", players will be able to take part in the Gilded Rage event, take advantage of double ability points, get some great deals on Funcom Points and more.
    Permalink | 8 comments







    Read more at http://www.mmorpg.com/newsroom.cfm/page/1#UjHuwGEXUBjA3Ch4.99

    source: MMORPG.com
     
    #122
  23. zenith16

    zenith16 Well-Known Member

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    The Secret World : The Broadcast

    Posted Nov 04, 2014


    Last night I sat down at my computer to finally get my chance to dive into the Halloween story. Nevermind that it’s past Halloween now, it’s always Halloween in The Secret World. Or at least it feels that way. So I logged Penny in and hit the button to get it started. Wow do I regret that.
    Read more of Shannon Doyle's The Secret World: The Broadcast.
    Permalink| 5 comments Read more at http://www.mmorpg.com/newsroom.cfm#1uiXVlJ6ZGUGGFQo.99
    source: MMORPG.com
     
    #123
  24. zenith16

    zenith16 Well-Known Member

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    The Secret World's Issue 10 characters, locations, and shield upgrades

    [​IMG] (2 hours ago)
    Horror, Sci-Fi, Patches, Previews, The Secret World, Post-Apocalyptic, Dev Diaries, Buy-to-Play
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    First things first: Funcom's Joel Bylos is still not revealing the release date of The Secret World's Issue 10, so don't get your hopes up when you read through today's October game director letter.

    However, if you can get past that disappointment, you'll find a treasure trove of information about Issue 10 details, such as the descriptions of four key NPCs that players will meet and four fascinating locations that players will explore (love palace, anyone?). Bylos also discusses how players will be able to wield AEGIS technology to create protective shields of their own.

    The Secret World's Halloween event will continue through November 13th and be followed by a scenario bonus weekend.

     
    #124
  25. zenith16

    zenith16 Well-Known Member

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    General : Issue 10 Nightmares in the Dream Palace Coming Soon

    Posted Dec 01, 2014



    The latest Secret World Producer's Letter has been published. Of most notable interest is the announcement that Issue 10 - Nightmares in the Dream Palace is expected to go live in the first half of December. Nightmare will bring a new area to explore and will also feature some quality of life improvements. With Issue 10's arrival, players will be able to customize the UI. New players will also see a new monster difficulty panel to assist in battle.
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    Read more at http://www.mmorpg.com/newsroom.cfm/page/1#QJSQ9cSqCBYhW184.99

    source: MMORPG.com
     
    #125

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