Superwoman Prime
Damaged Beyond Repair
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- Dec 30, 2005
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I went back to rewatch Anita Sarkeesian's 'Damsel in Distress' and 'Women as Background Decoration' videos.
The three DID vids were gold... the third one maybe less so.
(Part 1)
Anita later uses the video game "Beyond Good & Evil" as a forgivable example of a female protagonist needing saved. Jade is trapped in a tough spot. Her male friend sets her free, and she goes right back to fighting afterward.
You could almost use this line with GTA footage. >_>
(Part 2)
This might have been true in the 40's or 50's. I don't know that the modern western world at large automatically attributes domestic violence to women misbehaving. I wish she had shown some of the research on the screen.
Even then... every documentary on Superman mentions his love of beating wife-beaters back in the Golden Age, and that character was more popular than Batman in those days.
Moving on. Anita talks about male protagonists going on revenge quests. Usually the villain victimizes the MC's wife or daughter, ranging from kidnapping to cold-blooded murder. I am personally sick of seeing this trope everywhere.
(Part 3)
She covers the potential harm of 'ironic sexism'. That is, casting sexist tropes in a humorous light without actually trying to subvert them.
Also, there are games where playing as a female is exclusively a matter of appearance. The "female" part is window dressing, and nothing more.
At the thirteen minute mark, she says the DID trope is wrong even if the protagonist is female. At least... I think that's what she was getting at. Is it wrong even if the main female's story arc is furthered by saving the DID? Well, there's still a female being needlessly depowered for an extended period of time, so I'd guess "yes".
The three DID vids were gold... the third one maybe less so.
(Part 1)
All that is really required to fulfill the DID trope is for a female character to be reduced to a state of helplessness from which she requires rescuing by a typically male hero, for the benefit of his story arc.
Anita later uses the video game "Beyond Good & Evil" as a forgivable example of a female protagonist needing saved. Jade is trapped in a tough spot. Her male friend sets her free, and she goes right back to fighting afterward.
Remember, the DID plot device is something that happens to a female character, and not necessarily something a character is from start to finish. Once in a while she might be given the opportunity to have a slightly more active role in facilitating the hero's quest, typically by opening doors, giving hints, power-ups, and other helpful items.
You could almost use this line with GTA footage. >_>
(Part 2)
Research consistently shows that people of all genders tend to bind the myth that women are the ones to blame for the violence that men perpetrate against them.
This might have been true in the 40's or 50's. I don't know that the modern western world at large automatically attributes domestic violence to women misbehaving. I wish she had shown some of the research on the screen.
Even then... every documentary on Superman mentions his love of beating wife-beaters back in the Golden Age, and that character was more popular than Batman in those days.
Moving on. Anita talks about male protagonists going on revenge quests. Usually the villain victimizes the MC's wife or daughter, ranging from kidnapping to cold-blooded murder. I am personally sick of seeing this trope everywhere.
If we dig a little deeper into the subtext, I'd argue that the true source of the pain stems from feelings of weakness and/or guilt over his failure to perform his socially-prescribed patriarchal duty to protect his women and children.
Consequently, violent revenge-based narratives, repeated ad nauseum can also be harmful to men, because they help to further limit the possible responses men are allowed to have when faced with death or tragedy. This is unfortunate, because interactive media has the potential to be brilliant for people of all genders to explore difficult or painful subjects.
(Part 3)
She covers the potential harm of 'ironic sexism'. That is, casting sexist tropes in a humorous light without actually trying to subvert them.
Also, there are games where playing as a female is exclusively a matter of appearance. The "female" part is window dressing, and nothing more.
At the thirteen minute mark, she says the DID trope is wrong even if the protagonist is female. At least... I think that's what she was getting at. Is it wrong even if the main female's story arc is furthered by saving the DID? Well, there's still a female being needlessly depowered for an extended period of time, so I'd guess "yes".
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