Ghostbusters 3

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I think the only choice to play the geekiest Ghostbuster has to be Rainn Wilson. He would be amazing.

I'd be down with Mila Kunis and Charlie Day.
 
They claim that they want the female to be the leader of the group, so you would need someone who can pull that off.
 
I'd like to see BOTH Dule Hill AND James Roday as Ghostbusters.

James Roday would make the perfect substitute for a younger Venkman.
 
I was watching Ghostbusters 2 & was thinking since the last time we saw Slimer he was hanging out at their office it would be cool if they befriended him & Slimer just sticks around after all these years after how they were civil with Vinz Clortho after he possessed Louis & I would like to see this new movie take a cue from the game & the opening of the movie is of the original guys still trying to capture the first ghost that got away
 
the pysch guys would be cool. I too wonder what they have in store for slimer.
 
i havent had the chance to play the game myself. been wanting too.
 
It's a decent continuation of the story from GB2, though Murray kind of phones it in.
 
It's a decent continuation of the story from GB2, though Murray kind of phones it in.

I give him credit for coming out and actually doing it after dodging the franchise for so long.

We've already seen that Bill Murray's not the same when he's just voice acting (the Garfield movies... well, we'll just stop there). So I get him sounding a little off.

Plus... I think most will agree that he's just not the same actor he was in the 80s. He's gotten older and become more accustomed to different roles, and a much calmer style of humor. Whereas Aykroyd, Ramis and Hudson haven't scarcely changed (short of putting on weight) in the past 20 years, Murray's gone through a complete metamorphosis.
 
^^Which brings up the question;
"Should the characters act the same as they did in the first 2 films?"
I mean, people change over the course of 20 years.
 
well yea i doubt the originals would be totally like they were in the two films since they are older and have gone through many different experiences as gb and post gb lives and all that.
 
^^Which brings up the question;
"Should the characters act the same as they did in the first 2 films?"
I mean, people change over the course of 20 years.

I think the writers will handle the character's evolution quite nicely - after all, in the end Ghostbusters was much more driven by the characters and their interactions with each other than actually catching ghosts.
 
I'll say this much: If the writers don't acknowledge the game, It'll be a sore point for me. Probably not a deal breaker, but definitely a sore point.

SPOILERS FOR THOSE WHO HAVEN'T PLAYED THE GAME:

Now, I am not saying that we need to hear "Oh, like that one time we fought Shandor!" or anything super specific where people will be like "WTF, when did this happen?!" But, there are certain things that don't require expositionary set up that should be included to show that the people behind the film did their preparation. The game is most definitely within the continuity of the films (they seriously almost called it "Ghostbusters 3" at one point in the game's development), and it'd be a shame to see it ignored.

I'm talking about things like:

-Slimer being kept in a containment tank next to Janine's desk. It's nice happy medium between just floating around the firehouse and how he was their mascot in RGB. I can totally envision the new GBs gathering around the tank to look at him and someone taps on it, only to have Janine startle them by coming up behind them and telling them that she wouldn't do that, unless they wanted to see what happened to the last person to tease him.

-The equipment upgrades. It's not hard at all to imagine (for people who haven't played the game and are only going off the films) that in the 10+ year period since GB2 that some upgrades have been made. Now, obviously it's up to filmakers how often the various settings for the pack established in the game are used (I have to say though, the rapid fire meson collider would look BAD ASS on screen), but they need to at least have the basic pack be a combo proton thrower/ slime blower. People will recognize that it's simply a more feasible all purpose mix of the team's 2 main packs. The only way I could forgive them not employing the game versions of the packs would be if the new team saw them and were like "OH JEEZ, SWEET HEAVY ARTILLERY!", but the team said they weren't quite ready for those yet and made them start out with the original basic version of the pack. Even still, we would see the packs as they are in the game making an appearance and the newbies would eventually work their way up to them. Also, the venting effect would be sweet on screen.

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The traps. In the game, they were wireless and had various modifications to the draw down rate. Not too worried about anything except the wireless aspect though.

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The PKE Meter. Honestly, a HUGE improvement over the original design, and very doable in a film.

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The Containment Unit. We know it blew up in part 1. We didn't see it in part 2. In the game, we see a slighlty bigger revised edition that looks sick. PLEASE don't backstep on the Containment Unit in the new film. Seriously, there is no need to. All the equipment upgrade can be attributed to Egon and Ray's constant tinkering.

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Also, the idea of "slamming" ghosts to weaken them. I thought that was a REALLY cool aspect of bustig a ghost that makes for a much more action packed busting scene than simply standing there and shooting.

-The Ecto. As established in the game, Ray at some point probably said "You know what, we don't even USE half the crap up here!" in regards to the Ecto 1-A in GB2. He retooled it again, resulting in the Ecto 1-B, which is how the car appears in the game. For the most part, it has reverted back to it's appearance in GB1, although it has kept the sattelite dish and warning stripes of the 1A. The biggest addition is the new "super slammer" trap that has been added to the roof. I personally think it's a great idea. It makes sense to have something like that, which can function as both a high density trap and a temporary containment unit of sorts which they could empty their single portable traps into without having to truck it all the way back to the firehouse. We need at least Ecto 1-B...if not 1-C.

ecto-slide-2.jpg


As a bonus, it'd be cool to see the Ecto-8 boat from the game somewhere in the background.
 
all good points there hopefully they will do that.


Eh. I feel the opposite. If/when this movie does get off the ground, I very much hope it ignores the game's plot. And I completely believe it will. It may take small elements FROM the game, but I severely doubt they'll take it as canon.

The equipment upgrades were fun, but they actually fit in a video game - I don't like the idea of the Ghostbusters having an endless array of deus ex machina weapons in a movie. I hate it, really. One or two enhancements to the equipment would certainly be cool (and fit the timeline), but more than that would turn me off to the idea. And the idea of the Super Slammer on screen isn't appealing at all to me.

That, and the plot of the game was so jam packed with major ghostly battles that it'd be completely unfeasible for the people of the world to view the Ghostbusters as anything short of legendary heroes... I mean, another Stay Puft sighting, Central Park collapsing into a level of Hell, an entire museum going bats***... I mean, how many major ghostly events can we really suspend our belief for?

I'd much prefer if it was made apparent that after GB2 the team carried on for another decade or so before ecto-activity slowly petered out a bit, business got slow, and they all went their separate ways. The first two movies seemed to establish that, while ghosts always existed, events really only seemed to spike as major ectoplasmic players were preparing to enter the field.

That'd certainly give the GB's a reason to come out of "retirement" to train a new team - they'd know something big was on the horizon.
 
Or bring up the issue of whether or not legions of the undead are aware of the GB in general, and view them as an enemy to their existence.
 
well i was more just on updating tech and haveing some new weapons and all that.
 
Eh. I feel the opposite. If/when this movie does get off the ground, I very much hope it ignores the game's plot. And I completely believe it will. It may take small elements FROM the game, but I severely doubt they'll take it as canon.

The equipment upgrades were fun, but they actually fit in a video game - I don't like the idea of the Ghostbusters having an endless array of deus ex machina weapons in a movie. I hate it, really. One or two enhancements to the equipment would certainly be cool (and fit the timeline), but more than that would turn me off to the idea. And the idea of the Super Slammer on screen isn't appealing at all to me.

That, and the plot of the game was so jam packed with major ghostly battles that it'd be completely unfeasible for the people of the world to view the Ghostbusters as anything short of legendary heroes... I mean, another Stay Puft sighting, Central Park collapsing into a level of Hell, an entire museum going bats***... I mean, how many major ghostly events can we really suspend our belief for?

I'd much prefer if it was made apparent that after GB2 the team carried on for another decade or so before ecto-activity slowly petered out a bit, business got slow, and they all went their separate ways. The first two movies seemed to establish that, while ghosts always existed, events really only seemed to spike as major ectoplasmic players were preparing to enter the field.

That'd certainly give the GB's a reason to come out of "retirement" to train a new team - they'd know something big was on the horizon.
I want them to mention the plot of the game. They spent so much time crafting it as a sequel it's too good not to get a mention. However, I mean if they mention Shador's return, etc., I think it could be perfectly ok if they did just that, mentioned one or two events, but left it largely unmentioned beyond such. My reason being is that it's like game versions of movies/books. In say Wolverine, which was a great game, he belw up all kinds of ****, but he really didnt in the movie. So while the game is a take on it, it may not be exactly what happened. Give them a couple upgrades from the game, but leave the rest, including the Super Slammer, as game mechanics.
Btw, I was a huge fan of the game, loved every minute of it. But I do agree, things like the super slammer may come off as stupid on screen. So leave what really seems like VG stuff to the game, but giv eus the good points of the game as canon.
 
Eh. I feel the opposite. If/when this movie does get off the ground, I very much hope it ignores the game's plot. And I completely believe it will. It may take small elements FROM the game, but I severely doubt they'll take it as canon.

Egon and Ray wrote the plot for the game...i'm pretty sure that makes it canon.

I'm not saying they need to adapt all the weaponry though...
 
Thanks!

Yeah, the game is pretty much definitely canon. Ramis and Aykroyd wrote it, and all the actors came back. Again, it was basically called GB3 almost right up until it was being advertised.

And yes, I was mostly refering to the visual aspects of the game. There's no way around the confusion of those who haven't played the game if you start mentioning the actual plot events of the game in detail. And truth be told, there's no reason any of those story elements would have any effect on the new film.

The equiment and it's various functions could get a little tedious and over done. I was simply listing everything to get it all out there. I'm right there with those who said it would probably feel a little overdone to see the guys constantly switching back and forth between meson collider, dark matter, stasis stream, and slime tether over and over within the confines of a 2 hour film as opposed to a 10 hour game. However, I do think at a bare minimum, we should have the packs visually looking like they did when in normal use mode, and at a minimum we should see the slime blower integrated into it and being used, and we should see the traps now wireless, whether they are handled by a remote control or motion sensor, and the new style PKE. Those are simply logically progressions that anyone could have seen coming based off what we know from the first 2 films and what coud have developed since then, regardless of the game.

As far as the car, I'm sorry, but I think the super slammer is bad ass, so we'll have to agree to disagree.

The only plot points I'd like to see explored in the game are those of company expansion. It's especially odd that Ramis and Aykroyd wrote the game and there are some very heavy hints dropped at the team wanting to grow beyond NY (ie the new version of the commercial, Peter offering the rookie the job of opening an office in LA or Chicago, and even in the game development blogs, the creative team said the aim was to effectively wrap up the "New York trilogy" and set up for the eventual growth of the company. These are plot points that have been set up throughout the films as well, and have been on Dan's mind since the early script drafts of GB1.

Knowing that, why does it seem like they've sort of gone back on those ideas? Based on the little GB3 plot tidbits we have so far, it sounds like the GBs have closed down (AGAIN. Jeez, GB2 AND XGB did this already) and the team has split up (Egon is apparently studying abstract theories in Geneva) . Something brings them all back together and when they find they may be too old to handle it themselves (or maybe they just honestly need more people) they gather a team of new GBs to join the fight.

Is there a reason for that? I mean storywise, did something happen to kill all the forward movement on opening new branches? Did funding fall through before the Rookie's new office could open? Did something drastic happen that made the team say "we have to stop."

Personally, I would have had the film start with the team having retired or about to retire from active busting to take on more corporate and R&D positions within an expanding GB inc. I would have explored the idea of whether they are simply some sort of ectoplasmic pest janitors, or some sort of "post-life" law enforcement. I would have either already had various teams of GBs all around and focused the story on the original team finally retiring from the main head quarters as busters and finding replacements for that office, or else it would have been on the eve of GB inc.'s world wide grand opening, when the originals are set to retire and offices will open up all around the world. In a last ditch effort to attack before no place is safe for them, the evil entities of the spirit world rise up and pose the greatest threat yet to the planet.

I don't know, I guess being a lifelong GB fan has given me ample time to envision a perfect sequel, and when the game came out I saw it taking the steps toward what I imagined, but now the movie is happening and it kinda scares me that the game was a tease and they might backtrack from some great set-ups.
 
yea we willl just have to see if the game events are addressed in the next movie. thne what they are going to do with the movie. as for tech i do agree some should be enhanced since its been many yrs and all that.
 
Or bring up the issue of whether or not legions of the undead are aware of the GB in general, and view them as an enemy to their existence.

They didn't really get into this in either of the first two films because only the lead villains (Gozer, Vigo) actually seemed to possess any kind of human-esque personality. And both of them had been trapped/out of the loop for so long that they had no sense of the reality they were in - and thus no sense of the Ghostbusters. They were just worthless mortals.

The other ghosts were written as essentially mindless monsters.



As for the Video Game... As much as it may have been mentioned, the game was not called Ghostbusters 3. Did Aykroyd and Ramis write it? Yeah, sure. But they're not writing the third film.

I believe that the game, it's plot and its dynamics are best left on the video game level. I played the game, I loved the game. But I don't want any part of it crossing over into the mainstream GB universe. The same way I'd never want concepts from the various cartoons crossing over. Leave the different media forms separate.
 
So that confirms the rumour that Weaver talked about.

Honestly I don't know how I feel about that. It could be funny in a Obi-Wan gone wrong way. Or it could be really annoying and cheesy.
 
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