Grand Theft Auto V (A.K.A 5)

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Man, makes me want to go back and play San Andreas. Unfortunately in my foolish youth I sold the game. D:

I've been thinking about buying that GTA trilogy pack they put out a few years ago, just so I can have all the games in my collection again. Wonder how hard it would be to find it..
 
Man, makes me want to go back and play San Andreas. Unfortunately in my foolish youth I sold the game. D:

I've been thinking about buying that GTA trilogy pack they put out a few years ago, just so I can have all the games in my collection again. Wonder how hard it would be to find it..
Not hard at all. Just go to Best Buy or Walmart. I always see it and other PS2 trilogy packs in stock
 
So I was thinking about this earlier, and what if they had like some kind of debt feature or something, seeing as how the theme will be about money and the economy. I mean, like they could have this side mission or something where you get a credit card and if you buy stuff early on when you don't have a lot of money, or you buy something you can't afford, then they charge it to your card. And after a certain time, you have to pay it, and if you don't you get people coming after you. Or it could even be the other way around. Like you can lend money to someone and then go after them if they don't pat it.

:hehe:
 
I've been playing Saints Row the Third all weekend and I've really been enjoying it. Even though I haven't played San Andreas or Vice City, I did see that they use some similar features that people have been asking for to return in GTA V, like flying planes and character customization. I think its pretty cool how they use it here and I would like GTA V to do something similar.

In fact, after having my character get a sex change for one of the trophies, it really makes me want multiple characters even more and that they would do a male and female protagonist. It's been hard to choose as which character I want to play as because, even though they are exactly the same, it just different playing as both a male and a female and I hate having to go back and getting a sex change just to switch. But I would love the ability to customize appearance on another level as opposed to certain types of bottoms and tops that only come in a couple of different colors.
 
See, the mere fact that Saints Row is doing all those things is the exact reason I DON'T want GTA V to go that route. Why do we need two major franchises covering the same ground?
 
The thing is Saints Row honestly should be the one doing the realistic take and GTA should be the one doing the fake take. As you know GTA started off being fun and silly.

That's why I don't like GTA4 as much. The story was eh, the characters were annoying, and on top of that all the silly crazy was trimmed back.
 
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See, the mere fact that Saints Row is doing all those things is the exact reason I DON'T want GTA V to go that route. Why do we need two major franchises covering the same ground?
Well it depends on how they handle it. Like with customization, I wouldn't like it if GTA would let me get sex changes left and right or walk around in a bunny suit, unless it was necessary for the story. And I don't really want to have a helicopter that has missiles attached to it unless its part of a story mission. I think Saints Row makes certain things available to make you feel like you can do and be anything you want, while GTA limits you in certain way so that you don't really take yourself out of their world.

But I still think multiple characters with merging storylines is the next thing they have to do to try to differentiate themselves from most other open world sandbox games.

The thing is Saints Row honestly should be the one doing the realistic take and GTA should be the one doing the fake take. As you know GTA started off being fun and silly.
I haven't played the first two Saints Row games, but I like how GTA went the more serious, "realistic" route because it was so different from they normally did that it seemed like they evolved in some way, with how they were able to take the basic concept and apply it to feel like a real experience.
 
I say if it ain't broke. Don't fix it. GTA was doing fine as a silly, funny take on the gangster drama. The fact that they sacrificed fun gameplay for characters like Niko and a story like his just will forever irk me.
 
The thing is Saints Row honestly should be the one doing the realistic take and GTA should be the one doing the fake take. As you know GTA started off being fun and silly.

That's why I don't like GTA4 as much. The story was eh, the characters were annoying, and on top of that all the silly crazy was trimmed back.

Seems someone didn't find the swing glitch! That alone is good for an hour or so of fun.
 
GTA IV wasn't a weaker game because it was dark and gritty, it was more that a lot of people didn't gel with the particular characters. I still think the tone for GTA IV was spot on.

Saints Row does ridiculous perfectly. I want to see them push that further and I want to see GTA push what they've done further. I mean, it's not like GTA IV wasn't without the same tongue in cheek humour, but I think dark humour and satire works well for GTA and balls to the wall silliness and crude works great for Saints Row.

GTA certainly doesn't need to work to differentiate themselves from other sandbox games, other sandbox games need to differentiate themselves from GTA, as just about every sandbox game has had to do since GTA 3.
 
The thing is every sandbox game had started to become too similar. Games like The Godfather, Mafia II, inFamous, Spider-Man 2, L.A. Noire, Red Dead Redemption all draw comparisons to GTA just because they all follow the concept of going to a location, watching a cutscene, doing some mission and then repeating 30-40 times. They needed to change it up a bit to avoid ending up like the Zelda games where they're all good, but they feel like more of the same and don't really standout.
 
I think it would be great to let the player choose between a set male or female character. Make sure each character's name and gender is worked in to the voice acting as well. While it wouldn't bother me at all to only have limited customization, I would like to be able to change things about the main character.
 
You just mentioned very different games. The similarity between them is simply the structure of starting missions. THAT doesn't need to be changed, it's a perfectly logical and serviceable means of pursuing the narrative. I mean, it's not like linear level based games need to change THAT system of moving a narrative forwards.

Besides, games like Red Dead HAVE found ways to break that up by putting effort and detail into a persistent world. Thinks like ambient sidequests in RDR and Skyrim. It's about deeper world building, not the mission structure.
 
You just mentioned very different games. The similarity between them is simply the structure of starting missions. THAT doesn't need to be changed, it's a perfectly logical and serviceable means of pursuing the narrative. I mean, it's not like linear level based games need to change THAT system of moving a narrative forwards.

Besides, games like Red Dead HAVE found ways to break that up by putting effort and detail into a persistent world. Thinks like ambient sidequests in RDR and Skyrim. It's about deeper world building, not the mission structure.
 
I wish GTA IV had more customization and I was dissapointed that it didnt. I thought for sure more clothing shops would be DLC but that didnt happen. GTA V doesnt need the freedom or level of customization that SR has (and Id rather it not) but I welcome more customization options in terms of clothing and hairstyles for your character. Altering their physical weight could also be fun
 
You just mentioned very different games. The similarity between them is simply the structure of starting missions. THAT doesn't need to be changed, it's a perfectly logical and serviceable means of pursuing the narrative. I mean, it's not like linear level based games need to change THAT system of moving a narrative forwards.

Besides, games like Red Dead HAVE found ways to break that up by putting effort and detail into a persistent world. Thinks like ambient sidequests in RDR and Skyrim. It's about deeper world building, not the mission structure.
Well I'm not saying that those games are all the same, but rather that they immediately draw comparisons just because they are an open world game. Like I remember Spider-Man 2 was one of the best games I've played, but I kept hearing it being called Spider-Man mixed with GTA. Even Red Dead Redemption was initially being labeled as GTA in the Wild West until it came out.

But yes, RDR did take it to the next level just in terms of the environment and world that it was set in, as well as because the story was really good and John was a character that you couldn't help but want to see succeed. And with GTA V seemingly taking place in a city where the economy will be a major issue, its evident that they are trying to push the story ahead of the gameplay like they did with GTA IV, so they are definitely making an effort to take something that is great and making it better.
I wish GTA IV had more customization and I was dissapointed that it didnt. I thought for sure more clothing shops would be DLC but that didnt happen. GTA V doesnt need the freedom or level of customization that SR has (and Id rather it not) but I welcome more customization options in terms of clothing and hairstyles for your character. Altering their physical weight could also be fun
Yeah, Saints Row takes it a bit too far but that's okay because everything in the game is meant to be taken too far. But with GTA, as long as it fits in the story and the world, I would love to see more freedom in what you can do with the main character.
 
Being compared to GTA does not mean it's lacking in originality though, it's simply the fact that it's the highest profile sandbox franchise and so becomes a point of comparison, in the same way that people reference any new FPS in comparison to COD or an RPG to something like Mass Effect (or Skyrim now, probably)

And also, the comparison between GTA and RDR was always lazy too, considering they were both made by the EXACT same people. Why would it be a bad thing if there were similarities? It's a branding of quality that people recognise.

It's like I read a Video Game Analyst say in an article about the whole Battlefield vs Modern Warfare thing... At the end of the day, it doesn't MATTER if Battlefield was better or not, if you're being compared to one of the biggest franchises in the industry, then that alone is going to work in your favour. You might view people bringing up a GTA comparison as a bad thing, but I guarantee it helped sell copies. Hell, I doubt anywhere near as many people would have bought L.A. Noire if it weren't for the Rockstar connection and the fact it was portrayed as if it were a GTA game.
 
True. For me personally, any game that is similar to a "GTA styled" game is worth playing because i expect to be kept busy for a while. But with L.A. Noire, I wasn't expecting it to be exactly like GTA, but I felt the open world stuff was a bit deceiving because the game was far more linear, just like Mafia II. But the fact that Rockstar was involved made me have higher expectations for it.

But one of the reasons why I like Saints Row so much is that it also has some RPG qualities to it.
 
Saints Row is a great example of a series that was definitely living in the shadow of GTA but has managed to become something unique in it's style and execution.
 
Looks like I screwed up my dates and got the other GTA V thread closed, my bad! :yay: No harm, we'll just move the conversation here. I hope no one minds me pasting my last post from the other thread:

I agree with the general consensus here. GTA doesn't need to go into a wild-all-out-cartoon state that the Saints Row series had, but I would like some more activities.

Thundercrack85, I think cops should hold their fire with human shields, or at the very least only fire occasionally from the front and sides. If they came up behind you, I think they'd shoot you in the back. Also, if they did have snipers, the snipers could go for head shots. The downside would be you'd move really slow as you dragged your hostage along.

Another thing I'd like GTA to take from Skyrim is the ability to hire people. If I'm planning a bank robbery it might be cool to be able to pay a shooter, or a driver, of course the driving AI would have to be something special. If the taxi drivers in GTAIV are any indication of how well they might drive in V, I don't have much hope :funny: "Don't **** about, let's go!" *crash*
 
True. For me personally, any game that is similar to a "GTA styled" game is worth playing because i expect to be kept busy for a while. But with L.A. Noire, I wasn't expecting it to be exactly like GTA, but I felt the open world stuff was a bit deceiving because the game was far more linear, just like Mafia II. But the fact that Rockstar was involved made me have higher expectations for it.

But one of the reasons why I like Saints Row so much is that it also has some RPG qualities to it.

Mafia was never a sandbox game. It just used the backdrop to tell it's story.
It's more an adventure game than an action game.
 
Any news when the next piece of info may be coming?,It's already early into the new year and I doubt they'll wait to E3 for the next big info..so I'm just curious IF Rockstar are planning a new trailer/confirmation on new main characters/developer interview/etc soon!?
 
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