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Marvel's MMORPG: Marvel Universe Online ***TRAILER***

Good point.

First month's free. If you don't think it's worth the loot, you don't have to ever pay a subscription cost ever.
 
I dont know how they will do everything but i hope we get to be our fav Marvel characters. I mean say i want to use Ghost Rider, then id join a lobby that didnt have anyone using the Rider. I dont know how this would work or if its possible, but thats what id want.

If Ghost Rider is in it, he better have his Bike! I want to ride up buildings and bust through cars, tanks, and enemies.
 
Scans of the article in Game Informer. Courtesy of ME!

pgone.jpg

pgtwo.jpg

pgthree.jpg

pgfour.jpg


Enjoy, sorry about the small text size. You can still read it though. So. Stop whining.
 
Not surprisingly, it looks like it would have been a lot like City of Heroes.
 
It still is...It's still being made..by the creators of city of heroes...see the article?
 
Nope, from the march 2008 (most current) Game Informer, and it even talks about the Marvel game cancellation in the article and how they decided to continue doing it, but with another franchise.
 
New stuff on IGN
Plus debut trailer in the link

http://xbox360.ign.com/articles/854/854285p1.html

The debut trailer is on the web page too.

February 22, 2008 - When Cryptic Studios announced it was developing a brand new superhero MMORPG, we had just one question: Why make a new game when you already have City of Heroes? While City of Heroes has been a success, it is also showing its age. Cryptic wanted to create an MMO fit for the new generation of PC and console gaming. The Champions universe (based on the tabletop RPG) is the perfect fit for what Cryptic hopes to accomplish with its newest endeavor.

For those reading this who aren't nerds, Champions is a popular paper-and-pen role-playing game. Since the first edition of the Champions tabletop game was released in 1981, the HERO role-playing system has since evolved into one of the most respected around, primarily for its robust character creation system. Champions Online takes many of the ideas of the tabletop game and reshapes it to fit the needs of a massively multiplayer online game. The essence of the tabletop game remains as the character creation system is expected to be one of the deepest we've seen in a videogame.

Though Cryptic is remaining, well, cryptic about the details of character creation, a few details have been revealed. Champions Online's motto is "total customization." Along with fully customizable costumes, you'll also be able to put your own creative stamp on your characters' powers. This includes selecting the appearance of your powers. Want the Crimson Commando to have a red force field and an energy blast that's a jet of hot flames? You can do so with Champions Online. If the character creation system is anything like the tabletop game, you will also be able to select specific advantages and limitations for your powers to turn a set of common base powers into something unique to your character.

Champions Online takes the character creation a step farther by having you also design your hero's arch nemesis. You choose your adversary's name, powers and costume. Remember, a foil is often the reflection of his or her darker half. Whoever you create will torment you throughout your superhero career.

Cryptic promises thousands of heroes will be online at one time, each with their own arch nemesis (along with many other enemies and threats). Those thousands of PCs and NPCs won't be crowded into a single city. Instead, Cryptic is tapping into the vast Champions universe for its MMO. You may live in futuristic Millennium City, but you'll travel to Canada, the moon, the underwater city of Lemuria, and the mystical dimension Qliphotic. Make sure your passport is up to date.

The Champions universe aged and evolved over its 27-year history. Cities have been destroyed. Organizations have come and gone. Villains and heroes have died (and stayed dead). That's certainly an element Cryptic Studios plans to exploit in Champions Online. While classic villains such as Doctor Destroyer, Mechanon and the evil organization VIPER will likely remain constants in the universe, major events will occur that will have a lasting effect on the online community. The game world you enter in 2009 won't be the same one you're playing in come 2012.

How will you handle the numerous enemies that threaten the universe? With real-time action-oriented combat, of course. Gone is the MMO staple of single-button "automated" combat. You won't have to worry about lengthy recharge times or even a hint of waiting for your turn either. The action is going to be fast and, according to Cryptic, will require you to use tactics to defeat tougher enemies.

There's still quite a lot to be learned about Champions Online, but it appears Cryptic Studios is on the right track. Champions Online ships in spring 2009 on PC and Xbox 360.
 
so if u have a 360... do u have to pay monthly or does live just work?
 
I am not too sure what the difference is between CoH, but it does sound cool. I am dropping CoH so if this turns out to be something new and refreshing, I will try it.
 

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